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Thread Statistics | Show CCP posts - 0 post(s) |
Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
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Posted - 2012.09.08 18:21:00 -
[121] - Quote
bumped
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Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2012.09.08 18:51:00 -
[122] - Quote
Sha Kharn Clone wrote:Not sure if its been posted but you cant fly upside down for any length of time to make it worthwhile. Dropship just dont have da power which is a shame Would love it if they fixed this so I could really confuse my gunners. Main reason I was trying this was to get the dam wingy bits out the way and give better firing arcs to the gunners.
Go back and reread the "Physics of Dropship Flight" post on page one. There I describe how a dropship is basically a brick held up by thrust from underneath. There is no wing to hold you up. When you flip the brick upside down you are now thrusting DOWN and aiding gravity in its quest to invite you into a new clone body. A more powerful engine would only speed up the process. |
Tbone322
D3ath D3alers RISE of LEGION
124
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Posted - 2012.09.08 22:33:00 -
[123] - Quote
This thread has made me love being a dropship pilot again!! I was able to use my DS for 3 games in a row until I happened upon moronic gunners that, long story short, got me killed. Great stuff in this thread! |
Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2012.09.08 23:12:00 -
[124] - Quote
Tbone322 wrote:This thread has made me love being a dropship pilot again!! I was able to use my DS for 3 games in a row until I happened upon moronic gunners that, long story short, got me killed. Great stuff in this thread!
Thanks for the endorsement. I am very happy to hear that we haved helped train another pilot.
Please consider stopping by the 0k0d channel in chat to find gunners and talk to other pilots. Even if there aren't any dedicated gunners in the channel other pilots might want to trade off lying and gunning with you. |
Tbone322
D3ath D3alers RISE of LEGION
124
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Posted - 2012.09.08 23:14:00 -
[125] - Quote
Skihids wrote:Tbone322 wrote:This thread has made me love being a dropship pilot again!! I was able to use my DS for 3 games in a row until I happened upon moronic gunners that, long story short, got me killed. Great stuff in this thread! Thanks for the endorsement. I am very happy to hear that we haved helped train another pilot. Please consider stopping by the 0k0d channel in chat to find gunners and talk to other pilots. Even if there aren't any dedicated gunners in the channel other pilots might want to trade off lying and gunning with you.
Great name for a pilot channel! I'll check it out next time i log on
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V4DOL
Osmon Surveillance Caldari State
20
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Posted - 2012.09.08 23:15:00 -
[126] - Quote
Are there currently skills that I as a Gunner can invest in to make me a better gunner? In Halo3 I was a pretty dedicated Warthog driver, but I have learned that driving (or in this case, flying) in Dust is much more difficult, and until I am able to spend the time to really train myself in it I make a pretty decent gunner.
Ramblings.
TL;DR Are there gunner skills? |
V4DOL
Osmon Surveillance Caldari State
20
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Posted - 2012.09.08 23:55:00 -
[127] - Quote
Bump? |
YGGDRASSIL MONDE
Helion Production Labs Mildly Sober
3
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Posted - 2012.09.09 02:30:00 -
[128] - Quote
Bump. |
Jean-Henri
30
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Posted - 2012.09.09 02:37:00 -
[129] - Quote
V4DOL wrote: Are there currently skills that I as a Gunner can invest in to make me a better gunner? In Halo3 I was a pretty dedicated Warthog driver, but I have learned that driving (or in this case, flying) in Dust is much more difficult, and until I am able to spend the time to really train myself in it I make a pretty decent gunner.
Ramblings.
TL;DR Are there gunner skills?
fairly sure saw a DEV post saying that in a future build, turret gunner turret skills would come into play instead of how it is now, where it it pilot turret skills that affect the turrets.
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Bogart Meecheegun
Doomheim
4
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Posted - 2012.09.09 02:59:00 -
[130] - Quote
REGAINING CONTROL, a beginner's guide.
I've noticed lots of player talk about flipping their dropships, or losing control as they get knocked around by swarms. This guide aims to help you regain control of your ship in every instance possible.
1. Mass Effects: I've noticed that some form of mass is simulated, and my susp[icion is that mass is tied to total armor value. Higher armor=more mass. That's why attempts to ram Caldari ships with a Gallente are awesome, but the reverse is not so much. Slap some nanofibers on all a Gallente's low slots, and suddenly a sneezing can flip your ship. Always remember that stability and responsiveness are opposites; Armor value has the strongest effect, with nanofibers directly seeming to reduce mass.
2. Exert the minimum control possible. Notice that jeeps skid like crazy when you accelerate and turn? Try halving the number of inputs and you'll notice you have much more control. Likewise, when trying to get control back, don't jam the throttle, yaw, pitch and roll all at once. One correction at a time until you are level; then jam the throttle.
