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Mike Krieger
Circle of Huskarl Minmatar Republic
11
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Posted - 2012.11.28 05:39:00 -
[151] - Quote
Skihids wrote:[quote=Mike Krieger]When I flew in Ambush matches I would wear a Scout suit with a drop uplink. That would let me run to safety and let my squad mates spawn in to be my gunners without having to fit a CRU. In skirmish I wear Assault in case I get shot down and survive bailing out. I might get lucky and kill the forge gunner who took me out. Logi with a rep tool is also a good choice.
I went with Logi mostly 'cause of the rep tool. Figured I could use the rep tool to touch down in a safe zone and manually repair my armor while everyone gathered for another push. With most of the HP of the dropship coming from the shields, though, it doesn't really seem like as valuable a notion.
I think I'll invest in a Scout suit, actually, for when I know that I'm just going to be piloting, then switch to Logi if I'm running ground support.
I'm too terrible a shot to even consider any sort of assault suit. X.x |
Varnava Satrap
0
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Posted - 2012.12.01 04:05:00 -
[152] - Quote
Thanks a lot on this writings, it made me wanna try Dropship. Also I think text like this would be nice addition to Dust University's Wiki page, once and if it goes online -- or they just add it in already existing Eve Uni's Wiki when NDA is down.
Now, I created a new char to test it out, and I wonder as I see you all mention "Viper" in previous posts, did old builds have Militia/free version of DS like there is one LAV?
Also, while we all know how CCP favors shields over armour in EVE, it also seems to be case in DUST as well: I see here a pilot of Prometheus is talking how he uses shieled, on a boat that should naturally be armour tanked and while passive shield tanking on armour ships in EVE is not unknown praxis, I wonder is it a rule or armour is that bad (at this stage)?
I always preferred armour in EVE and tbh one of the reasons is why everyone goes shield, so there is a certain flare to pick it up, and I am almost sure I want to go that route in DUST too. How good armour actually is, and is it possible to add to OP additional info regarding armour-tanking fits.
Cheers! |
Mike Krieger
Circle of Huskarl Minmatar Republic
11
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Posted - 2012.12.01 23:35:00 -
[153] - Quote
Varnava Satrap wrote:Now, I created a new char to test it out, and I wonder as I see you all mention "Viper" in previous posts, did old builds have Militia/free version of DS like there is one LAV?
The Viper IS the militia version, along with its sister the Gorgon. At the moment, they're both about 70k cheaper than the regular dropships, which run about 220k stripped bare.
I was lucky enough to do most of my flight training when vehicles were half off during the 'Get Isk or Die Trying' promotion. 75k for a training dropship is much more reasonable.
I know they had an AUR version of the Viper and the Gorgon, but they don't seem to be there anymore. The AUR version was a great way to get a fairly cheap training vessel, but that's not really an option now.
Either way, putting down 150k for training purposes at least gets you in the mindset of how pricey it is to run a dropship. It costs me about 550k to restock one Myron fully kitted out.
Varnava Satrap wrote: Also, while we all know how CCP favors shields over armour in EVE, it also seems to be case in DUST as well: I see here a pilot of Prometheus is talking how he uses shieled, on a boat that should naturally be armour tanked and while passive shield tanking on armour ships in EVE is not unknown praxis, I wonder is it a rule or armour is that bad (at this stage)?
I use shields for the Myron 'cause that seems to be the way that particular dropship was designed. There seems to be one armor tanking dropship and one shield tanking dropship per rank. I prefer the shield tank simply 'cause it fits the stick and move style of flight I'm used to.
I see HAVs using armor tanking to the best effect. I run as a gunner for an HAV pretty often and he always survives to the end of the match. It makes sense for them, though, since they're the 'heavies' of the vehicle world.
