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KingBlade82
Crux Special Tasks Group Gallente Federation
56
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Posted - 2012.09.02 01:50:00 -
[121] - Quote
J'Jor Da'Wg wrote:Going back to my quick list of issues,
# 5 I think was damage increased by gun stats. - Personally I think that increasing material stats such as damage a bullet does per shot is bad in an FPS game. Same with fire rate in automatic weapons or such. Base gun stats should be pretty similar between a new player and an old player, the old players gun shouldn't somehow be more damaging that the new players because he is "skilled" at it.
Things such as bein certified to operate a weapon, compensate for recoil, hold steady to reduce barrel wander, reload faster, swap faster, fire steady for a longer time, and other more physically related skills make sense. But no amount of training is going to make a gun hit harder.
On the #7 movement issue, I believe the game should be faster as in movement speed. Initially I wanted the game slowed down, but I have decided otherwise since E3 build. The game benefits from faster movement. Not drastically faster, just a buff combined with fixed hit detection to help keep scouts from being OP again. Also I believe that stamina could use a buff, you do so much running it takes forever on foot, and vehicles are too expensive to use as a regular infantry. The militia LAV is also tin foil armor, so it dies really fast too.
As for your answers to my other issues, they have been "fixing" hit detection for 3 builds now. I will believe it when I see it.
See i played alot of mmorpgs and the higher lvl u r the more awesome u r i like this concept i think they had it right before now with the changing the health so everyone is equal is like this game is going backwards
I approve of skills that determine how well u do in battle and i never want that changed or i might as well go back to -imput name of popular shooter here- |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.02 01:51:00 -
[122] - Quote
One IRC bought up a good point, dropsuits have much more in common with an F-16 than tradtional body armor. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.02 01:52:00 -
[123] - Quote
KingBlade82 wrote:J'Jor Da'Wg wrote:Going back to my quick list of issues,
# 5 I think was damage increased by gun stats. - Personally I think that increasing material stats such as damage a bullet does per shot is bad in an FPS game. Same with fire rate in automatic weapons or such. Base gun stats should be pretty similar between a new player and an old player, the old players gun shouldn't somehow be more damaging that the new players because he is "skilled" at it.
Things such as bein certified to operate a weapon, compensate for recoil, hold steady to reduce barrel wander, reload faster, swap faster, fire steady for a longer time, and other more physically related skills make sense. But no amount of training is going to make a gun hit harder.
On the #7 movement issue, I believe the game should be faster as in movement speed. Initially I wanted the game slowed down, but I have decided otherwise since E3 build. The game benefits from faster movement. Not drastically faster, just a buff combined with fixed hit detection to help keep scouts from being OP again. Also I believe that stamina could use a buff, you do so much running it takes forever on foot, and vehicles are too expensive to use as a regular infantry. The militia LAV is also tin foil armor, so it dies really fast too.
As for your answers to my other issues, they have been "fixing" hit detection for 3 builds now. I will believe it when I see it. See i played alot of mmorpgs and the higher lvl u r the more awesome u r i like this concept i think they had it right before now with the changing the health so everyone is equal is like this game is going backwards I approve of skills that determine how well u do in battle and i never want that changed or i might as well go back to -imput name of popular shooter here-
On that point I think the modules all need a buff to be more drastic in presence. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.09.02 02:10:00 -
[124] - Quote
They have said skills will have more of an impact than they currently do on passive bonus's during the next build and i think that's going to change things again when people realise their fittings are what makes them surive, not their SP or choice of actual dropsuit.
It's all about the fittings.
The guy up there posted about being a bad ass the more you play, that's fine and good, but you still need to be able to die to someone below you or Dust will suffer the same fate of MAG and get a good, solid, loyal fanbase but it won't get any new blood because they won't be able to compete with older corps. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.02 02:14:00 -
[125] - Quote
There is also the zoning potnetial, those who have a gun to sell will not hang out in low paying high sec matches. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.09.02 02:19:00 -
[126] - Quote
Iron Wolf Saber wrote:There is also the zoning potnetial, those who have a gun to sell will not hang out in low paying high sec matches.
