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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.01 04:12:00 -
[1] - Quote
Today CCP Wolfman and CCP CmndWang hot dropped into IRC during thier free time they found at lunch break.and left us a few lines and answered a few questions. These are just generalized summaries and don't hold ccp to anything and this is not specific wording as I dont have the character limit to post all of it also understand that devlopment on the white board is subject to horribel erasing cancellations and sometimes newer shineier toys so you might as well take all of this as fuel for speculation and your magic crystal ball.
If something here feels missing, untrue, doesnt happen, or the sorts blame me first I might have fogot to transpond something or it slipped my mind when it was dicussed during the QnA session last night.
Also becuase copy/paste dont work on my cleint ><
Reasoning behind HP nerf 'We wanted to emphasize modules and skill training support skills on suits and not have HP as the advantage, There is discussion about reducing prices of higher end suits becuase of the recent changes.'
Immortal Tanks 'We are well aware of the issue and will be addressing it soon.'
Swarm Launcher Wonkiness '*Looks into it 'its hard to tell because the numbers are looking right, warrents further investigation'
Tank Top Turret '360 rotation fixed'
Hit Detection 'We have this new system that auto adjusts hit detection based on lag and it will be in the next patch/build we pretty happy about this system.'
LAV Turret Tracking While moving 'Nothing worked on but its planned to be fixed'
Skills 'Next build you should see a larger number of skills providing bonsues.'
Who boosts what in a Vehicle? 'The driver only atm, I'll get back to you on the passenger effective turret effectiveness since dev who works on that isnt here.'
Forge guns and AV 'We're going to increase forge gun range we are also looking at the numbers being generated during the 'nerfed' session before moving foward with buffs and/or ajdustments.'
Dropship Landing 'We're getting better landing gear for them'
Tank Culture This was the longest discussion between multiple developers. IRCers expressed that most anti tank options currently are insufficent counters at similar cost ratios in both resources, options, isk and SP. Issues included tactics, remote repair, why HAV vs HAV doesnt happen and many more topics. CCP feels that additional options of next patch/build will address most concerns such as an AV statis webifier mine that would slow down a tank enough to OB to its death.
Newer Orbital Strikes 'These should severly damage/destroy even the best of tanks'
Lack of Communication over the (reason) of the AV nerf "We posted the hotfix patches and we just tested how much further we can make live changes. Remember this is temporary."
Anti-Material Rifle 'Sniper Rifle but for headshotting Tanks is currently heavily bugged no plans in the short time.
Flux Grenades 'Shouldnt be able to kill butterflies its currently a bug infantry are dying to it...'
Multiple Grenade Slots 'We're working on it so hopefully more 'options' will open up by having more than one kind'
Contact Grenades 'Isk variants and others are being discussed now'
New Build 'later this month'
Corporate Battles 'There will be a winner, We are tracking victories for this event to the corp that won the most battles.'
Females 'Soon(without the tm)'
*CCP Staff breaks for Lunch CCP Wolfman suggests he may be back to answer more post lunch. Resumption after lunch.
Ladders 'We adding more! and fixing bugs associated with them.'
Racial Dropsuit Symetry 'On the roadmap in other words Soon(tm)'
Bugs 'We're fixing them.'
Moving/Operative Doors and Gates 'No plans atm'
Multiple Stage Maps/Game Modes 'Yes they're comming back but not skirmish mode the skirmish fell apart with the overly favoring the defenders.'
Weakspots on Buildings 'We wherent aware of it... we're going to look into it'
Heavy Machine Guns 'Have been retweaked to work albit differently, may require a nerf based on internal testing'
Mass Drivers 'also getting a tweak to increase damage radius slighlty.'
Swarm Launchers 'we're currently testing dumbfireless launchers thus lock ons required'
After that CCP Wolfman booted up his private server began trying to replicate the wonky swarm launcher launching so they can start fixing it, the IRC channel broke down into explaining exact specific locations that was most notiourious for the issue, describing the behavior and various other possibilites of players causing the effors. I couldnt stay on log enough to see if he found it or not.
Either way enjoy the preview of new things to come, things being worked on and issues that are known, if you are unable to join us on IRC, dont worry too much, leave questions here and well do our best to make sure they get asked next go around. Remember some questions have already been asked before and it may take me time to confirm answers. If overly fogotten well be sure to 'reask' again after all things change over time. |
Rohnan Senkusha
Seituoda Taskforce Command Caldari State
40
|
Posted - 2012.09.01 04:15:00 -
[2] - Quote
Sweet!
these changes are looking pretty cool, thanks for the post +1 |
Emperor Gestahl
Algintal Core Gallente Federation
7
|
Posted - 2012.09.01 04:21:00 -
[3] - Quote
i think they need to work on the store too seems like you can only look up items once or twice and then they just load forever
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.01 04:23:00 -
[4] - Quote
Emperor Gestahl wrote:i think they need to work on the store too seems like you can only look up items once or twice and then they just load forever
This a dysncing issue I was told from previous QnAs I wasnt around for. Currently we are stressing Sisi beyond her nomral load I mean if you look at this page http://www.eve-offline.net/?server=singularity youll see pertty flat surface then MASSIVE spike being us. |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.01 04:24:00 -
[5] - Quote
See i thought hp differences were fine it brought strategy instead of fps skill so even a person who wasnt good with shoot first kill first could still do decent in games it would show its true colors once this game was out for awhile
btw wtf how come they dont post this stuff on here? |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.01 04:26:00 -
[6] - Quote
KingBlade82 wrote:See i thought hp differences were fine it brought strategy instead of fps skill so even a person who wasnt good with shoot first die first could still do decent in games it would show its true colors once this game was out for awhile
btw wtf how come they dont post this stuff on here?
Simple reasoning is that most forum readers can act like 3 year olds (such as the one question of why the av nerf had ot happen was very rudely asked) and thus any developer post made is treated like prohpecy and people get very very upset when miracles dont happen.
Which is another reason why I paraphrased everything they said. if something doenst happen. well you have to skin me first. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.09.01 04:26:00 -
[7] - Quote
Iron Wolf Saber wrote:New Build 'later this month'
So, later this month? Tonight then? lol |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.01 04:27:00 -
[8] - Quote
Veigar Mordekaiser wrote:Iron Wolf Saber wrote:New Build 'later this month'
So, later this month? Tonight then? lol
Its september over there already, the just went to lunch. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.09.01 04:29:00 -
[9] - Quote
Iron Wolf Saber wrote:Veigar Mordekaiser wrote:Iron Wolf Saber wrote:New Build 'later this month'
So, later this month? Tonight then? lol Its september over there already, the just went to lunch. Oh, right :/ |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.01 04:31:00 -
[10] - Quote
Iron Wolf Saber wrote:KingBlade82 wrote:See i thought hp differences were fine it brought strategy instead of fps skill so even a person who wasnt good with shoot first die first could still do decent in games it would show its true colors once this game was out for awhile
btw wtf how come they dont post this stuff on here? Simple reasoning is that most forum readers can act like 3 year olds (such as the one question of why the av nerf had ot happen was very rudely asked) and thus any developer post made is treated like prohpecy and people get very very upset when miracles dont happen. Which is another reason why I paraphrased everything they said. if something doenst happen. well you have to skin me first.
well it feels like we r kept out of the loop and they decide to tell certain "favorites" ik when i sent feedback for the build i mentioned something on this order |
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.01 04:33:00 -
[11] - Quote
nothing is stopping anyone from spending some time and reading instructions to get into IRC channel
also i call this community building. when other players do the community work.
Trust me I am no favorite of the developers I probably cause more work than they wanted. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.01 04:35:00 -
[12] - Quote
Time sentivie edit to the readers of this post from Ironwolf: BTW if you got any game play questions ask them here Ill relay them when they get back.
Post post
this time period has long expired sorry if you missed out but feel free to ask me more and ill replicate it to other normal ircers to make sure it gets asked next time. |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.01 04:39:00 -
[13] - Quote
Iron Wolf Saber wrote:nothing is stopping anyone from spending some time and reading instructions to get into IRC channel
also i call this community building. when other players do the community work.
Trust me I am no favorite of the developers I probably cause more work than they wanted.
yeah but its like chat in game right,skype,aol, whatever u use if u miss it u cant find it or do they have a log of everything stated |
DaReaperPW
Net 7 The Last Brigade
5
|
Posted - 2012.09.01 04:41:00 -
[14] - Quote
I'm not sure about during beta, but CCP is actually really good at communicating things, at least when it comes to eve. So no clue why they are being hush hush about some things here. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.01 04:41:00 -
[15] - Quote
KingBlade82 wrote:Iron Wolf Saber wrote:nothing is stopping anyone from spending some time and reading instructions to get into IRC channel
also i call this community building. when other players do the community work.
Trust me I am no favorite of the developers I probably cause more work than they wanted. yeah but its like chat in game right,skype,aol, whatever u use if u miss it u cant find it or do they have a log of everything stated
The developers have a log of all thier outer game comms about cept the voice ones if they're ever on those. The CCP in IRC are normally just logging bots though but they do poke thier heads in to say hi or tell us something they fixed or use us for experiments (I think we lost one duster so far because of these experiments) |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.01 04:42:00 -
[16] - Quote
DaReaperPW wrote:I'm not sure about during beta, but CCP is actually really good at communicating things, at least when it comes to eve. So no clue why they are being hush hush about some things here.
Fixes fixes fixes and not enough time before launch day.
Some forum postings require peer reviews mostly to prevent mispeaking something that wasnt intended as stated above earlier but IRC is quite informal so they can give rather informal answers too.
For example I think the thing about a laser war hammer was a joke. |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.09.01 04:46:00 -
[17] - Quote
Saber, Thank you for taking the time to collate and type up all this info
It helps to know they are talking to the community and it helps a lot when the community shares
Any word about the freezes and game failures, crashes and invalid bug?
Maybe that's a bunch of different issues but it feels like the thing that keeps most of us disconnected from the game
Thanks again |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.01 04:47:00 -
[18] - Quote
Iron Wolf Saber wrote:KingBlade82 wrote:Iron Wolf Saber wrote:nothing is stopping anyone from spending some time and reading instructions to get into IRC channel
also i call this community building. when other players do the community work.
Trust me I am no favorite of the developers I probably cause more work than they wanted. yeah but its like chat in game right,skype,aol, whatever u use if u miss it u cant find it or do they have a log of everything stated The developers have a log of all thier outer game comms about cept the voice ones if they're ever on those. The CCP in IRC are normally just logging bots though but they do poke thier heads in to say hi or tell us something they fixed or use us for experiments (I think we lost one duster so far because of these experiments)
and u dont see favoritism in that? i signed up for the beta for testing and if they say on the forums test this, test that i do it i just dont understand why they post this info on outside sources |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.01 04:53:00 -
[19] - Quote
Uhm nope, its not like a special club you need super secret codes to get into. The channel is mostly sharing feedback in smaller lines at a time and mostly refelcts the forum complaints thoughout the day.
The pulling a voulnteer out for an experiment would be like...
CCP Developer> I need a voulentteer Voulenteer guy that was just complaining about tanks being OP> Pick me! CCP Developer> I need you to jump in this fire, possibly blow up your ps3 and tell me how it feels when you do. Voulnteer> Okaies! Runs off and gets data! ARRRGH it burns! and my PS3 keeps crashing! But I am doing it for Science! CCP Developer> Very Interesting *scribbels stuff down on notepad, then runs off
Utimately its things you really really dont want the entire game testing base to experince. |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.01 05:06:00 -
[20] - Quote
Iron Wolf Saber wrote:Uhm nope, its not like a special club you need super secret codes to get into. The channel is mostly sharing feedback in smaller lines at a time and mostly refelcts the forum complaints thoughout the day.
The pulling a voulnteer out for an experiment would be like...
CCP Developer> I need a voulentteer Voulenteer guy that was just complaining about tanks being OP> Pick me! CCP Developer> I need you to jump in this fire, possibly blow up your ps3 and tell me how it feels when you do. Voulnteer> Okaies! Runs off and gets data! ARRRGH it burns! and my PS3 keeps crashing! CCP Developer> Very Interesting *scribbels stuff down on notepad, then runs off
Utimately its things you really really dont want the entier gamer testing base to experince.
yeah i understand some tests u wouldnt want everyone doing unless they could manage all beta testers like mindless drones but i still see it as a special club and dont see why the players have to post it on here or wed never hear it from them (until official build notes that is) |
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.01 05:09:00 -
[21] - Quote
Well I just happened to be on and relayed the inforation a bit so its better than the nothing most forum posters had before I posted.
Its like all the interviews ccp has with game sites that dont get find out until somone psots it here containing new information. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.09.01 05:14:00 -
[22] - Quote
Not sure if this has been answered before but I am curious if it has not been answered if you wants to ask a dev...
Right now we currently have 4 drop suit classes and each class has a race associated with it. In th future (by full retail release) will each drop suit have a variant in multiple races with different perks/bonuses/draw-backs? Ie Caldari suits more shields, Gallente suits more armor etc.
Thank you. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.01 05:15:00 -
[23] - Quote
Maximus Stryker wrote:Not sure if this has been answered before but I am curious if it has not been answered if you wants to ask a dev...
Right now we currently have 4 drop suit classes and each class has a race associated with it. In th future (by full retail release) will each drop suit have a variant in multiple races with different perks/bonuses/draw-backs? Ie Caldari suits more shields, Gallente suits more armor etc.
Thank you.
This has been previously answsered as in yes, every race will have thier full loadout of suits and vehicles.
The current question is when? or By launch? Developers have been hinting this may be a possibility by launch. but until stated other wise its a current no.
But I forwarded the question to the IRC just in case. |
Titus Stryker
Internal Error. Negative-Feedback
35
|
Posted - 2012.09.01 05:25:00 -
[24] - Quote
Iron Wolf Saber wrote:Maximus Stryker wrote:Not sure if this has been answered before but I am curious if it has not been answered if you wants to ask a dev...
