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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.06 21:34:00 -
[91] - Quote
The scout suit isn't broken, it is fast. Hit detection should always improve, but they are very fragile. If they are strafing in the open, just fire where they have to move through, or use your cover to force them to close, hopefully in a straight line. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.08.06 22:10:00 -
[92] - Quote
Dante Daedrik wrote:Maximus Stryker wrote: But like others have said, a scout should not feel confident when going into a gun fight. I have played as a heavy and have had scouts stand and fight me straight up while I am wielding a HMG and they have an AR. >>Implying I should engage your heavy at Mid-Range rather than Close while maneuvering around you to take advantage of slow turn speed.Edit: I use Boundless Breach SMG, not AR Also, Ambush Scouts need that fearlessness in order to cause chaos/panic/confusion. I've played plenty of matches where I've thrown a grenade into the surrounding area of an objective, run up a hill, and long jumped into the area where I then proceed to run around gaining bearings of where enemies are located and using the environment to flank them or catch the advantage. Without the fearlessness we wouldnt be able to cause that confusion/chaos to take advantage of, especially when engaging multiple targets.
Obviously moving around me at a close distance is your best bet, my implication was that I thought even though this is the best tactic for a scout up close to a heavy, i would have thought it be more of a last resort rather than a full on charge at the heavy... |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.06 22:32:00 -
[93] - Quote
Maximus Stryker wrote: Obviously moving around me at a close distance is your best bet, my implication was that I thought even though this is the best tactic for a scout up close to a heavy, i would have thought it be more of a last resort rather than a full on charge at the heavy...
I understand what you mean, originally before I started playing I assumed the Scout (as sniper) would be the only real danger to Heavies, and then ARs were a danger to the Scouts, etc. But even so as Scout (Adv. Suit) I still meet some fairly witty Heavies who get me a descent amount of times by being aware of their surroundings and when I may be trying to ambush them and as a result using forge guns or mass drivers to take me out. |
Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
216
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Posted - 2012.08.06 23:04:00 -
[94] - Quote
If Scout is so OP then why don't you play as a Scout and prove it through data. I see some of the very same people complaining who knew Swarm was broken and continued to use it...."To make it so obvious that it was a problem"
The real issue is you guys hate what you aren't and what kills you more than once. It can't possibly be that someone got the better of you. It has to be that something is OP. First it was Heavies...and now they need some love again...then it was vehicles....ZOMG, how can a tank kill my assault suit!....and now it's the Scout suit???
Hit detection has been issue since day 1 but has improved since the last build. It's still not as good as it needs to be but that has nothing to do with the suit. The Scout, as intended, is a speed tank and has a low signature . There is intentional imbalance between the suits. This is a squad based game after all. We just don't know how this all shakes out once people can group up. I'm sure the QQers will have a whole new list of things that are OP and I'm betting on Logi being the first victim once grouping is available.
If you have a problem with hit detection then complain about that instead of asking for a Nerf when you have no data to support your argument other than "I'm leet and I can't kill a Scout every time I face one"
IMO, there is a good balance between Scout and Assault. If you fit for max tank/survival, the Scout can't even get within 500 EHP of the Assault suit. The assault has more CPU and PG which allows you more flexibility with your fit. All this for a bit more speed, shield recharge rate, and a smaller signature.
How do yo think Heavy players feel right now? Large sig, super slow, reduced armor, and reduced HMG damage since their Nerf. |
Abron Garr
Amarr Templars Amarr Empire
256
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Posted - 2012.08.06 23:48:00 -
[95] - Quote
Scout suit in CQC |
Absol Evoxazon
Hikahotaru
28
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Posted - 2012.08.06 23:55:00 -
[96] - Quote
Nerf Gäó |
ReGnUm DEl
Doomheim
622
|
Posted - 2012.08.07 00:40:00 -
[97] - Quote
HATERS GONNA HATE |
Asher Night
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.08.07 00:42:00 -
[98] - Quote
lDocHollidayl wrote:I have heard that once hit detection is fixed it will not be an issue. I am not convinced. Moving or a straight line scouts do not receive damage like other suits. Is this part of the game or an area that will be addressed? The scout is the hardest suit to hit. Everyone can see it is broken. Without RE's to corner scouts with, they will be matrix-like. I have had two friends quit already: saying "scouts are too unbalanced", "hit detection is whack". I went through 120 rounds once with a scout zigzagging 3 meters from me. It is... irritating. Not having them in the game would be an improvement.