3. If you need control, negative throttle>positive throttle. Just like hitting the brakes. Don't forget rule 2.
4. The goal is always altitude and evasion; You'll know when you can ignore this rule, but if you've read this far, its gonna be a bit. Or not. You'll figure it out :)
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V4DOL
Osmon Surveillance Caldari State
20
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Posted - 2012.09.13 21:26:00 -
[131] - Quote
Bump |
Shiro Mokuzan
220
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Posted - 2012.09.13 21:47:00 -
[132] - Quote
Bogart Meecheegun wrote:
1. Mass Effects: I've noticed that some form of mass is simulated, and my susp[icion is that mass is tied to total armor value. Higher armor=more mass. That's why attempts to ram Caldari ships with a Gallente are awesome, but the reverse is not so much. Slap some nanofibers on all a Gallente's low slots, and suddenly a sneezing can flip your ship. Always remember that stability and responsiveness are opposites; Armor value has the strongest effect, with nanofibers directly seeming to reduce mass.
It's not armor HP, there is probably a mass value for each vehicle just like in EVE, the problem is it's currently hidden. Armor plates increase mass, but free armor from skills wouldn't. |
Sees-Too-Much
332
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Posted - 2012.09.17 04:50:00 -
[133] - Quote
So I finally got a chance to sit down and play for a couple hours. I devoted that time to fielding cheap vipers and trying to fly them at high speed and low altitudes to get practice avoiding swarms. Has not been going well. I don't think the problem is the doctrine, I just haven't gotten the hang of the precise flying involved. Plus swarms are still super popular.
Also, I managed to get really bad latency problems in a game that featured two guys with forge guns. Being stopped dead in front of guys with forge guns is not good for a dropship's structural integrity. |
Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2012.09.17 05:07:00 -
[134] - Quote
Sees-Too-Much wrote:So I finally got a chance to sit down and play for a couple hours. I devoted that time to fielding cheap vipers and trying to fly them at high speed and low altitudes to get practice avoiding swarms. Has not been going well. I don't think the problem is the doctrine, I just haven't gotten the hang of the precise flying involved. Plus swarms are still super popular. Also, I managed to get really bad latency problems in a game that featured two guys with forge guns. Being stopped dead in front of guys with forge guns is not good for a dropship's structural integrity.
If CCP has modeled the physics correctly you quadruple your turn radius when you double your speed, so high speed slaloming is impossible. Nanos reduce your mass and mitigate that to a point.
Given the wingless nature of the DS I'm of the opinion that they just don't have what it takes to dodge. Instead they need missile counter measures. |
Sees-Too-Much
332
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Posted - 2012.09.17 06:01:00 -
[135] - Quote
My thought process is that by flying low I have obstacles between me and incoming swarms, so dodging becomes s pretty minor issue. Y'know, in theory. |
STB Vermaak Doe
558
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Posted - 2012.09.17 06:04:00 -
[136] - Quote
Sees-Too-Much wrote:My thought process is that by flying low I have obstacles between me and incoming swarms, so dodging becomes s pretty minor issue. Y'know, in theory.
Dodge forges.
Try it.
I DARE YOU! |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.09.17 07:24:00 -
[137] - Quote
Skihids wrote:Sha Kharn Clone wrote:Not sure if its been posted but you cant fly upside down for any length of time to make it worthwhile. Dropship just dont have da power which is a shame Would love it if they fixed this so I could really confuse my gunners. Main reason I was trying this was to get the dam wingy bits out the way and give better firing arcs to the gunners. Go back and reread the "Physics of Dropship Flight" post on page one. There I describe how a dropship is basically a brick held up by thrust from underneath. There is no wing to hold you up. When you flip the brick upside down you are now thrusting DOWN and aiding gravity in its quest to invite you into a new clone body. A more powerful engine would only speed up the process.
Lol I was not thrusting down I reversed thrust when upside down to give me abit more time while inverted. You have so little downard thrust but you do have some its just not enuf to keep you up while upside down.
As for a wing lol i mean the little stubbs on the eryx that all the gunners feel the need to shoot and no i dont think thye gave me lift.
Only even tried this because you can down thrust and beat a merc who just jumped out to the ground and thats what gave me the idea. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.09.17 09:50:00 -
[138] - Quote
Very useful guide, needs a sticky. Will probably check out the channel when I actually get a mic :D |
Sees-Too-Much
332
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Posted - 2012.09.17 12:39:00 -
[139] - Quote
STB Vermaak Doe wrote:Sees-Too-Much wrote:My thought process is that by flying low I have obstacles between me and incoming swarms, so dodging becomes s pretty minor issue. Y'know, in theory. Dodge forges. Try it. I DARE YOU! I was actually doing okay with avoiding the forges until I hit a lag spike. |
STB-DropTroop EV
11
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Posted - 2012.09.21 16:44:00 -
[140] - Quote
Being a hardcore pilot in any game that has fighters, heli's and dropships. (Warhawk, BF3, BF 1943/2, BF modern combat, Star Wars Battlefront 1/2, etc.) I can do good in dropships naturally.
I have no problems flying except for maybe keeping it steady when being fired at from all around.