Right now we currently have 4 drop suit classes and each class has a race associated with it. In th future (by full retail release) will each drop suit have a variant in multiple races with different perks/bonuses/draw-backs? Ie Caldari suits more shields, Gallente suits more armor etc.
Thank you. This has been previously answsered as in yes, every race will have thier full loadout of suits and vehicles. The current question is when? or By launch? Developers have been hinting this may be a possibility by launch. But I forwarded the question to the IRC just in case.
Great, thanks. Launch still looking like December? |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.01 05:29:00 -
[25] - Quote
Far as I know it would be matching up nearer to eve online's winter expansion.
Either way when they're ready.
Next build from what I been hearing so far is show worthy It would not surprise me if NDA gets lifted then. |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.01 05:40:00 -
[26] - Quote
Iron Wolf Saber wrote:Far as I know it would be matching up nearer to eve online's winter expansion.
Either way when they're ready.
Next build from what I been hearing so far is show worthy It would not surprise me if NDA gets lifted then.
r they wiping us again when new build comes or no? have u guys talked about it i just cant wait until the day comes i start to keep my stuff :P |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.01 05:45:00 -
[27] - Quote
KingBlade82 wrote:Iron Wolf Saber wrote:Far as I know it would be matching up nearer to eve online's winter expansion.
Either way when they're ready.
Next build from what I been hearing so far is show worthy It would not surprise me if NDA gets lifted then. r they wiping us again when new build comes or no? have u guys talked about it i just cant wait until the day comes i start to keep my stuff :P
They said they where going to be redoing alot of the books. I am not sure about the technicalities of it but that could be grounds for a wipe. |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
|
Posted - 2012.09.01 06:09:00 -
[28] - Quote
if they lift the NDA they should probably do a SP/ISK wipe.
Next build being show worthy sounds nice, wonder if we'll get the map they show for the"first offical DUST trailer" someone linked on youtube. that little court yard looks nice :) |
kalahari ilkeston
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2012.09.01 06:15:00 -
[29] - Quote
Iron Wolf Saber wrote:This a dysncing issue I was told from previous QnAs I wasnt around for. Currently we are stressing Sisi beyond her nomral load I mean if you look at this page http://www.eve-offline.net/?server=singularity youll see pertty flat surface then MASSIVE spike being us.
cant be right, i experience it all the time even during the low user count periods |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.01 06:20:00 -
[30] - Quote
kalahari ilkeston wrote:Iron Wolf Saber wrote:This a dysncing issue I was told from previous QnAs I wasnt around for. Currently we are stressing Sisi beyond her nomral load I mean if you look at this page http://www.eve-offline.net/?server=singularity youll see pertty flat surface then MASSIVE spike being us. cant be right, i experience it all the time even during the low user count periods
Previous server loads never went past 400 players and sisi lagged at those times. we're floating near 3k. Our low times has 1.2k. |
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.01 06:54:00 -
[31] - Quote
Maximus Stryker wrote:Not sure if this has been answered before but I am curious if it has not been answered if you wants to ask a dev...
Right now we currently have 4 drop suit classes and each class has a race associated with it. In th future (by full retail release) will each drop suit have a variant in multiple races with different perks/bonuses/draw-backs? Ie Caldari suits more shields, Gallente suits more armor etc.
Thank you.
CCP Wolfman > 'We're are looking to continue to expand racial choices. Hard to place a time table on this so Soon(tm)' |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.01 07:37:00 -
[32] - Quote
anyways more updates and chances are thats it becuas ccp wolfman began hunting down the swarm launcher misbehavior and we're trying to walk him step by step though replicating the misbehaving missile behavior. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.01 08:05:00 -
[33] - Quote
Quote:Skills 'Next build you should see a larger number of skills providing bonsues.'
Oh come'on! More bonuses for stats, why? Also skills give bonuses without trade-off: welcome cheapness. Really this is a FPS player's skills should be the only hings that matter in a FPS not in-game stats.
Why newcomers must be disadvantaged so much simply because they are new and don't have access to the enough in-game skills. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.01 08:08:00 -
[34] - Quote
Templar Two wrote:Quote:Skills 'Next build you should see a larger number of skills providing bonsues.' Oh come'on! More bonuses for stats, why? Also skills give bonuses without trade-off: welcome cheapness. Really this is a FPS player's skills should be the only hings that matter in a FPS not in-game stats. Why newcomers must be disadvantaged so much simply because they are new and don't have access to the enough in-game skills.
The bottom line is that we got far to many skill books with things that do absotlutely nothing once you get the gear associated with it.
|
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.01 08:17:00 -
[35] - Quote
I am not talking about books that unlock gear, those are fine. I am talking bout skill that "give you BONUSES".
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Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.09.01 08:20:00 -
[36] - Quote
Iron Wolf Saber wrote: For example I think the thing about a laser war hammer was a joke.
They also said I would be getting an invincible tank and a BPO grenade that would kill everyone on the map by next week. I'm pretty sure they were serious about those, though.
KingBlade82 wrote:i still see it as a special club and dont see why the players have to post it on here or wed never hear it from them (until official build notes that is)
It really isn't. You're welcome to join. The thing is, it got overwhelming with just a small number of us asking questions to the point of the channel having to be muted so things could be more organized. We're also the people who frequent the forums, whether we contribute or not, we're collectively reading probably as much as the devs are, and know the questions everyone here is asking and can represent the concerns of everyone on the forums by using a few people.
It'd just go to hell if they tried to do something similar here. There'd be way too much noise for them to be able to parse all the questions and they'd have no time to answer any of it. Evidence: It was getting that way with just 10-20 of us being active in IRC, imagine dozens more here. And, honestly, it's a more mature environment for the most part where people will take questions seriously and provide honest, thoughtful feedback, rather than a lot of the bickering and trolling you see here (that's not to say everyone acts that way here, but the obnoxious minority would clutter up a Q&A kind of thread and it'd get derailed with side discussions and repeated questions).
It's not like this is an everyday thing, either. Just every once in a while they pile in at the same time to answer some questions when they can, see where the community stands on the more major issues, and we generally give the forum consensus and our personal opinions. A lot of times we're just reminding them of issues or pointing them to specific threads we want to keep their attention on. |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
|
Posted - 2012.09.01 08:22:00 -
[37] - Quote
[question] any chance of giving Mass Drivers a better aiming reticule?... like one that shows where the grenade will land +/-10%... something that moves along the ground like a small targeting square, that can follow terrain elevation, allowing for less "intuitive" use of the Mass Driver. |
Jimbeezy
Imperfects Negative-Feedback
219
|
Posted - 2012.09.01 08:24:00 -
[38] - Quote
Weakspots on buildings? |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.01 08:26:00 -
[39] - Quote
Listening/talking to 10-20 pole instead then 200 or 2k is the reason why the FPS players here all disappointed by Dust and why the gameplay/shooting is not good.
What are we here for then?
I was told that CCP was reading here but it's clear that IRC comes first. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.09.01 08:33:00 -
[40] - Quote
Jimbeezy wrote:Weakspots on buildings?
I brought up that the CRU had areas of differing efficiency ratings for some reason, they're looking into it.
Templar Two wrote:Listening/talking to 10-20 pole instead then 200 or 2k is the reason why the FPS players here all disappointed by Dust and why the gameplay/shooting is not good.
What are we here for then?
I was told that CCP was reading here but it's clear that IRC comes first.
They're not only listening to us. Our voices aren't shaping how the game is getting designed any more than yours are. They read every post on the forums. But, we've been able to have the opportunity to get some direct answers and provide feedback. You would get the same result with creating your own bug or feedback thread, we just get human interaction and an opportunity to clarify right away if they go "wait, what?" |
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Billi Gene
Tronhadar Free Guard Minmatar Republic
130
|
Posted - 2012.09.01 08:35:00 -
[41] - Quote
Templar Two wrote:Listening/talking to 10-20 pole instead then 200 or 2k is the reason why the FPS players here all disappointed by Dust and why the gameplay/shooting is not good.
What are we here for then?
I was told that CCP was reading here but it's clear that IRC comes first.
data.
if a games company based all its decisions on player opinion/feedback... games would be see-saws of continual over nerf/over buff cycles.
by playing the game you are providing data from everything that you do, every shot fired, every shot missed, number of times killed by X weapon etc.
CCP has a game plan, but they need to make sure that what they are trying to do will actually work. Sometimes that will mean buffing SP gains and dropping item costs so that they can get data on top end fittings and builds.
Sometimes it means nerfing the hell out of something so that they can reach for a middle ground between something being OP and underpowered. The alternative is to shift numbers by tiny increments till you "think" you've reached a balance. |
Leviticus Krauthammer
Crux Special Tasks Group Gallente Federation
27
|
Posted - 2012.09.01 08:38:00 -
[42] - Quote
Jimbeezy wrote:Weakspots on buildings?
I thought that sounded odd also. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.09.01 08:42:00 -
[43] - Quote
Leviticus Krauthammer wrote:Jimbeezy wrote:Weakspots on buildings? I thought that sounded odd also.
Instead of editing my post for clarification, I'll just add it here. I targeted a CRU earlier with my large missile turret, and on the center body portion had 99% efficiency rating, and on the corner "legs" of it, it was saying 129% efficiency. That's what that question was about, they thought maybe it was assigned a different material or something for the different parts, or something else was wonky. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.01 08:42:00 -
[44] - Quote
I proposed/asked CCP to make survey & polls to get specific feedback on a large scale. That, combined with the forums would have sufficed to get the feedback they needed.
Yours are all excuses. Ways to get us all involved exist and are are far from chaotic. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.09.01 08:57:00 -
[45] - Quote
Templar Two wrote:I proposed/asked CCP to make survey & polls to get specific feedback on a large scale. That, combined with the forums would have sufficed to get the feedback they needed.
Yours are all excuses. Ways to get us all involved exist and are are far from chaotic.
Well, the forums don't support polls from what I can see, unless you want them to post em somewhere else (they emailed one out recently didn't they?). Either way, having to create polls per issue takes up resources. I think it's in one or many of their job descriptions to read every post on the forums, so they already get the feedback there.
I'm not saying polls and surveys wouldn't work, I'm just saying they'd be additional work. They may also not be able to provide the kind of feedback they want on certain issues, and if you leave answers as open-ended fill-in text fields, that's more manual data crunching that has to be done.
I would like to see surveys, don't get me wrong. But it's not like the discussion we had with them was us providing more than you can in the currently available means. It was much more asking questions and getting answers or clarification than giving feedback. Usually "feedback" was along the lines of "are we gonna get skills that do more things than simply unlock items?" yeah we should have some more of that in the next build "cool, I think something like this kind of skill bonus would be neat to see." It's not largely in-depth "you need to make X happen this way, and only listen to me and ignore the forums" kind of thing. |
lordjnus
9
|
Posted - 2012.09.01 09:15:00 -
[46] - Quote
I just filled out a Survey that landed in my mail, regarding Dust 514. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.01 09:17:00 -
[47] - Quote
Quote:The forums don't support polls. Well, then they should have made forums that does support polls. What stopped them, this are just temporary forums so they coudl have used the omnipresent vBulleting wich is super-cheap to license (less then 200$ I believe, CCP has 200$ to spare isn't it)
Quote:It would have required additional work. Really. Guess what: when you make a big product, and an ambitious one such as Dust, begin stingy isn't going to help, especially on the feedback side. Those additional work/money would not have gone in vain I assure you.
Quote:But it's not like the discussion we had with them was us providing more than you can in the currently available means. So why have IRC it in the first place if ti does nothing different. That is wasting money and time.
We asked countless of time about a better communication, but nothing changed. We'll see if this will pay off. So far this only caused problems and discontent, and it's showing in the game. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.09.01 12:28:00 -
[48] - Quote
Templar Two wrote:Quote:The forums don't support polls. Well, then they should have made forums that does support polls. What stopped them, this are just temporary forums so they coudl have used the omnipresent vBulleting wich is super-cheap to license (less then 200$ I believe, CCP has 200$ to spare isn't it) Quote:It would have required additional work. Really. Guess what: when you make a big product, and an ambitious one such as Dust, begin stingy isn't going to help, especially on the feedback side. Those additional work/money would not have gone in vain I assure you. Quote:But it's not like the discussion we had with them was us providing more than you can in the currently available means. So why have IRC it in the first place if ti does nothing different. That is wasting money and time. We asked countless of time about a better communication, but nothing changed. We'll see if this will pay off. So far this only caused problems and discontent, and it's showing in the game.
IRC was set up by players for players. 99.9% of the chatter is squadding up, complaining about bugs, and talking about the last match. CCP drops in only occasionally and as was stated the folks in channel mainly press the forum points and ask for the answers you have been asking for. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.01 12:34:00 -
[49] - Quote
I repeat: why don't use the forums directly.
We asked CCP use them, we begged them to use the forums more and they din't. I was told that CCP was communicative with his fans/customers but here communication is appalling at best. |
Titus Stryker
Internal Error. Negative-Feedback
35
|
Posted - 2012.09.01 12:44:00 -
[50] - Quote
Templar Two wrote:I proposed/asked CCP to make survey & polls to get specific feedback on a large scale. That, combined with the forums would have sufficed to get the feedback they needed.
Yours are all excuses. Ways to get us all involved exist and are are far from chaotic.
What makes you think that a poll of the "community" is a good idea? Because people who play video games as a hobby 5-20 hours per week does not make their points on creating a video game valid, IMO.
Does Roger Goodell (the commissioner of the NFL) take polls of everyone who attends a game or watches on TV...NO. Why, just because someone is a fan of football doesn't mean they know how to run a league or make it more competitive or know anything constructive about the professional football.