Hello Doc, how have you been? I played with you in MAG, and I know you are a good player, so don't think that I am undermining your opinion or anything, but I do disagree with you. I'll explain...
I play as a scout, and have little to no difficulty killing other scouts. In fact, I'm happy when I meet a scout on the battlefield because it means I am about 90% likely to get a kill. Seriously, I rarely ever get killed by other scouts. You could make the argument "Well, you move fast like a scout, so that's why you can kill them", but that doesn't explain why they can't kill me.
When I meet Assault suits, it's more of an issue. Not just because they all ***** the Creodon Breach nowadays, but because they move decently fast while strafing back and forth PLUS they have way, way more health. Too much health for me to fire through with consistent, accurate hits while we both strafe back and forth as I try to hit them and avoid their AR (which does more damage up close than my SMG does).
When it comes to Heavy armor users, If I meet them one on one, I lose about 75% of the time. The only time I can ever beat them is if I run away and lure them into reinforcements, find them with their back turned (even then they often manage to turn around and take me out because of how weak the SMG is against Heavies and their weapons), or find them engaged with another enemy and unable to fire at me.
Right now, this game isn't about skill, it's about experience and how "leveled" your character is, so for a scout, it's REALLY hard to beat someone if they are on the same level and have shield/armor extenders. So maybe that will help you. The success of a scout really relies on your failure at aiming, not so much their talent with gun game - not at this point in the beta anyway. Nothing is more frustrating than hitting an enemy with 80 bullets to the back and not getting a kill, then having them turn around and hit you 4 times with a creo and shuffling off like they have so much talent. |
ReGnUm DEl
Doomheim
622
|
Posted - 2012.08.07 00:51:00 -
[99] - Quote
Asher Night wrote:lDocHollidayl wrote:I have heard that once hit detection is fixed it will not be an issue. I am not convinced. Moving or a straight line scouts do not receive damage like other suits. Is this part of the game or an area that will be addressed? The scout is the hardest suit to hit. Everyone can see it is broken. Without RE's to corner scouts with, they will be matrix-like. I have had two friends quit already: saying "scouts are too unbalanced", "hit detection is whack". I went through 120 rounds once with a scout zigzagging 3 meters from me. It is... irritating. Not having them in the game would be an improvement. Hello Doc, how have you been? I played with you in MAG, and I know you are a good player, so don't think that I am undermining your opinion or anything, but I do disagree with you. I'll explain... I play as a scout, and have little to no difficulty killing other scouts. In fact, I'm happy when I meet a scout on the battlefield because it means I am about 90% likely to get a kill. Seriously, I rarely ever get killed by other scouts. You could make the argument "Well, you move fast like a scout, so that's why you can kill them", but that doesn't explain why they can't kill me. When I meet Assault suits, it's more of an issue. Not just because they all ***** the Creodon Breach nowadays, but because they move decently fast while strafing back and forth PLUS they have way, way more health. Too much health for me to fire through with consistent, accurate hits while we both strafe back and forth as I try to hit them and avoid their AR (which does more damage up close than my SMG does). When it comes to Heavy armor users, If I meet them one on one, I lose about 75% of the time. The only time I can ever beat them is if I run away and lure them into reinforcements, find them with their back turned (even then they often manage to turn around and take me out because of how weak the SMG is against Heavies and their weapons), or find them engaged with another enemy and unable to fire at me. Right now, this game isn't about skill, it's about experience and how "leveled" your character is, so for a scout, it's REALLY hard to beat someone if they are on the same level and have shield/armor extenders. So maybe that will help you. The success of a scout really relies on your failure at aiming, not so much their talent with gun game - not at this point in the beta anyway. Nothing is more frustrating than hitting an enemy with 80 bullets to the back and not getting a kill, then having them turn around and hit you 4 times with a creo and shuffling off like they have so much talent.
