Pages: 1 2 3 4 5 [6] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.08.08 01:13:00 -
[151] - Quote
The weapons do seem to be fairly well balanced, I am a little curious on how laser rifles will come into play, but we will deal with those when they do. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.08.08 14:55:00 -
[152] - Quote
I also feel ARs are fine |
Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
|
Posted - 2012.08.08 16:40:00 -
[153] - Quote
Aeon Amadi wrote:STB-stlcarlos989 EV wrote:Aeon Amadi wrote:-Sigh- Heavies and Machine-guns and now Scouts and their Submachine Guns... Can't you people just accept the fact that there is **** in this game designed to kill you?
They even said at Fanfest that if a Scout suit gets close enough to move around you that you're ****** because you won't be able to turn fast enough - that is what they do. They are there to act as hit-and-run specialists. This "character model isn't big enough" bullshit honestly needs to stop right here and now.
Honestly, you people don't know how to adapt to a battlefield. We're about to enter a new build and you ******* -FINALLY- realized that tanks don't go away unless they're killed - so you all went Anti-Vehicle. Now, whenever you're faced with heavy Anti-vehicle on the opposition, you don't know how to go back to Infantry and bring the fight to them. You just spawn in more vehicles and die a lot saying that the Swarm Launcher/Forge Gun is over-powered.
YOU DIE. LEARN THIS ALREADY. ACCEPT IT. ADAPT AND SURVIVE.
Jesus christ - you know, I don't have any issues with this game. I get killed, I look back and learn what I did wrong and evolve on that. I used to run Scout suits frequently and for the past three weeks I've run Logistics - Scouts don't bother me. I aim, I fire, they die. They get too close, I die. That's the nature of this game. I highly doubt CCP intended for them to be able to DODGE BULLETS. Really? Are you so sure? The Scout suit's base movement speed: 5.6 meters/sec. Sprint Speed: 7.8 meters/sec. Compared to the Assault suit's with 5 meters/sec and 7 meters/sec. This is called Speed Tanking - they fit Kinetic Catalyzers so they can sprint -faster- and invest all of the skill points you would invest in shields/armor skills into their Endurance/Mobility/Vigor. They are doing exactly what they were designed for - you're just dying because you can't grasp that it's not just an HP Bar and point-shoot style gaming. Armor. Shield. Speed. Electronic Warfare. The four main types of combat in Eve Online. If you go Speed, you can control combat range. When you control combat range - no matter how dangerous or powerful the opposition is they are at your mercy. They're powered by servo-motors, their suit is a mechanized war machine that allows them to move faster. This is science fiction - not modern combat. I'll say it again: The reason you are dying is because they invested in a combat style that is meant to counter yours. Find something to counter theirs. If you think Hit Detection is such a ***** than start using a Mass Driver.
Best arguments yet!!!
In Eve, speed tanking is called a nano ship and it works with the same principle, give up armor for speed. The answer to that problem is varied but the results are the same. Tackler with webs and scram and the other ships blow it up. Or use smart bombs which is a real scary suprise just before your ship blows up with your pod right behind it.
And if none of this works and they do increase size of scouts then RankRancid has the solution:
All for this as long as when they increase the size, all characters get increases. So increase hit box by 1.5 increase assault and heavy by 1.5.
Don't make it easier to hit me without making it easier for me to hit you.
That would just be stupid.
|
ilafey
29
|
Posted - 2012.08.08 16:59:00 -
[154] - Quote
Scouts are screwed if there's an electronic web grenade when EWAR comes out. |
fred orpaul
Tritan-Industries Legacy Rising
212
|
Posted - 2012.08.08 17:39:00 -
[155] - Quote
Crimson MoonV wrote:Scout suit will be fine once they fix hit detection. I play scout and I get tore up against people with assault suits that can aim. I wish I would have never put all those SP into scout. Scout is for people who like to run away and use RE. I like to stand and fight. I Should have skilled into assault.
well put at range my scout suit gets its ass kicked. if you move in an assault suit its not to hard to get a bead on a scout. never stand still when fighting a scout thats the number one mistake i see when fighting assults those that kick my ass draw me in to a head on battle by moving away in one direction forcing me to break off engagement or die. or better yet elongate my orbit so that they can put round after round into me.
also when fighting a scout you have to lead them. frankly assult vs scout is a much easier fight then scout vs scout god I hate those fghits. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.08.08 18:02:00 -
[156] - Quote
Hobos-N-Guns wrote:Aeon Amadi wrote:STB-stlcarlos989 EV wrote:Aeon Amadi wrote:-Sigh- Heavies and Machine-guns and now Scouts and their Submachine Guns... Can't you people just accept the fact that there is **** in this game designed to kill you?