Do NFL fans post on Internet forums and let their opinions be heard, yes. Do they let the NFL know what they think, yes. and if there is a large enough movement by fans, than the NFL can address it.
Same goes here, popular posts and opinions get addressed by the devs regularly and they take feedback on theorems and t hen have to determine if they agree with opinion/complaint and then prioritize fixing it.
Not every acehole with an opinion knows how to make a video game nor do they know what is required to fix, adjust, or create elements in a video game to "make it better" |
|
Benjamin Hellios
Villore Sec Ops Gallente Federation
259
|
Posted - 2012.09.01 13:20:00 -
[51] - Quote
Multiple Stage Maps/Game Modes 'Yes they're comming back but not skirmish mode the skirmish fell apart with the overly favoring the defenders.'
What does this mean? They're not actually getting rid of skirmish are they or am I reading that wrong? |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.01 13:26:00 -
[52] - Quote
Titus Stryker wrote:Templar Two wrote:I proposed/asked CCP to make survey & polls to get specific feedback on a large scale. That, combined with the forums would have sufficed to get the feedback they needed.
Yours are all excuses. Ways to get us all involved exist and are are far from chaotic. What makes you think that a poll of the "community" is a good idea? Because people who play video games as a hobby 5-20 hours per week does not make their points on creating a video game valid, IMO. Does Roger Goodell (the commissioner of the NFL) take polls of everyone who attends a game or watches on TV...NO. Why, just because someone is a fan of football doesn't mean they know how to run a league or make it more competitive or know anything constructive about the professional football. Do NFL fans post on Internet forums and let their opinions be heard, yes. Do they let the NFL know what they think, yes. and if there is a large enough movement by fans, than the NFL can address it. Same goes here, popular posts and opinions get addressed by the devs regularly and they take feedback on theorems and t hen have to determine if they agree with opinion/complaint and then prioritize fixing it. Not every acehole with an opinion knows how to make a video game nor do they know what is required to fix, adjust, or create elements in a video game to "make it better"
Goodell doesnt know football he needs replaced......way off topic lol |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.01 13:29:00 -
[53] - Quote
Benjamin Hellios wrote:Multiple Stage Maps/Game Modes 'Yes they're comming back but not skirmish mode the skirmish fell apart with the overly favoring the defenders.'
What does this mean? They're not actually getting rid of skirmish are they or am I reading that wrong?
long,long ago in a land far away we used to have an old map that had staged objectives example capture A and B first then u could see C,D,E etc. it was different than the maps now |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.01 13:30:00 -
[54] - Quote
First I am talking about making specific polls/surveys, asking specific question on specific themes. Second: many FPS players know what they like and what makes a FPS feel good under the thumbs.
Me and a lot of guys here have been saying from months that the gamepaly is poor and that needs to be improved completely. I personally gave feedback on everything gameplay related, form animations, to sounds, to stats, etc... Our opinions were discarded because, hell, we have not the right credentials: we are just a normal FPS players, some with decades of experience in FPS...we are not EVE players. CCP don't believe us, don't trust our judgment, so be it: it will have to face the consequences of this.
Dust is getting a lot of bad publicity form PS+ players and journalist that say the same things we said for months: I see a link between this and CCP not listening to people that have played FPS for decades.
We don't have credential but we know what we are talking about. Claiming we don't understand what a good FPS is about and ignore us already did a lot of damage. Do you want more? |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.09.01 13:40:00 -
[55] - Quote
Iron Wolf Saber wrote:Today CCP Wolfman and CCP CmndWang hot dropped into IRC and left us a few lines and answered a few questions. These are just generalized summaries and don't hold ccp to anything and this is not specific wording as I dont have the character limit to post all of it also understand that devlopment on the white board is subject to horribel erasing cancellations and sometimes newer shineier toys so you might as well take all of this as fuel for speculation and your magic crystal ball. Also becuase copy/paste dont work on my cleint >< Reasoning behind HP nerf 'We wanted to emphasize modules and skill training support skills on suits and not have HP as the advantage, There is discussion about reducing prices of higher end suits becuase of the recent changes.' Immortal Tanks 'We are well aware of the issue and will be addressing it soon.' Swarm Launcher Wonkiness '*Looks into it 'its hard to tell because the numbers are looking right, warrents further investigation' Tank Top Turret '360 rotation fixed' Hit Detection 'We have this new system that auto adjusts hit detection based on lag and it will be in the next patch/build we pretty happy about this system.' LAV Turret Tracking While moving 'Nothing worked on but its planned to be fixed' Skills 'Next build you should see a larger number of skills providing bonsues.' Who boosts what in a Vehicle? 'The driver only atm, I'll get back to you on the passenger effective turret effectiveness since dev who works on that isnt here.' Forge guns and AV 'We're going to increase forge gun range we are also looking at the numbers being generated during the 'nerfed' session before moving foward with buffs and/or ajdustments.' Dropship Landing 'We're getting better landing gear for them' Tank Culture This was the longest discussion between multiple developers. IRCers expressed that most anti tank options currently are insufficent counters at similar cost ratios in both resources, options, isk and SP. Issues included tactics, remote repair, why HAV vs HAV doesnt happen and many more topics. CCP feels that additional options of next patch/build will address most concerns such as an AV statis webifier mine that would slow down a tank enough to OB to its death. Newer Orbital Strikes 'These should severly damage/destroy even the best of tanks' Lack of Communication over the (reason) of the AV nerf "We posted the hotfix patches and we just tested how much further we can make live changes. Remember this is temporary." Anti-Material Rifle 'Sniper Rifle but for headshotting Tanks is currently heavily bugged no plans in the short time. Flux Grenades 'Shouldnt be able to kill butterflies its currently a bug infantry are dying to it...' Multiple Grenade Slots 'We're working on it so hopefully more 'options' will open up by having more than one kind' Contact Grenades 'Isk variants and others are being discussed now' New Build 'later this month' Corporate Battles 'There will be a winner, We are tracking victories for this event to the corp that won the most battles.' Females 'Soon(without the tm)' *CCP Staff breaks for Lunch CCP Wolfman suggests he may be back to answer more post lunch. Resumption after lunch. Ladders 'We adding more! and fixing bugs associated with them.' Racial Dropsuit Symetry 'On the roadmap in other words Soon(tm)' Bugs 'We're fixing them.' Moving/Operative Doors and Gates 'No plans atm' Multiple Stage Maps/Game Modes 'Yes they're comming back but not skirmish mode the skirmish fell apart with the overly favoring the defenders.' Weakspots on Buildings 'We wherent aware of it... we're going to look into it' Heavy Machine Guns 'Have been retweaked to work albit differently, may require a nerf based on internal testing' Mass Drivers 'also getting a tweak to increase damage radius slighlty.' Swarm Launchers 'we're currently testing dumbfireless launchers thus lock ons required'
This is a true testamenant to how out of touch the IRC channel truly is with what FPS gamers want. Not even a single mention of RBS, Recoil, Weapon Mechanics, or New Assault Rifles & Attachements.
Fact is, the vast majority of PS3 players won't go near that channel b/c the fact you even have to memorize commands to log in is a wall no one wants to deal with. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.09.01 13:50:00 -
[56] - Quote
If CCp put a stickied thread with all this info. this forum would be much more useful instead of the mindless rage being thrown about. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.09.01 13:57:00 -
[57] - Quote
Iron Wolf Saber wrote:Emperor Gestahl wrote:i think they need to work on the store too seems like you can only look up items once or twice and then they just load forever
This a dysncing issue I was told from previous QnAs I wasnt around for. Currently we are stressing Sisi beyond her nomral load I mean if you look at this page http://www.eve-offline.net/?server=singularity youll see pertty flat surface then MASSIVE spike being us.
Dust is really stressing it, normally we'd have less then 300 on sisi......dust added another 2,500+ to it's normal numbers. |
Gilbatron
Free-Space-Ranger Nulli Secunda
81
|
Posted - 2012.09.01 14:05:00 -
[58] - Quote
communication via IRC is cool, communication via the forums would be much much cooler |
Darky SI
232
|
Posted - 2012.09.01 14:07:00 -
[59] - Quote
Iron Wolf Saber wrote: Heavy Machine Guns 'Have been retweaked to work albit differently, may require a nerf based on internal testing'
I don't like how this sounds the HMG is already messed up retweaking it and nerfing AGAIN! |
Naturi Riclenore
BetaMax.
120
|
Posted - 2012.09.01 14:19:00 -
[60] - Quote
Remember guys and gals, things are subject to change. I know many want to know why CCP doesn't have these things in forums, but as ironwolf said, forums tend to be "you said it so it is now written in stone" Everyone in beta is invited to the IRC, we have some very good conversations there (and some other convo's too :P ) From time to time CCP will poke their heads in and we get a chance to have some 1-on-1 with em. And then sometimes they want us to test some crazy idea... But tht's why we're here.
IRC is VERY VERY VERY informal but it does give you a chance to sepak directly to CCP at times.
I was the one who brought up the driver / passenger question. Again remember, things are subject to change. |
|
arimal lavaren
L.O.T.I.S. Legacy Rising
186
|
Posted - 2012.09.01 14:30:00 -
[61] - Quote
[quote]Fact is, the vast majority of PS3 players won't go near that channel b/c the fact you even have to memorize commands to log in is a wall no one wants to deal with.[/quote
This is ridiculous. Oh poor childeren, is IRC too hard? Are words like "join" and "leave" too difficult to comprehend? The only thing barring you from the IRC channel is your own laziness or stupidity. |
Free Beers
Internal Error. Negative-Feedback
1037
|
Posted - 2012.09.01 14:35:00 -
[62] - Quote
Templar Two wrote:First I am talking about making specific polls/surveys, asking specific question on specific themes. Second: many FPS players know what they like and what makes a FPS feel good under the thumbs.
Me and a lot of guys here have been saying from months that the gamepaly is poor and that needs to be improved completely. I personally gave feedback on everything gameplay related, form animations, to sounds, to stats, etc... Our opinions were discarded because, hell, we have not the right credentials: we are just a normal FPS players, some with decades of experience in FPS...we are not EVE players. CCP don't believe us, don't trust our judgment, so be it: it will have to face the consequences of this.
Dust is getting a lot of bad publicity form PS+ players and journalist that say the same things we said for months: I see a link between this and CCP not listening to people that have played FPS for decades.
We don't have credential but we know what we are talking about. Claiming we don't understand what a good FPS is about and ignore us already did a lot of damage. Do you want more?
Devs do read the forums and they do take in ideas and put them in game. There are many reasons why they don't post back "Hey merc awesome idea were are going to do that".
Everyone that is in irc channel knows if ideas or discussions are put forth that the first response from a GM or CCP dev is "post it in forums". So our opinions matter no more then those that just post in the forums.
They do that because they want the communitys feedback just not one mercs. Anyone that thinks they deserve a GM or DEV answer to their feedback has an undue sense of self importance and needs to get over it. Trust me I have brought issues up and they will ask for link to thread about it.
Most of the contact in the irc is friendly chatter or follow up questions from ccp regarding forum post about bugs. Example in this build with the connection, timeout, disconnect they were asking us to connect and or tell them in real time when we would get errors. To help see whats happening from their side. Another example of interaction was players trying to explain how swarms do that crazy zig zag soon as they are fired on occasion so that devs could recreate it internally
There isn't any "hey beers what cool weapon ideas do you have" They go to the forum and ask all of us.
As said above 99% of the irc channel conversation is players and its normally FNG disagreeing with everyone.
Here is a hint if you want take your ideas taken seriously by devs don't be negative or mad bro about things. Simply identify issues or express your opinion. Saying "this kitten game is going to fail bacause...." will not in be taken seriously regardless how good an idea you have is.
I do agree more communication would be better via the forums. At the same time the conversation that occured last night US time happened around lunch time shanghi time on a saturday and they were all in the office working on a weekend. |
NEGA LEAVESEY
Amarr Templars Amarr Empire
24
|
Posted - 2012.09.01 14:42:00 -
[63] - Quote
Iron Wolf Saber wrote:anyways more updates and chances are thats it becuas ccp wolfman began hunting down the swarm launcher misbehavior and we're trying to walk him step by step though replicating the misbehaving missile behavior.
Encouraging news, thanks for bringing it to the fore IWS - like you say we are all privy to the information, even if we do have to dig for it like pigs for truffles.
|
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.09.01 14:52:00 -
[64] - Quote
arimal lavaren wrote:[quoteThis is ridiculous. Oh poor childeren, is IRC too hard? Are words like "join" and "leave" too difficult to comprehend? The only thing barring you from the IRC channel is your own laziness or stupidity.
Laziness is why most people buy a PS3 over going into pc gaming, the IRC is one extra thing they have to go get and the casual gamer isnt going to sit with a laptop right next to him while playing PS3. It doesnt make sense to some people due to the fact they arent used to having to look up fits/gear/patch notes. Some of us think its second nature to always have access to the internet while playing video games but even in this digital age most casual gamers have their PS3 and computers in different rooms; the PS3 is generally thought of as an entertainment tool while the PC is an important information collection/storage device.
I used to check on the IRC too but honestly I dont have the time to dedicate to squad up, deal with crash/bugs on multiple machines, or just hang out on a forum. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.01 14:54:00 -
[65] - Quote
Iron Wolf Saber wrote:KingBlade82 wrote:See i thought hp differences were fine it brought strategy instead of fps skill so even a person who wasnt good with shoot first die first could still do decent in games it would show its true colors once this game was out for awhile
btw wtf how come they dont post this stuff on here? Simple reasoning is that most forum readers can act like 3 year olds (such as the one question of why the av nerf had ot happen was very rudely asked) and thus any developer post made is treated like prohpecy and people get very very upset when miracles dont happen. Which is another reason why I paraphrased everything they said. if something doenst happen. well you have to skin me first.