The Prometheus SHOULD be an armor tanker, but he might not have the required skill for armor mods at the moment. Not really sure why else you'd go with shields for that, since the other CRU ship in that class (can't remember the name at the moment) has much better shield regeneration and shield hp. |
Axierastos Satrap
4
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Posted - 2012.12.04 19:24:00 -
[154] - Quote
Thanks for the info. Btw, is there any chance for Gorgon/Viper, even properly (hardskin) fitted to survive red-line-HAVs onceshot? I guess yes only if one is skilled up enough.
EDIT: Also, do you think fitting Active Scanner make sense, as one does not fight while learn to flight DS -- this way at leas tsomehow is of benefit to his team. |
Skihids
Tritan-Industries Legacy Rising
968
|
Posted - 2012.12.06 05:54:00 -
[155] - Quote
Axierastos Satrap wrote:Thanks for the info. Btw, is there any chance for Gorgon/Viper, even properly (hardskin) fitted to survive red-line-HAVs onceshot? I guess yes only if one is skilled up enough.
EDIT: Also, do you think fitting Active Scanner make sense, as one does not fight while learn to flight DS -- this way at leas tsomehow is of benefit to his team.
I'd like to hear how effective active scanners are when fitted on a dropship. I haven't seen a detailed enough description of how they operate to have any idea. |
Kail Danyal
Villore Sec Ops Gallente Federation
0
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Posted - 2012.12.08 20:29:00 -
[156] - Quote
Excellent! I appreciate all the info. I've been putting my skills into vehicle use, especially for the Dropship, but have had a hard time getting the hang of just flying. The first time I jumped in and lifted off and was immediately sent topsy turvy into the ground and crashed due to a swarmer. I couldnt regain control and that was it. Sort of anticlimatic, especially given that I'd spent a bunch of ISK outfitting it, sigh. I wish there was some kind of VR training room or something just so I could get the hang of flying without then becoming deadweight for the team while practicing in the middle of a battle. Thanks for the tips, this will put me one step closer to being a full time pilot! |
Skihids
Tritan-Industries Legacy Rising
968
|
Posted - 2012.12.08 22:48:00 -
[157] - Quote
Kail Danyal wrote:Excellent! I appreciate all the info. I've been putting my skills into vehicle use, especially for the Dropship, but have had a hard time getting the hang of just flying. The first time I jumped in and lifted off and was immediately sent topsy turvy into the ground and crashed due to a swarmer. I couldnt regain control and that was it. Sort of anticlimatic, especially given that I'd spent a bunch of ISK outfitting it, sigh. I wish there was some kind of VR training room or something just so I could get the hang of flying without then becoming deadweight for the team while practicing in the middle of a battle. Thanks for the tips, this will put me one step closer to being a full time pilot!
Try for Manus Peak Skirmish mode. Your spawn area is large and safe enough to practice in. Don't risk a combat area, especially at this point in the Codex build. Folk's will just chuckle and haul out swarms or use you for FG practice. Even good pilots aren't flying right now. |
Banjo Hero
BurgezzE.T.F
17
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Posted - 2012.12.13 15:31:00 -
[158] - Quote
Iron Wolf Saber wrote:Sees-Too-Much wrote:Iron Wolf Saber wrote:Sooo... how do I stop rolling on lift off? If you're holding down L1 and not touching the left stick you should go more-or-less straight up. Shouldn't be any rolling. Which probably further confirms my stick sensitivity is bugged.
I don't know, of course, but I'd guess it's probably more broken than bugged. I have seen friends' XBox controllers that have taken one drop too many get a little "loose" with the sticks - like, the neutral, centered position includes just a touch of one of the sides or another. End result, your Halo guy (remember, they're XBox controllers) constantly turns slowly to the right or creeps forward or whatever, until you put the stick back to center yourself.
Now, I haven't seen that -specific- problem with my PS3 controllers (the one I have that has fallen too many times just does goddam phantom button presses of all sorts. Insanely frustrating, even to watch a movie with it. Sometimes I'll pick it up to pause or maybe go back a little, and WHAM! beginning of the flick or something. annoying.) but that doesn't mean it couldn't happen.
Maybe you have a newer controller to test? Or a friend has a new one you can borrow or something?