They will if there's nothing else for them to do.....
Nullsec corps are not always fighting for Sov so wont always have contracts up. They may go to Highsec fights just to shoot fish in a barrel, i know us goons would, just to troll and **** people off. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.02 02:21:00 -
[127] - Quote
Anyways the gun skills effecting damage quickly divulged into modules vs skill discussion so far with the other IRCers... |
Gilbatron
Free-Space-Ranger Nulli Secunda
81
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Posted - 2012.09.02 02:48:00 -
[128] - Quote
Cerebral Wolf Jr wrote:Iron Wolf Saber wrote:There is also the zoning potnetial, those who have a gun to sell will not hang out in low paying high sec matches. They will if there's nothing else for them to do..... Nullsec corps are not always fighting for Sov so wont always have contracts up. They may go to Highsec fights just to shoot fish in a barrel, i know us goons would, just to troll and **** people off.
more likely that they will play some FW matches. certainly more iskies to be had. I also orbital bombardments. can't wait to see them happen :) |
crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.09.02 03:04:00 -
[129] - Quote
they will seperate the people in protogear stuff and free gear. If a 7 year old player wants to play in a FW mission for instance it might require he only use standard gear. It'll balance it'self out, don't worry about it. |
Grenwal Hiesenberg
Shadow Company HQ
226
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Posted - 2012.09.02 03:29:00 -
[130] - Quote
Didn't read the whole post so I'm sorry if this is a repeat. What about being able to compare items in the store simultaneously before purchase? It would make it a bit easier to choose an effective path for a build. |
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KingBlade82
Crux Special Tasks Group Gallente Federation
56
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Posted - 2012.09.02 03:58:00 -
[131] - Quote
Cerebral Wolf Jr wrote:They have said skills will have more of an impact than they currently do on passive bonus's during the next build and i think that's going to change things again when people realise their fittings are what makes them surive, not their SP or choice of actual dropsuit.
It's all about the fittings.
The guy up there posted about being a bad ass the more you play, that's fine and good, but you still need to be able to die to someone below you or Dust will suffer the same fate of MAG and get a good, solid, loyal fanbase but it won't get any new blood because they won't be able to compete with older corps.
??? MAG had no skills plus u get passive SP daily the good players will always be good players the bad players the longer they play the better so it makes the game more accepting its just a time thing trust me this game will be ruthless either way lol |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.02 04:15:00 -
[132] - Quote
Grenwal Hiesenberg wrote:Didn't read the whole post so I'm sorry if this is a repeat. What about being able to compare items in the store simultaneously before purchase? It would make it a bit easier to choose an effective path for a build.
Ill ask if market is going to get any improvments from compare tool to item preview(when applicable) |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.02 06:29:00 -
[133] - Quote
Anyways I got the questions asked so far compiled up to be compact and detailed as possible. It may take sometime before they get answered though. you never know with the developers.
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.02 09:07:00 -
[134] - Quote
Templar Two wrote:Quote:Skills 'Next build you should see a larger number of skills providing bonsues.' Oh come'on! More bonuses for stats, why? Also skills give bonuses without trade-off: welcome cheapness. Really this is a FPS player's skills should be the only hings that matter in a FPS not in-game stats. Why newcomers must be disadvantaged so much simply because they are new and don't have access to the enough in-game skills. I'm going to assume you've never played the original Planetside? Of all the things this game draws from, that being the only previous MMOFPS of such scale, the parallels are easy to draw. In any case, this whole "player progression is cheap" thing just doesn't make any sense with a game like this. You're looking at smaller player counts right now, but we're eventually going to have battlefield up to maybe several hundred players. Being new isn't going to matter in such an environment. All that will matter is how well you are at working with your team. If you made this game into a "fully balanced" game with all weapons being accessible to everyone and no skill training, why would anyone play it? It'd just be another generic shooter, except with more people.
