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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.09.02 17:58:00 -
[151] - Quote
KingBlade82 wrote:Cerebral Wolf Jr wrote:They have said skills will have more of an impact than they currently do on passive bonus's during the next build and i think that's going to change things again when people realise their fittings are what makes them surive, not their SP or choice of actual dropsuit.
It's all about the fittings.
The guy up there posted about being a bad ass the more you play, that's fine and good, but you still need to be able to die to someone below you or Dust will suffer the same fate of MAG and get a good, solid, loyal fanbase but it won't get any new blood because they won't be able to compete with older corps. ??? MAG had no skills plus u get passive SP daily the good players will always be good players the bad players the longer they play the better so it makes the game more accepting its just a time thing trust me this game will be ruthless either way lol
Sorry to say, but MMORPG mechanics don't translate well into FPS's.
The edge should be in modules on eah suit since you have to trade off other modules to get those.
Skills have no limiter or tradeoff so making you "more awesome" just sucks for new guys. And just discourages use of specialization in modules and such. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.02 23:43:00 -
[152] - Quote
mikegunnz wrote:Iron Wolf Saber wrote:Well as far as I know its not a cookie cutter pattern at least, I shot a shotgun at a wall and watched the spread patter and its very inconsistent unlike oh say halo 1 was.
As for RBS being talked about its like rarely if ever discussed its always hit detection no scoping and aim bots and shooting though walls. Basically, devs use it as a replacement for weapon recoil. Instead of adding considerable recoil to a gun, where as you hold down automatic fire, and the longer you hold down the trigger, the more the gun bounces all over the screen (although usually upward) Instead of this, RBS make your first round or first couple rounds (depending on how dev programs it) go on target. However the more you hold down trigger, the more the subsequent "bullets" RANDOMLY spread away from center/cross hairs....this method is generally frowned upon by FPSers because even though your crosshairs are on target, the bullets randomly go elesewhere. Recoil is preferred because you KNOW your aim is off, because your crosshairs actually travel off target. You can visually see, and adjust.
Well for this experiment you need to use all the ars and shoot a wall you can easily see the bullet holes in. Then two characters one that is skilled in 1 lvl of ar and another skilled in 5 leveles of ar.
The tactical shouldn't climb at all if you keep up with good 'cadanace' and fire at the properly paced intervals rate of climb ont hese shouldnt be too high either.
Burst should have the climb but between proper cadance the first round should always be matching the previous busts location.
Breach should bouth climb and scatter when you full trigger down this is slightly faster than intended cadance.
AR vanillia should also do both but at a greater degree.
The climb should not go left or right however the scatter should be random.
The scatter should be observed for noticeable difference between lvl 1 and lvl 5 (or if possible a lvl 0 and 5)
Now to combat this dynamic crosshairs would be awsome as well. Halo does this quite well and helps users train up cadance better. But first we need results, and posisbly need to get the HMG and SMG on the same experiment (though HMG I belive wont need as much characters) |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
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Posted - 2012.09.03 00:29:00 -
[153] - Quote
J'Jor Da'Wg wrote:KingBlade82 wrote:Cerebral Wolf Jr wrote:They have said skills will have more of an impact than they currently do on passive bonus's during the next build and i think that's going to change things again when people realise their fittings are what makes them surive, not their SP or choice of actual dropsuit.
It's all about the fittings.
The guy up there posted about being a bad ass the more you play, that's fine and good, but you still need to be able to die to someone below you or Dust will suffer the same fate of MAG and get a good, solid, loyal fanbase but it won't get any new blood because they won't be able to compete with older corps. ??? MAG had no skills plus u get passive SP daily the good players will always be good players the bad players the longer they play the better so it makes the game more accepting its just a time thing trust me this game will be ruthless either way lol Sorry to say, but MMORPG mechanics don't translate well into FPS's. The edge should be in modules on eah suit since you have to trade off other modules to get those. Skills have no limiter or tradeoff so making you "more awesome" just sucks for new guys. And just discourages use of specialization in modules and such.
well i think the RPG mechanics so far in this game have helped crappy people be more awesome than other shooters and like i said the god players will always be god players and crappy players wont compete with just modules only but if it is based on a time factor of getting better the game will be more friendly and attract more people over a longer time and be different instead of the same games over and over again (i own and play BF3 and MW3)
EDIT: u can disagree but i think this is what sets this game apart |
Arwen Bochs
Villore Sec Ops Gallente Federation
25
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Posted - 2012.09.10 04:36:00 -
[154] - Quote
I really hope they increase the forge gun's range. It's the perfect anti-Dropship weapon but I tried hitting some flyboys today and got nothing. |
Abner Kalen
Seituoda Taskforce Command Caldari State
100
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Posted - 2012.09.10 05:44:00 -
[155] - Quote
I'm curious, any chance they'll support the XCM Cross Battle Adapter 2.2 or at least make a mention of testing it? There's no rapid fire or anything, but it just works great with every other game for the PS3.
Thanks for posting these notes Iron Wolf. |
Vance Alken
Subdreddit Test Alliance Please Ignore
94
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Posted - 2012.09.10 06:33:00 -
[156] - Quote
Darky SI wrote:Iron Wolf Saber wrote:Darky SI wrote:Iron Wolf Saber wrote:Forgive my ignorance but RBS? Random Bullet Spread Thought it was rear break system. shows you what I know. no disrespect or anything but is DUST 514 your first FPS? because RBS is a major game breaking/making issue in FPS and so far i can't judge it due to the horrible hit detection beside i haven't played long enough in this build maybe other would like to shed light into this
Most people call "RBS" Cone of Fire or CoF.
It's certainly a terribly outdated system in 2012. (Along with hitscan projectiles and floating arms) |
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