So they can trust us enough to let us test their game and give feedback, but they can't give us the info themselves? If we are so immature that we can't be given information, why on earth can we be trusted to test a tame reliably?
Why even have these forums or a beta!?
What sets you apart from the rest of us? I fan't be in IRC all day but does that mean I am worthless?
>_< |
Henri Thoreau
Crux Special Tasks Group Gallente Federation
26
|
Posted - 2012.09.01 14:58:00 -
[66] - Quote
arimal lavaren wrote:Quote:Fact is, the vast majority of PS3 players won't go near that channel b/c the fact you even have to memorize commands to log in is a wall no one wants to deal with. This is ridiculous. Oh poor childeren, is IRC too hard? Are words like "join" and "leave" too difficult to comprehend? The only thing barring you from the IRC channel is your own laziness or stupidity.
#firstworldproblems |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.01 15:01:00 -
[67] - Quote
Billi Gene wrote:[question] any chance of giving Mass Drivers a better aiming reticule?... like one that shows where the grenade will land +/-10%... something that moves along the ground like a small targeting square, that can follow terrain elevation, allowing for less "intuitive" use of the Mass Driver.
Ill try to remember your and all other future questions for next time sorry for missed oppertunity. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.01 15:03:00 -
[68] - Quote
Thank you for posting this +1 |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.09.01 15:04:00 -
[69] - Quote
[quote=arimal lavaren]Quote:Fact is, the vast majority of PS3 players won't go near that channel b/c the fact you even have to memorize commands to log in is a wall no one wants to deal with.[/quote
This is ridiculous. Oh poor childeren, is IRC too hard? Are words like "join" and "leave" too difficult to comprehend? The only thing barring you from the IRC channel is your own laziness or stupidity.
I have fun playing with your 19 total people playing this game. |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.09.01 15:05:00 -
[70] - Quote
Carilito wrote:arimal lavaren wrote:[quoteThis is ridiculous. Oh poor childeren, is IRC too hard? Are words like "join" and "leave" too difficult to comprehend? The only thing barring you from the IRC channel is your own laziness or stupidity. Laziness is why most people buy a PS3 over going into pc gaming, the IRC is one extra thing they have to go get and the casual gamer isnt going to sit with a laptop right next to him while playing PS3. It doesnt make sense to some people due to the fact they arent used to having to look up fits/gear/patch notes. Some of us think its second nature to always have access to the internet while playing video games but even in this digital age most casual gamers have their PS3 and computers in different rooms; the PS3 is generally thought of as an entertainment tool while the PC is an important information collection/storage device. I used to check on the IRC too but honestly I dont have the time to dedicate to squad up, deal with crash/bugs on multiple machines, or just hang out on a forum.
Bingo.
lol I just figured it out. Iron Wolf = Nova Knife . My goodness, we still argue even when I don't know it's you. |
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.01 15:05:00 -
[71] - Quote
Benjamin Hellios wrote:Multiple Stage Maps/Game Modes 'Yes they're comming back but not skirmish mode the skirmish fell apart with the overly favoring the defenders.'
What does this mean? They're not actually getting rid of skirmish are they or am I reading that wrong?
The skirmish mode with multiple stages didnt work,
Skirmish mode we have now is probably going to stay.
This would be something more along the lines of a new game mode.
They just basically said that the old multiple stage skirmished maped heavily favored the denfenders and would have eventually resulted in redlining too often. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.01 15:09:00 -
[72] - Quote
It should be Forums > IRC
There should be polls, we shouldn't have to run and dig for info, we shouldn't get it secondhand.
If these forums have a point at all, then make them the focus.
We need more communication from CCP directly.
I don't have time to sit in IRC all day, my computers in another room.
Honestly I could care less about IRC and I guarentee thr same for most other testers. Half probably don't rven come on these forums.
Anyone saying otherwise is making excuses or just really wants it to be the way they want it to br, not the most logical or easy to use way.
/discussion
Also Templar Two I agree on all of your points. +1 |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
|
Posted - 2012.09.01 15:12:00 -
[73] - Quote
Fair enough I normally try not to be so rude around here, but seems plain silly to complain about a thing simply because you can't be bothered to put forth any effort. If you can't see an inherit benefit to having real time communication when say, trying to identify network issues or anything else really. I'll just stop typing now. |
Benjamin Hellios
Villore Sec Ops Gallente Federation
259
|
Posted - 2012.09.01 15:12:00 -
[74] - Quote
Iron Wolf Saber wrote:Benjamin Hellios wrote:Multiple Stage Maps/Game Modes 'Yes they're comming back but not skirmish mode the skirmish fell apart with the overly favoring the defenders.'
What does this mean? They're not actually getting rid of skirmish are they or am I reading that wrong? The skirmish mode with multiple stages didnt work, Skirmish mode we have now is probably going to stay. This would be something more along the lines of a new game mode. They just basically said that the old multiple stage skirmished maped heavily favored the denfenders and would have eventually resulted in redlining too often.
Oh ok, so I did read that wrong. Thanks. |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.09.01 15:15:00 -
[75] - Quote
J'Jor Da'Wg wrote:It should be Forums > IRC
There should be polls, we shouldn't have to run and dig for info, we shouldn't get it secondhand.
If these forums have a point at all, then make them the focus.
We need more communication from CCP directly.
I don't have time to sit in IRC all day, my computers in another room.
Honestly I could care less about IRC and I guarentee thr same for most other testers. Half probably don't rven come on these forums.
Anyone saying otherwise is making excuses or just really wants it to be the way they want it to br, not the most logical or easy to use way.
/discussion
Also Templar Two I agree on all of your points. +1
I personally enjoy how the IRC unofficial moderators that are not employed by CCP have their own personal agenda they are trying to focus on. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.01 15:15:00 -
[76] - Quote
arimal lavaren wrote:Fair enough I normally try not to be so rude around here, but seems plain silly to complain about a thing simply because you can't be bothered to put forth any effort. If you can't see an inherit benefit to having real time communication when say, trying to identify network issues or anything else really. I'll just stop typing now.
kthnxbai |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.01 15:18:00 -
[77] - Quote
JonnyAugust wrote:
This is a true testamenant to how out of touch the IRC channel truly is with what FPS gamers want. Not even a single mention of RBS, Recoil, Weapon Mechanics, or New Assault Rifles & Attachements.
Fact is, the vast majority of PS3 players won't go near that channel b/c the fact you even have to memorize commands to log in is a wall no one wants to deal with.
The problem with most FPSers is they dont like to share what they feel is wrong beliving they wont be heard. The problem with most FPSers is they CANT be heard because they dont ever SPEAK. Most of the items you mentioned above takes me browsing dozens of pages to go find an example and its one single non-original poster in some unrelated thread. Outside of the weapon attachments which have been currently stated as 'not being planned for... yet'
I mean seriosly the questions I ask would be the same kinds you ask just right now I have a short amount of time (these sessions are like 20 minutes or less when they happen) just right now some things are majorly more annoying than others. I sweep the fourums daily and the questions asked mostly reflected pages 1-3 of GD and Feedback (not involving entirely new ideas) most questions of this nature gets asked before its my turn.
You can see that the first questions getting asked where about the hot fixes today.
You can tell there was a crud tonn of questions about the tanks. Which alot of IRCers are beginning to feel that this game is going to turn into tanks online in which if tanks become to prevalant (which they are atm) how else are you going to test for bad weapons?
Aim assist was asked about too, alot of the IRCers feel that tweaking weapons before fixing hit detection can be a bad thing as it leads to some weapons being much more powerful than first intended such as last builds breach AR, and this builds Milita Shotgun
Dropship handeling was discussed a bit.
I mean seriously when was the last thread you saw about AR spread being bad? SMG recoil complaints died 2 builds ago, only one guy ever complained about reloading needing something more.
There are hundreds and hundresds of issues dedicated forum community guys have been trying to compile all of your complaints and so far not one mention that SMG turn rate while ADS, or Where is our Laser Rifle (SOONtm)? Or Gauss Rifle?
CCP cant do everything neither can we, I mean I cant read your thoughts right now.
Please please oh please tell me what FPS mechanics are broken. Becuase as a casual shooter I have no kitten idea what is wrong with some guns and not. I cant read your mind and keeping these damn things to yourself is the other half of the effing problem.
I would love to post for those guys that dont want to be in IRC. I can even go into the game and see if from your point of view as. We have wonderful people trying to form a communit and bring you information when we can. I could have chosen not to post this at all and you'd be none the wiser wondering and contemplating what the developers are currently doing. Just know they're all really busy getting all the features in as possible before launch and fixing as many bugs as possible.
Examples of people trying to help the communication lines https://forums.dust514.com/default.aspx?g=posts&t=33334&find=unread
Even my own list of things which I verified with my own two eyes which is why I am way behind everyone atm. https://forums.dust514.com/default.aspx?g=posts&t=30130
So instead of complaing how we're a special club? why dont you help me by I dunno, compiling a similar list of why fps mechanics are bad and start listing them in one convient place where any other real fpser can come in and contribute?
Maybe if you are one of those real fpsers having you in channel when its question time would allow you to have on the spot interaction with the developer. Last night Wolfman was mostly back and forth trying to get the screwed up missile launchers to repeat the slamming into building bug we wher ehaving and was really asking things like where you guys where at? or what we where shooting which angles any special thing before letting go the list went on.
My previous talks about forge gun range feels insuffience was not just my own, it was the voice of alot of previous forge gunners, while many where asking on the foruums to return it to the old ranges which clearly they wont because fo the recoiless rifle the range bump being slight seems acceptable. Well have to regage it from there. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.09.01 15:19:00 -
[78] - Quote
Look if y'all can't be asked to use one of the many many flash/browser based systems, like the chat feature over on dust514base or the .org site, you have no place to whine about the devs talking to us on occasion. The devs post here as much as they talk to us, however as we can ask five six maybe even 15 questions in the ten odd minutes they are active on irc each day isn't our fault.
Jonny, Iron wolf and Nova are two different people.
and if you have questions about stuff post them, or heaven forbid take 10 seconds join IRC ask maybe ask them yourself.
and flame all you want but This Is NEW EDEN, if you can't suck it up and deal with it, get the hell out of our game. |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.09.01 15:23:00 -
[79] - Quote
Iron Wolf Saber wrote:JonnyAugust wrote:
This is a true testamenant to how out of touch the IRC channel truly is with what FPS gamers want. Not even a single mention of RBS, Recoil, Weapon Mechanics, or New Assault Rifles & Attachements.
Fact is, the vast majority of PS3 players won't go near that channel b/c the fact you even have to memorize commands to log in is a wall no one wants to deal with.
The problem with most FPSers is they dont really dont complain about any of those things outside the weapon attachments which have been currently stated as 'not being planned for... yet' I mean seriosly the questions I ask would be the same kinds you ask just right now I have a short amount of time (these sessions are like 20 minutes or less when they happen) just right now some things are majorly more annoying than others. I sweep the fourums daily and the questions asked mostly reflected pages 1-3 of GD and Feedback (not involving entirely new ideas) You can see that the first questions getting asked where about the hot fixes today. You can tell there was a crud tonn of questions about the tanks. Which alot of IRCers are beginning to feel that this game is going to turn into tanks online in which if tanks become to prevalant (which they are atm) how else are you going to test for bad weapons? Aim assist was asked about too, alot of the IRCers feel that tweaking weapons before fixing hit detection can be a bad thing as it leads to some weapons being much more powerful than first intended such as last builds breach AR, and this builds Milita Shotgun Dropship handeling was discussed a bit. I mean seriously when was the last thread you saw about AR spread being bad? SMG recoil complaints died 2 builds ago, only one guy ever complained about reloading needing something more. There are hundreds and hundresds of issues dedicated forum community guys have been trying to compile all of your complaints and so far not one mention that SMG turn rate while ADS, or Where is our Laser Rifle (SOONtm)? Or Gauss Rifle? CCP cant do everything neither can we, I mean I cant read your thoughts right now. Please please oh please tell me what FPS mechanics are broken. Becuase as a casual shooter I have no kitten idea what is wrong with some guns and not. I cant read your mind and keeping these damn things to yourself is the other half of the effing problem.
The people that complained about those things are gone now. They lost hope after the 3 builds saw no improvement in said weapon mechanics. The only people really on these forums anymore are hardcore EVE players that are obsessed and a few die hards trying to make this game worth playing.
The threads died because the people left. The only threads on here now are recruitment threads and how people want better/worse tanks. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.09.01 15:36:00 -
[80] - Quote
Did I say join IRC or die, No I said stop Whining about irc getting some attention or join in. Facebook gets info, twitter gets info, the forums get info, the eve forums get info, the news sites get info. My point is they spread the love, if you feel your missing out our point is it's by choice. |
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.01 15:36:00 -
[81] - Quote
....Then why dont you take up thier torch?
Also to support the other guys you could I dunno, make posts? You know how often I 'troll' the forums for game related things if I see a certain topic pop up alot Ill be sure ot mention it next time they have QnA. I been running out of questions lately.
BTW there been plenty of times ccp links us a thread in the IRC and ask us to interate.
I think last time was about the dropship crashing anytime something sneezes on it. which they asked us real quick to confirm a bit. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.01 15:48:00 -
[82] - Quote
Nova Knife =/= Nova Fox = Iron Wolf Saber
Thats how disconnected you are with the community.
telling me friends are leaving becuase they said 'screw this game' isnt helping either.
LIST YOUR ISSUES NOW!!!
Becuase from what I am looking at is that there is no issues. they're made up until you bring them to the light this is the fourth time I asked for them and you refuse to yeild anything.
Do i need to take a can opener and extract some grey matter?
Spill the beans kittens. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.01 15:49:00 -
[83] - Quote
Actually its not as much annoying to me that they give info on IRC as much as they don't post about it here. They kind of have bad communication here, we never hear from them other than on their own stickied threads or when the close/ move a thread. Its really getting lame |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.01 15:52:00 -
[84] - Quote
Prove me wrong.