I wrecked you two nights ago... easy mode
BTW your not a good scout |
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.08.07 01:17:00 -
[100] - Quote
Terrarim wrote: Has anyone actually tried specing as a scout killer i.e. massdriver, shotgun, or smg spec with speed boosters in assault?
Or is everyone saying that na I can spec generally and should still have the same chance (human talents not withstanding) as someone who has specialized in something?
Ya .. actually. Though I use a Logi II with dmg mods and a freedom Mass Driver. I always win in close-quarters, every time I can think of no matter the Scout Suit type. The Snipers get me from time to time cuz the Logi II has no tank but I have killed lots of them too. Just made sense to hunt Scouts with the Mass Driver, its your only assured 1v1 victory. Everbody else shreds me like paper in 1v1. |
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Stephiano Daphiti
Subdreddit Test Alliance Please Ignore
16
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Posted - 2012.08.07 03:01:00 -
[101] - Quote
Zander Rodriguez wrote: Hint: counter is heavy using an HMG, more effective if his back is against the wall
Indeed: I chew them up easily with my HMG..... when my back is against a wall/object so they cant totally flank me. |
Asher Night
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.08.07 03:02:00 -
[102] - Quote
ReGnUm DEl wrote:
I wrecked you two nights ago... easy mode
BTW your not a good scout
Wow, you're so cool. Everyone wants to hang out with you now, lol.
I wouldn't doubt you wrecked me. I accidentally bought a bunch of tier 2 scout suits and wanted to burn through them. Not like it even matters since this is the last weekend of this beta phase. If I was an awful player I wouldn't have a 2.53 KDR.
I think I might remember you - you run the assault suit and... not the creo or the duvolle but a different AR right? I'm pretty damn sure you have at least 2 shield extenders because I remember emptying clips into your ass and getting no where. Anyway, as I said, Assault suits are harder to take down given their speed and typical damage output, so the fact that you even said anything about besting me in a beta that I wasn't even trying in just shows how desperate you are for approval.
Why don't you and I meet up again in the final game and see what happens? BOTH in the same suit with the same weapon and modules? |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.08.07 03:04:00 -
[103] - Quote
lDocHollidayl wrote:I have heard that once hit detection is fixed it will not be an issue. I am not convinced. Moving or a straight line scouts do not receive damage like other suits. Is this part of the game or an area that will be addressed? The scout is the hardest suit to hit. Everyone can see it is broken. Without RE's to corner scouts with, they will be matrix-like. I have had two friends quit already: saying "scouts are too unbalanced", "hit detection is whack". I went through 120 rounds once with a scout zigzagging 3 meters from me. It is... irritating. Not having them in the game would be an improvement.
NERF EVERYTHINGGäó |
Rugman91
Deep Space Republic
143
|
Posted - 2012.08.07 03:08:00 -
[104] - Quote
I think the poor framerate is half of the cause along with poor hit dedection. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.08.07 03:09:00 -
[105] - Quote
Asher Night wrote:ReGnUm DEl wrote:
I wrecked you two nights ago... easy mode
BTW your not a good scout
Wow, you're so cool. Everyone wants to hang out with you now, lol. I wouldn't doubt you wrecked me. I accidentally bought a bunch of tier 2 scout suits and wanted to burn through them. Not like it even matters since this is the last weekend of this beta phase. If I was an awful player I wouldn't have a 2.53 KDR. I think I might remember you - you run the assault suit and... not the creo or the duvolle but a different AR right? I'm pretty damn sure you have at least 2 shield extenders because I remember emptying clips into your ass and getting no where. Anyway, as I said, Assault suits are harder to take down given their speed and typical damage output, so the fact that you even said anything about besting me in a beta that I wasn't even trying in just shows how desperate you are for approval. Why don't you and I meet up again in the final game and see what happens? BOTH in the same suit with the same weapon and modules? Point #1 - "I accidentally bought a bunch of tier 2 scout suits and I wanted to burn through them"
You realize this counts towards your overall assets, which I'm sure, they will eventually play a part in the actual game. Don't get in to a habit of doing this.
