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Thread Statistics | Show CCP posts - 0 post(s) |
Shiro Mokuzan
220
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Posted - 2012.09.02 07:08:00 -
[1] - Quote
I never seem to be able to lift off at all. Am I missing something? Do I need piloting or something to fly a militia dropship?
I can rotate it, and the thrusters move, but I can't lift off no matter how long I hold L1. I've even tried bumping it with an LAV. |
Shiro Mokuzan
220
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Posted - 2012.09.02 10:46:00 -
[2] - Quote
wathak 514 wrote:Shiro Mokuzan wrote:I never seem to be able to lift off at all. Am I missing something? Do I need piloting or something to fly a militia dropship?
I can rotate it, and the thrusters move, but I can't lift off no matter how long I hold L1. I've even tried bumping it with an LAV. R1 is thrust hold it down to create thrust after that just fallow the directions in te first 3 or 4 posts of this thread
No it's not, unless you are using the southpaw configuration, which I'm not. |
Shiro Mokuzan
220
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Posted - 2012.09.04 02:21:00 -
[3] - Quote
I mostly got the hang of flying now, meaning I can stay in the air and not run into things most of the time.
I found a workaround for the no thrust controls bug--the keyboard still works, so I use that for thrust. I hit it with my pinkie while holding the controller. |
Shiro Mokuzan
220
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Posted - 2012.09.04 02:26:00 -
[4] - Quote
DUST Fiend wrote:Could someone give me the lowdown on how to stop? Like, I'll be moving along, then I'll want to slow down to give my gunners a good shot...but I kind of just whip all over the place. Is there some way to stop quickly, or do you have to bank all the way around to slow down?
Also, <3 cycled missile launchers, so good vs vehicles. Last build I used to have a blaster and a missile launcher (blaster for enemy dropships) but you don't see them enough to really justify it right now. You need to angle your thrust so it's opposite direction you're moving. |
Shiro Mokuzan
220
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Posted - 2012.09.04 08:52:00 -
[5] - Quote
Well the last few times I've called in a dropship I haven't been able to take off. I know it's a control issue, since it works on the keyboard. |
Shiro Mokuzan
220
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Posted - 2012.09.04 17:22:00 -
[6] - Quote
Sees-Too-Much wrote:TEBOW BAGGINS wrote:Sees-Too-Much wrote:How would it cap objectives? i think he means air calvary there sees..? like in vietnam the Huey crew were called air calvary, hence the 1rst Cav Division So...paratroopers? Everybody loads up in dropships at the outset, we drop everyone over the objectives and then the dropships lay covering fire while the ground pounders take the objective? Current maps aren't really big enough for it, but it'd be pretty awesome otherwise. *hums "blood on the risers"* I think this is pretty much what dropships are intended for.
The maps are big enough, we are just currently restricted to a small portion of them. It's amazing when you zoom all the way out to see how big they are. |
Shiro Mokuzan
220
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Posted - 2012.09.13 21:47:00 -
[7] - Quote
Bogart Meecheegun wrote:
1. Mass Effects: I've noticed that some form of mass is simulated, and my susp[icion is that mass is tied to total armor value. Higher armor=more mass. That's why attempts to ram Caldari ships with a Gallente are awesome, but the reverse is not so much. Slap some nanofibers on all a Gallente's low slots, and suddenly a sneezing can flip your ship. Always remember that stability and responsiveness are opposites; Armor value has the strongest effect, with nanofibers directly seeming to reduce mass.
It's not armor HP, there is probably a mass value for each vehicle just like in EVE, the problem is it's currently hidden. Armor plates increase mass, but free armor from skills wouldn't. |
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