List me 30 gun handeling speific issues and ill consider your arguement valid.
Also at the rate you guys keep off topic posting I am requesting a cleanup, lock, or deletion. Depends how [CCP]Frame or the GMs are feeling today. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.09.01 16:05:00 -
[85] - Quote
Copied from another thread about the same thing https://forums.dust514.com/default.aspx?g=posts&t=34300&p=2
All the op wants is a stickied thread with the info they are giving on IRC, it should have the disclaimer saying it is subject to change or what have you but that all he wants. My phone wont bring up the IRC so if I dont have a laptop right there its the forums for me.
IRC should be used for those kind of tests and I applaud CCP for taking advantage of IRC for that but it doesnt change the fact that if that info was post by a dev. as a sticky on the forum, in the manner of "This is what we are going to address in the next build, we appreciate your feedback." it would turn this forum into a more constructive place. As opposed to the "Why the **** did you do that CCP?" or "this game is a fail" threads. Its shows progress and in turn more interest will come from your casual testers.
IRC is great |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
|
Posted - 2012.09.01 16:06:00 -
[86] - Quote
edit: deleted rant about self entitled kiddies trying to scream loud enough to get attention/what they want |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.01 16:07:00 -
[87] - Quote
Iron Wolf Saber wrote:Prove me wrong.
List me 30 gun handeling speific issues and ill consider your arguement valid.
Also at the rate you guys keep off topic posting I am requesting a cleanup, lock, or deletion. Depends how [CCP]Frame or the GMs are feeling today.
30 is kind of an arbitrary number. Why choose it?
Here some issues just off the top of my head.
1. Hit detection sucks 2. Controls are terrible and need redone 3. Range on weapons is stupid, I can hold my SMG on tsrget and have a chance 9m away, but 10m away I don'tland a single hit. 4. The feedback on when you get hits is terrible, don't know if one or everyone of my hits are landing. 5. Skills that improve a guns stats like weapon damage 6. Tanks > infantry 7. Games movement is too slow for the amount of health we have. 8. Skill is usually overturned by lag or the fact that the person your facing has grinded for SP longer.
Thats just a few of the issues I see. I have heard them voiced several times and zippo feedback from devs
And I don' even play that much so I am not totally sure if these are the only ones either. |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.01 16:13:00 -
[88] - Quote
J'Jor Da'Wg wrote:Iron Wolf Saber wrote:Prove me wrong.
List me 30 gun handeling speific issues and ill consider your arguement valid.
Also at the rate you guys keep off topic posting I am requesting a cleanup, lock, or deletion. Depends how [CCP]Frame or the GMs are feeling today. 30 is kind of an arbitrary number. Why choose it? Here some issues just off the top of my head. 1. Hit detection sucks 2. Controls are terrible and need redone 3. Range on weapons is stupid, I can hold my SMG on tsrget and have a chance 9m away, but 10m away I don'tland a single hit. 4. The feedback on when you get hits is terrible, don't know if one or everyone of my hits are landing. 5. Skills that improve a guns stats like weapon damage 6. Tanks > infantry 7. Games movement is too slow for the amount of health we have. 8. Skill is usually overturned by lag or the fact that the person your facing has grinded for SP longer. Thats just a few of the issues I see. I have heard them voiced several times and zippo feedback from devs And I don' even play that much so I am not totally sure if these are the only ones either.
see now ill argue with u lol those arent specific enough and the skill thing is why i enjoy dust i have other games that fill the role of u shoot first and kill first this game can be more friendly to people who arent heavily skilled FPSers and the more time u put in the more u get out attracts me to the game |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.01 16:29:00 -
[89] - Quote
J'Jor Da'Wg wrote:Iron Wolf Saber wrote:Prove me wrong.
List me 30 gun handeling speific issues and ill consider your arguement valid.
Also at the rate you guys keep off topic posting I am requesting a cleanup, lock, or deletion. Depends how [CCP]Frame or the GMs are feeling today. 30 is kind of an arbitrary number. Why choose it? Here some issues just off the top of my head. 1. Hit detection sucks 2. Controls are terrible and need redone 3. Range on weapons is stupid, I can hold my SMG on tsrget and have a chance 9m away, but 10m away I don'tland a single hit. 4. The feedback on when you get hits is terrible, don't know if one or everyone of my hits are landing. 5. Skills that improve a guns stats like weapon damage 6. Tanks > infantry 7. Games movement is too slow for the amount of health we have. 8. Skill is usually overturned by lag or the fact that the person your facing has grinded for SP longer. Thats just a few of the issues I see. I have heard them voiced several times and zippo feedback from devs And I don' even play that much so I am not totally sure if these are the only ones either.
1. New Hit detection mehtood was mentioned and questioned about in the IRC 2. Also mentioned more remapping on the way. 3 IE see hit detection 4 IE see hit detection 5 IE see me, a guy that barely just got out of milita fits today and is still mass murdering entire teams when going anti infantry skill level in ar 1 and mililita ar, this argument is something that cannot be broken down in one single session or question unfourtuantely however bottom line it warrents further disucssion. An example of a question a developer would ask back is what sort of bonuses would you like to see? How would you handle the skill point progression? Why have weapon unlocks per level instead? These are the things IRC channel get though is questions are bounced back and forth between palyers and developers over specific issue because the first question was no where near specific. 6 Was the dominate topic of the night and discussed in great lengths topic was called tank culutre in summary 7 IE see biotics, further interations in IRC is that players expressed map layouts favoring tanks over infantry and there isnt enough infantyr sized cover so to say and it was discussed at length as well ccp only took notes and didnt respond other than they're adding more ladders and fixing bug associated with them to help AV get to locations where they can possible take advantage against vehicles. 8 Lag issues are well known by EVERYONE
Things that I would ask you 7 Care to Interate on this? do you mean that more HP means its should flow faster? Run movment? Sprinting? Map sizes being too massive?
Things if I where in IRC with a developer now would ask from that list. How much controller remapping will we be able to do on every controller variant? Adjustable Sensitivy between different control modes? Sperating Infantry Tracked Wheeled and Dropship Cotnrol into thier own controller pages?
You see how this is working though. I am lacking information overall on alot of things from you but I am giving you an oppertunity to present your case further. CCP does very similar when we ask questions we mention something and sometimes we find out that netheir point of view on the subject was supposed to happen. IE buildings having weakspots was entirely unintentinal feature which I do belive from the looks of it is getting removed.
As for the 30 number its more along the lines of what I am capable of and expect the average person to be capable of. Basically if 400 issues in two game play sessions I think you can come up with 30 problems with gunplay since the build's launch.
If you interate on 7 and 5 a bit Ill be sure to ask about those when given the oppertunity or give them to somone who will re-express them when they QnA again. |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
|
Posted - 2012.09.01 17:05:00 -
[90] - Quote
I'm guessing that what seems to be upsetting some people is that the DEVs don't post everything to do with DUST onto the DUST forums.
I think i really like this game, and until it is released(and therefore considered somewhat finished) i'd like to be able to hear more about what is being planed for this game, and about any changes that may find their way into it.
As a beta tester, i'd like to think that my input is more then as a mere data producing automaton, that the forums are being read by CCP employees and the collective observations of the beta testers taken into account.
really what would alleviate some of this concern, would be more DEV responses and posts.
but then i've seen in other games forums how often such posts can be taken out of context, can take on a life of their own in a chinese whispers kind of way. People get worked up over things that people are saying that the DEVs said were going to be done or undone, and in reality DEVs are usually quite cryptic about changes that Might get made.
The DEVs also have seen how things get out of control, so though they may want to say more then they do, they just cannot.
This is usually why a lot of what players learn, doesn't always come from the games forums, but from other sites that deal with reviews or publicity. Doing things this way allows the DEVs to get information out to its players, in a round about way, but also to people who aren't playing the game, so that they can become interested in it.
In the end, as long as I can be sure that CCP employees are reading these forums and passing along information, I can be happy that my part in this games creation is valid.
I know that CCP has already got planned how this game should be, I am just here to test the games' systems, and that eventually all the systems will get compiled into one program, and that the game will be released when that happens. |
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.01 17:14:00 -
[91] - Quote
Billi Gene wrote:I'm guessing that what seems to be upsetting some people is that the DEVs don't post everything to do with DUST onto the DUST forums.
I think i really like this game, and until it is released(and therefore considered somewhat finished) i'd like to be able to hear more about what is being planed for this game, and about any changes that may find their way into it.
As a beta tester, i'd like to think that my input is more then as a mere data producing automaton, that the forums are being read by CCP employees and the collective observations of the beta testers taken into account.
really what would alleviate some of this concern, would be more DEV responses and posts.
but then i've seen in other games forums how often such posts can be taken out of context, can take on a life of their own in a chinese whispers kind of way. People get worked up over things that people are saying that the DEVs said were going to be done or undone, and in reality DEVs are usually quite cryptic about changes that Might get made.
The DEVs also have seen how things get out of control, so though they may want to say more then they do, they just cannot.
This is usually why a lot of what players learn, doesn't always come from the games forums, but from other sites that deal with reviews or publicity. Doing things this way allows the DEVs to get information out to its players, in a round about way, but also to people who aren't playing the game, so that they can become interested in it.
In the end, as long as I can be sure that CCP employees are reading these forums and passing along information, I can be happy that my part in this games creation is valid.
I know that CCP has already got planned how this game should be, I am just here to test the games' systems, and that eventually all the systems will get compiled into one program, and that the game will be released when that happens.
I can assure you the thread are being read because its quite often ccp asks us to read them as well in irc and chime in on if its the same issues for the rest of us. these are issues I oftenly miss myself as often as I browse.
As for you false prophecy dev posting I have to agree there had been things said on IRC months ago that are currently no longer true in any shap form or fashion and would ultimately cause threadnaughts today. Which is why I put the nice warning anything mentioned in IRC is subject to deletion or totally outright fasle and the other reason why I avoided direct quoting.
Communication overall can improve but Developer CCP Cmndwang who is in charge of it, is being used for other things other than posting cat pictures with us. When the game launches expect cmmanderwang and other community developers to post in higher frequency as the team will have some breathing space post launch. |
|
GM Unicorn
Hedion University Amarr Empire
265
|
Posted - 2012.09.01 18:07:00 -
[92] - Quote
Closing for a cleanup ;)
EDIT: ok open again. Please avoid flames that are not relevant to the game like "how pro is IRC" or similar. This post was a kind report of what they discussed in IRC so let's talk about the content not about the software. Thank you guys ;) |
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.01 23:05:00 -
[93] - Quote
Thank you.
GM Unicorn Best Unicorn. |
Skilfer
Nova Corps Marines
19
|
Posted - 2012.09.01 23:17:00 -
[94] - Quote
1) When do you guys plan on 'adjusting' this current AV 'fix'? Are we going to have to wait clear until the next build? :/
2) How are you distributing the rewards for the corp battles? The Caldari and Gallente are putting up good fights for one another, while the Minmatar are decimating the Amarr. I don't believe it would be fair for the Minmatar to get rewards and neither the Caldari or Gallente, seeing as they didn't have a chance to fight the Minmatar corps. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.01 23:24:00 -
[95] - Quote
Skilfer wrote:1) When do you guys plan on 'adjusting' this current AV 'fix'? Are we going to have to wait clear until the next build? :/
2) How are you distributing the rewards for the corp battles? The Caldari and Gallente are putting up good fights for one another, while the Minmatar are decimating the Amarr. I don't believe it would be fair for the Minmatar to get rewards and neither the Caldari or Gallente, seeing as they didn't have a chance to fight the Minmatar corps.
Question 1 is likely to get answered in the game well before the the next QnA session unfouruntely as the speed things develop vs how often they poke thier head in.
Question 2 is better off being asked in here. https://forums.dust514.com/default.aspx?g=posts&t=33811&find=unread |
Skilfer
Nova Corps Marines
19
|
Posted - 2012.09.01 23:27:00 -
[96] - Quote
The reason I didn't ask it there is simply because we don't know yet what they are going to do, so technically it wouldn't be feedback yet, but I will post it there too. I was just inquiring as to what their plans were since their original posts about the winnings were rather vague. As for Q1, I really hope so... |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.01 23:37:00 -
[97] - Quote
The corp battles thing if I remember right was a line they dropped stating they where watching them very carefully and keeping track. Either way Im nearly as cluess as you are, only managed to get into one fight so far and it was a tank fest. |
Skilfer
Nova Corps Marines
19
|
Posted - 2012.09.01 23:44:00 -
[98] - Quote
Iron Wolf Saber wrote:The corp battles thing if I remember right was a line they dropped stating they where watching them very carefully and keeping track. Either way Im nearly as cluess as you are, only managed to get into one fight so far and it was a tank fest.
Yep, that's why I feel like my Q1 is a very pressing one. |
Icy Tiger
496
|
Posted - 2012.09.01 23:52:00 -
[99] - Quote
Question: What was the weapon chosen from Wolf somethings world of weapons thread?
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.01 23:55:00 -
[100] - Quote
Icy Tiger wrote:Question: What was the weapon chosen from Wolf somethings world of weapons thread?
I think he posted he was going to put those in his thread starting next week. let me look around.
edit
found it
https://forums.dust514.com/default.aspx?g=posts&m=278441#post278441 |
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Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.02 00:17:00 -
[101] - Quote
AH! SO you're Nova Knife? I wondered where he went. Hey buddy. :D |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.02 00:59:00 -
[102] - Quote
No I am not Nova Knife. In the iRC channel I am Ironwolf the guy without a greendot. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.02 01:02:00 -
[103] - Quote
So.. what about those webber mines? |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.02 01:04:00 -
[104] - Quote
Iron Wolf Saber wrote:No I am not Nova Knife. In the iRC channel I am Ironwolf the guy without a greendot.
