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|1. Anti-Air: Feedback - in Line Harvest [original thread]
In my opinion the issue is in the design of rails. They rotate slowly, but with enough distance everything has a sufficiently low angular velocity to hit it reliably. It's the same reason why forgeguns are the most effective weapon against Dropshi...
- by Jak Teston - at 2013.01.09 16:40:00
|2. [Feedback & Suggestion] Explosion Physics - in Feedback/Requests [original thread]
I don't see why an immortal super-clone in futuristic armor wouldn't resort to Mass-Driver-Jumping to get to otherwise inaccessible areas. Good idea!
- by Jak Teston - at 2013.01.07 17:57:00
|3. Expienced pilots thoughts on what dropships need. - in Feedback/Requests [original thread]
Noc Tempre wrote: Icy Tiger wrote: Controls are actually alright. In my opinion. Controls are molasses. This is near their worst point. I'm loving the controls. Only the ratio between yaw and tilt acceleration needs to be tweaked.
- by Jak Teston - at 2013.01.06 19:40:00
|4. What will you train for once we move to Tranquility? - in General Discussions [original thread]
I'll keep specializing in the flying-HAV-heavy-assault-logi-scout-niche as I've been doing this build. Did I say I like diversity in my games?
- by Jak Teston - at 2013.01.06 11:49:00
|5. Where are the drop ships? - in General Discussions [original thread]
I personally didn't find Swarm launchers an issue lately. However, when at speed, I only take some 400-500 damage from a volley, which sounds like it's bugged.
- by Jak Teston - at 2013.01.05 11:45:00
|6. Where are the drop ships? - in General Discussions [original thread]
I frequently bring out dropships when the blue team is dominating, but there really is no practical application for them. Nobody seems to want to get into them. And those who do are of the worst kind. You can't deploy a dropship when your team do...
- by Jak Teston - at 2013.01.05 11:37:00
|7. MD is the new small missle turret - in General Discussions [original thread]
Enji Elric wrote: [snip] Cyclone- EXO-5 MD is 70 AUR Yes, the EXO-5 can two-shot my militia fit, but the guy on the hill who plays "Dust 514 the point-and-click-adventure" oneshots me - and he doesn't lose 70 AUR every couple of minutes. I ...
- by Jak Teston - at 2013.01.05 11:28:00
|8. Dropships don't explode. - in General Discussions [original thread]
Dropships are an endangered species and are not to be harmed!
- by Jak Teston - at 2013.01.04 20:48:00
|9. Dropship Flight School - in Rookie Training Grounds [original thread]
By the way, here's a little gem for aspiring dropship pilots: Have a forge gun dropsuit and use it to bring down turrets. And don't bring a dropship until all of them are down, even those currently captured by your team. Those railgun turrets sure...
- by Jak Teston - at 2013.01.03 12:55:00
|10. Can bluedots spawn on your droplink?? - in General Discussions [original thread]
I always assumed that you could only spawn on uplinks that were currently spotted by your team with the bug being that you have to detect them like you have to detect hostile uplinks.
- by Jak Teston - at 2013.01.02 17:59:00
|11. Snipefest - in General Discussions [original thread]
Sniper rifles don't fill their role at 400 meters. At that range they mostly fill the niche of padding the operator's kdr. Reduce that range to 200 meters and bring the snipers closer to the fight. Then we'll have the whole stealth gameplay based...
- by Jak Teston - at 2013.01.01 15:40:00
|12. Is there a formula for SP gains, or is it completely wonkers? - in Rookie Training Grounds [original thread]
Since Cromosome the SP gain and WPs have been decoupled a bit. I recently joined a match that was about to end. All actions I took in that match were: - Spawn in a militia suit - Order a dropship Even before I could get into the dropship the mat...
- by Jak Teston - at 2013.01.01 14:44:00
|13. Dropship Flight School - in Rookie Training Grounds [original thread]
I recently noticed that my Grimsnes had a high slot and come CPU to spare. After a little investigation I found the active scanning module on the market and tried it out, just for fun. On the next suitable match (at Manus Peak) I picked up a rand...
- by Jak Teston - at 2013.01.01 00:05:00
|14. Dropship Frustrations - in General Discussions [original thread]
Brush Master wrote: Right now I basically have a flying tank (3.6k armor 1.6k shield) Today I saw a Gunlogi with 4500 total hp. I can't see the resistances, but the fact that it had equal shields and armor is telling me that your dropship prob...
- by Jak Teston - at 2012.12.31 16:21:00
|15. PS3 Move Drift Problem/Sharpshooter - in Technical Support/Bugs [original thread]
I can't be sure because I don't have much experience with the move, but I believe Dust doesn't apply the correct coordinate system transformations on the Move data. When I try to move the Move controller around while keeping the aiming dot in the...
- by Jak Teston - at 2012.12.30 11:28:00
|16. Bug hand disappearing (reported to be fixed) - in Technical Support/Bugs [original thread]
I can confirm the bug still exists in Cromosome.
- by Jak Teston - at 2012.12.30 11:20:00
|17. [Request] Give Dropships more HP, armor and shields. As well as a few other drop... - in Feedback/Requests [original thread]
The only issue dropships actually have are forge guns. Swarm launchers don't cause much damage at all if the dropship maintains some speed. Tank and stationary railguns have serious issues tracking a dropship that's not static. Pretty much all ot...
- by Jak Teston - at 2012.12.29 20:07:00
|18. Tanks and how they should act more like tanks - in Feedback/Requests [original thread]
Currently the only interactions between tanks and infantry are (beware, slight simplification ahead!): 1 ) Friendly infantry tries to get into any tank that's not militia. 2) Hostile infantry dies I'm pretty sure that's not what the design docu...
- by Jak Teston - at 2012.12.29 19:55:00
|19. Dropship Frustrations - in General Discussions [original thread]
I found that Swarms are actually very nice weapons to be shot at by. If you're cautious you can see them from a distance and pick up some speed before they hit you, significantly reducing their impact. If you don't see them coming you get a nice s...
- by Jak Teston - at 2012.12.27 17:43:00
|20. Question: What is the point in joining a Corporation? Why do you have the abilit... - in Rookie Training Grounds [original thread]
FYM ASMD wrote: skinn trayde wrote: Calling medics Don't do it in this build. By default, medics and other players can see an icon over the location of your dead body. When you request a medic, it simply makes this icon blink. The blinkin...
- by Jak Teston - at 2012.12.23 13:49:00
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