They even said at Fanfest that if a Scout suit gets close enough to move around you that you're ****** because you won't be able to turn fast enough - that is what they do. They are there to act as hit-and-run specialists. This "character model isn't big enough" bullshit honestly needs to stop right here and now.
Honestly, you people don't know how to adapt to a battlefield. We're about to enter a new build and you ******* -FINALLY- realized that tanks don't go away unless they're killed - so you all went Anti-Vehicle. Now, whenever you're faced with heavy Anti-vehicle on the opposition, you don't know how to go back to Infantry and bring the fight to them. You just spawn in more vehicles and die a lot saying that the Swarm Launcher/Forge Gun is over-powered.
YOU DIE. LEARN THIS ALREADY. ACCEPT IT. ADAPT AND SURVIVE.
Jesus christ - you know, I don't have any issues with this game. I get killed, I look back and learn what I did wrong and evolve on that. I used to run Scout suits frequently and for the past three weeks I've run Logistics - Scouts don't bother me. I aim, I fire, they die. They get too close, I die. That's the nature of this game. I highly doubt CCP intended for them to be able to DODGE BULLETS. Really? Are you so sure? The Scout suit's base movement speed: 5.6 meters/sec. Sprint Speed: 7.8 meters/sec. Compared to the Assault suit's with 5 meters/sec and 7 meters/sec. This is called Speed Tanking - they fit Kinetic Catalyzers so they can sprint -faster- and invest all of the skill points you would invest in shields/armor skills into their Endurance/Mobility/Vigor. They are doing exactly what they were designed for - you're just dying because you can't grasp that it's not just an HP Bar and point-shoot style gaming. Armor. Shield. Speed. Electronic Warfare. The four main types of combat in Eve Online. If you go Speed, you can control combat range. When you control combat range - no matter how dangerous or powerful the opposition is they are at your mercy. They're powered by servo-motors, their suit is a mechanized war machine that allows them to move faster. This is science fiction - not modern combat. I'll say it again: The reason you are dying is because they invested in a combat style that is meant to counter yours. Find something to counter theirs. If you think Hit Detection is such a ***** than start using a Mass Driver. Best arguments yet!!! In Eve, speed tanking is called a nano ship and it works with the same principle, give up armor for speed. The answer to that problem is varied but the results are the same. Tackler with webs and scram and the other ships blow it up. Or use smart bombs which is a real scary suprise just before your ship blows up with your pod right behind it. And if none of this works and they do increase size of scouts then RankRancid has the solution: All for this as long as when they increase the size, all characters get increases. So increase hit box by 1.5 increase assault and heavy by 1.5. Don't make it easier to hit me without making it easier for me to hit you. That would just be stupid.
We are all on the same page here, right? ...that we are not arguing scouts are too fast/have too much speed/are too small/need to a nerf......rather we are simply pointing out that at certain times, when fighting a scout, our cross hair dot turns red and we appear to be hitting the scout but no damage is registering.
