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acidna
The Unholy Legion Of DarkStar
1
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Posted - 2013.02.05 05:46:00 -
[181] - Quote
Is it possible for a Corp to set up a training ground that allows pilots and crews to be trained. This could be lead by an experienced pilot. It would be nice to: Have some form of market where the instructor (aka Squad Leader) gets some form of compensation.
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Ivar Thule
HERBGROWERS
0
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Posted - 2013.02.07 21:28:00 -
[182] - Quote
I have to say thank you for creating this guide good sir. Though I'm not making high speed drops or spinning laps around HAV's, thanks to reading this guide I've improved. Before I lost maybe 20 birds trying to practice flying DS, but after reading this I've lost only 2 so far. Once again, thank you, and should we ever meet in a random skirmish I'll gladly fly you wherever you need to go. |
pegasis prime
The Shadow Cavalry Mercenaries
81
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Posted - 2013.02.10 11:14:00 -
[183] - Quote
I thought i mught post something hear to help out the aspiring pilots, I decided to do tis after flying with a few pilots of the 0k0d channel and tbh everyone of them in my opinion had totally went the wrong way about loading out their ships, now you might wonder what makes me think my opinion valid , well after flying with four different pilots i was the only one not to bew shot down over the course of five games , this only applys to the caldari ships as i think the armour ships are a wast of time
The fitting
VIPER 1) Light clarity ward shied booster 2) astropic shield extender 3) astropic shield extender
4)power diognostic system 5) power diognostic system
This will bulk up your shields dramaticly and increase your survivability
Myron 1) Light clarity ward shield booster 2)astropic shield extender 3)astropic shield extender 4)astropic shield extender
5) wepon upgrade 6) power expansion unit
This will really increase your survivability
I have seen too many pilots waste their isk on resistance amplifiers and rechargers ect , this is a mistake when fitting a drop ship IT'S NOT A TANK. you go in get the squad droped off get a few kills for your gunners and get out so maximising your shields is crutial for survival, i tend to get out and return to my safe zone if my myron looses 1000+ hp on the shields and with my fit you have more than 4000 shields on take off so its crutial to know when to run . for the wepons i usually run with either the stabalised blaster or the neutron blaster , with a cyclic missile launcher.
I hope this helps |
Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2013.02.11 05:23:00 -
[184] - Quote
My reward is to see more trained DUST pilots who will pool their voices to demand a role equal to that of the ground pounders. Implore CCP to give us the same depth and breadth of skill tree and equipment that infantry gets and you will make my day.
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Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2013.02.12 21:23:00 -
[185] - Quote
For those trying to understand the best fit:
Assumptions 1) you have the PG and CPU to fit whatever module you want 2) you are trying to maximize total eHP [effective HP = HP * (1+hardener)] for each slot
This means you want:
MAX ( the best extender, current HP * (1 + the best hardener) )
Assuming we are going passive those numbers are 748HP and current HP * 1.15
How much total HP would we need before 15% of it would be equal to 748?
0.15 * X = 748 Or X = 748 / 0.15 Or 4,987 HP
So you keep stacking Shield Extenders until you reach that number, after which you stack hardeners.
For the Myron that means all Extenders.
Now if you don't have the fitting requirements you would be forced to use the lower cost module which means a hardener, but you know that it is a sub-optimal choice.
If you decide you want active hardeners the number is 0.3 which gives you a threshold of 2,494 HP to beat. My personal calculations add 15% of a typical FG hit to account for the surprise strike when you don't have it activated.
That once again leads to all extenders.
Well all extenders and one Booster. The Booster is worth one extender after it completes its short active cycle. If you have enough tank, that short time won't be a big drawback. The huge upside is that it gives you an effective recharge rate far exceeding the passive rate even when skilled all the way up. That means you won't have to sit out half the match nursing your wounds.
You need a decent tank, so that generally means only one booster. Too many at the expense of a deep tank and you risk going down before you can activate all your boosters.
