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Shiro Mokuzan
220
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Posted - 2012.09.04 17:22:00 -
[91] - Quote
Sees-Too-Much wrote:TEBOW BAGGINS wrote:Sees-Too-Much wrote:How would it cap objectives? i think he means air calvary there sees..? like in vietnam the Huey crew were called air calvary, hence the 1rst Cav Division So...paratroopers? Everybody loads up in dropships at the outset, we drop everyone over the objectives and then the dropships lay covering fire while the ground pounders take the objective? Current maps aren't really big enough for it, but it'd be pretty awesome otherwise. *hums "blood on the risers"* I think this is pretty much what dropships are intended for.
The maps are big enough, we are just currently restricted to a small portion of them. It's amazing when you zoom all the way out to see how big they are. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.09.04 17:35:00 -
[92] - Quote
Has anyone had any luck with fitting a remote rep on a dropship and repping another vehicle's shields or armor? |
Bogart Meecheegun
Doomheim
4
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Posted - 2012.09.04 18:12:00 -
[93] - Quote
Paratroopers in space, yo :)
It may just purely be for fun. Dropships are terrible relative to the investment required to run them right now. By the time I'm Gal DS lvl3 (I salvaged 5 Prometheus DSs, woot) I'll have dropped over 1mil sp in that skill alone. I'll guarantee the yield compared to the same investment in HAVs will be smaller by an order of magnitud |
DUST Fiend
Immobile Infantry
1898
|
Posted - 2012.09.04 23:16:00 -
[94] - Quote
I'm not sure if this has been mentioned, but an excellent way to gtfo of dodge is to quickly drop your altitude as you're moving forward, then pull up as you approach the ground. This basically launches you forward and gives you a good boost of speed, plus it can be used to break LoS for Swarms depending on the map. Lots of fun ^_^ |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2012.09.04 23:24:00 -
[95] - Quote
Drake Gro'Dar wrote:TEBOW BAGGINS wrote:i had another gunner last night request i fit a small rail.. after i removed it at the request of gunner before him! these gunners... such a fickle bunch Wel tebow that second gunner should have known that the first gunner tested that small rail and decided that a missile launcher works better. But maybe I'm just better with missiles lol
^^^The best. Drake is dam good. The one that took out the tanks I mentioned in another post. Lets do this drake. I got my mic this time, hopefully the connection here is decent. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2012.09.04 23:26:00 -
[96] - Quote
Aighun wrote:Has anyone had any luck with fitting a remote rep on a dropship and repping another vehicle's shields or armor?
No haven't had the skill points to spare but it's definately on my agenda. |
Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2012.09.05 01:32:00 -
[97] - Quote
I just replaced the "Advanced Manuvers" post upthread with a story and my experience with drophship assaults in the weekend Corp battles. |
Bogart Meecheegun
Doomheim
4
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Posted - 2012.09.05 02:21:00 -
[98] - Quote
Attack run types:
Highspeed Pass: Setup your approach, choosing your specific vector and altitude; gunners move to eyes forward. Pitch into your vector and throttle up hard. Once you have a stable vector do not change pitch or roll, and keep throttle up. Gunners engage targets, preferably objectives or fixed installations. End into a Hard Break and Turn or Highspeed orbit.
Drifting Pass: Set up like a high speed pass. Once over the target area, throttle down and move to level flight. You are extremely vulnerable, especially to railguns and other directfires! Very effective against LAVs and concentrations of infantry. After completing the pass, throttle up and exit. USE DISCRETION.
Highspeed orbit: Pull into a broad circle around a fixed target area. Keep speed up and circle the target area while the inside gunner engages targets.
Topshot orbit: The ultimate tankbuster. Move to high altitude directly above your target. Roll 90 degrees and pitch into a tight orbit above target. Adjust turn by watching the HUD. It's raining doom! Hallelujah! Very vulnerable to swarms so be sure to remain aware and be ready to break off. Also effective vrs turrets.
Popup attack: Move directly behind an intervening object. Brake into a hover. Throttle up to popup. Gunner must engage and call out when enemy fire is incoming. Throttle down to evade fire.
Advanced maneuver
Hard Brake: Pitch up 90 degrees and throttle up hard. throttle down and resume level flight.
Hard Brake and Turn: Pitch up 90 degrees and throttle up hard. throttle down and roll hard 180 degrees. Throttle up and pitch to level.
Combat Landing: Perform a Hard Brake and immediately throttle down. Before hitting the ground, throttle up in bursts until drifting slightly above the ground. Throttle down to touchdown. |
Bogart Meecheegun
Doomheim
4
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Posted - 2012.09.05 02:21:00 -
[99] - Quote
Skihids wrote:I just replaced the "Advanced Manuvers" post upthread with a story and my experience with drophship assaults in the weekend Corp battles.
radtastical |
DUST Fiend
Immobile Infantry
1898
|
Posted - 2012.09.05 02:23:00 -
[100] - Quote
Bogart Meecheegun wrote:Combat Landing: Perform a Hard Brake and immediately throttle down. Before hitting the ground, throttle up in bursts until drifting slightly above the ground. Throttle down to touchdown.