The fact remains that trying to make this a "skillz dependent" game would ruin it. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.02 09:23:00 -
[135] - Quote
J'Jor Da'Wg wrote: 6. Tanks > infantry
NO ****. They're tanks. Clearly another lone-wolf who can't stand the thought of someone he can't drop in one shot with his "skillz". It's a bloody tank. If you aren't killing it, it means your team isn't doing enough to surround and hammer it. Yes, one of the factors is that the things can just run away, but I think your complaints are going to vanish into thin air when the Web mines come out and suddenly that tank is standing still, just melting under your swarm launchers and AV nades. Tanks seem OP because we don't have all the tools to counter them yet. This is exactly why they said their focus was on deploying content and not bug fixing and balance right now, because you need to have all the assets in place before you can really work out how they balance against each other.
I mean, everyone loves to say this isn't a Beta because "it isn't like (x) multiplayer beta I played". Well, to use that as an example, they talk about their experience with such "Betas" being indicative of CCP not caring about gameplay because in those they were re-adjusting mechanics from community feedback. The thing is, those were pretty much finished products, and with all the tools in play, they could work on balance without the worry of introducing something later that broke the whole system. Anyone here play the Starhawk closed beta?
EDIT: This is now my favorite thread. The more I read through it, the more awesome it got. We need more threads like this that actually discuss perceived issues into a relate-able format. Good thread, Iron. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.02 12:50:00 -
[136] - Quote
Mobius Wyvern wrote:J'Jor Da'Wg wrote: 6. Tanks > infantry
NO ****. They're tanks. Clearly another lone-wolf who can't stand the thought of someone he can't drop in one shot with his "skillz". It's a bloody tank. If you aren't killing it, it means your team isn't doing enough to surround and hammer it. Yes, one of the factors is that the things can just run away, but I think your complaints are going to vanish into thin air when the Web mines come out and suddenly that tank is standing still, just melting under your swarm launchers and AV nades. Tanks seem OP because we don't have all the tools to counter them yet. This is exactly why they said their focus was on deploying content and not bug fixing and balance right now, because you need to have all the assets in place before you can really work out how they balance against each other. I mean, everyone loves to say this isn't a Beta because "it isn't like (x) multiplayer beta I played". Well, to use that as an example, they talk about their experience with such "Betas" being indicative of CCP not caring about gameplay because in those they were re-adjusting mechanics from community feedback. The thing is, those were pretty much finished products, and with all the tools in play, they could work on balance without the worry of introducing something later that broke the whole system. Anyone here play the Starhawk closed beta? EDIT: This is now my favorite thread. The more I read through it, the more awesome it got. We need more threads like this that actually discuss perceived issues into a relate-able format. Good thread, Iron.
Please dont attack other posters.
Tank culture is a very heavily discussed topic and I am sure after this weekedns corp battels they're going to seriously get nerfed from the looks of it. |
BlaZ1n LyCuO
Doomheim
8
|
Posted - 2012.09.02 15:25:00 -
[137] - Quote
So i think i read almost all of this thread and holy headache batman...
Heres some things for the people who are pissy about IRC: 1. yes it is an external program but talk to anyone on the forums who uses it and they can get u set up in seconds. 2. once ur in dont expect to be the center of attention right away its like any other thing you have to become part of the community. If you come in going this game sucks ur all stupid I hate u, they will probably either ignore u or they will boot u for trolling or what have you. Earn respect, its the same on the forums, give an actual opinion not a trolling useless opinion about how your thumbs hurt cause ur jamming ur controlling stick all day and cant use them to type. 3. Never shut up if you want to be heard. Talk to everyone about everything if you have experienced it. The people who get the most attention here and in IRC are always the ones who talk about everything the most. They appear to have noticed things more and can form a logical arguement about everything.