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pegasis prime
The Shadow Cavalry Mercenaries
81
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Posted - 2013.02.13 08:07:00 -
[186] - Quote
I have been preaching to other pilots for some time now about the use of extenders for their shields but too many think that hardners are the way to go , as i have said befor this is a mistake when fitting a drop ship as its not a tank the above post is spot on when it mentions putting the max extenders on and boosting your shield controll to the max if you want to survive as a pilot. Dropships are ment for quick inns and drop offs getting your gunners a few kills each in the prosess is also part of it but dont hang arround in the same place for more than 5 or 6 kills or you will get shot down. As i said befor my myron flys out with over 4000 shields and the only thing that takes me down these days is gliching out or sir meods tank . |
Kesi Raae Kaae
Much Crying Old Experts
39
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Posted - 2013.02.14 19:37:00 -
[187] - Quote
Came across a really excellent Myron pilot today in a public match, it shrugged off me and a teammates attempts to take it down with AV and rained down HMG wielding heavies on to capture points.
I assumed it was fit with 3 extenders + an active shield hardener (presumably a 30% resistance one)
Every time it went to drop off team mates at a capture point it would activate its hardener allowing it to shrug off swarm launcher missiles and forge gun blasts then quickly retreat before its shield hardener finished its cycle. It was incredibly effective and we were unable to take it out with traditional AV spam.
It did land near my tank later in the match for whatever reason and ended up getting destroyed, even then I overheated my blaster turret firing at it and it took another forge round to finish it off. |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
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Posted - 2013.02.14 20:26:00 -
[188] - Quote
This certainly gives me some food for thought. I need to get out there and practice my flying some more. Hopefully this time, after reading this, I won't loose as many birds during my runs |
Stefan Stahl
Seituoda Taskforce Command Caldari State
25
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Posted - 2013.02.15 22:13:00 -
[189] - Quote
Kesi Raae Kaae wrote:Every time it went to drop off team mates at a capture point it would activate its hardener allowing it to shrug off swarm launcher missiles and forge gun blasts then quickly retreat before its shield hardener finished its cycle. It was incredibly effective and we were unable to take it out with traditional AV spam. I presume a combination of hardeners for the approach and overdrives for the escape could make the dropship more useful than plain buffer loadouts. Armor dropships would be very well suited for this since the overdrive uses a high-slot. |
Delirium Inferno
Chernova Industries
34
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Posted - 2013.02.16 09:59:00 -
[190] - Quote
As someone who specialized in better swarm launchers, I have to say the most annoying thing is after burners. Having a ton of HP is nice but I can crack through even the hardest shields/armor given enough shots, but I can't do anything to those pilots with after burners who instantly get way beyond my range. |
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Kesi Raae Kaae
Much Crying Old Experts
39
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Posted - 2013.02.23 14:09:00 -
[191] - Quote
Delirium Inferno wrote:As someone who specialized in better swarm launchers, I have to say the most annoying thing is after burners. Having a ton of HP is nice but I can crack through even the hardest shields/armor given enough shots, but I can't do anything to those pilots with after burners who instantly get way beyond my range.
Definitely what I'm finding as well, even shield dropships would benefit from fitting an afterburner instead of more buffer. |
gbghg
L.O.T.I.S. Legacy Rising
371
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Posted - 2013.02.23 16:02:00 -
[192] - Quote
Kesi Raae Kaae wrote:Delirium Inferno wrote:As someone who specialized in better swarm launchers, I have to say the most annoying thing is after burners. Having a ton of HP is nice but I can crack through even the hardest shields/armor given enough shots, but I can't do anything to those pilots with after burners who instantly get way beyond my range. Definitely what I'm finding as well, even shield dropships would benefit from fitting an afterburner instead of more buffer. I run myrons with a resistance amplifier, afterburner, supplemental extender, and a surge shield hardener, my shield tank is quite low but the hardener allows me to get a 40% defense bonus before the swarms hit, so the damage I'm getting is negligible so I rarely have to activate my armour repper, these days the only times I lose dropships is when i get hit by a load of AV simultaneously or the AV sends me flying into something |
antonius Aquila
Like a Boss.