Gonna give this a go, I'm so bad at landing >_< I can't tell you how many times I've landed on my side and not been able to to get the ship off the ground again =_= |
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Bogart Meecheegun
Doomheim
4
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Posted - 2012.09.05 02:34:00 -
[101] - Quote
DUST Fiend wrote:Bogart Meecheegun wrote:Combat Landing: Perform a Hard Brake and immediately throttle down. Before hitting the ground, throttle up in bursts until drifting slightly above the ground. Throttle down to touchdown. Gonna give this a go, I'm so bad at landing >_< I can't tell you how many times I've landed on my side and not been able to to get the ship off the ground again =_=
you can also just get it to hover about 5 feet from the ground and jump out.
We should get a post going to share and discuss DS builds.
t-200,000 sp untill Prometheus liftoff. :) |
DUST Fiend
Immobile Infantry
1898
|
Posted - 2012.09.05 02:57:00 -
[102] - Quote
Remind me never to fly with people who aren't on comms, there goes 1 million ISK to idiot gunners >_< |
Elijah Revan
88
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Posted - 2012.09.05 20:21:00 -
[103] - Quote
bump |
YGGDRASSIL MONDE
Helion Production Labs Mildly Sober
3
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Posted - 2012.09.05 23:19:00 -
[104] - Quote
Can this be stickied already please?
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Bogart Meecheegun
Doomheim
4
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Posted - 2012.09.05 23:54:00 -
[105] - Quote
So I got an awesome air to air kill today (sure my gunner gets official credit, but read on)....
I'm in my Prometheus, orbiting high when i notice an enemy Eryx DS. I've got altitude and my random gunner isn't landing any shots, so I ignore him and we both happily harvest infantry kills. Eventually, we both get forced skyward by groundfire, so we start mixing it up. were both making highspeed passes trying to get the advantage. Its obvious this is going nowhere...
Kitten it. I'm full shields. My autorepair is ready to go. Let's do this! I thrust hard, pitch back and make him eat my landing gear. He starts pitching and rolling, trying to get his flaming dropship under control. I kick on my repair module, pitch down and yaw left. The pilot bails before my gunner lights up the dying Eryx, killing the 2 remaining crew. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.09.05 23:56:00 -
[106] - Quote
Bogart Meecheegun wrote:So I got an awesome air to air kill today (sure my gunner gets official credit, but read on)....
I'm in my Prometheus, orbiting high when i notice an enemy Eryx DS. I've got altitude and my random gunner isn't landing any shots, so I ignore him and we both happily harvest infantry kills. Eventually, we both get forced skyward by groundfire, so we start mixing it up. were both making highspeed passes trying to get the advantage. Its obvious this is going nowhere...
Kitten it. I'm full shields. My autorepair is ready to go. Let's do this! I thrust hard, pitch back and make him eat my landing gear. He starts pitching and rolling, trying to get his flaming dropship under control. I kick on my repair module, pitch down and yaw left. The pilot bails before my gunner lights up the dying Eryx, killing the 2 remaining crew. nice |
Sees-Too-Much
332
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Posted - 2012.09.06 00:05:00 -
[107] - Quote
Huh, I was just about to post to this. Nice of you guys to bring it to the front page for me.
So I just lost a dropship, and in considering what happened I think there are a couple lessons-learned I can pass on to my fellow fly boys. Allow me to describe the events.
This match was extremely hostile to dropship play from the start. As soon as we started moving toward enemies we had swarms coming at us. The enemy team also deployed two dropships. I engaged them and I think they both died to boundary violations. We certainly didn't kill either one.
From there we went hunting, but pickings were slim as I was forced to spend most of the match dodging swarms. We got a breather for a moment, enough time to pick off a Soma. After it went down I went in low so my gunner could pick off the person that fled the tank before it exploded. This was mistake number 1. A moment later a swarmer popped up from behind a ridge and launched rockets. My nose was pitched up hard, I lost altitude and began flying backwards. I began pitching my nose up and jamming R1 trying to stop (mistake 2), but slammed hard into a rock and lost the ship.
Now, if you read that and thought "What was that dumbass thinking?" then good, you've identified what I did wrong. The question comes up often: "How do I stop?" and I had conditioned myself to think "When I need to stop I pitch the nose up and jam R1." But what does that ACTUALLY do? It applies acceleration toward my six o'clock. Since I was already travelling that way, I was actually exacerbating my situation. I should have pitched my nose forward, which would have helped me regain control and altitude. Lesson learned: be aware of the mechanics of your vehicle and how it works.
That was the second mistake. The first mistake was going anywhere near obstacles when I know AV equipment is on the field. At speed you can evade swarms for a while, and the few that hit you won't do enough damage to cause problems. The main danger posed is actually loss of control. Even if I had not reacted poorly to losing control of my aircraft I may still have crashed simply because I had not given myself enough of a reactionary gap to bring the dropship back under control. Lesson learned: if the field is hostile don't be less then 25m from anything you can be knocked into.
This was the first dropship I'd lost to enemy action all day, btw. Keep practicing if you want to be a pilot! |
Iron Wolf Saber
BetaMax.
