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Bogart Meecheegun
Doomheim
4
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Posted - 2012.09.04 15:07:00 -
[1] - Quote
Anyone interested in an aircav themed clan after launch? |
Bogart Meecheegun
Doomheim
4
|
Posted - 2012.09.04 18:12:00 -
[2] - Quote
Paratroopers in space, yo :)
It may just purely be for fun. Dropships are terrible relative to the investment required to run them right now. By the time I'm Gal DS lvl3 (I salvaged 5 Prometheus DSs, woot) I'll have dropped over 1mil sp in that skill alone. I'll guarantee the yield compared to the same investment in HAVs will be smaller by an order of magnitud |
Bogart Meecheegun
Doomheim
4
|
Posted - 2012.09.05 02:21:00 -
[3] - Quote
Attack run types:
Highspeed Pass: Setup your approach, choosing your specific vector and altitude; gunners move to eyes forward. Pitch into your vector and throttle up hard. Once you have a stable vector do not change pitch or roll, and keep throttle up. Gunners engage targets, preferably objectives or fixed installations. End into a Hard Break and Turn or Highspeed orbit.
Drifting Pass: Set up like a high speed pass. Once over the target area, throttle down and move to level flight. You are extremely vulnerable, especially to railguns and other directfires! Very effective against LAVs and concentrations of infantry. After completing the pass, throttle up and exit. USE DISCRETION.
Highspeed orbit: Pull into a broad circle around a fixed target area. Keep speed up and circle the target area while the inside gunner engages targets.
Topshot orbit: The ultimate tankbuster. Move to high altitude directly above your target. Roll 90 degrees and pitch into a tight orbit above target. Adjust turn by watching the HUD. It's raining doom! Hallelujah! Very vulnerable to swarms so be sure to remain aware and be ready to break off. Also effective vrs turrets.
Popup attack: Move directly behind an intervening object. Brake into a hover. Throttle up to popup. Gunner must engage and call out when enemy fire is incoming. Throttle down to evade fire.
Advanced maneuver
Hard Brake: Pitch up 90 degrees and throttle up hard. throttle down and resume level flight.
Hard Brake and Turn: Pitch up 90 degrees and throttle up hard. throttle down and roll hard 180 degrees. Throttle up and pitch to level.
Combat Landing: Perform a Hard Brake and immediately throttle down. Before hitting the ground, throttle up in bursts until drifting slightly above the ground. Throttle down to touchdown. |
Bogart Meecheegun
Doomheim
4
|
Posted - 2012.09.05 02:21:00 -
[4] - Quote
Skihids wrote:I just replaced the "Advanced Manuvers" post upthread with a story and my experience with drophship assaults in the weekend Corp battles.
radtastical |
Bogart Meecheegun
Doomheim
4
|
Posted - 2012.09.05 02:34:00 -
[5] - Quote
DUST Fiend wrote:Bogart Meecheegun wrote:Combat Landing: Perform a Hard Brake and immediately throttle down. Before hitting the ground, throttle up in bursts until drifting slightly above the ground. Throttle down to touchdown. Gonna give this a go, I'm so bad at landing >_< I can't tell you how many times I've landed on my side and not been able to to get the ship off the ground again =_=
you can also just get it to hover about 5 feet from the ground and jump out.
We should get a post going to share and discuss DS builds.
t-200,000 sp untill Prometheus liftoff. :) |
Bogart Meecheegun
Doomheim
4
|
Posted - 2012.09.05 23:54:00 -
[6] - Quote
So I got an awesome air to air kill today (sure my gunner gets official credit, but read on)....
I'm in my Prometheus, orbiting high when i notice an enemy Eryx DS. I've got altitude and my random gunner isn't landing any shots, so I ignore him and we both happily harvest infantry kills. Eventually, we both get forced skyward by groundfire, so we start mixing it up. were both making highspeed passes trying to get the advantage. Its obvious this is going nowhere...
Kitten it. I'm full shields. My autorepair is ready to go. Let's do this! I thrust hard, pitch back and make him eat my landing gear. He starts pitching and rolling, trying to get his flaming dropship under control. I kick on my repair module, pitch down and yaw left. The pilot bails before my gunner lights up the dying Eryx, killing the 2 remaining crew. |
Bogart Meecheegun
Doomheim
4
|
Posted - 2012.09.06 04:47:00 -
[7] - Quote
Just flew against Sikhids. Quality flying man. |
Bogart Meecheegun
Doomheim
4
|
Posted - 2012.09.06 13:50:00 -
[8] - Quote
Skihids wrote:Bogart Meecheegun wrote:Just flew against Sikhids. Quality flying man. Was that you in the ship over the mountain map in ambush? You were my first real dogfight opponent. While it was quite exciting I felt a little bad about taking down a fellow pilot. You fought well, and I have my anonymous gunner to thank for the victory.
Yep. I got owned by groundfire as i was moving to ram you and you pressured me out of bounds as I tried to repair and recover. I timed out after finally putting the fire out. BOOM. Textbook. You kept the altitude advantage, which was key.
http://en.wikipedia.org/wiki/Dicta_Boelcke <---- must read for dogfighters. Some doesn't apply to rocket propelled bricks, but still full of crucial advice
@Tebow. No prob. beta kept freezing anyway. |
Bogart Meecheegun
Doomheim
4
|
Posted - 2012.09.09 02:59:00 -
[9] - Quote
REGAINING CONTROL, a beginner's guide.
I've noticed lots of player talk about flipping their dropships, or losing control as they get knocked around by swarms. This guide aims to help you regain control of your ship in every instance possible.
1. Mass Effects: I've noticed that some form of mass is simulated, and my susp[icion is that mass is tied to total armor value. Higher armor=more mass. That's why attempts to ram Caldari ships with a Gallente are awesome, but the reverse is not so much. Slap some nanofibers on all a Gallente's low slots, and suddenly a sneezing can flip your ship. Always remember that stability and responsiveness are opposites; Armor value has the strongest effect, with nanofibers directly seeming to reduce mass.
2. Exert the minimum control possible. Notice that jeeps skid like crazy when you accelerate and turn? Try halving the number of inputs and you'll notice you have much more control. Likewise, when trying to get control back, don't jam the throttle, yaw, pitch and roll all at once. One correction at a time until you are level; then jam the throttle.
3. If you need control, negative throttle>positive throttle. Just like hitting the brakes. Don't forget rule 2.
4. The goal is always altitude and evasion; You'll know when you can ignore this rule, but if you've read this far, its gonna be a bit. Or not. You'll figure it out :)
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