0
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Posted - 2013.02.25 23:27:00 -
[193] - Quote
Nice post, greatly appreciated! Learning took a little while. Luck was a BIG factor when it came to me navigating the skies |
SteelDark Knight
Internal Error. Negative-Feedback
10
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Posted - 2013.03.12 02:34:00 -
[194] - Quote
Still a great guide for aspiring DS pilots. |
Rick Eagleton
Internal Error. Negative-Feedback
0
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Posted - 2013.03.12 03:08:00 -
[195] - Quote
This is a very helpful guide to Dropship operations. I thank you all very much |
Tamori Orn
Ordus Trismegistus
4
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Posted - 2013.03.19 08:08:00 -
[196] - Quote
Thanks, Skihids and the other commenters on this thread. One note for other beginners: The Viper is easier to learn the flight mechanics on than a plated Gorgon. I was stubborn and tried to armor tank first. Now that I am putting time in on the Viper, I am a much better Gorgon pilot for it. |
Mithridates VI
Tronhadar Free Guard Minmatar Republic
363
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Posted - 2013.03.19 08:51:00 -
[197] - Quote
Tamori Orn wrote:Thanks, Skihids and the other commenters on this thread. One note for other beginners: The Viper is easier to learn the flight mechanics on than a plated Gorgon. I was stubborn and tried to armor tank first. Now that I am putting time in on the Viper, I am a much better Gorgon pilot for it.
This is good advice.
Also, the Viper is less likely to roll over on deployment due to a flat bottom. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
40
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Posted - 2013.03.23 14:56:00 -
[198] - Quote
gbghg wrote:I run myrons with a resistance amplifier, afterburner, supplemental extender, and a surge shield hardener, my shield tank is quite low but the hardener allows me to get a 40% defense bonus before the swarms hit, so the damage I'm getting is negligible so I rarely have to activate my armour repper, these days the only times I lose dropships is when i get hit by a load of AV simultaneously or the AV sends me flying into something I think the proverbial proof of the pudding for every DS-pilot is exactly in those moments when you get hit by combined fire. Either you stay up long enough to get out of there or you don't. |
gbghg
L.O.T.I.S. Legacy Rising
789
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Posted - 2013.03.23 16:51:00 -
[199] - Quote
Stefan Stahl wrote:gbghg wrote:I run myrons with a resistance amplifier, afterburner, supplemental extender, and a surge shield hardener, my shield tank is quite low but the hardener allows me to get a 40% defense bonus before the swarms hit, so the damage I'm getting is negligible so I rarely have to activate my armour repper, these days the only times I lose dropships is when i get hit by a load of AV simultaneously or the AV sends me flying into something I think the proverbial proof of the pudding for every DS-pilot is exactly in those moments when you get hit by combined fire. Either you stay up long enough to get out of there or you don't. I've switched over to the grim these days and i'm running dual armour reppers for just those moments, one time it took 4 people with swarms spamming me with missiles to put me down thank to the reps, what's annoying is that i could have escaped the missle that killed me if i had the pre nerf afterburner |
Stefan Stahl
Seituoda Taskforce Command Caldari State
41
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Posted - 2013.03.24 13:30:00 -
[200] - Quote
What are your strategies against HAVs?
I recently had a blueberry gunner aim proto-missiles at a armor-tanked blaster-HAV. That worked pretty well, but it requires floating above the HAV for an extended period of time.
By the way, even a buffer-tanked Grimsnes at almost 6000 eHP gets One-Hit-Killed by a railgun tank, so watch the killfeed, pilots. |
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gbghg
L.O.T.I.S. Legacy Rising
807
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Posted - 2013.03.24 13:50:00 -
[201] - Quote
Stefan Stahl wrote:What are your strategies against HAVs?
I recently had a blueberry gunner aim proto-missiles at a armor-tanked blaster-HAV. That worked pretty well, but it requires floating above the HAV for an extended period of time.