Point #2 - "If I was an awful player I wouldn't have a 2.53 KDR"
I use Remotes and have a great KDR. Does that make me a good player? No, It means I use my tools effectively. KDR doesn't make you "Great". It makes you valuable.
Point # 3 - "AR AR AR AR AR shield empty clip AR AR AR"
You're still using an AR. You want to test your skill? Use an SMG. Best someone with that and you'll be a better player. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.08.07 03:15:00 -
[106] - Quote
First off topic since the scout users want to keep bringing up ARs, smgs are better at cqc than ARs. Smgs do more DPS and the breach variant can shoot for quite some time. Scout suits only pose an issue when the twitch strafe..never any other time. And it is not about being beaten in a gun fight, it is that we don't get any hits on the scout. Not a one time deal either, and not only 3 people saying it. I hope when hit detection and frame rate is improved that this issue is corrected, it is our job as beta testers to make the devs aware.
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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.07 03:19:00 -
[107] - Quote
I'd just like to point out smgs do not do more paper dps, although they are likely doing more applied dps at cqc. Seriously, some people need to spend more time with spreadsheets before declaring opinion fact. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.08.07 03:22:00 -
[108] - Quote
The speed is only a defense at close range, assuming it is not a silly glitch. The speed tank in EvE requires circling at close range.
Some of the hits not scored may be due to the hit detection issues, makes sense that a faster target would make problem worse. That combined with a by design small, fast target would make it more obvious, and harder to separate from intended effect.
The hit detection and auto-aim(I can't tell if they are real glitches or poor aim on my part, so I will trust FPS players word there is a issue since they have more knowledge here.) would both be most obvious on a shooting a scout. I have noticed I have to lead way ahead to hit a strafing scout, not leading enough could be part of problem but not all of it.
Maybe the new build will remove the problem with better hit detection.
Scouts are supposed to be hard to hit when strafing close, harder for scout to do the more enemies are there. So, 1 scout vs assault a scout can strafe, 5 scout vs 5 assault the assaults will be firing from multiple angles and thus hard to keep transversel speed high(point of strafing). The scout is good alone, the assault in groups. |
Mic McCoy
Villore Sec Ops Gallente Federation
19
|
Posted - 2012.08.07 03:51:00 -
[109] - Quote
I don't always run a scout suite but when I do It is usually with swarms and an SMG. I do not know how to twitch strafe but even so Ive never had an issue with them tbh. I play my scout suit as I imagine it should be played. Get in quick, hack objective, get out quick, hide close by until someone tries to stop the hack, run in and get a kill from behind. I tend to play more cautios in scout suites only because they are not supposed to be heavy hitting front lines kind of suites, and until this thread I didn't know they could :p
Thanks for the info :) |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.08.07 04:05:00 -
[110] - Quote
Noc Tempre wrote:I'd just like to point out smgs do not do more paper dps, although they are likely doing more applied dps at cqc. Seriously, some people need to spend more time with spreadsheets before declaring opinion fact. Noc you are bad at math. Sorry, so here goes, the numbers will be a bit off since I am doing this from memory, we will compare the oooooo so deadly creon AR and the Assault SMG, Both are proto and both assume max skills and a 10% dmg buff.
Creon 57.6 base dmg with a 401 ROF SMG 24 base dmg with 1050 ROF
So what we must do is make the ROF per second, so we devide by 60 which gets us....