(Not trying to beat a dead horse I swear)
|
Terrarim
12
|
Posted - 2012.08.08 19:16:00 -
[157] - Quote
If scouts were an eve ship I guess they would be :
Short range spec + speed = Interceptors
Demo+AV gren spec = stealth bombers
|
Blunt Smkr
Doomheim
62
|
Posted - 2012.08.08 19:31:00 -
[158] - Quote
This Thread is a joke scouts are fine its hit detection that needs to be fixd. i've been a scout since i got in this beta an i almost regreat it sometimes just cause scouts die so easily its almost sad. An now u guys say nerf them cause u cant hit them when they get close lol. I've gone up against alot of scouts an do notice its really hard to hit them but once u land a few shots there pretty much dead. The only problem i have is the hit detection is just so bad. Try usin a pistol or single shot gun an u really notice the terrible hit detection u have to lead shots so much. There is no wonder why scouts are so hard to hit when they strafe cause u cant aim at were the scout is but were he is going to be an when there moving that fast its really hard. But once hit detection is fixd ur probably not going to need to lead ur shots so much making it easier to hit them cause u dont have to guess as much. So really people need to stop bitching bout scouts an just wait until hit detection is fixd then if there still a problem u can ***** |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.08.08 19:54:00 -
[159] - Quote
Blunt Smkr wrote:This Thread is a joke scouts are fine its hit detection that needs to be fixd. i've been a scout since i got in this beta an i almost regreat it sometimes just cause scouts die so easily its almost sad. An now u guys say nerf them cause u cant hit them when they get close lol. I've gone up against alot of scouts an do notice its really hard to hit them but once u land a few shots there pretty much dead. The only problem i have is the hit detection is just so bad. Try usin a pistol or single shot gun an u really notice the terrible hit detection u have to lead shots so much. There is no wonder why scouts are so hard to hit when they strafe cause u cant aim at were the scout is but were he is going to be an when there moving that fast its really hard. But once hit detection is fixd ur probably not going to need to lead ur shots so much making it easier to hit them cause u dont have to guess as much. So really people need to stop bitching bout scouts an just wait until hit detection is fixd then if there still a problem u can ***** I am sure you just read the OP, or just the title of the thread....it isn't about having to lead..if a scout strafes in a single direction there is no problem leading and killing them.... The issue ONLY...and this isn't sinking in...ONLY happens when scouts twitch strafe which looks like this... >>>>>> <<<<<< >>>>>>
When you lead them..they actually never meet the bullets because they cut back...something about this action makes them unhittable, and we are talking with guns like the HMG, or assault SMG, this isn't a call to NERF, this is a call to see if this occurance is meant to happen or if it is due to Lag, hit detection... |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.08.08 19:54:00 -
[160] - Quote
Blunt Smkr wrote:This Thread is a joke scouts are fine its hit detection that needs to be fixd. i've been a scout since i got in this beta an i almost regreat it sometimes just cause scouts die so easily its almost sad. An now u guys say nerf them cause u cant hit them when they get close lol. I've gone up against alot of scouts an do notice its really hard to hit them but once u land a few shots there pretty much dead. The only problem i have is the hit detection is just so bad. Try usin a pistol or single shot gun an u really notice the terrible hit detection u have to lead shots so much. There is no wonder why scouts are so hard to hit when they strafe cause u cant aim at were the scout is but were he is going to be an when there moving that fast its really hard. But once hit detection is fixd ur probably not going to need to lead ur shots so much making it easier to hit them cause u dont have to guess as much. So really people need to stop bitching bout scouts an just wait until hit detection is fixd then if there still a problem u can *****
You did read my previous post, correct...?
In case you missed it: We are all on the same page here, right? ...that we are not arguing scouts are too fast/have too much speed/are too small/need to a nerf......rather we are simply pointing out that at certain times, when fighting a scout, our cross hair dot turns red and we appear to be hitting the scout but no damage is registering.
(Not trying to beat a dead horse I swear) |
|
Blunt Smkr
Doomheim
62
|
Posted - 2012.08.08 21:17:00 -
[161] - Quote
William HBonney wrote:Blunt Smkr wrote:This Thread is a joke scouts are fine its hit detection that needs to be fixd. i've been a scout since i got in this beta an i almost regreat it sometimes just cause scouts die so easily its almost sad. An now u guys say nerf them cause u cant hit them when they get close lol. I've gone up against alot of scouts an do notice its really hard to hit them but once u land a few shots there pretty much dead. The only problem i have is the hit detection is just so bad. Try usin a pistol or single shot gun an u really notice the terrible hit detection u have to lead shots so much. There is no wonder why scouts are so hard to hit when they strafe cause u cant aim at were the scout is but were he is going to be an when there moving that fast its really hard. But once hit detection is fixd ur probably not going to need to lead ur shots so much making it easier to hit them cause u dont have to guess as much. So really people need to stop bitching bout scouts an just wait until hit detection is fixd then if there still a problem u can ***** I am sure you just read the OP, or just the title of the thread....it isn't about having to lead..if a scout strafes in a single direction there is no problem leading and killing them.... The issue ONLY...and this isn't sinking in...ONLY happens when scouts twitch strafe which looks like this... >>>>>> <<<<<< >>>>>> When you lead them..they actually never meet the bullets because they cut back...something about this action makes them unhittable, and we are talking with guns like the HMG, or assault SMG, this isn't a call to NERF, this is a call to see if this occurance is meant to happen or if it is due to Lag, hit detection...
