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Thread Statistics | Show CCP posts - 0 post(s) |
Jak Teston
Osmon Surveillance Caldari State
99
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Posted - 2012.09.02 09:48:00 -
[1] - Quote
One maneuver I practiced early was jumping from cover to cover. When there are swarm launchers in the vicinity and you can't take much more damage it's a good thing to know how to get from behind one building to the next one in the minimum amount of time possible at a heading of your liking. Being able to fly in any direction regardless of heading is important so you can lead incoming missiles into obstacles.
Also, practicing "full stop to full speed back to full stop" is a good lesson to learn when you want to pick up gunners without being in a pre-made squad. People will judge you on your ability to land smoothly and momentum management is key in a smooth landing. A wonky and thus lengthy landing also makes you a prime target for all kinds of threats, so practice this a lot. |
Jak Teston
Osmon Surveillance Caldari State
99
|
Posted - 2012.09.02 16:42:00 -
[2] - Quote
I'd really like the HUD, perhaps when in first person view, to show altitude, rate of ascend, true ground speed and inclination. That'd make things easier.
And the minimap should definitely show missiles. |
Jak Teston
Osmon Surveillance Caldari State
99
|
Posted - 2012.09.02 17:17:00 -
[3] - Quote
Grenwal Hiesenberg wrote:What about being able to lock the third person camera in an overhead view for setting up your flying spawn over an objective? It would allow you to stabilize yourself over top of certain terrain characteristics, where teammates can drop behind a ridge, in a ravine, etc. for a bit of added cover upon dropping. Shouldn't the minimap cover that functionality? It would of course need to show some actual terrain for reference, but that has been one of my main issues with it even before I started piloting dropships.
If we don't get any visible terrain on the minimap I support your suggestion. Space age technology should definitely provide a solution to something that has bugged helicopter pilots since the first time someone tried to land a helicopter. |
Jak Teston
Osmon Surveillance Caldari State
99
|
Posted - 2012.09.02 18:36:00 -
[4] - Quote
Sha Kharn Clone wrote:Not sure if mentioned but if you end up on the ground upside down (swarms can do this) jump out then order an lav asap. Use LAV to ram it upright again. Saved about 7 dropships this way. That's an ... interesting ... method, so kudos to you for pulling that off, but I somehow think it's not what should be printed in Dust's manual once released.
Perhaps one day it will be possible to have an RDV take back a vehicle once you're done with it. There are situations where I would leave my dropship due to tactical reasons, but I can't because I'd lose it in the process.
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Jak Teston
Osmon Surveillance Caldari State
99
|
Posted - 2012.09.03 08:38:00 -
[5] - Quote
TEBOW BAGGINS wrote:You ever tried a small railgun on your ship sees? I switched out a small missile turret for one but can't get in a game to test it.. i thought it might possibly be good for dogfights... and maybe even some AV... someone said never to use rails on a dropship but i'm gonna try it out anyway.. Last build as a gunner I once took down a hostile dropship with a blaster in a matter of seconds. However I didn't try it out on my own dropships because people tend to leave your dropship when they don't see a missile launcher immediately. Having one launcher and one blaster would appear to be a good combination. |
Jak Teston
Osmon Surveillance Caldari State
99
|
Posted - 2013.01.01 00:05:00 -
[6] - Quote
I recently noticed that my Grimsnes had a high slot and come CPU to spare. After a little investigation I found the active scanning module on the market and tried it out, just for fun.
On the next suitable match (at Manus Peak) I picked up a random blue dot as a gunner and went hunting for infiltrators. I saw a supply depot turned red and flew there quickly at low altitude. Engaged the scanner and looked on the radar for the red dot. The gunner did the rest. Wait, repeat, end of match.
With some buffs to scanning precision and range that could actually be a suitable tactic for dropships. The best scanner has a base range of 100 meters and a precision of 45 dB I think. That means assault suits (profile 50 dB) should have a very tough time avoiding detection at rather large distances. ...Of course the same scanner can also be mounted on an LAV that has a better survivability than a DS.
Also all of this needs confirmation. It's completely possible that I picked up the red dots with the passive scanner. |
Jak Teston
Osmon Surveillance Caldari State
99
|
Posted - 2013.01.03 12:55:00 -
[7] - Quote
By the way, here's a little gem for aspiring dropship pilots: Have a forge gun dropsuit and use it to bring down turrets. And don't bring a dropship until all of them are down, even those currently captured by your team. Those railgun turrets sure hurt a lot and there's next to no cover from them. |
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