The only thing I hate is that 1 mag of swarm and I'm down, does anyone else think there should be a seperate launcher for air vehicles? Or at least a way to dodge or outrun them? |
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Rusty Shallows
Creative Killers
11
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Posted - 2012.10.29 18:06:00 -
[141] - Quote
Sees-Too-Much wrote:Also, I managed to get really bad latency problems in a game that featured two guys with forge guns. Being stopped dead in front of guys with forge guns is not good for a dropship's structural integrity. Lag is my killer, even with a gentle touch it doesn't take much to fly off and hit a building for no good reason. I'm going to chill until the next build and try DS again.
As for Swarms mine can hit when the DS is slowly flying right at me or lingers in an confined area. As the SF saying goes, "Speed equals Security." For pilots it isn't as scary as the last two builds when a door gunner spots (calls out) a swarm launch and it meant evasive maneuver time. |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.10.29 18:10:00 -
[142] - Quote
Skihids has this thread been linked in the new Training forum? Seems like it would fit right in there and be easier to locate for Mercs new to piloting.
Cheers, Cross |
Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2012.10.29 19:33:00 -
[143] - Quote
Cross Atu wrote:Skihids has this thread been linked in the new Training forum? Seems like it would fit right in there and be easier to locate for Mercs new to piloting.
Cheers, Cross
I hadn't noticed the new Training forum until you mentioned it right now. It appears someone has already taken care of the link. |
kyan west
D3ath D3alers RISE of LEGION
8
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Posted - 2012.10.31 23:17:00 -
[144] - Quote
can you compare the dropship flight to helicopter flight in battlefield 3? |
Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2012.11.01 04:31:00 -
[145] - Quote
kyan west wrote:can you compare the dropship flight to helicopter flight in battlefield 3?
Not personally as I've never flown in BF3.
However I would guess that you can perform a real banked turn in BF3 if they modeled helicopters correctly. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.01 16:19:00 -
[146] - Quote
Slightly turn the analog stick and fly in a big circle ???????? Profit |
Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2012.11.01 18:57:00 -
[147] - Quote
EnglishSnake wrote:Slightly turn the analog stick and fly in a big circle ???????? Profit
This is a training thread. Please use one of the dozen ds/sl threads in the general discussion or feedback sections to discuss balance issues. |
Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2012.11.05 23:47:00 -
[148] - Quote
I've consolidated a couple of the orginal posts and shifted them up to make room for a two post thread on "Surviving Combat". Let me know what you think, and if you have any suggestions for improvement. |
Mike Krieger
Circle of Huskarl Minmatar Republic
11
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Posted - 2012.11.28 01:28:00 -
[149] - Quote
First off, thanks for the advice! It's helped me immensely in figuring out the flying mechanics the last few days. I've found that flying is actually one of my favorite things to do in this game, which might not have been the case if my first experience with it was flipping the bird upside down and crashing into a mountain.
I'm curious if your build advice still stands? I'm running a Myron at the moment as well, but I've been hearing that some recent patches changed dropship damage capabilities, missiles specifically. That and some posts seem to paint this as a horrible time to be a pilot.
I'm also curious what kind of dropsuit you'd recommend as a pilot, since they haven't instituted pilot suits yet. I've just been running as a Logi when I'm on the ground or when I find myself trying to conserve ISK. Does it even matter at all? |
Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2012.11.28 05:12:00 -
[150] - Quote
Mike Krieger wrote:First off, thanks for the advice! It's helped me immensely in figuring out the flying mechanics the last few days. I've found that flying is actually one of my favorite things to do in this game, which might not have been the case if my first experience with it was flipping the bird upside down and crashing into a mountain.
I'm curious if your build advice still stands? I'm running a Myron at the moment as well, but I've been hearing that some recent patches changed dropship damage capabilities, missiles specifically. That and some posts seem to paint this as a horrible time to be a pilot.
I'm also curious what kind of dropsuit you'd recommend as a pilot, since they haven't instituted pilot suits yet. I've just been running as a Logi when I'm on the ground or when I find myself trying to conserve ISK. Does it even matter at all?
Thanks for the feedback. I'm pleased to increase the ranks of passionate pilots, let's make our voices heard so flying is a valued role in DUST.
I'll be honest, dropships aren't particularly profitable here at the tail end of Codex. That said, I am optimistic that future builds will turn that around. My advice would be to continue to practice in the safety of your spawn to hone your player skill. We can still reach the roof of the base buildings so you can use those for spot landing practice.
The best Myron fitting is three Azotropic Shield Extenders and one Clarity Ward Shield Booster in the highs. You should survive exploring the battlefield with that when you get bored with your spawn. Just don't loiter too long in any one spot.
Small Missile turrets are still your best offense as bad as they are. Good gunners can get some kills, but be aware that you are the equivalent of a heavy sporting a Scrambler pistol. I fit two 20% damage modules for them.
When I flew in Ambush matches I would wear a Scout suit with a drop uplink. That would let me run to safety and let my squad mates spawn in to be my gunners without having to fit a CRU. In skirmish I wear Assault in case I get shot down and survive bailing out. I might get lucky and kill the forge gunner who took me out. Logi with a rep tool is also a good choice. |
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