By the way, even a buffer-tanked Grimsnes at almost 6000 eHP gets One-Hit-Killed by a railgun tank, so watch the killfeed, pilots. whenever i lose a dropship to tanks i pull out my AV fit and go and get revenge |
Stefan Stahl
Seituoda Taskforce Command Caldari State
42
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Posted - 2013.03.24 21:24:00 -
[202] - Quote
That particular exemplar of bravery was parked so deeply in his own redzone no AV weapon could reach him. I even dropped a precision strike on him, but that didn't kill his tank. We won the round anyway. I'm just wondering how to approach tanks in a more general manner.
Today I tanked a number of railgun installation shots and forgegun shots. Things are looking good. |
gbghg
L.O.T.I.S. Legacy Rising
807
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Posted - 2013.03.24 22:00:00 -
[203] - Quote
so was mine, but he left the redline to go and get some kills. He didn't make it back |
Skihids
The Tritan Industries RISE of LEGION
1245
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Posted - 2013.05.07 04:41:00 -
[204] - Quote
I'm working on a full rewrite of this guide for Uprising as there are enough changes to warrant it.
I'll also be adding a few diagrams to better explain the flight physics. I know that I learn better with diagrams and I figure other folks do too.
I hope to post the initial guide over the weekend. Meanwhile, the sections on flight physics and initial training still holds. Add any specific topics you would like to see addressed here and I will include it in the rewrite. |
gbghg
L.O.T.I.S. RISE of LEGION
1454
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Posted - 2013.05.07 09:55:00 -
[205] - Quote
Flight ceiling is around 500 metres FYI, only tested it on a couple of maps though. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
271
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Posted - 2013.05.07 19:42:00 -
[206] - Quote
Skihids, could you hit on missiles VS blasters on ADS front turrets? I've used the militia variants and was a die-hard fan of the stabilized blaster in chromosome, but I refuse to spend any SP into it until I hear some outside opinions. |
Skihids
The Tritan Industries RISE of LEGION
1246
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Posted - 2013.05.07 20:20:00 -
[207] - Quote
Halador Osiris wrote:Skihids, could you hit on missiles VS blasters on ADS front turrets? I've used the militia variants and was a die-hard fan of the stabilized blaster in chromosome, but I refuse to spend any SP into it until I hear some outside opinions.
I do plan on a complete fitting section for new pilots.
I'll give it a try myself if others don't beat me to the punch. I was going to save the SP it would take to skill Hybrid turrets, but the skills are fairly cheap since Prof was removed.
Meanwhile, how do people feel about going double Shield Booster over one with the AB? I built a Myron that way in the last build so I could linger longer in battle, but I didn't get enough data to evaluate its success or failure.
Or perhaps you like to go pure passive tank with a full compliment of extenders? Personally I don't have the patience to sit out of battle long enough to get a deep tank built back up passively, but with the price of the ADS we have to be somewhat conservative. |
gbghg
L.O.T.I.S. RISE of LEGION
1467
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Posted - 2013.05.07 20:31:00 -
[208] - Quote
I tried ion boasters, cycled missiles, and 20gj compressed rail guns(just picked a random railgun, never used them so i don't know the benefits of the various types)on the front turret. Cycled missiles were the clear winner IMO, easiest to aim by far, that tiny reticule for boasters and rail guns is almost impossible to use. And boasters have crap range forcing you to get quite close, and railguns need a pretty stable platform to hit things effectively, and both suffer from overheat while missiles don't. That's just my opinion though,you might want to try it for yourself. |
Skihids
The Tritan Industries RISE of LEGION
1246
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Posted - 2013.05.07 20:36:00 -
[209] - Quote
That was my thinking to from having used both blasters and rails as a gunner on tanks and other dropships.
Missiles are the one weapon combining splash damage with the ability to fire an move on. Rails let you hit and run, but require precise aim for direct hits and blasters demand you linger on target too long. Doing that for my gunners cost me many a ship in the last build. |
gbghg
L.O.T.I.S. RISE of LEGION
1468
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Posted - 2013.05.07 21:03:00 -
[210] - Quote
only blasters i ever found that effective in the last build were proto scattered, and thats because of the sheer damage those things kick out, but with the current camera controls and blasters range you have to get far too close. missiles offer you (ironically) the best accuracy, damage, and range combination at this point while allowing you to keep the dropship moving. |
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