Today CCP Wolfman and CCP CmndWang hot dropped into IRC and left us a few lines and answered a few questions. These are just generalized summaries and don't hold ccp to anything and this is not specific wording as I dont have the character limit to post all of it also understand that devlopment on the white board is subject to horribel erasing cancellations and sometimes newer shineier toys so you might as well take all of this as fuel for speculation and your
magic crystal ball. Also becuase copy/paste dont work on my cleint ><
Reasoning behind HP nerf
'We wanted to emphasize modules and skill training support skills on suits and not have HP as the advantage, There is discussion about reducing prices of higher end suits becuase of the recent changes.'
Immortal Tanks
'We are well aware of the issue and will be addressing it soon.'
Swarm Launcher Wonkiness
'*Looks into it 'its hard to tell because the numbers are looking right, warrents further investigation'
Tank Top Turret
'360 rotation fixed'
Hit Detection
'We have this new system that auto adjusts hit detection based on lag and it will be in the next patch/build we pretty happy about this system.'
LAV Turret Tracking While moving
'Nothing worked on but its planned to be fixed'
Skills
'Next build you should see a larger number of skills providing bonsues.'
Who boosts what in a Vehicle?
'The driver only atm, I'll get back to you on the passenger effective turret effectiveness since dev who works on that isnt here.'
Forge guns and AV
'We're going to increase forge gun range we are also looking at the numbers being generated during the 'nerfed' session before moving foward with buffs and/or ajdustments.'
Dropship Landing
'We're getting better landing gear for them'
Tank Culture
This was the longest discussion between multiple developers. IRCers expressed that most anti tank options currently are insufficent counters at similar cost ratios in both resources, options, isk and SP. Issues included tactics, remote repair, why HAV vs HAV doesnt happen and many more topics. CCP feels that additional options of next patch/build will address most concerns such as an AV statis webifier mine that would slow down a tank enough to OB to its death.
Newer Orbital Strikes
'These should severly damage/destroy even the best of tanks'
Lack of Communication over the (reason) of the AV nerf
"We posted the hotfix patches and we just tested how much further we can make live changes. Remember this is temporary."
Anti-Material Rifle
'Sniper Rifle but for headshotting Tanks is currently heavily bugged no plans in the short time.
Flux Grenades
'Shouldnt be able to kill butterflies its currently a bug infantry are dying to it...'
Multiple Grenade Slots
'We're working on it so hopefully more 'options' will open up by having more than one kind'
Contact Grenades
'Isk variants and others are being discussed now'
New Build
'later this month'
Corporate Battles
'There will be a winner, We are tracking victories for this event to the corp that won the most battles.'
Females
'Soon(without the tm)'
*CCP Staff breaks for Lunch
CCP Wolfman suggests he may be back to answer more post lunch.
Resumption after lunch.
Ladders
'We adding more! and fixing bugs associated with them.'
Racial Dropsuit Symetry
'On the roadmap in other words Soon(tm)'
Bugs
'We're fixing them.'
Moving/Operative Doors and Gates
'No plans atm'
Multiple Stage Maps/Game Modes
'Yes they're comming back but not skirmish mode the skirmish fell apart with the overly favoring the defenders.'
Weakspots on Buildings
'We wherent aware of it... we're going to look into it'
Heavy Machine Guns
'Have been retweaked to work albit differently, may require a nerf based on internal testing'
Mass Drivers
'also getting a tweak to increase damage radius slighlty.'
Swarm Launchers
'we're currently testing dumbfireless launchers thus lock ons required'