6.68 bullets/sec for the CREON 17.5 Bullets/sec for SMG
now for the DMG...so an SMG lvled up with a 10% dmg mod is +50% dmg (15%for wpnry and 25% from SMG ops) 36dmg/bullet The CREON with a 10% booster +40% (15% from wpn and 15% from asslt prof) 80.64dmg/ bullet...... NOW THE MATH 6.68*80.64=538.67 DPS for the creon! which will kill a decent assault suit hurray! 17.5*36=630 DPS for the SMG....umm wait...last time I checked 630>539(I rounded up to be nice)
So the SMGs do more paper DPS...I mean in your world they don't, and also in your world the scout suit is fine and dandy... By the way the assault scrambler pistol does 1050 DPS.... |
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Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.08.07 04:08:00 -
[111] - Quote
Guys ... the scout suit is just smaller in general. Wouldn't it make sense to have a smaller hitbox? |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.08.07 04:13:00 -
[112] - Quote
we aren't talking about smaller hitbox, hard to hit....the problem ONLY occurs when they are twitch strafing, it is like the game cannot keep up with them and doesn't register hits....if the scout is running in a straight line or strafing without criss crossing they are easy to lead and kill, BUT when they cut back they never get to the place where the lead bullets are suppose to meet them so they take very little to no hits.... as My previous post shows...it doesn't take more then a few seconds to kill someone...the militia AR does 375 DPS |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.07 04:19:00 -
[113] - Quote
William HBonney wrote:Noc Tempre wrote:I'd just like to point out smgs do not do more paper dps, although they are likely doing more applied dps at cqc. Seriously, some people need to spend more time with spreadsheets before declaring opinion fact. Noc you are bad at math. Sorry, so here goes, the numbers will be a bit off since I am doing this from memory, we will compare the oooooo so deadly creon AR and the Assault SMG, Both are proto and both assume max skills and a 10% dmg buff. Creon 57.6 base dmg with a 401 ROF SMG 24 base dmg with 1050 ROF So what we must do is make the ROF per second, so we devide by 60 which gets us.... 6.68 bullets/sec for the CREON 17.5 Bullets/sec for SMG now for the DMG...so an SMG lvled up with a 10% dmg mod is +50% dmg (15%for wpnry and 25% from SMG ops) 36dmg/bullet The CREON with a 10% booster +40% (15% from wpn and 15% from asslt prof) 80.64dmg/ bullet...... NOW THE MATH 6.68*80.64=538.67 DPS for the creon! which will kill a decent assault suit hurray! 17.5*36=630 DPS for the SMG....umm wait...last time I checked 630>539(I rounded up to be nice) So the SMGs do more paper DPS...I mean in your world they don't, and also in your world the scout suit is fine and dandy... By the way the assault scrambler pistol does 1050 DPS....
but a duvolle with the same 40% damage buff is 630. so...
plus i think you're SLIGHTLY overestimating the smg RoF, and under estimating the creodrons.
i think the ishukune assault is either 1024 or 1048? but i know it's not a nice round number like 1050
same with the creodron, i think it ends in a decimal. so it's prolly something stupid like 401.1. even so, most prototype weapons out dps a creodron. on paper.
edit: also... uh. why can't scout's use assault rifles? what was the point of this? |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.08.07 04:32:00 -
[114] - Quote
Buzzwords wrote:William HBonney wrote:Noc Tempre wrote:I'd just like to point out smgs do not do more paper dps, although they are likely doing more applied dps at cqc. Seriously, some people need to spend more time with spreadsheets before declaring opinion fact. Noc you are bad at math. Sorry, so here goes, the numbers will be a bit off since I am doing this from memory, we will compare the oooooo so deadly creon AR and the Assault SMG, Both are proto and both assume max skills and a 10% dmg buff. Creon 57.6 base dmg with a 401 ROF SMG 24 base dmg with 1050 ROF So what we must do is make the ROF per second, so we devide by 60 which gets us.... 6.68 bullets/sec for the CREON 17.5 Bullets/sec for SMG now for the DMG...so an SMG lvled up with a 10% dmg mod is +50% dmg (15%for wpnry and 25% from SMG ops) 36dmg/bullet The CREON with a 10% booster +40% (15% from wpn and 15% from asslt prof) 80.64dmg/ bullet...... NOW THE MATH 6.68*80.64=538.67 DPS for the creon! which will kill a decent assault suit hurray! 17.5*36=630 DPS for the SMG....umm wait...last time I checked 630>539(I rounded up to be nice) So the SMGs do more paper DPS...I mean in your world they don't, and also in your world the scout suit is fine and dandy... By the way the assault scrambler pistol does 1050 DPS.... but a duvolle with the same 40% damage buff is 630. so... plus i think you're SLIGHTLY overestimating the smg RoF, and under estimating the creodrons. i think the ishukune assault is either 1024 or 1048? but i know it's not a nice round number like 1050 same with the creodron, i think it ends in a decimal. so it's prolly something stupid like 401.1. even so, most prototype weapons out dps a creodron. on paper When Dust was up and I ran the numbers with my brother the order actually does go assault SMG, Duvolle, breach SMG, then creon.
