Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.02 09:07:00 -
[1] - Quote
Templar Two wrote:Quote:Skills 'Next build you should see a larger number of skills providing bonsues.' Oh come'on! More bonuses for stats, why? Also skills give bonuses without trade-off: welcome cheapness. Really this is a FPS player's skills should be the only hings that matter in a FPS not in-game stats. Why newcomers must be disadvantaged so much simply because they are new and don't have access to the enough in-game skills. I'm going to assume you've never played the original Planetside? Of all the things this game draws from, that being the only previous MMOFPS of such scale, the parallels are easy to draw. In any case, this whole "player progression is cheap" thing just doesn't make any sense with a game like this. You're looking at smaller player counts right now, but we're eventually going to have battlefield up to maybe several hundred players. Being new isn't going to matter in such an environment. All that will matter is how well you are at working with your team. If you made this game into a "fully balanced" game with all weapons being accessible to everyone and no skill training, why would anyone play it? It'd just be another generic shooter, except with more people.
The fact remains that trying to make this a "skillz dependent" game would ruin it. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.02 09:23:00 -
[2] - Quote
J'Jor Da'Wg wrote: 6. Tanks > infantry
NO ****. They're tanks. Clearly another lone-wolf who can't stand the thought of someone he can't drop in one shot with his "skillz". It's a bloody tank. If you aren't killing it, it means your team isn't doing enough to surround and hammer it. Yes, one of the factors is that the things can just run away, but I think your complaints are going to vanish into thin air when the Web mines come out and suddenly that tank is standing still, just melting under your swarm launchers and AV nades. Tanks seem OP because we don't have all the tools to counter them yet. This is exactly why they said their focus was on deploying content and not bug fixing and balance right now, because you need to have all the assets in place before you can really work out how they balance against each other.
I mean, everyone loves to say this isn't a Beta because "it isn't like (x) multiplayer beta I played". Well, to use that as an example, they talk about their experience with such "Betas" being indicative of CCP not caring about gameplay because in those they were re-adjusting mechanics from community feedback. The thing is, those were pretty much finished products, and with all the tools in play, they could work on balance without the worry of introducing something later that broke the whole system. Anyone here play the Starhawk closed beta?
EDIT: This is now my favorite thread. The more I read through it, the more awesome it got. We need more threads like this that actually discuss perceived issues into a relate-able format. Good thread, Iron. |