Oh i was told you was him. heh.
I've not been on IRC in months. |
Dalton Smithe
OSG Planetary Operations Covert Intervention
45
|
Posted - 2012.09.02 01:04:00 -
[105] - Quote
Hit Detection 'We have this new system that auto adjusts hit detection based on lag and it will be in the next patch/build we pretty happy about this system.'
This is my favorite part of the post...lol |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.02 01:05:00 -
[106] - Quote
Going back to my quick list of issues,
# 5 I think was damage increased by gun stats. - Personally I think that increasing material stats such as damage a bullet does per shot is bad in an FPS game. Same with fire rate in automatic weapons or such. Base gun stats should be pretty similar between a new player and an old player, the old players gun shouldn't somehow be more damaging that the new players because he is "skilled" at it.
Things such as bein certified to operate a weapon, compensate for recoil, hold steady to reduce barrel wander, reload faster, swap faster, fire steady for a longer time, and other more physically related skills make sense. But no amount of training is going to make a gun hit harder.
On the #7 movement issue, I believe the game should be faster as in movement speed. Initially I wanted the game slowed down, but I have decided otherwise since E3 build. The game benefits from faster movement. Not drastically faster, just a buff combined with fixed hit detection to help keep scouts from being OP again. Also I believe that stamina could use a buff, you do so much running it takes forever on foot, and vehicles are too expensive to use as a regular infantry. The militia LAV is also tin foil armor, so it dies really fast too.
As for your answers to my other issues, they have been "fixing" hit detection for 3 builds now. I will believe it when I see it. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.02 01:07:00 -
[107] - Quote
J'Jor Da'Wg wrote:Going back to my quick list of issues,
# 5 I think was damage increased by gun stats. - Personally I think that increasing material stats such as damage a bullet does per shot is bad in an FPS game. Same with fire rate in automatic weapons or such. Base gun stats should be pretty similar between a new player and an old player, the old players gun shouldn't somehow be more damaging that the new players because he is "skilled" at it.
Things such as bein certified to operate a weapon, compensate for recoil, hold steady to reduce barrel wander, reload faster, swap faster, fire steady for a longer time, and other more physically related skills make sense. But no amount of training is going to make a gun hit harder.
On the #7 movement issue, I believe the game should be faster as in movement speed. Initially I wanted the game slowed down, but I have decided otherwise since E3 build. The game benefits from faster movement. Not drastically faster, just a buff combined with fixed hit detection to help keep scouts from being OP again. Also I believe that stamina could use a buff, you do so much running it takes forever on foot, and vehicles are too expensive to use as a regular infantry. The militia LAV is also tin foil armor, so it dies really fast too.
As for your answers to my other issues, they have been "fixing" hit detection for 3 builds now. I will believe it when I see it.
*Hugs
This is what I am looking for. ill be sure you are heard, posting your post now so we can discuss it further.
There is eve side lore as to why weapon skills increase damage but its really hard to belilve that having better knowledge of bullet prejectories, shield frequency, resonance, spin angle of the shot can be applied at infantry levels, and while this may not make sense infantry size there is little excuse for vehicles to manage the same feats as eve ships on smaller scales.
From the game point of view I can see where the question raises with this one, I rather see the damage increases with the guns unlocked per level. However this brings into the question how to counter those who say trained shield management and mechanics which makes them thicker targets. |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.09.02 01:09:00 -
[108] - Quote
I'M LOOKING FOR TO THEM FIX GERNADES AT SOME POINT.
GO DUST |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.02 01:12:00 -
[109] - Quote
DON RODIE II wrote:I'M LOOKING FOR TO THEM FIX GERNADES AT SOME POINT.
GO DUST
Mentioned alot. so far no reason why it doesnt work but standard message of 'we know' is quite common concerning this. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.09.02 01:18:00 -
[110] - Quote
Iron Wolf Saber wrote:J'Jor Da'Wg wrote:Going back to my quick list of issues,
# 5 I think was damage increased by gun stats. - Personally I think that increasing material stats such as damage a bullet does per shot is bad in an FPS game. Same with fire rate in automatic weapons or such. Base gun stats should be pretty similar between a new player and an old player, the old players gun shouldn't somehow be more damaging that the new players because he is "skilled" at it.
Things such as bein certified to operate a weapon, compensate for recoil, hold steady to reduce barrel wander, reload faster, swap faster, fire steady for a longer time, and other more physically related skills make sense. But no amount of training is going to make a gun hit harder.
On the #7 movement issue, I believe the game should be faster as in movement speed. Initially I wanted the game slowed down, but I have decided otherwise since E3 build. The game benefits from faster movement. Not drastically faster, just a buff combined with fixed hit detection to help keep scouts from being OP again. Also I believe that stamina could use a buff, you do so much running it takes forever on foot, and vehicles are too expensive to use as a regular infantry. The militia LAV is also tin foil armor, so it dies really fast too.
As for your answers to my other issues, they have been "fixing" hit detection for 3 builds now. I will believe it when I see it. *Hugs This is what I am looking for. ill be sure you are heard, posting your post now so we can discuss it further. There is eve side lore as to why weapon skills increase damage but its really hard to belilve that having better knowledge of bulelt prejectories, shield frequency, resonance, spin angle of the shot can be applied at infantry levels, and while this may not make sense infantry size there is little excuse for vehicles to manage the same feats as eve ships on smaller scales. From the game point of view I can see where the question raises with this one, I rather see the damage increases with the guns unlocked per level. However this brings into the question hw to counter those who say trained shield management and mechanics which makes them thicker targets.
I try to avoid arguing but this is a game with huge potential, emotions run high on all sides of every issue. Most people want it to be the best game possible, but how is where the disagreements lay.
It is a tough thing to balance, but that could be solved by making damage mods more effiecent. Currently a 3% bonus is negligible and I would rather have shield extenders or such as they are more useful. Most others I talk to agree. Honestly a 10% bonus per module makes more sense due to the tradeoff in portection or other modules/eauipment you must make.
It sould have to be carefully balanced with CPU/PG costs, and per module ISK cost.
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Iron Wolf Saber
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Posted - 2012.09.02 01:21:00 -
[111] - Quote
Further interating though
profiency does coorelate with 'technology tier 2' skills in eve, they too are mostly more damage but space wise its far to easy to understand increased damage.
Tech 2 uses morphite and are very expesnive overall and requires much more technology to be created (its not as simple as throw minerals in a box shake = item) The entire process of making tech 2 items is long convulted and complciated, but what we get in the end is a ship able to accept more skill level of oeprations well above and beyond tech 1.
It may be possible the 'tech 2' guns. Tie into the suits computer, takes sensor data and programs the shot to behave differently to account for the hostile suits target. Defense software and algortithms defeated. Shield Frequencies exploited, Armor resonace defeated. Angle of attack and the sorts. The bottom line is we really dont know how advance infantry weapons are in new eden.
They have to be advanced enough that traditional like fire arms still are able to compete against railgun weaponry and shields. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.09.02 01:25:00 -
[112] - Quote
The top tier damage modules are 10% and do make quite a big difference, especially with a proto rifle and maxed skills in those areas.
I'm still running around in an assault II suit and taking out guys with much better tank than me due to having a really, really high DPS.
I've got long term concerns about how weapon damage is going to scale on new players against older players.
Has their been any mention of T2 equipment in Dust as early as launch? |
Iron Wolf Saber
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Posted - 2012.09.02 01:27:00 -
[113] - Quote
True but look what they did to the suits. they normalized all thier hp values so that slots are the only advantage.
I think the best solution is to do what they did with suits to the skills of the guns. Make the guns the sole reason it does more damage, make the skills the other reason you're better at using them.
However I can also see this being a problem as well inversely when we have to apply profiency skills. There would have to require a nerf of the guns to the point that it warrents both but the profiency we select has to be minor enough issue to not feel useless when you skill lvl 1-5 you cant double nerf/dip.
Moving more stuff other the modules is a good idea, overall I feel that alot ofmoudles effects are not well felt. I kileld plated heavies without probelm this build and plating myself just made me feel just a crunchy as before. |
Iron Wolf Saber
BetaMax.
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Posted - 2012.09.02 01:28:00 -
[114] - Quote
Cerebral Wolf Jr wrote:The top tier damage modules are 10% and do make quite a big difference, especially with a proto rifle and maxed skills in those areas.
I'm still running around in an assault II suit and taking out guys with much better tank than me due to having a really, really high DPS.
I've got long term concerns about how weapon damage is going to scale on new players against older players.
Has their been any mention of T2 equipment in Dust as early as launch?
No so far we got the meta +5 factional variant weapons the other special issue side grades, and officer variants.
I dont expect to see tech 2 guns until we start industrial side in dust 514. |
Iron Wolf Saber
BetaMax.
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Posted - 2012.09.02 01:31:00 -
[115] - Quote
As for infantry movement they all warrent questions on the direction ccp wants to go. Ill be sure those get asked.
And for hit detection they keep working on it. and every build its gotten better and sometimes worse. Its almost as bad as the aim assist feature that I cannot for some reason turn off.
But Im in the same bandwagon as you, Ill keep complaining about hit detection until its 'fully' fixed. Right now this build made sniping and shotgunning very possible now it seems cqc with standoff weapons is nearly impossible. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.09.02 01:34:00 -
[116] - Quote
Iron Wolf Saber wrote:Cerebral Wolf Jr wrote:The top tier damage modules are 10% and do make quite a big difference, especially with a proto rifle and maxed skills in those areas.
I'm still running around in an assault II suit and taking out guys with much better tank than me due to having a really, really high DPS.
I've got long term concerns about how weapon damage is going to scale on new players against older players.
Has their been any mention of T2 equipment in Dust as early as launch? No so far we got the meta +5 factional variant weapons the other special issue side grades, and officer variants. I dont expect to see tech 2 guns until we start industrial side in dust 514.
That would make sense, I agree with Dawg's comments too about making all weapons kinda uniform or something similar, or even more on par with what we have in EVE. I.E a single Meta 1, Meta 2, Meta 3 and Meta 4 weapon not 4 different weapons at each Meta level.
Make a slight difference in PG/CPU/DMG use's based on each items meta level and take it from there. If someone wants a high damage, short range "Blaster" make them pick a Gallente rifle, if they want Long range, High DMG, slow ROF, go Amarr. If they want Medium range, Medium ROF, Medium Damage go Caldari etc etc etc.
I think there's too many weapons options right now when you realise we're only using Gallente rifles for example, when you add Minmitar, Amarr and Caldari weapons into the mix, suddenly we're going to have 4x the number of weapons to balance.
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Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.09.02 01:36:00 -
[117] - Quote
Iron Wolf Saber wrote:As for infantry movement they all warrent questions on the direction ccp wants to go. Ill be sure those get asked.
And for hit detection they keep working on it. and every build its gotten better and sometimes worse. Its almost as bad as the aim assist feature that I cannot for some reason turn off.
But Im in the same bandwagon as you, Ill keep complaining about hit detection until its 'fully' fixed. Right now this build made sniping and shotgunning very possible now it seems cqc with standoff weapons is nearly impossible.
I can't play without auto aim. But with it on, i fail to see peoples issues with hit detection, i really don't think it's as bad as people are suggesting. I'm regularly coming in with 15-20 kills to 2-4 losses a match.
I think a lot of it is players thinking they are better than they actually are and blaming it on the state of the game. |
Iron Wolf Saber
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Posted - 2012.09.02 01:36:00 -
[118] - Quote
For the longest time i really thought the non vanillia variants need to be unlocked at lvl 2. |
Iron Wolf Saber
BetaMax.
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Posted - 2012.09.02 01:40:00 -
[119] - Quote
Now that I think about it, How does a computer from the damage mod increses weapon damage....
Dammit it is the same tech/lore reasons.
Either way Ill bring it up as a question, both movement and gun damage thing. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.09.02 01:41:00 -
[120] - Quote
Iron Wolf Saber wrote:Now that I think about it, How does a computer from the damage mod increses weapon damage....
Dammit it is the same tech/lore reasons.
Either way Ill bring it up as a question, both movement and gun damage thing.
It's not like they can use Weapon Tracking, Sensor sig radius as a valid reason on the ground.
EDIT: Maybe allow weapons a single high slot for something like a dmg mod? |
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KingBlade82
Crux Special Tasks Group Gallente Federation
56
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Posted - 2012.09.02 01:50:00 -
[121] - Quote
J'Jor Da'Wg wrote:Going back to my quick list of issues,
# 5 I think was damage increased by gun stats. - Personally I think that increasing material stats such as damage a bullet does per shot is bad in an FPS game. Same with fire rate in automatic weapons or such. Base gun stats should be pretty similar between a new player and an old player, the old players gun shouldn't somehow be more damaging that the new players because he is "skilled" at it.
Things such as bein certified to operate a weapon, compensate for recoil, hold steady to reduce barrel wander, reload faster, swap faster, fire steady for a longer time, and other more physically related skills make sense. But no amount of training is going to make a gun hit harder.
On the #7 movement issue, I believe the game should be faster as in movement speed. Initially I wanted the game slowed down, but I have decided otherwise since E3 build. The game benefits from faster movement. Not drastically faster, just a buff combined with fixed hit detection to help keep scouts from being OP again. Also I believe that stamina could use a buff, you do so much running it takes forever on foot, and vehicles are too expensive to use as a regular infantry. The militia LAV is also tin foil armor, so it dies really fast too.
As for your answers to my other issues, they have been "fixing" hit detection for 3 builds now. I will believe it when I see it.
See i played alot of mmorpgs and the higher lvl u r the more awesome u r i like this concept i think they had it right before now with the changing the health so everyone is equal is like this game is going backwards
I approve of skills that determine how well u do in battle and i never want that changed or i might as well go back to -imput name of popular shooter here- |
Iron Wolf Saber
BetaMax.
