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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
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Posted - 2012.09.01 04:24:00 -
[1] - Quote
See i thought hp differences were fine it brought strategy instead of fps skill so even a person who wasnt good with shoot first kill first could still do decent in games it would show its true colors once this game was out for awhile
btw wtf how come they dont post this stuff on here? |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.01 04:31:00 -
[2] - Quote
Iron Wolf Saber wrote:KingBlade82 wrote:See i thought hp differences were fine it brought strategy instead of fps skill so even a person who wasnt good with shoot first die first could still do decent in games it would show its true colors once this game was out for awhile
btw wtf how come they dont post this stuff on here? Simple reasoning is that most forum readers can act like 3 year olds (such as the one question of why the av nerf had ot happen was very rudely asked) and thus any developer post made is treated like prohpecy and people get very very upset when miracles dont happen. Which is another reason why I paraphrased everything they said. if something doenst happen. well you have to skin me first.
well it feels like we r kept out of the loop and they decide to tell certain "favorites" ik when i sent feedback for the build i mentioned something on this order |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.01 04:39:00 -
[3] - Quote
Iron Wolf Saber wrote:nothing is stopping anyone from spending some time and reading instructions to get into IRC channel
also i call this community building. when other players do the community work.
Trust me I am no favorite of the developers I probably cause more work than they wanted.
yeah but its like chat in game right,skype,aol, whatever u use if u miss it u cant find it or do they have a log of everything stated |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.01 04:47:00 -
[4] - Quote
Iron Wolf Saber wrote:KingBlade82 wrote:Iron Wolf Saber wrote:nothing is stopping anyone from spending some time and reading instructions to get into IRC channel
also i call this community building. when other players do the community work.
Trust me I am no favorite of the developers I probably cause more work than they wanted. yeah but its like chat in game right,skype,aol, whatever u use if u miss it u cant find it or do they have a log of everything stated The developers have a log of all thier outer game comms about cept the voice ones if they're ever on those. The CCP in IRC are normally just logging bots though but they do poke thier heads in to say hi or tell us something they fixed or use us for experiments (I think we lost one duster so far because of these experiments)
and u dont see favoritism in that? i signed up for the beta for testing and if they say on the forums test this, test that i do it i just dont understand why they post this info on outside sources |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.01 05:06:00 -
[5] - Quote
Iron Wolf Saber wrote:Uhm nope, its not like a special club you need super secret codes to get into. The channel is mostly sharing feedback in smaller lines at a time and mostly refelcts the forum complaints thoughout the day.
The pulling a voulnteer out for an experiment would be like...
CCP Developer> I need a voulentteer Voulenteer guy that was just complaining about tanks being OP> Pick me! CCP Developer> I need you to jump in this fire, possibly blow up your ps3 and tell me how it feels when you do. Voulnteer> Okaies! Runs off and gets data! ARRRGH it burns! and my PS3 keeps crashing! CCP Developer> Very Interesting *scribbels stuff down on notepad, then runs off
Utimately its things you really really dont want the entier gamer testing base to experince.
yeah i understand some tests u wouldnt want everyone doing unless they could manage all beta testers like mindless drones but i still see it as a special club and dont see why the players have to post it on here or wed never hear it from them (until official build notes that is) |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.01 05:40:00 -
[6] - Quote
Iron Wolf Saber wrote:Far as I know it would be matching up nearer to eve online's winter expansion.
Either way when they're ready.
Next build from what I been hearing so far is show worthy It would not surprise me if NDA gets lifted then.
r they wiping us again when new build comes or no? have u guys talked about it i just cant wait until the day comes i start to keep my stuff :P |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.01 13:26:00 -
[7] - Quote
Titus Stryker wrote:Templar Two wrote:I proposed/asked CCP to make survey & polls to get specific feedback on a large scale. That, combined with the forums would have sufficed to get the feedback they needed.
Yours are all excuses. Ways to get us all involved exist and are are far from chaotic. What makes you think that a poll of the "community" is a good idea? Because people who play video games as a hobby 5-20 hours per week does not make their points on creating a video game valid, IMO. Does Roger Goodell (the commissioner of the NFL) take polls of everyone who attends a game or watches on TV...NO. Why, just because someone is a fan of football doesn't mean they know how to run a league or make it more competitive or know anything constructive about the professional football. Do NFL fans post on Internet forums and let their opinions be heard, yes. Do they let the NFL know what they think, yes. and if there is a large enough movement by fans, than the NFL can address it. Same goes here, popular posts and opinions get addressed by the devs regularly and they take feedback on theorems and t hen have to determine if they agree with opinion/complaint and then prioritize fixing it. Not every acehole with an opinion knows how to make a video game nor do they know what is required to fix, adjust, or create elements in a video game to "make it better"
Goodell doesnt know football he needs replaced......way off topic lol |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.01 13:29:00 -
[8] - Quote
Benjamin Hellios wrote:Multiple Stage Maps/Game Modes 'Yes they're comming back but not skirmish mode the skirmish fell apart with the overly favoring the defenders.'
