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Thread Statistics | Show CCP posts - 1 post(s) |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2012.09.02 15:36:00 -
[1] - Quote
Very imformative. I'm only going to make two comments. One, on a post asking for more movement speed...I think it's pretty good as is. Does NOT need to be slowed down, but doesn't need to be any faster either. Using militia LAV is mentioned, but poster says it's paper thin. That's ok, use if for transport in the larger maps...save the upgraded vehicles for combat.
My other comment is my disappointment that 2-stage skirmish is not coming back. I'm glad to hear that there will be 2-stage game modes, I love those. CCPs reason for taking them out was that it favored the defenders. I don't disagree, but couldn't we tweak the game mode, to make it usable?
I'll assume the problem was that if the MCC took too much damage in the first half of the match, even if an attacker broke thru to the second half of the match they were screwed.
Perhaps, after the first half of the match is completed, the MCC has it's armor/shields replenished. Maybe a percentage of the health, maybe only armor (if you replenish too much, you make it too hard for the defender to win)
If the problem was something else, then nvm. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.09.02 17:00:00 -
[2] - Quote
Iron Wolf Saber wrote:Well as far as I know its not a cookie cutter pattern at least, I shot a shotgun at a wall and watched the spread patter and its very inconsistent unlike oh say halo 1 was.
As for RBS being talked about its like rarely if ever discussed its always hit detection no scoping and aim bots and shooting though walls.
Basically, devs use it as a replacement for weapon recoil. Instead of adding considerable recoil to a gun, where as you hold down automatic fire, and the longer you hold down the trigger, the more the gun bounces all over the screen (although usually upward)
Instead of this, RBS make your first round or first couple rounds (depending on how dev programs it) go on target. However the more you hold down trigger, the more the subsequent "bullets" RANDOMLY spread away from center/cross hairs....this method is generally frowned upon by FPSers because even though your crosshairs are on target, the bullets randomly go elesewhere. Recoil is preferred because you KNOW your aim is off, because your crosshairs actually travel off target. You can visually see, and adjust. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.09.02 17:39:00 -
[3] - Quote
Grenwal Hiesenberg wrote:mikegunnz wrote:Iron Wolf Saber wrote:Well as far as I know its not a cookie cutter pattern at least, I shot a shotgun at a wall and watched the spread patter and its very inconsistent unlike oh say halo 1 was.
As for RBS being talked about its like rarely if ever discussed its always hit detection no scoping and aim bots and shooting though walls. Basically, devs use it as a replacement for weapon recoil. Instead of adding considerable recoil to a gun, where as you hold down automatic fire, and the longer you hold down the trigger, the more the gun bounces all over the screen (although usually upward) Instead of this, RBS make your first round or first couple rounds (depending on how dev programs it) go on target. However the more you hold down trigger, the more the subsequent "bullets" RANDOMLY spread away from center/cross hairs....this method is generally frowned upon by FPSers because even though your crosshairs are on target, the bullets randomly go elesewhere. Recoil is preferred because you KNOW your aim is off, because your crosshairs actually travel off target. You can visually see, and adjust. This is why it's better to do short, frequent bursts or 3 round bursts than to just "let `er rip", in real life as well as here. Plus it's a great way to conserve ammunition, sometimes I even prefer the semi-auto 'tactical' ( single shot), especially when I'm using a logi dropsuit without a sidearm.
I don't disagree, but with recoil, you can identify where the crosshairs are traveling. This will allow a skillful FPSer to adjust their aim accordingly as they continue to hold down automatic fire. (particularly with lower-recoil weapons, harder to do with higher recoil weapons)
Just look at BF3 as an example. Or watch youtube vids of it. (before they implemented the "high-suppressive-fire" patch) |
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