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TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2012.09.03 00:13:00 -
[61] - Quote
If you are gunning or spawn in as a random gunner, please do not stay aiming the gun to the rear of the ship and transfix on targets behind the ship.. The Pilot in many cases knows where you want to aim at and is going to make another pass but if you constantly aim behind the ship you are worthless gunner.
As the the ship is in most cases moving forward, this is very frustrating for the pilot when the gunners transfix their aim to the rear of the ship.
Please return gun to the 9, 12, and 3 o'clock positions ASAP.. Thank you. That is all.
Also do not shoot the cestus/MCC.. This not only makes you look like a total noob you will miss targets on the ground while tranfixing on the cestus which you are not helping to win the match.. It does very little damage to it and you will not score any bonus points, even if you do the SP gain will be very small compared to an actual target on the ground. |
Drake Gro'Dar
19
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Posted - 2012.09.03 00:19:00 -
[62] - Quote
TEBOW BAGGINS wrote:If you are gunning or spawn in as a random gunner, please do not stay aiming the gun to the rear of the ship and transfix on targets behind the ship.. The Pilot in many cases knows where you want to aim at and is going to make another pass but if you constantly aim behind the ship you are worthless gunner.
As the the ship is in most cases moving forward, this is very frustrating for the pilot when the gunners transfix their aim to the rear of the ship.
Please return gun to the 9, 12, and 3 o'clock positions ASAP.. Thank you. That is all.
I agree, a good gunner should move around and lead the target to account for ship movement. Me and tebow rained hell on some guys last night. It's all about alittle skill and communication. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2012.09.03 00:33:00 -
[63] - Quote
Drake Gro'Dar wrote:TEBOW BAGGINS wrote:If you are gunning or spawn in as a random gunner, please do not stay aiming the gun to the rear of the ship and transfix on targets behind the ship.. The Pilot in many cases knows where you want to aim at and is going to make another pass but if you constantly aim behind the ship you are worthless gunner.
As the the ship is in most cases moving forward, this is very frustrating for the pilot when the gunners transfix their aim to the rear of the ship.
Please return gun to the 9, 12, and 3 o'clock positions ASAP.. Thank you. That is all. I agree, a good gunner should move around and lead the target to account for ship movement. Me and tebow rained hell on some guys last night. It's all about alittle skill and communication.
Yes Drake here is an excellent gunner, gentlemen. The only thing that could stop us was someone being killed by Drake infiltrated CCP's headquarters and killed their hamster ending our reign of terror. Hope we fly again soon bro. I forgot my damn mic tonight as I temporarily relocated my PS3 somewhere else
Awesome headsup on the gunner channel, sees. I tried a random game last night, pleading and demanding with the random blues to get on the ship, but they were content with btching about the sniper rifles, shields, and the game wasnt alike COD and Halo.. OMG team chat sux. |
Drake Gro'Dar
19
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Posted - 2012.09.03 00:45:00 -
[64] - Quote
I'll be on later, I'm sure we can squad up even without a mic we should do fine |
Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2012.09.03 03:23:00 -
[65] - Quote
Zat Earthshatter wrote:Should be stickied, and OP should put this on his New Eden resume'. The ability to teach that which is difficult will make you a great asset to whatever corp buys your soul.
I'm warning you, flattery will get you everywhere! |
Sees-Too-Much
332
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Posted - 2012.09.03 03:35:00 -
[66] - Quote
I was doing some thinking about my dogfight earlier today, and I've been theorycrafting some dogfighting ideas. These aren't tried and tested like my other posts, so I'd love some feedback.
For the pilot: 1) Dropship turrets can reach all the way in front of the dropship, given a target far enough away, and almost all the way behind. They can also shoot directly below. That gives you a deadzone directly above or behind the enemy dropship. Try to be there.
2) At the same time, try to keep the enemy out of your deadzone. Make sure at least one gunner can always hit the target.
3) Keep in constant communication with your gunners. You don't have to make a wild course change to keep the target lined up with a single gunner as long as you're making sure the other knows where and when to expect the target to come into their field of view.
4) Know the state of the fight on the ground. Does your team have a lot of swarmers? If so, try to force your opponent to fight at a low altitude and vice versa.
For the gunners: 1) Make sure your pilot knows where the enemy is. Constant communication.
2) Aim for the passenger compartment. The splash damage can kill off the people inside, including the gunners.