What does this mean? They're not actually getting rid of skirmish are they or am I reading that wrong?
long,long ago in a land far away we used to have an old map that had staged objectives example capture A and B first then u could see C,D,E etc. it was different than the maps now |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.01 16:13:00 -
[9] - Quote
J'Jor Da'Wg wrote:Iron Wolf Saber wrote:Prove me wrong.
List me 30 gun handeling speific issues and ill consider your arguement valid.
Also at the rate you guys keep off topic posting I am requesting a cleanup, lock, or deletion. Depends how [CCP]Frame or the GMs are feeling today. 30 is kind of an arbitrary number. Why choose it? Here some issues just off the top of my head. 1. Hit detection sucks 2. Controls are terrible and need redone 3. Range on weapons is stupid, I can hold my SMG on tsrget and have a chance 9m away, but 10m away I don'tland a single hit. 4. The feedback on when you get hits is terrible, don't know if one or everyone of my hits are landing. 5. Skills that improve a guns stats like weapon damage 6. Tanks > infantry 7. Games movement is too slow for the amount of health we have. 8. Skill is usually overturned by lag or the fact that the person your facing has grinded for SP longer. Thats just a few of the issues I see. I have heard them voiced several times and zippo feedback from devs And I don' even play that much so I am not totally sure if these are the only ones either.
see now ill argue with u lol those arent specific enough and the skill thing is why i enjoy dust i have other games that fill the role of u shoot first and kill first this game can be more friendly to people who arent heavily skilled FPSers and the more time u put in the more u get out attracts me to the game |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.02 01:50:00 -
[10] - Quote
J'Jor Da'Wg wrote:Going back to my quick list of issues,
# 5 I think was damage increased by gun stats. - Personally I think that increasing material stats such as damage a bullet does per shot is bad in an FPS game. Same with fire rate in automatic weapons or such. Base gun stats should be pretty similar between a new player and an old player, the old players gun shouldn't somehow be more damaging that the new players because he is "skilled" at it.
Things such as bein certified to operate a weapon, compensate for recoil, hold steady to reduce barrel wander, reload faster, swap faster, fire steady for a longer time, and other more physically related skills make sense. But no amount of training is going to make a gun hit harder.
On the #7 movement issue, I believe the game should be faster as in movement speed. Initially I wanted the game slowed down, but I have decided otherwise since E3 build. The game benefits from faster movement. Not drastically faster, just a buff combined with fixed hit detection to help keep scouts from being OP again. Also I believe that stamina could use a buff, you do so much running it takes forever on foot, and vehicles are too expensive to use as a regular infantry. The militia LAV is also tin foil armor, so it dies really fast too.
As for your answers to my other issues, they have been "fixing" hit detection for 3 builds now. I will believe it when I see it.
See i played alot of mmorpgs and the higher lvl u r the more awesome u r i like this concept i think they had it right before now with the changing the health so everyone is equal is like this game is going backwards
I approve of skills that determine how well u do in battle and i never want that changed or i might as well go back to -imput name of popular shooter here- |
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KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.02 03:58:00 -
[11] - Quote
Cerebral Wolf Jr wrote:They have said skills will have more of an impact than they currently do on passive bonus's during the next build and i think that's going to change things again when people realise their fittings are what makes them surive, not their SP or choice of actual dropsuit.
It's all about the fittings.
The guy up there posted about being a bad ass the more you play, that's fine and good, but you still need to be able to die to someone below you or Dust will suffer the same fate of MAG and get a good, solid, loyal fanbase but it won't get any new blood because they won't be able to compete with older corps.
??? MAG had no skills plus u get passive SP daily the good players will always be good players the bad players the longer they play the better so it makes the game more accepting its just a time thing trust me this game will be ruthless either way lol |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.03 00:29:00 -
[12] - Quote
J'Jor Da'Wg wrote:KingBlade82 wrote:Cerebral Wolf Jr wrote:They have said skills will have more of an impact than they currently do on passive bonus's during the next build and i think that's going to change things again when people realise their fittings are what makes them surive, not their SP or choice of actual dropsuit.
It's all about the fittings.
The guy up there posted about being a bad ass the more you play, that's fine and good, but you still need to be able to die to someone below you or Dust will suffer the same fate of MAG and get a good, solid, loyal fanbase but it won't get any new blood because they won't be able to compete with older corps. ??? MAG had no skills plus u get passive SP daily the good players will always be good players the bad players the longer they play the better so it makes the game more accepting its just a time thing trust me this game will be ruthless either way lol Sorry to say, but MMORPG mechanics don't translate well into FPS's. The edge should be in modules on eah suit since you have to trade off other modules to get those. Skills have no limiter or tradeoff so making you "more awesome" just sucks for new guys. And just discourages use of specialization in modules and such.
well i think the RPG mechanics so far in this game have helped crappy people be more awesome than other shooters and like i said the god players will always be god players and crappy players wont compete with just modules only but if it is based on a time factor of getting better the game will be more friendly and attract more people over a longer time and be different instead of the same games over and over again (i own and play BF3 and MW3)
EDIT: u can disagree but i think this is what sets this game apart |
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