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Thread Statistics | Show CCP posts - 1 post(s) |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.09.02 00:17:00 -
[1] - Quote
AH! SO you're Nova Knife? I wondered where he went. Hey buddy. :D |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.09.02 01:04:00 -
[2] - Quote
Iron Wolf Saber wrote:No I am not Nova Knife. In the iRC channel I am Ironwolf the guy without a greendot.
Oh i was told you was him. heh.
I've not been on IRC in months. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.09.02 01:25:00 -
[3] - Quote
The top tier damage modules are 10% and do make quite a big difference, especially with a proto rifle and maxed skills in those areas.
I'm still running around in an assault II suit and taking out guys with much better tank than me due to having a really, really high DPS.
I've got long term concerns about how weapon damage is going to scale on new players against older players.
Has their been any mention of T2 equipment in Dust as early as launch? |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.09.02 01:34:00 -
[4] - Quote
Iron Wolf Saber wrote:Cerebral Wolf Jr wrote:The top tier damage modules are 10% and do make quite a big difference, especially with a proto rifle and maxed skills in those areas.
I'm still running around in an assault II suit and taking out guys with much better tank than me due to having a really, really high DPS.
I've got long term concerns about how weapon damage is going to scale on new players against older players.
Has their been any mention of T2 equipment in Dust as early as launch? No so far we got the meta +5 factional variant weapons the other special issue side grades, and officer variants. I dont expect to see tech 2 guns until we start industrial side in dust 514.
That would make sense, I agree with Dawg's comments too about making all weapons kinda uniform or something similar, or even more on par with what we have in EVE. I.E a single Meta 1, Meta 2, Meta 3 and Meta 4 weapon not 4 different weapons at each Meta level.
Make a slight difference in PG/CPU/DMG use's based on each items meta level and take it from there. If someone wants a high damage, short range "Blaster" make them pick a Gallente rifle, if they want Long range, High DMG, slow ROF, go Amarr. If they want Medium range, Medium ROF, Medium Damage go Caldari etc etc etc.
I think there's too many weapons options right now when you realise we're only using Gallente rifles for example, when you add Minmitar, Amarr and Caldari weapons into the mix, suddenly we're going to have 4x the number of weapons to balance.
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Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.09.02 01:36:00 -
[5] - Quote
Iron Wolf Saber wrote:As for infantry movement they all warrent questions on the direction ccp wants to go. Ill be sure those get asked.
And for hit detection they keep working on it. and every build its gotten better and sometimes worse. Its almost as bad as the aim assist feature that I cannot for some reason turn off.
But Im in the same bandwagon as you, Ill keep complaining about hit detection until its 'fully' fixed. Right now this build made sniping and shotgunning very possible now it seems cqc with standoff weapons is nearly impossible.
I can't play without auto aim. But with it on, i fail to see peoples issues with hit detection, i really don't think it's as bad as people are suggesting. I'm regularly coming in with 15-20 kills to 2-4 losses a match.
I think a lot of it is players thinking they are better than they actually are and blaming it on the state of the game. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.09.02 01:41:00 -
[6] - Quote
Iron Wolf Saber wrote:Now that I think about it, How does a computer from the damage mod increses weapon damage....
Dammit it is the same tech/lore reasons.
Either way Ill bring it up as a question, both movement and gun damage thing.
It's not like they can use Weapon Tracking, Sensor sig radius as a valid reason on the ground.
EDIT: Maybe allow weapons a single high slot for something like a dmg mod? |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.09.02 02:10:00 -
[7] - Quote
They have said skills will have more of an impact than they currently do on passive bonus's during the next build and i think that's going to change things again when people realise their fittings are what makes them surive, not their SP or choice of actual dropsuit.
It's all about the fittings.
The guy up there posted about being a bad ass the more you play, that's fine and good, but you still need to be able to die to someone below you or Dust will suffer the same fate of MAG and get a good, solid, loyal fanbase but it won't get any new blood because they won't be able to compete with older corps. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.09.02 02:19:00 -
[8] - Quote
Iron Wolf Saber wrote:There is also the zoning potnetial, those who have a gun to sell will not hang out in low paying high sec matches.
They will if there's nothing else for them to do.....
Nullsec corps are not always fighting for Sov so wont always have contracts up. They may go to Highsec fights just to shoot fish in a barrel, i know us goons would, just to troll and **** people off. |
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