3) Watch your health bar. If you're taking damage tell your pilot. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2012.09.03 07:21:00 -
[67] - Quote
Drake Gro'Dar wrote:I'll be on later, I'm sure we can squad up even without a mic we should do fine
YOU CANNOT JOIN A SQUAD ALREADY DEPLOYED IN BATTLE |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2012.09.03 07:28:00 -
[68] - Quote
You ever tried a small railgun on your ship sees? I switched out a small missile turret for one but can't get in a game to test it.. i thought it might possibly be good for dogfights... and maybe even some AV... someone said never to use rails on a dropship but i'm gonna try it out anyway.. |
Jak Teston
Osmon Surveillance Caldari State
99
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Posted - 2012.09.03 08:38:00 -
[69] - Quote
TEBOW BAGGINS wrote:You ever tried a small railgun on your ship sees? I switched out a small missile turret for one but can't get in a game to test it.. i thought it might possibly be good for dogfights... and maybe even some AV... someone said never to use rails on a dropship but i'm gonna try it out anyway.. Last build as a gunner I once took down a hostile dropship with a blaster in a matter of seconds. However I didn't try it out on my own dropships because people tend to leave your dropship when they don't see a missile launcher immediately. Having one launcher and one blaster would appear to be a good combination. |
Sees-Too-Much
332
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Posted - 2012.09.03 12:21:00 -
[70] - Quote
I have a friend who is more-or-less always my gunner. He tried out rails and blasters and hated both. Same with cycled launchers. He said he lost too much accuracy in all cases. I don't know if the non-militia rails "feel" different to a great enough degree to justify switching to them. As is dogfights aren't common enough to justify sacrificing my efficacy against infantry.
I would've liked rails if we could make them work. I'm told they're more effective against shields, so we'd actually have some hope of taking out the well fit HAVs with them. |
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mcbob mcbob
10
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Posted - 2012.09.03 20:17:00 -
[71] - Quote
anybody know if it's effective to try repairing the shields of tanks from a dropship? |
Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2012.09.03 20:20:00 -
[72] - Quote
mcbob mcbob wrote:anybody know if it's effective to try repairing the shields of tanks from a dropship?
The DEVs talked about doing it with two DS's repping one tank and each other in one of the trailers. |
mcbob mcbob
10
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Posted - 2012.09.04 00:13:00 -
[73] - Quote
Skihids wrote:mcbob mcbob wrote:anybody know if it's effective to try repairing the shields of tanks from a dropship? The DEVs talked about doing it with two DS's repping one tank and each other in one of the trailers. I've been trying to support vehicles, but by the time I get the ship, it already went kaboom. Gonna try it next time there's some serious tank combat going on. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2012.09.04 02:17:00 -
[74] - Quote
yea sees i tried that railgun/cycled missile combo and my gunner wasnt too stoked on the rail.. but he took out a gunlogi with the cycled.. i wish we could get a cycled version of the rail
we got taken out by a carrier droping a freakn LAV |
Shiro Mokuzan
220
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Posted - 2012.09.04 02:21:00 -
[75] - Quote
I mostly got the hang of flying now, meaning I can stay in the air and not run into things most of the time.
I found a workaround for the no thrust controls bug--the keyboard still works, so I use that for thrust. I hit it with my pinkie while holding the controller. |
DUST Fiend
Immobile Infantry
1898
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Posted - 2012.09.04 02:21:00 -
[76] - Quote
Could someone give me the lowdown on how to stop? Like, I'll be moving along, then I'll want to slow down to give my gunners a good shot...but I kind of just whip all over the place. Is there some way to stop quickly, or do you have to bank all the way around to slow down?
Also, <3 cycled missile launchers, so good vs vehicles. Last build I used to have a blaster and a missile launcher (blaster for enemy dropships) but you don't see them enough to really justify it right now. |
Sees-Too-Much
332
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Posted - 2012.09.04 02:22:00 -
[77] - Quote
My gunner hated the cycled launcher, too. The accelerated launcher covers the distance between you and your target a lot faster, so they don't have to lead as much. It also does more damage and has a wider blast radius. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.09.04 02:26:00 -
[78] - Quote
DUST Fiend wrote:Could someone give me the lowdown on how to stop? Like, I'll be moving along, then I'll want to slow down to give my gunners a good shot...but I kind of just whip all over the place. Is there some way to stop quickly, or do you have to bank all the way around to slow down? As the OP says, these mechanics are like Lunar Lander. You have to roll/yaw the ship against your direction, then use L1 throttle to stop. The real trick is making it one smooth motion, and not panicking |
Shiro Mokuzan
220
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Posted - 2012.09.04 02:26:00 -
[79] - Quote
DUST Fiend wrote:Could someone give me the lowdown on how to stop? Like, I'll be moving along, then I'll want to slow down to give my gunners a good shot...but I kind of just whip all over the place. Is there some way to stop quickly, or do you have to bank all the way around to slow down?