Also for those who are pissing and moaning about it not being a true FPS I think you might have stumbled upon the wrong game. If you would be so kind as to do some research into dust and into Eve you would find that there are reasons for skilling that you cant see right now. In the Eve world they a kind of newb barrier if you will. Newbies go out and fight NPC's aimlessly trying to get more skills and more money so that eventually they can be a non-newbie. If you take a look at that star map basically the whole center of it is the newbie training area. Now for those who are saying well then what happens to the experienced people. They move out to a place Eve'rs call 0.0, or low sec. This would be the region that has gobs of money they have high-end fits for dropsuits (or ships in Eve), they arent working with militia fits anymore theyre more worried about running in groups with similar tanks and all this teamwork and what not. This means that out in low sec experienced players will most likely be fighting other experienced players. They will be in huuuge isk battles trying to get the upper hand with the newest best tech and fittings and they will be looking for any advantage they can get. This is why CCP has skills in game that allow you to customize how your character is fit. If all they wanted you to do is pick a class pick a gun and pick a game type they would have struck a contract with COD. I can garentee you this will be a game unlike any you have ever seen or played before and thats why i believe they are making it.
Now Iron ive got some questions if you could relay i would be greatful:
1. I am assuming the general consensus is tanks are too strong, so if they are going to nerf they will they be cautious in how much they buff AV at the same time. I honestly dont think they were all that bad at the moment because with experienced players (and again in the normal DUST/ Eve would experienced players are probably going to be fighting other experienced players) they were pretty well balanced. So could you possibly mention something about that and how in Eve its not going to be every skill level in the same system sort of thing? To elaborate a little, I saw advanced swarm launchers taking out my tank in 3 shots. Now if that can happen with my militia fit tank with many mods on it, I dont know how quickly they could take out a marauder but honestly with a decent amount of teamwork it cant be that hard. Now if it is possible to take out tanks and tanks cost a buttload then why make it so you cant use tanks at all? Also i know im not talking about other possible ways to take tanks out because im not AV specialized im actually a AR person with "tanking" abilities (as in the shield tank armor tank way not the vehicle).
2. Having to do with the Races topic about theyre special abilites will we see the same stuff in Eve where each race has special bonus's and what not or will we just see their suits and other things just have slightly different properties and abilities? The first of the two is what i hope for making it more important in the beginning to decide kinda your route. This i will elaborate on a little more in a different topic when i get some down time to lay out the differences.
3. Have we heard anything about the possibility for bigger squads? And maybe a user friendly interface to communicate between squads ingame or are we going to have to go to TS3 like Evers do? Not that TS3 would be bad but like previously stated above PS3'ers including myself dont always have a computer sitting handy right next to their tv with the PS3 on it. Maybe make it a pay option but if thats the case it better be a damn good program because TS3 i believe is still free and is easily used by Eve'rs to corrolate hundreds and thousands of people.
4. Finally, anything about being able to assign our own key formats if we are using KBM? As of right now they have a generic format and for some of us who have played pc FPS's before this format isnt quite what we are used to... Like the throw grenade button as x is kind dumb. And when your in a tank i still have yet to find a way with just KBM to be able to turn on a tank armor rep or shield rep. So maybe a way that we can kinda hotkey certain things to open keys or even move the current hotkeys?
Thanks for ur time man and keep it up im loving this game :) |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.02 15:32:00 -
[138] - Quote
Ill try to get them relayed, they go back to work today in about 8 hrs.
However I alrady know the answer to 3.
Squad size will be increased 4 was just to test for issues and bugs, once fixed theyll scale it up. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.09.02 15:36:00 -
[139] - Quote
Very imformative. I'm only going to make two comments. One, on a post asking for more movement speed...I think it's pretty good as is. Does NOT need to be slowed down, but doesn't need to be any faster either. Using militia LAV is mentioned, but poster says it's paper thin. That's ok, use if for transport in the larger maps...save the upgraded vehicles for combat.
