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Thread Statistics | Show CCP posts - 0 post(s) |
immortal ironhide
SyNergy Gaming
80
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Posted - 2012.09.19 03:48:00 -
[1] - Quote
Kyy Seiska wrote:Many current tank abusers might be against this, but it's actually pretty reasonable suggestion that improves: Team-work, somewhat balances vehicles and potentially offers new character builds like gunner, driver etc.
The obvious question: why are tanks the only vehicles in the game that only need one person to both drive and operate the main turret.
- You need 2 players to get the most out from simple LAV. - Drop-ship without gunners can only fly. Drop-ship without pilot, can't fly.
Why not just make Tanks work in similar fashion? if you want to use the main turret you need to be the gunner, if you want to drive the tank you better be on the drivers position. Since tanks seem to require loads of teamwork to take down, why do they require none to operate?
This would also solve few other problems as well. - Unable to see where you are going due to slow turret / camera turning speed. - Driver should be the only one that has the ability to see the tank from 3rd person perspective. - Upcoming Smoke grenades and EMP grenades could severely hinder the gunners due to poor visibility / turret camera system failing. - Boost the usefulness of many tank modules like the speed module (due to a driver and gunner being separate roles, you could drive the tank while gunners handle the shooting. )
stupidest idea i have ever heard tbqh..... you even posted why it is a TERRIBLE idea..."Unable to see where you are going due to slow turret / camera turning speed."
so by seperating the driver from the main gun you expect to make the tank weaker...yea not gunna work that way.
1) will make shooting infantry much easier, since gunner can just spam the cannon instead of you know having to worry about watching where he is driving and avoiding obstacles. can focus on av infantry while not having to worry about backing into a hill and getting stuck. 2) yes let me train a ton of SP then spend 1.5mil to fit this tank that im not gunna get a kill with....geniussssss. seriously ppl train for a tank for a reason..to be able to fire the main gun and farm infantry...you dont like it train some AV and make the tank pop rather easy if you spend the points on swarms or forge instead of lolprotoweapons or iwinnades. 3) comparing it to TRANSPORT vehicles...tank is a COMBAT vehicle, meaning it is designed to have the driver SHOOTING the main gun. 4) boost speed modules..what?? so the tank will be faster, driver can just drive, gunner can just shoot, and the tank is more balanced this way
tanks are balanced more due to the driver having to go stationary to make accurate shots. take away the turret and a tank is never gunna stop driving. forge guns destroy tanks so easily because the tanks have to stop to turn since they are trying to shoot infantry AND drive. dont know how many i have made drive into a building or hill and get stuck so i can easily blow them up
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immortal ironhide
SyNergy Gaming
80
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Posted - 2012.09.19 04:04:00 -
[2] - Quote
the way tanks are implemented in FPS works. the reason so many ppl have been complainin is imho that they spec into nothing but assault and have no AV weaponry and they get mad that their prototype ar cant take out a tank. and yes it takes a team in real life to operate a tank i know how that works. but this is a video game, and a futuristic one at that. no need to seperate the gunner from the driver, when it is working.
also seems to be getting lost that the tank is not designed to be infantry transport like the dropship and lav. thats why those 2 have no guns for driver. |
immortal ironhide
SyNergy Gaming
80
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Posted - 2012.09.19 04:12:00 -
[3] - Quote
while that works the major problem i see is ppl wont call in a tank becuae they cost 1+ mil for a good fit plus they arent guarenteed to have good gunners so it will be a rolling death trap |
immortal ironhide
SyNergy Gaming
80
|
Posted - 2012.09.19 04:52:00 -
[4] - Quote
the other major problem is look at how ppl use dropships..sit on a tower or hill and just spam missiles. i see some tankers just doing this if they seperate the turret from driver..adn contrary to believe you cant hit a tank across the map with a forge accurately or consistantly...ive tried |
immortal ironhide
SyNergy Gaming
80
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Posted - 2012.09.20 19:19:00 -
[5] - Quote
just reread OP..it takes load of teamwork to take a tank down...yet i took out a sagaris solo..
by this logic it should take 2 ppl to operate the forge gun then, since it can solo any vehicle in the game and demolishes infantry. also the hmg should need 2 ppl since it will tear infantry apart.
might aswell add 2 person operation to swarms since they shred dropships so easy.
back to what Mavado has asked numerous times and is constantly avoided...fighters and mtacs....how long after they come out till everyone starts saying they need to have 2 ppl to operate? |
immortal ironhide
SyNergy Gaming
80
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Posted - 2012.09.20 22:04:00 -
[6] - Quote
Maximus Stryker wrote:immortal ironhide wrote:just reread OP..it takes load of teamwork to take a tank down...yet i took out a sagaris solo..
by this logic it should take 2 ppl to operate the forge gun then, since it can solo any vehicle in the game and demolishes infantry. also the hmg should need 2 ppl since it will tear infantry apart.
might aswell add 2 person operation to swarms since they shred dropships so easy.
back to what Mavado has asked numerous times and is constantly avoided...fighters and mtacs....how long after they come out till everyone starts saying they need to have 2 ppl to operate? A) Please reference the date of the original post and try to remember how the tanks had not been tweaked yet B) We already know those things are coming but so are a lot of other AV things ie. e-war
yea they werent tweaked...now they are...and ppl still supporting this
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