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Posted - 2012.09.02 01:51:00 -
[122] - Quote
One IRC bought up a good point, dropsuits have much more in common with an F-16 than tradtional body armor. |
Iron Wolf Saber
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Posted - 2012.09.02 01:52:00 -
[123] - Quote
KingBlade82 wrote:J'Jor Da'Wg wrote:Going back to my quick list of issues,
# 5 I think was damage increased by gun stats. - Personally I think that increasing material stats such as damage a bullet does per shot is bad in an FPS game. Same with fire rate in automatic weapons or such. Base gun stats should be pretty similar between a new player and an old player, the old players gun shouldn't somehow be more damaging that the new players because he is "skilled" at it.
Things such as bein certified to operate a weapon, compensate for recoil, hold steady to reduce barrel wander, reload faster, swap faster, fire steady for a longer time, and other more physically related skills make sense. But no amount of training is going to make a gun hit harder.
On the #7 movement issue, I believe the game should be faster as in movement speed. Initially I wanted the game slowed down, but I have decided otherwise since E3 build. The game benefits from faster movement. Not drastically faster, just a buff combined with fixed hit detection to help keep scouts from being OP again. Also I believe that stamina could use a buff, you do so much running it takes forever on foot, and vehicles are too expensive to use as a regular infantry. The militia LAV is also tin foil armor, so it dies really fast too.
As for your answers to my other issues, they have been "fixing" hit detection for 3 builds now. I will believe it when I see it. See i played alot of mmorpgs and the higher lvl u r the more awesome u r i like this concept i think they had it right before now with the changing the health so everyone is equal is like this game is going backwards I approve of skills that determine how well u do in battle and i never want that changed or i might as well go back to -imput name of popular shooter here-
On that point I think the modules all need a buff to be more drastic in presence. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.09.02 02:10:00 -
[124] - Quote
They have said skills will have more of an impact than they currently do on passive bonus's during the next build and i think that's going to change things again when people realise their fittings are what makes them surive, not their SP or choice of actual dropsuit.
It's all about the fittings.
The guy up there posted about being a bad ass the more you play, that's fine and good, but you still need to be able to die to someone below you or Dust will suffer the same fate of MAG and get a good, solid, loyal fanbase but it won't get any new blood because they won't be able to compete with older corps. |
Iron Wolf Saber
BetaMax.
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Posted - 2012.09.02 02:14:00 -
[125] - Quote
There is also the zoning potnetial, those who have a gun to sell will not hang out in low paying high sec matches. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.09.02 02:19:00 -
[126] - Quote
Iron Wolf Saber wrote:There is also the zoning potnetial, those who have a gun to sell will not hang out in low paying high sec matches.
They will if there's nothing else for them to do.....
Nullsec corps are not always fighting for Sov so wont always have contracts up. They may go to Highsec fights just to shoot fish in a barrel, i know us goons would, just to troll and **** people off. |
Iron Wolf Saber
BetaMax.
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Posted - 2012.09.02 02:21:00 -
[127] - Quote
Anyways the gun skills effecting damage quickly divulged into modules vs skill discussion so far with the other IRCers... |
Gilbatron
Free-Space-Ranger Nulli Secunda
81
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Posted - 2012.09.02 02:48:00 -
[128] - Quote
Cerebral Wolf Jr wrote:Iron Wolf Saber wrote:There is also the zoning potnetial, those who have a gun to sell will not hang out in low paying high sec matches. They will if there's nothing else for them to do..... Nullsec corps are not always fighting for Sov so wont always have contracts up. They may go to Highsec fights just to shoot fish in a barrel, i know us goons would, just to troll and **** people off.
more likely that they will play some FW matches. certainly more iskies to be had. I also orbital bombardments. can't wait to see them happen :) |
crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.09.02 03:04:00 -
[129] - Quote
they will seperate the people in protogear stuff and free gear. If a 7 year old player wants to play in a FW mission for instance it might require he only use standard gear. It'll balance it'self out, don't worry about it. |
Grenwal Hiesenberg
Shadow Company HQ
226
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Posted - 2012.09.02 03:29:00 -
[130] - Quote
Didn't read the whole post so I'm sorry if this is a repeat. What about being able to compare items in the store simultaneously before purchase? It would make it a bit easier to choose an effective path for a build. |
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KingBlade82
Crux Special Tasks Group Gallente Federation
56
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Posted - 2012.09.02 03:58:00 -
[131] - Quote
Cerebral Wolf Jr wrote:They have said skills will have more of an impact than they currently do on passive bonus's during the next build and i think that's going to change things again when people realise their fittings are what makes them surive, not their SP or choice of actual dropsuit.
It's all about the fittings.
The guy up there posted about being a bad ass the more you play, that's fine and good, but you still need to be able to die to someone below you or Dust will suffer the same fate of MAG and get a good, solid, loyal fanbase but it won't get any new blood because they won't be able to compete with older corps.
??? MAG had no skills plus u get passive SP daily the good players will always be good players the bad players the longer they play the better so it makes the game more accepting its just a time thing trust me this game will be ruthless either way lol |
Iron Wolf Saber
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Posted - 2012.09.02 04:15:00 -
[132] - Quote
Grenwal Hiesenberg wrote:Didn't read the whole post so I'm sorry if this is a repeat. What about being able to compare items in the store simultaneously before purchase? It would make it a bit easier to choose an effective path for a build.
Ill ask if market is going to get any improvments from compare tool to item preview(when applicable) |
Iron Wolf Saber
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Posted - 2012.09.02 06:29:00 -
[133] - Quote
Anyways I got the questions asked so far compiled up to be compact and detailed as possible. It may take sometime before they get answered though. you never know with the developers.
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.02 09:07:00 -
[134] - Quote
Templar Two wrote:Quote:Skills 'Next build you should see a larger number of skills providing bonsues.' Oh come'on! More bonuses for stats, why? Also skills give bonuses without trade-off: welcome cheapness. Really this is a FPS player's skills should be the only hings that matter in a FPS not in-game stats. Why newcomers must be disadvantaged so much simply because they are new and don't have access to the enough in-game skills. I'm going to assume you've never played the original Planetside? Of all the things this game draws from, that being the only previous MMOFPS of such scale, the parallels are easy to draw. In any case, this whole "player progression is cheap" thing just doesn't make any sense with a game like this. You're looking at smaller player counts right now, but we're eventually going to have battlefield up to maybe several hundred players. Being new isn't going to matter in such an environment. All that will matter is how well you are at working with your team. If you made this game into a "fully balanced" game with all weapons being accessible to everyone and no skill training, why would anyone play it? It'd just be another generic shooter, except with more people.
The fact remains that trying to make this a "skillz dependent" game would ruin it. |
Mobius Wyvern
BetaMax.
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Posted - 2012.09.02 09:23:00 -
[135] - Quote
J'Jor Da'Wg wrote: 6. Tanks > infantry
NO ****. They're tanks. Clearly another lone-wolf who can't stand the thought of someone he can't drop in one shot with his "skillz". It's a bloody tank. If you aren't killing it, it means your team isn't doing enough to surround and hammer it. Yes, one of the factors is that the things can just run away, but I think your complaints are going to vanish into thin air when the Web mines come out and suddenly that tank is standing still, just melting under your swarm launchers and AV nades. Tanks seem OP because we don't have all the tools to counter them yet. This is exactly why they said their focus was on deploying content and not bug fixing and balance right now, because you need to have all the assets in place before you can really work out how they balance against each other.
I mean, everyone loves to say this isn't a Beta because "it isn't like (x) multiplayer beta I played". Well, to use that as an example, they talk about their experience with such "Betas" being indicative of CCP not caring about gameplay because in those they were re-adjusting mechanics from community feedback. The thing is, those were pretty much finished products, and with all the tools in play, they could work on balance without the worry of introducing something later that broke the whole system. Anyone here play the Starhawk closed beta?
EDIT: This is now my favorite thread. The more I read through it, the more awesome it got. We need more threads like this that actually discuss perceived issues into a relate-able format. Good thread, Iron. |
Iron Wolf Saber
BetaMax.
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Posted - 2012.09.02 12:50:00 -
[136] - Quote
Mobius Wyvern wrote:J'Jor Da'Wg wrote: 6. Tanks > infantry
NO ****. They're tanks. Clearly another lone-wolf who can't stand the thought of someone he can't drop in one shot with his "skillz". It's a bloody tank. If you aren't killing it, it means your team isn't doing enough to surround and hammer it. Yes, one of the factors is that the things can just run away, but I think your complaints are going to vanish into thin air when the Web mines come out and suddenly that tank is standing still, just melting under your swarm launchers and AV nades. Tanks seem OP because we don't have all the tools to counter them yet. This is exactly why they said their focus was on deploying content and not bug fixing and balance right now, because you need to have all the assets in place before you can really work out how they balance against each other. I mean, everyone loves to say this isn't a Beta because "it isn't like (x) multiplayer beta I played". Well, to use that as an example, they talk about their experience with such "Betas" being indicative of CCP not caring about gameplay because in those they were re-adjusting mechanics from community feedback. The thing is, those were pretty much finished products, and with all the tools in play, they could work on balance without the worry of introducing something later that broke the whole system. Anyone here play the Starhawk closed beta? EDIT: This is now my favorite thread. The more I read through it, the more awesome it got. We need more threads like this that actually discuss perceived issues into a relate-able format. Good thread, Iron.
Please dont attack other posters.
Tank culture is a very heavily discussed topic and I am sure after this weekedns corp battels they're going to seriously get nerfed from the looks of it. |
BlaZ1n LyCuO
Doomheim
8
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Posted - 2012.09.02 15:25:00 -
[137] - Quote
So i think i read almost all of this thread and holy headache batman...
Heres some things for the people who are pissy about IRC: 1. yes it is an external program but talk to anyone on the forums who uses it and they can get u set up in seconds. 2. once ur in dont expect to be the center of attention right away its like any other thing you have to become part of the community. If you come in going this game sucks ur all stupid I hate u, they will probably either ignore u or they will boot u for trolling or what have you. Earn respect, its the same on the forums, give an actual opinion not a trolling useless opinion about how your thumbs hurt cause ur jamming ur controlling stick all day and cant use them to type. 3. Never shut up if you want to be heard. Talk to everyone about everything if you have experienced it. The people who get the most attention here and in IRC are always the ones who talk about everything the most. They appear to have noticed things more and can form a logical arguement about everything.
Also for those who are pissing and moaning about it not being a true FPS I think you might have stumbled upon the wrong game. If you would be so kind as to do some research into dust and into Eve you would find that there are reasons for skilling that you cant see right now. In the Eve world they a kind of newb barrier if you will. Newbies go out and fight NPC's aimlessly trying to get more skills and more money so that eventually they can be a non-newbie. If you take a look at that star map basically the whole center of it is the newbie training area. Now for those who are saying well then what happens to the experienced people. They move out to a place Eve'rs call 0.0, or low sec. This would be the region that has gobs of money they have high-end fits for dropsuits (or ships in Eve), they arent working with militia fits anymore theyre more worried about running in groups with similar tanks and all this teamwork and what not. This means that out in low sec experienced players will most likely be fighting other experienced players. They will be in huuuge isk battles trying to get the upper hand with the newest best tech and fittings and they will be looking for any advantage they can get. This is why CCP has skills in game that allow you to customize how your character is fit. If all they wanted you to do is pick a class pick a gun and pick a game type they would have struck a contract with COD. I can garentee you this will be a game unlike any you have ever seen or played before and thats why i believe they are making it.
Now Iron ive got some questions if you could relay i would be greatful:
1. I am assuming the general consensus is tanks are too strong, so if they are going to nerf they will they be cautious in how much they buff AV at the same time. I honestly dont think they were all that bad at the moment because with experienced players (and again in the normal DUST/ Eve would experienced players are probably going to be fighting other experienced players) they were pretty well balanced. So could you possibly mention something about that and how in Eve its not going to be every skill level in the same system sort of thing? To elaborate a little, I saw advanced swarm launchers taking out my tank in 3 shots. Now if that can happen with my militia fit tank with many mods on it, I dont know how quickly they could take out a marauder but honestly with a decent amount of teamwork it cant be that hard. Now if it is possible to take out tanks and tanks cost a buttload then why make it so you cant use tanks at all? Also i know im not talking about other possible ways to take tanks out because im not AV specialized im actually a AR person with "tanking" abilities (as in the shield tank armor tank way not the vehicle).
2. Having to do with the Races topic about theyre special abilites will we see the same stuff in Eve where each race has special bonus's and what not or will we just see their suits and other things just have slightly different properties and abilities? The first of the two is what i hope for making it more important in the beginning to decide kinda your route. This i will elaborate on a little more in a different topic when i get some down time to lay out the differences.
3. Have we heard anything about the possibility for bigger squads? And maybe a user friendly interface to communicate between squads ingame or are we going to have to go to TS3 like Evers do? Not that TS3 would be bad but like previously stated above PS3'ers including myself dont always have a computer sitting handy right next to their tv with the PS3 on it. Maybe make it a pay option but if thats the case it better be a damn good program because TS3 i believe is still free and is easily used by Eve'rs to corrolate hundreds and thousands of people.
4. Finally, anything about being able to assign our own key formats if we are using KBM? As of right now they have a generic format and for some of us who have played pc FPS's before this format isnt quite what we are used to... Like the throw grenade button as x is kind dumb. And when your in a tank i still have yet to find a way with just KBM to be able to turn on a tank armor rep or shield rep. So maybe a way that we can kinda hotkey certain things to open keys or even move the current hotkeys?
Thanks for ur time man and keep it up im loving this game :) |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.02 15:32:00 -
[138] - Quote
Ill try to get them relayed, they go back to work today in about 8 hrs.
However I alrady know the answer to 3.