Anyway, good luck with it. |
Thranx1231
CowTek
90
|
Posted - 2012.12.17 04:40:00 -
[159] - Quote
I have three characters currently and this dude is my assault and is heading towards heavy. My other main is a logi based sniper/assault and is doing well. But considering this post I have my last character I just put together the other day as a logi based. I am planning on that one being a pilot. I can earn a million ISK by just logi and assault grinding. I plan on focusing most of the SP into the pilot choices.
I would love some advice before I start burning the extra valuable SP what skills my pilot should focus on. And I am planning on putting a cheap DS for flight testing first. Irony thy name is CCP and this guy has five DS as salvage. |
Scarllett nightbane
Kang Lo Directorate Gallente Federation
2
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Posted - 2012.12.19 00:06:00 -
[160] - Quote
thanks for all the awesome info |
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G Torq
ALTA B2O
88
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Posted - 2012.12.31 19:42:00 -
[161] - Quote
*bump* - want to see more Dropships in the skies... |
Shari Lannister
Amarr Templars Amarr Empire
14
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Posted - 2012.12.31 21:42:00 -
[162] - Quote
How are Joysticks to use? always been good at playing flight sims/Helicopter games. Even spent some time behind the pilot seat of a real helicopter.
Is it easier or harder to use a joystick for flying? |
Jak Teston
Osmon Surveillance Caldari State
99
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Posted - 2013.01.01 00:05:00 -
[163] - Quote
I recently noticed that my Grimsnes had a high slot and come CPU to spare. After a little investigation I found the active scanning module on the market and tried it out, just for fun.
On the next suitable match (at Manus Peak) I picked up a random blue dot as a gunner and went hunting for infiltrators. I saw a supply depot turned red and flew there quickly at low altitude. Engaged the scanner and looked on the radar for the red dot. The gunner did the rest. Wait, repeat, end of match.
With some buffs to scanning precision and range that could actually be a suitable tactic for dropships. The best scanner has a base range of 100 meters and a precision of 45 dB I think. That means assault suits (profile 50 dB) should have a very tough time avoiding detection at rather large distances. ...Of course the same scanner can also be mounted on an LAV that has a better survivability than a DS.
Also all of this needs confirmation. It's completely possible that I picked up the red dots with the passive scanner. |
Thranx1231
CowTek
90
|
Posted - 2013.01.01 03:06:00 -
[164] - Quote
Shari Lannister wrote:How are Joysticks to use? always been good at playing flight sims/Helicopter games. Even spent some time behind the pilot seat of a real helicopter.
Is it easier or harder to use a joystick for flying? That might explain the two DSs that dropped out of the sky today. They obviously did not read this instruction manual. For what it is worth, it does remind me a little of a helicopter (game versions only) but the control sensitivity can get you killed in a heartbeat. I did get to see a good pilot come in at 45 degrees touch down and collect me up. Dropped me off to hack. Just like it was supposed to work. I jumped in another one and the merc flipped it so fast we never got away from the landing zone.
Seriously, after crashing two ships then reading this I got in and flew laps around a map the first time. Just small adjustments until you know what it is going to do. Of course, the very first red berry that saw me flying around with nobody else on the map spawned in with a swarm and I was toast.
I don't use KB/M so I cannot tell you the difference. "Cough", Game Controller, "cough" are just what I prefer. My wrists don't like that much time at the keyboard these days. |
XXfootnoteXX
ZionTCD Legacy Rising
76
|
Posted - 2013.01.02 21:21:00 -
[165] - Quote
Thranx1231 wrote:Shari Lannister wrote:How are Joysticks to use? always been good at playing flight sims/Helicopter games. Even spent some time behind the pilot seat of a real helicopter.