My other comment is my disappointment that 2-stage skirmish is not coming back. I'm glad to hear that there will be 2-stage game modes, I love those. CCPs reason for taking them out was that it favored the defenders. I don't disagree, but couldn't we tweak the game mode, to make it usable?
I'll assume the problem was that if the MCC took too much damage in the first half of the match, even if an attacker broke thru to the second half of the match they were screwed.
Perhaps, after the first half of the match is completed, the MCC has it's armor/shields replenished. Maybe a percentage of the health, maybe only armor (if you replenish too much, you make it too hard for the defender to win)
If the problem was something else, then nvm. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.09.02 16:05:00 -
[140] - Quote
JonnyAugust wrote:This is a true testamenant to how out of touch the IRC channel truly is with what FPS gamers want. Not even a single mention of RBS, Recoil, Weapon Mechanics, or New Assault Rifles & Attachements.
Fact is, the vast majority of PS3 players won't go near that channel b/c the fact you even have to memorize commands to log in is a wall no one wants to deal with.
I think RBS is here to stay. Why the current gen devs are so enamored with adding a dice roll into a skill based game is beyond me, but wish they'd get the hell over it. |
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.02 16:11:00 -
[141] - Quote
Forgive my ignorance but RBS? |
Darky SI
232
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Posted - 2012.09.02 16:16:00 -
[142] - Quote
Iron Wolf Saber wrote:Forgive my ignorance but RBS? Random Bullet Spread |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.02 16:35:00 -
[143] - Quote
Darky SI wrote:Iron Wolf Saber wrote:Forgive my ignorance but RBS? Random Bullet Spread
Thought it was rear break system. shows you what I know. |
Darky SI
232
|
Posted - 2012.09.02 16:42:00 -
[144] - Quote
Iron Wolf Saber wrote:Darky SI wrote:Iron Wolf Saber wrote:Forgive my ignorance but RBS? Random Bullet Spread Thought it was rear break system. shows you what I know. no disrespect or anything but is DUST 514 your first FPS? because RBS is a major game breaking/making issue in FPS and so far i can't judge it due to the horrible hit detection beside i haven't played long enough in this build maybe other would like to shed light into this |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.02 16:45:00 -
[145] - Quote
Well as far as I know its not a cookie cutter pattern at least, I shot a shotgun at a wall and watched the spread patter and its very inconsistent unlike oh say halo 1 was.
As for RBS being talked about its like rarely if ever discussed its always hit detection no scoping and aim bots and shooting though walls. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.09.02 17:00:00 -
[146] - Quote
Iron Wolf Saber wrote:Well as far as I know its not a cookie cutter pattern at least, I shot a shotgun at a wall and watched the spread patter and its very inconsistent unlike oh say halo 1 was.
As for RBS being talked about its like rarely if ever discussed its always hit detection no scoping and aim bots and shooting though walls.
Basically, devs use it as a replacement for weapon recoil. Instead of adding considerable recoil to a gun, where as you hold down automatic fire, and the longer you hold down the trigger, the more the gun bounces all over the screen (although usually upward)
Instead of this, RBS make your first round or first couple rounds (depending on how dev programs it) go on target. However the more you hold down trigger, the more the subsequent "bullets" RANDOMLY spread away from center/cross hairs....this method is generally frowned upon by FPSers because even though your crosshairs are on target, the bullets randomly go elesewhere. Recoil is preferred because you KNOW your aim is off, because your crosshairs actually travel off target. You can visually see, and adjust. |
Luther Mandrix
Planetary Response Organisation Test Friends Please Ignore
53
|
Posted - 2012.09.02 17:16:00 -
[147] - Quote
Newer Orbital Strikes 'These should severly damage/destroy even the best of tanks'
Should orbital strike be used against Enemy MCC should it hurt mcc? |
Grenwal Hiesenberg
Shadow Company HQ
226
|
Posted - 2012.09.02 17:33:00 -
[148] - Quote
mikegunnz wrote:Iron Wolf Saber wrote:Well as far as I know its not a cookie cutter pattern at least, I shot a shotgun at a wall and watched the spread patter and its very inconsistent unlike oh say halo 1 was.