Also, <3 cycled missile launchers, so good vs vehicles. Last build I used to have a blaster and a missile launcher (blaster for enemy dropships) but you don't see them enough to really justify it right now. You need to angle your thrust so it's opposite direction you're moving. |
DUST Fiend
Immobile Infantry
1898
|
Posted - 2012.09.04 02:26:00 -
[80] - Quote
Sees-Too-Much wrote:My gunner hated the cycled launcher, too. The accelerated launcher covers the distance between you and your target a lot faster, so they don't have to lead as much. It also does more damage and has a wider blast radius.
To be fair, if they're a descent shot and you can keep the ship steady, the cycled launchers do more damage. I was considering having one cycled launcher for vehicles and one accelerated for infantry, though you can use either gun against either target, of course. |
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TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2012.09.04 03:11:00 -
[81] - Quote
DUST Fiend wrote:Could someone give me the lowdown on how to stop? Like, I'll be moving along, then I'll want to slow down to give my gunners a good shot...but I kind of just whip all over the place. Is there some way to stop quickly, or do you have to bank all the way around to slow down?
Also, <3 cycled missile launchers, so good vs vehicles. Last build I used to have a blaster and a missile launcher (blaster for enemy dropships) but you don't see them enough to really justify it right now.
gunner has to have patience.. stopping is the harderst thing to do.. theres a couple different ways but one is to do a 180 and use retro thrust.. the last build u could just stop and give the gunner stable shots, not so right now.. gunner needs more skill now |
Sees-Too-Much
332
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Posted - 2012.09.04 03:17:00 -
[82] - Quote
My preferred way to stop is simply to pitch my nose up. You won't get an immediate stop, but you'll get a pretty quick one and it since it doesn't require turning around it's not as jarring for your gunners.
One of the real challenges is simply sitting still. Every once in a while you'll get lucky and find yourself near an objective where no one has a way to attack air. At that point you want to hover and let your gunners rake in as many kills as possible (I've seen "vehicle kill assist" pop up 10 times in 20 seconds), but holding steady for them is a pain in the butt. |
hupi testi
22
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Posted - 2012.09.04 07:39:00 -
[83] - Quote
MCC missiles and nul cannons are real
This is thread from this site, discusing about MCC missiles fired to enemy MMC being real and doing damage. So be carefull if your flight path goes through their firing line.
Also from that thread, null cannon's projectiles are real and prettymuch 1-hit dropsips so avoid hovering above those aswell.
unless you want to do this:
Korey Sangrenta wrote:crazy space wrote:Korey Sangrenta wrote:If I purposefully take a null cannon shot in a clinch match will it save the game for my team
DiscUss ? If I fly my ship above a enemy launcher in a all tied up match and get killed by the missile will it spare the mcc that cycle of dmg?
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Shiro Mokuzan
220
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Posted - 2012.09.04 08:52:00 -
[84] - Quote
Well the last few times I've called in a dropship I haven't been able to take off. I know it's a control issue, since it works on the keyboard. |
Bogart Meecheegun
Doomheim
4
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Posted - 2012.09.04 15:07:00 -
[85] - Quote
Anyone interested in an aircav themed clan after launch? |
Sees-Too-Much
332
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Posted - 2012.09.04 15:09:00 -
[86] - Quote
How would it cap objectives? |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.09.04 16:36:00 -
[87] - Quote
i had another gunner last night request i fit a small rail.. after i removed it at the request of gunner before him!
these gunners... such a fickle bunch |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.09.04 16:39:00 -
[88] - Quote
Sees-Too-Much wrote:How would it cap objectives?
i think he means air calvary there sees..? like in vietnam the Huey crew were called air calvary, hence the 1rst Cav Division |
Drake Gro'Dar
19
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Posted - 2012.09.04 16:42:00 -
[89] - Quote
TEBOW BAGGINS wrote:i had another gunner last night request i fit a small rail.. after i removed it at the request of gunner before him! these gunners... such a fickle bunch
Wel tebow that second gunner should have known that the first gunner tested that small rail and decided that a missile launcher works better. But maybe I'm just better with missiles lol |
Sees-Too-Much
332
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Posted - 2012.09.04 17:18:00 -
[90] - Quote
TEBOW BAGGINS wrote:Sees-Too-Much wrote:How would it cap objectives? i think he means air calvary there sees..? like in vietnam the Huey crew were called air calvary, hence the 1rst Cav Division So...paratroopers? Everybody loads up in dropships at the outset, we drop everyone over the objectives and then the dropships lay covering fire while the ground pounders take the objective? Current maps aren't really big enough for it, but it'd be pretty awesome otherwise.
*hums "blood on the risers"* |
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