The interesting part is TOTAL dmg output per clip, the order is reversed.....but SMGs do have the edge in CQC on paper. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.08.07 04:36:00 -
[115] - Quote
we are hopefully getting a new build so the numbers may change, but when it happens i will run the numbers again so everyone can see it and stop with the conjecture that the CREON is OP and SMGs are mediocre....I only run sidearms and have only had a consistant issue with scouts, mainly because my play style is up and personal...except when i counter snipe with a scrambler. |
Maken Tosch
263
|
Posted - 2012.08.07 04:36:00 -
[116] - Quote
xprotoman23 wrote:Besides hit detection issues the character model of the scout is too small.
There is absolutely no reason to think that the visual model of the suit is too small. It is a scout suit. It is meant to be small because it lacks armor and equipment.
As for hit detection, I really do not see a problem with it. I am a scout and I have had several occasions where I was shot down easily even when zig zagging. It is just a case of being good with a gun. If there is a hit detection problem, then either I really suck at running away from a gun fight or the conditions for the hit detections just havent happen yet. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.07 04:41:00 -
[117] - Quote
i dunno maybe the assault smg RoF is 1060 something. but i KNOW it's not 1050 even. it's token really but it breaks the tie one way or the other. i just remember seeing it and thinking "what an arbitrary number?"
edit: removed the 8 feet of quotes for 2 lines of reply.
more edit: know what it prolly is? no damage mod. with +30% for duvolle and +40% for ishukune you get 585 duvolle and 586.8 for ishukune, with 1048 RoF
so the duvolle apparently benefits a little bit more from the damage mod. which makes sense as it only multiplies the damage, and not the RoF. multiply by the larger number gets you more, while rof remains static |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.07 04:46:00 -
[118] - Quote
Maken Tosch wrote:xprotoman23 wrote:Besides hit detection issues the character model of the scout is too small. There is absolutely no reason to think that the visual model of the suit is too small. It is a scout suit. It is meant to be small because it lacks armor and equipment. As for hit detection, I really do not see a problem with it. I am a scout and I have had several occasions where I was shot down easily even when zig zagging. It is just a case of being good with a gun. If there is a hit detection problem, then either I really suck at running away from a gun fight or the conditions for the hit detections just havent happen yet.
I must not be good with a gun to consistently drop 40+ kills per game regardless of attack/defense
The scout suit has been broken since december the hit box needs to be larger damage doesn't always consistently register against the scout suit like it does against any other suit. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.08.07 04:58:00 -
[119] - Quote
xprotoman23 wrote:Maken Tosch wrote:xprotoman23 wrote:Besides hit detection issues the character model of the scout is too small. There is absolutely no reason to think that the visual model of the suit is too small. It is a scout suit. It is meant to be small because it lacks armor and equipment. As for hit detection, I really do not see a problem with it. I am a scout and I have had several occasions where I was shot down easily even when zig zagging. It is just a case of being good with a gun. If there is a hit detection problem, then either I really suck at running away from a gun fight or the conditions for the hit detections just havent happen yet. I must not be good with a gun to consistently drop 40+ kills per game regardless of attack/defense The scout suit has been broken since december the hit box needs to be larger damage doesn't always consistently register against the scout suit like it does against any other suit. Hit box should be large as the screen so when you fire, you hit everything, always. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.08.07 12:45:00 -
[120] - Quote
^^ Thank you for the well thought out discussion point. Your input is important to us. I think having a hit box as big as the screen would be problamatic, with the current lag, hit detection, framerate, the scout suit has issues with registering hits when it twitch strafes.
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