As for RBS being talked about its like rarely if ever discussed its always hit detection no scoping and aim bots and shooting though walls. Basically, devs use it as a replacement for weapon recoil. Instead of adding considerable recoil to a gun, where as you hold down automatic fire, and the longer you hold down the trigger, the more the gun bounces all over the screen (although usually upward) Instead of this, RBS make your first round or first couple rounds (depending on how dev programs it) go on target. However the more you hold down trigger, the more the subsequent "bullets" RANDOMLY spread away from center/cross hairs....this method is generally frowned upon by FPSers because even though your crosshairs are on target, the bullets randomly go elesewhere. Recoil is preferred because you KNOW your aim is off, because your crosshairs actually travel off target. You can visually see, and adjust. This is why it's better to do short, frequent bursts or 3 round bursts than to just "let `er rip", in real life as well as here. Plus it's a great way to conserve ammunition, sometimes I even prefer the semi-auto 'tactical' ( single shot), especially when I'm using a logi dropsuit without a sidearm. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.09.02 17:39:00 -
[149] - Quote
Skytt Syysch wrote:Jimbeezy wrote:Weakspots on buildings? I brought up that the CRU had areas of differing efficiency ratings for some reason, they're looking into it. Templar Two wrote:Listening/talking to 10-20 pole instead then 200 or 2k is the reason why the FPS players here all disappointed by Dust and why the gameplay/shooting is not good.
What are we here for then?
I was told that CCP was reading here but it's clear that IRC comes first. They're not only listening to us. Our voices aren't shaping how the game is getting designed any more than yours are. They read every post on the forums. But, we've been able to have the opportunity to get some direct answers and provide feedback. You would get the same result with creating your own bug or feedback thread, we just get human interaction and an opportunity to clarify right away if they go "wait, what?"
I,m with templar two, if they can spend the time to read all our posts why don't they respond once a week on the forum,( god I sound like a broken record keep saying this)
IRC is all well and good but it should'nt be for other players to let us know what is going on to put in that time and effort . Simply post it on the forum and lock the post if they dont want any replies in that post.
And why are all posts mentioning about lack of forum invovlement getting locked or simply vanishing? |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.09.02 17:39:00 -
[150] - Quote
Grenwal Hiesenberg wrote:mikegunnz wrote:Iron Wolf Saber wrote:Well as far as I know its not a cookie cutter pattern at least, I shot a shotgun at a wall and watched the spread patter and its very inconsistent unlike oh say halo 1 was.
As for RBS being talked about its like rarely if ever discussed its always hit detection no scoping and aim bots and shooting though walls. Basically, devs use it as a replacement for weapon recoil. Instead of adding considerable recoil to a gun, where as you hold down automatic fire, and the longer you hold down the trigger, the more the gun bounces all over the screen (although usually upward) Instead of this, RBS make your first round or first couple rounds (depending on how dev programs it) go on target. However the more you hold down trigger, the more the subsequent "bullets" RANDOMLY spread away from center/cross hairs....this method is generally frowned upon by FPSers because even though your crosshairs are on target, the bullets randomly go elesewhere. Recoil is preferred because you KNOW your aim is off, because your crosshairs actually travel off target. You can visually see, and adjust. This is why it's better to do short, frequent bursts or 3 round bursts than to just "let `er rip", in real life as well as here. Plus it's a great way to conserve ammunition, sometimes I even prefer the semi-auto 'tactical' ( single shot), especially when I'm using a logi dropsuit without a sidearm.
I don't disagree, but with recoil, you can identify where the crosshairs are traveling. This will allow a skillful FPSer to adjust their aim accordingly as they continue to hold down automatic fire. (particularly with lower-recoil weapons, harder to do with higher recoil weapons)
Just look at BF3 as an example. Or watch youtube vids of it. (before they implemented the "high-suppressive-fire" patch) |
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