Squad size will be increased 4 was just to test for issues and bugs, once fixed theyll scale it up. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2012.09.02 15:36:00 -
[139] - Quote
Very imformative. I'm only going to make two comments. One, on a post asking for more movement speed...I think it's pretty good as is. Does NOT need to be slowed down, but doesn't need to be any faster either. Using militia LAV is mentioned, but poster says it's paper thin. That's ok, use if for transport in the larger maps...save the upgraded vehicles for combat.
My other comment is my disappointment that 2-stage skirmish is not coming back. I'm glad to hear that there will be 2-stage game modes, I love those. CCPs reason for taking them out was that it favored the defenders. I don't disagree, but couldn't we tweak the game mode, to make it usable?
I'll assume the problem was that if the MCC took too much damage in the first half of the match, even if an attacker broke thru to the second half of the match they were screwed.
Perhaps, after the first half of the match is completed, the MCC has it's armor/shields replenished. Maybe a percentage of the health, maybe only armor (if you replenish too much, you make it too hard for the defender to win)
If the problem was something else, then nvm. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
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Posted - 2012.09.02 16:05:00 -
[140] - Quote
JonnyAugust wrote:This is a true testamenant to how out of touch the IRC channel truly is with what FPS gamers want. Not even a single mention of RBS, Recoil, Weapon Mechanics, or New Assault Rifles & Attachements.
Fact is, the vast majority of PS3 players won't go near that channel b/c the fact you even have to memorize commands to log in is a wall no one wants to deal with.
I think RBS is here to stay. Why the current gen devs are so enamored with adding a dice roll into a skill based game is beyond me, but wish they'd get the hell over it. |
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.02 16:11:00 -
[141] - Quote
Forgive my ignorance but RBS? |
Darky SI
232
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Posted - 2012.09.02 16:16:00 -
[142] - Quote
Iron Wolf Saber wrote:Forgive my ignorance but RBS? Random Bullet Spread |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.02 16:35:00 -
[143] - Quote
Darky SI wrote:Iron Wolf Saber wrote:Forgive my ignorance but RBS? Random Bullet Spread
Thought it was rear break system. shows you what I know. |
Darky SI
232
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Posted - 2012.09.02 16:42:00 -
[144] - Quote
Iron Wolf Saber wrote:Darky SI wrote:Iron Wolf Saber wrote:Forgive my ignorance but RBS? Random Bullet Spread Thought it was rear break system. shows you what I know. no disrespect or anything but is DUST 514 your first FPS? because RBS is a major game breaking/making issue in FPS and so far i can't judge it due to the horrible hit detection beside i haven't played long enough in this build maybe other would like to shed light into this |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.02 16:45:00 -
[145] - Quote
Well as far as I know its not a cookie cutter pattern at least, I shot a shotgun at a wall and watched the spread patter and its very inconsistent unlike oh say halo 1 was.
As for RBS being talked about its like rarely if ever discussed its always hit detection no scoping and aim bots and shooting though walls. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2012.09.02 17:00:00 -
[146] - Quote
Iron Wolf Saber wrote:Well as far as I know its not a cookie cutter pattern at least, I shot a shotgun at a wall and watched the spread patter and its very inconsistent unlike oh say halo 1 was.
As for RBS being talked about its like rarely if ever discussed its always hit detection no scoping and aim bots and shooting though walls.
Basically, devs use it as a replacement for weapon recoil. Instead of adding considerable recoil to a gun, where as you hold down automatic fire, and the longer you hold down the trigger, the more the gun bounces all over the screen (although usually upward)
Instead of this, RBS make your first round or first couple rounds (depending on how dev programs it) go on target. However the more you hold down trigger, the more the subsequent "bullets" RANDOMLY spread away from center/cross hairs....this method is generally frowned upon by FPSers because even though your crosshairs are on target, the bullets randomly go elesewhere. Recoil is preferred because you KNOW your aim is off, because your crosshairs actually travel off target. You can visually see, and adjust. |
Luther Mandrix
Planetary Response Organisation Test Friends Please Ignore
53
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Posted - 2012.09.02 17:16:00 -
[147] - Quote
Newer Orbital Strikes 'These should severly damage/destroy even the best of tanks'
Should orbital strike be used against Enemy MCC should it hurt mcc? |
Grenwal Hiesenberg
Shadow Company HQ
226
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Posted - 2012.09.02 17:33:00 -
[148] - Quote
mikegunnz wrote:Iron Wolf Saber wrote:Well as far as I know its not a cookie cutter pattern at least, I shot a shotgun at a wall and watched the spread patter and its very inconsistent unlike oh say halo 1 was.
As for RBS being talked about its like rarely if ever discussed its always hit detection no scoping and aim bots and shooting though walls. Basically, devs use it as a replacement for weapon recoil. Instead of adding considerable recoil to a gun, where as you hold down automatic fire, and the longer you hold down the trigger, the more the gun bounces all over the screen (although usually upward) Instead of this, RBS make your first round or first couple rounds (depending on how dev programs it) go on target. However the more you hold down trigger, the more the subsequent "bullets" RANDOMLY spread away from center/cross hairs....this method is generally frowned upon by FPSers because even though your crosshairs are on target, the bullets randomly go elesewhere. Recoil is preferred because you KNOW your aim is off, because your crosshairs actually travel off target. You can visually see, and adjust. This is why it's better to do short, frequent bursts or 3 round bursts than to just "let `er rip", in real life as well as here. Plus it's a great way to conserve ammunition, sometimes I even prefer the semi-auto 'tactical' ( single shot), especially when I'm using a logi dropsuit without a sidearm. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
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Posted - 2012.09.02 17:39:00 -
[149] - Quote
Skytt Syysch wrote:Jimbeezy wrote:Weakspots on buildings? I brought up that the CRU had areas of differing efficiency ratings for some reason, they're looking into it. Templar Two wrote:Listening/talking to 10-20 pole instead then 200 or 2k is the reason why the FPS players here all disappointed by Dust and why the gameplay/shooting is not good.
What are we here for then?
I was told that CCP was reading here but it's clear that IRC comes first. They're not only listening to us. Our voices aren't shaping how the game is getting designed any more than yours are. They read every post on the forums. But, we've been able to have the opportunity to get some direct answers and provide feedback. You would get the same result with creating your own bug or feedback thread, we just get human interaction and an opportunity to clarify right away if they go "wait, what?"
I,m with templar two, if they can spend the time to read all our posts why don't they respond once a week on the forum,( god I sound like a broken record keep saying this)
IRC is all well and good but it should'nt be for other players to let us know what is going on to put in that time and effort . Simply post it on the forum and lock the post if they dont want any replies in that post.
And why are all posts mentioning about lack of forum invovlement getting locked or simply vanishing? |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2012.09.02 17:39:00 -
[150] - Quote
Grenwal Hiesenberg wrote:mikegunnz wrote:Iron Wolf Saber wrote:Well as far as I know its not a cookie cutter pattern at least, I shot a shotgun at a wall and watched the spread patter and its very inconsistent unlike oh say halo 1 was.
As for RBS being talked about its like rarely if ever discussed its always hit detection no scoping and aim bots and shooting though walls. Basically, devs use it as a replacement for weapon recoil. Instead of adding considerable recoil to a gun, where as you hold down automatic fire, and the longer you hold down the trigger, the more the gun bounces all over the screen (although usually upward) Instead of this, RBS make your first round or first couple rounds (depending on how dev programs it) go on target. However the more you hold down trigger, the more the subsequent "bullets" RANDOMLY spread away from center/cross hairs....this method is generally frowned upon by FPSers because even though your crosshairs are on target, the bullets randomly go elesewhere. Recoil is preferred because you KNOW your aim is off, because your crosshairs actually travel off target. You can visually see, and adjust. This is why it's better to do short, frequent bursts or 3 round bursts than to just "let `er rip", in real life as well as here. Plus it's a great way to conserve ammunition, sometimes I even prefer the semi-auto 'tactical' ( single shot), especially when I'm using a logi dropsuit without a sidearm.
I don't disagree, but with recoil, you can identify where the crosshairs are traveling. This will allow a skillful FPSer to adjust their aim accordingly as they continue to hold down automatic fire. (particularly with lower-recoil weapons, harder to do with higher recoil weapons)
Just look at BF3 as an example. Or watch youtube vids of it. (before they implemented the "high-suppressive-fire" patch) |
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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.09.02 17:58:00 -
[151] - Quote
KingBlade82 wrote:Cerebral Wolf Jr wrote:They have said skills will have more of an impact than they currently do on passive bonus's during the next build and i think that's going to change things again when people realise their fittings are what makes them surive, not their SP or choice of actual dropsuit.
It's all about the fittings.
The guy up there posted about being a bad ass the more you play, that's fine and good, but you still need to be able to die to someone below you or Dust will suffer the same fate of MAG and get a good, solid, loyal fanbase but it won't get any new blood because they won't be able to compete with older corps. ??? MAG had no skills plus u get passive SP daily the good players will always be good players the bad players the longer they play the better so it makes the game more accepting its just a time thing trust me this game will be ruthless either way lol
Sorry to say, but MMORPG mechanics don't translate well into FPS's.
The edge should be in modules on eah suit since you have to trade off other modules to get those.
Skills have no limiter or tradeoff so making you "more awesome" just sucks for new guys. And just discourages use of specialization in modules and such. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.02 23:43:00 -
[152] - Quote
mikegunnz wrote:Iron Wolf Saber wrote:Well as far as I know its not a cookie cutter pattern at least, I shot a shotgun at a wall and watched the spread patter and its very inconsistent unlike oh say halo 1 was.
As for RBS being talked about its like rarely if ever discussed its always hit detection no scoping and aim bots and shooting though walls. Basically, devs use it as a replacement for weapon recoil. Instead of adding considerable recoil to a gun, where as you hold down automatic fire, and the longer you hold down the trigger, the more the gun bounces all over the screen (although usually upward) Instead of this, RBS make your first round or first couple rounds (depending on how dev programs it) go on target. However the more you hold down trigger, the more the subsequent "bullets" RANDOMLY spread away from center/cross hairs....this method is generally frowned upon by FPSers because even though your crosshairs are on target, the bullets randomly go elesewhere. Recoil is preferred because you KNOW your aim is off, because your crosshairs actually travel off target. You can visually see, and adjust.
Well for this experiment you need to use all the ars and shoot a wall you can easily see the bullet holes in. Then two characters one that is skilled in 1 lvl of ar and another skilled in 5 leveles of ar.
The tactical shouldn't climb at all if you keep up with good 'cadanace' and fire at the properly paced intervals rate of climb ont hese shouldnt be too high either.
Burst should have the climb but between proper cadance the first round should always be matching the previous busts location.
Breach should bouth climb and scatter when you full trigger down this is slightly faster than intended cadance.
AR vanillia should also do both but at a greater degree.
The climb should not go left or right however the scatter should be random.
The scatter should be observed for noticeable difference between lvl 1 and lvl 5 (or if possible a lvl 0 and 5)
Now to combat this dynamic crosshairs would be awsome as well. Halo does this quite well and helps users train up cadance better. But first we need results, and posisbly need to get the HMG and SMG on the same experiment (though HMG I belive wont need as much characters) |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
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Posted - 2012.09.03 00:29:00 -
[153] - Quote
J'Jor Da'Wg wrote:KingBlade82 wrote:Cerebral Wolf Jr wrote:They have said skills will have more of an impact than they currently do on passive bonus's during the next build and i think that's going to change things again when people realise their fittings are what makes them surive, not their SP or choice of actual dropsuit.
It's all about the fittings.
The guy up there posted about being a bad ass the more you play, that's fine and good, but you still need to be able to die to someone below you or Dust will suffer the same fate of MAG and get a good, solid, loyal fanbase but it won't get any new blood because they won't be able to compete with older corps. ??? MAG had no skills plus u get passive SP daily the good players will always be good players the bad players the longer they play the better so it makes the game more accepting its just a time thing trust me this game will be ruthless either way lol Sorry to say, but MMORPG mechanics don't translate well into FPS's. The edge should be in modules on eah suit since you have to trade off other modules to get those. Skills have no limiter or tradeoff so making you "more awesome" just sucks for new guys. And just discourages use of specialization in modules and such.
well i think the RPG mechanics so far in this game have helped crappy people be more awesome than other shooters and like i said the god players will always be god players and crappy players wont compete with just modules only but if it is based on a time factor of getting better the game will be more friendly and attract more people over a longer time and be different instead of the same games over and over again (i own and play BF3 and MW3)
EDIT: u can disagree but i think this is what sets this game apart |
Arwen Bochs
Villore Sec Ops Gallente Federation
25
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Posted - 2012.09.10 04:36:00 -
[154] - Quote
I really hope they increase the forge gun's range. It's the perfect anti-Dropship weapon but I tried hitting some flyboys today and got nothing. |
Abner Kalen
Seituoda Taskforce Command Caldari State
100
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Posted - 2012.09.10 05:44:00 -
[155] - Quote
I'm curious, any chance they'll support the XCM Cross Battle Adapter 2.2 or at least make a mention of testing it? There's no rapid fire or anything, but it just works great with every other game for the PS3.
Thanks for posting these notes Iron Wolf. |
Vance Alken
Subdreddit Test Alliance Please Ignore
94
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Posted - 2012.09.10 06:33:00 -
[156] - Quote
Darky SI wrote:Iron Wolf Saber wrote:Darky SI wrote:Iron Wolf Saber wrote:Forgive my ignorance but RBS? Random Bullet Spread Thought it was rear break system. shows you what I know. no disrespect or anything but is DUST 514 your first FPS? because RBS is a major game breaking/making issue in FPS and so far i can't judge it due to the horrible hit detection beside i haven't played long enough in this build maybe other would like to shed light into this
Most people call "RBS" Cone of Fire or CoF.
It's certainly a terribly outdated system in 2012. (Along with hitscan projectiles and floating arms) |
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