2864
|
Posted - 2012.09.06 00:08:00 -
[108] - Quote
Today I have decided to take a DS for a spin supposivly a hot fix was put though (but not file updates... odd).
Whatever the heck ccp did I can acutally fly the darn thing without crashing it now.
Now that I said that I am probably going to start crashing again. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.09.06 00:14:00 -
[109] - Quote
DUST Fiend wrote:Remind me never to fly with people who aren't on comms, there goes 1 million ISK to idiot gunners >_<
i lost 1.8 mil last night trying to call 3 dropships in one match that never quite made it airbourne i think there were 4 tanks on ambush plateaus one which we finally ended up trashing a second before the defeat sign came up. i was laughing hysterically from the delirium of rum and black coffee at 3:00am and a butt load of reboots.. my squad was the only 4 that hadn't raged quit and we all had pulled out advanced AV in between the failed launching of the dropships. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.09.06 00:15:00 -
[110] - Quote
Iron Wolf Saber wrote:Today I have DS a spin supposivly a hot fix was put though (but not file updates... odd).
Whatever the heck ccp did I can acutally fly the darn thing without crashing it now.
Now that I said that I am probably going to start crashing again.
^^^ welcome aboard finally
yea Sees. i learned that lesson the hard way also last night I got too confident and flew to low next to an installation, took an SL i could have tanked but the way it knocked me i had no time to recover and slammed into the vertical wall of installation before going down. |
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mcbob mcbob
10
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Posted - 2012.09.06 01:41:00 -
[111] - Quote
DUST Fiend wrote:Remind me never to fly with people who aren't on comms, there goes 1 million ISK to idiot gunners >_< Not having comms doesn't automatically make them an idiot. It just means there will be no (or 1 sided) communication- which will make things difficult. |
Tbone322
D3ath D3alers RISE of LEGION
124
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Posted - 2012.09.06 03:04:00 -
[112] - Quote
So is flying really high the only way to dodge swarms and stay alive? I keep seeing people post about dodging swarms but I can't do it. The best I can do is hope to be up to speed when I hear them coming so that I can do laps until they burn out. |
Sees-Too-Much
332
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Posted - 2012.09.06 03:21:00 -
[113] - Quote
Really high or really fast. If things are particularly hot, do both!
Dropships have to decelerate to turn around. You can get some limited success by pitching left or right, but swarms are way more nimble than your dropship, so it won't work for long. |
Bogart Meecheegun
Doomheim
4
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Posted - 2012.09.06 04:47:00 -
[114] - Quote
Just flew against Sikhids. Quality flying man. |
Skihids
Tritan-Industries Legacy Rising
968
|
Posted - 2012.09.06 06:17:00 -
[115] - Quote
Bogart Meecheegun wrote:Just flew against Sikhids. Quality flying man.
Was that you in the ship over the mountain map in ambush? You were my first real dogfight opponent. While it was quite exciting I felt a little bad about taking down a fellow pilot. You fought well, and I have my anonymous gunner to thank for the victory. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.09.06 06:52:00 -
[116] - Quote
Bogart Meecheegun wrote:Just flew against Sikhids. Quality flying man.
sorry bog i was on a soft keyboard and had a buncha crap to shut down in my local i didnt mean to not reinvite you then i invited the wrong guy when i meant to reinvite you and u logged i thnk.. see u next time i hope |
Iron Wolf Saber
BetaMax.
2864
|
Posted - 2012.09.06 07:38:00 -
[117] - Quote
WWI Bi-planes first started out with hand waving
That all ended when one guy took a pistol up with him and shot the guy he waved to the day before. |
Bogart Meecheegun
Doomheim
4
|
Posted - 2012.09.06 13:50:00 -
[118] - Quote
Skihids wrote:Bogart Meecheegun wrote:Just flew against Sikhids. Quality flying man. Was that you in the ship over the mountain map in ambush? You were my first real dogfight opponent. While it was quite exciting I felt a little bad about taking down a fellow pilot. You fought well, and I have my anonymous gunner to thank for the victory.
Yep. I got owned by groundfire as i was moving to ram you and you pressured me out of bounds as I tried to repair and recover. I timed out after finally putting the fire out. BOOM. Textbook. You kept the altitude advantage, which was key.
http://en.wikipedia.org/wiki/Dicta_Boelcke <---- must read for dogfighters. Some doesn't apply to rocket propelled bricks, but still full of crucial advice
@Tebow. No prob. beta kept freezing anyway. |
Ekull Zekariah
117
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Posted - 2012.09.08 13:48:00 -
[119] - Quote
Well done, Skihids.
A lot of thought, effort and experience went into this guide. We appreciate the excellent step by step walkthrough to learning how to fly what can proudly be called an Eve Universe Airship now, not a Dodge'Em Plane. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.08 17:12:00 -
[120] - Quote
Not sure if its been posted but you cant fly upside down for any length of time to make it worthwhile. Dropship just dont have da power which is a shame
Would love it if they fixed this so I could really confuse my gunners.
Main reason I was trying this was to get the dam wingy bits out the way and give better firing arcs to the gunners. |
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