Is it easier or harder to use a joystick for flying? That might explain the two DSs that dropped out of the sky today. They obviously did not read this instruction manual. For what it is worth, it does remind me a little of a helicopter (game versions only) but the control sensitivity can get you killed in a heartbeat. I did get to see a good pilot come in at 45 degrees touch down and collect me up. Dropped me off to hack. Just like it was supposed to work. I jumped in another one and the merc flipped it so fast we never got away from the landing zone. Seriously, after crashing two ships then reading this I got in and flew laps around a map the first time. Just small adjustments until you know what it is going to do. Of course, the very first red berry that saw me flying around with nobody else on the map spawned in with a swarm and I was toast. I don't use KB/M so I cannot tell you the difference. "Cough", Game Controller, "cough" are just what I prefer. My wrists don't like that much time at the keyboard these days.
I was on my third DS before I started getting the hang of it. Its still iffy but at least now I know what I am screwing up when I do screw up. As far as the joystick goes, I have no idea, I imagine it would heavily depend on the joystick. Personally I will keep up with normal controller. |
Jak Teston
Osmon Surveillance Caldari State
99
|
Posted - 2013.01.03 12:55:00 -
[166] - Quote
By the way, here's a little gem for aspiring dropship pilots: Have a forge gun dropsuit and use it to bring down turrets. And don't bring a dropship until all of them are down, even those currently captured by your team. Those railgun turrets sure hurt a lot and there's next to no cover from them. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.07 09:39:00 -
[167] - Quote
once you get really good try doing a loop or a barrel roll. Loops easy, barrel roll not so much but both can be done and are nothing but pointless showing off |
Hunter Junko
WARRIORS 1NC
45
|
Posted - 2013.01.14 02:05:00 -
[168] - Quote
Skihids, thanks for the really helpful guide on flight, been flying a few matches in them without losing a dropship |
Raph Zetter
World Eaterz
15
|
Posted - 2013.01.17 16:19:00 -
[169] - Quote
I've been reading that missile launchers are no longer the weapon of choice due to a nerf (and that's certainly my experience when manning tank & buggy turrets.
Are blasters the way to go now? |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
|
Posted - 2013.01.17 20:59:00 -
[170] - Quote
We're still experimenting but low altitude passes with a certain small blaster have in a few instances resulted in many dead raspberries. |
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VicBoss
Militaires-Sans-Frontieres
135
|
Posted - 2013.01.22 03:12:00 -
[171] - Quote
Just asking OP could this be used for a tutorial on the Immortal Mercenary Press Newspaper?
Its a good tutorial on dropships and i think it would be beneficial to many people if it could be reposted on the online newspaper, of course the credit would be given to you.
Thanks |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2013.01.25 10:36:00 -
[172] - Quote
I just tried out my first dropship of the Open Beta - one of nine Vipers that I had stocked up for a nice, open match. BTW, I haven't climbed in one since Precursor. I found such a match in Manus Peak Skirmish, spawning on B (attacker) side - a nice long redzone to play with. Precursor-era flight behavior is still used, but the craft is far faster and more stable. As a result, I was able to keep it right-side up, fly at a good clip, and even recover from a Swarm Launcher's applied torque with little more than instinct. Even so, next time i'll peruse this thread before throttling up the nacelles again.
Now my fit was pure militia, but it was still expensive - about 180k total IIRC - nothing a good match won't fix. I swapped the missile launchers for Blasters, then used twin resistance amps alongside the stock shield booster. Impressively, this was enough to completely tank a single Swarm user - I only had to retreat when a second arrived on the field. A Forge Gun would have likely destroyed my ship in two shots, however.
My ride ended when, trying to get away from the twin swarmers, I landed on one of Manus Peak's signature rocky spires - which was an insta-kill. |
Skihids
Tritan-Industries Legacy Rising
968
|
Posted - 2013.01.25 18:32:00 -
[173] - Quote
VicBoss wrote:Just asking OP could this be used for a tutorial on the Immortal Mercenary Press Newspaper?
Its a good tutorial on dropships and i think it would be beneficial to many people if it could be reposted on the online newspaper, of course the credit would be given to you.
Thanks
You may certainly republish this tutorial. My goal is to help train the first generation of DUST pilots and advocate for a deeper and more rewarding role in the skies. Pilots should have as deep a skill tree as the ground pounders.
I'm also currently scripting a video tutorial that should be a little more clear and effective as I can include flight footage and diagrams to make the points clear.
I'm taking my time to get it right and make it more than just a montage of me flying around. Feel free to post or drop me mail in game if you have thoughts on what I can include that would make things clear for a beginner (i.e. things you still had to figure out for yourself after reading this tutorial).
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ghgfggggggbvc
Doomheim
5
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Posted - 2013.01.26 01:13:00 -
[174] - Quote
thank you skihids, read this then went out and got a couple of vipers to try out. this helped a lot and kept me in the air longer than i expected to last. |
Cody Sietz
Tritan-Industries Legacy Rising
63
|
Posted - 2013.01.26 03:16:00 -
[175] - Quote
I read this back when I first started playing...and I had no idea we were in the same corp till just now.
Your the only reason I even know how to get off the ground.
Thank you for this, Skihids. |
Halador Osiris
Dead Six Initiative
47
|
Posted - 2013.01.27 21:28:00 -
[176] - Quote
Cody Sietz wrote:I read this back when I first started playing...and I had no idea we were in the same corp till just now.
Your the only reason I even know how to get off the ground.
Thank you for this, Skihids.
Technically speaking he never does discuss which button is the throttle :P |
Skihids
Tritan-Industries Legacy Rising
968
|
Posted - 2013.01.28 18:01:00 -
[177] - Quote
Halador Osiris wrote:Cody Sietz wrote:I read this back when I first started playing...and I had no idea we were in the same corp till just now.
Your the only reason I even know how to get off the ground.
Thank you for this, Skihids. Technically speaking he never does discuss which button is the throttle :P
Thanks for the feedback, I will be sure to include that in my video tutorial. It's meaningful to me because the one time I got into a dropship in the E3 build I was blown up on the ground for lack of knowing L1 was "Advance Throttle". |
CPL Bloodstone
SVER True Blood Unclaimed.
13
|
Posted - 2013.01.28 18:56:00 -
[178] - Quote
I must say i liked this article. I can fly like a mofo now. Im not doing barrell rolls from the zillion militia swarms coming at me anymore. Though i did crash my drop ship cause i hit a light pole, them things are made out of titanium!
I think alot of people dont like flying cause A) there difficult to fly (not really anymore now that i got the hang of it) B) there a giant becon that says hit me with a billion militia swarms C) most clones dont know its a great place to spawn, then drop from above on control points. D) unless you have an experienced gunner with you, you dont get hardly any SP/ISK
I do enjoy flying though and it greatly helps the team if they actually use it apropriately
There is no throttle, only volicity injectors |
Halador Osiris
Dead Six Initiative
47
|
Posted - 2013.01.29 02:20:00 -
[179] - Quote
CPL Bloodstone wrote: I think alot of people dont like flying cause A) there difficult to fly (not really anymore now that i got the hang of it) B) there a giant becon that says hit me with a billion militia swarms C) most clones dont know its a great place to spawn, then drop from above on control points. D) unless you have an experienced gunner with you, you dont get hardly any SP/ISK
This a thousand times. I honestly don't feel like the flight mechanics or bump damage need any changing, I like flying to be hard. I'm good at it. I just wish there was 1) a higher ceiling + bigger maps; and 2) swarm launchers weren't free and in a starter build. If I fly around for more than a few minutes, I have people shooting me from multiple places. I've got enough trouble with forge guns, railgun installations, LAV's, and more. I don't need them handing out free rockets :( My Myron costs about 415,000 ISK right now. I don't spend ANY money on dropsuits, and I don't feel like my team understands just how useful I am. It kinda hurts when I have to play like 3 matches to even buy one of these... |
Cody Sietz
Tritan-Industries Legacy Rising
63
|
Posted - 2013.02.02 03:54:00 -
[180] - Quote
Bump |
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