My bad i did really only read a few post but just sounded like people still want scouts nerfed. An wat u guys are saying does sound like its just lag an bad hit detection so not sure why people are still posting in this thread cause we all know ccp is going to fix those things soon hopefully |
Blunt Smkr
Doomheim
62
|
Posted - 2012.08.08 21:22:00 -
[162] - Quote
Maximus Stryker wrote:Blunt Smkr wrote:This Thread is a joke scouts are fine its hit detection that needs to be fixd. i've been a scout since i got in this beta an i almost regreat it sometimes just cause scouts die so easily its almost sad. An now u guys say nerf them cause u cant hit them when they get close lol. I've gone up against alot of scouts an do notice its really hard to hit them but once u land a few shots there pretty much dead. The only problem i have is the hit detection is just so bad. Try usin a pistol or single shot gun an u really notice the terrible hit detection u have to lead shots so much. There is no wonder why scouts are so hard to hit when they strafe cause u cant aim at were the scout is but were he is going to be an when there moving that fast its really hard. But once hit detection is fixd ur probably not going to need to lead ur shots so much making it easier to hit them cause u dont have to guess as much. So really people need to stop bitching bout scouts an just wait until hit detection is fixd then if there still a problem u can ***** You did read my previous post, correct...? In case you missed it: We are all on the same page here, right? ...that we are not arguing scouts are too fast/have too much speed/are too small/need to a nerf......rather we are simply pointing out that at certain times, when fighting a scout, our cross hair dot turns red and we appear to be hitting the scout but no damage is registering. (Not trying to beat a dead horse I swear)
This was a problem ccp has already pointed out in last build when they talked about shotguns its just bad hit detection. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.08.08 21:23:00 -
[163] - Quote
I try not to do the truffle shuffle unless my opponent is doing it. Plenty of Assault suits abuse this problem, too. (It's actually kind of hilarious when this happens: Assault dude starts with the fancy footwork so 50% of my shots will harmlessly pass through him, then I start dancing with him and become immune to 80% of his shots, then he dies.) |
Alshadow
Amarr Templars Amarr Empire
71
|
Posted - 2012.08.08 22:15:00 -
[164] - Quote
the only time i see scouts kickn any ass at all is in ambush on the smaller maps, and thats just a given seing as they have many easy ways out of combat there.... the ones i see making a dent on anyone in skirmish are the ones with full proto of wich ive seen only like 4 or 5......... ive played a heavy suit and i nearly always kill them, just walk backwards and spam with my HMG ussually kills them in cqb and most of the ones that were threats to me used smg or shotguns |
Asher Night
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.08.10 05:12:00 -
[165] - Quote
Arceus Evoxazon wrote:Asher Night wrote:ReGnUm DEl wrote:
I wrecked you two nights ago... easy mode
BTW your not a good scout
Wow, you're so cool. Everyone wants to hang out with you now, lol. I wouldn't doubt you wrecked me. I accidentally bought a bunch of tier 2 scout suits and wanted to burn through them. Not like it even matters since this is the last weekend of this beta phase. If I was an awful player I wouldn't have a 2.53 KDR. I think I might remember you - you run the assault suit and... not the creo or the duvolle but a different AR right? I'm pretty damn sure you have at least 2 shield extenders because I remember emptying clips into your ass and getting no where. Anyway, as I said, Assault suits are harder to take down given their speed and typical damage output, so the fact that you even said anything about besting me in a beta that I wasn't even trying in just shows how desperate you are for approval. Why don't you and I meet up again in the final game and see what happens? BOTH in the same suit with the same weapon and modules? Point #1 - "I accidentally bought a bunch of tier 2 scout suits and I wanted to burn through them" You realize this counts towards your overall assets, which I'm sure, they will eventually play a part in the actual game. Don't get in to a habit of doing this. Point #2 - "If I was an awful player I wouldn't have a 2.53 KDR" I use Remotes and have a great KDR. Does that make me a good player? No, It means I use my tools effectively. KDR doesn't make you "Great". It makes you valuable. Point # 3 - "AR AR AR AR AR shield empty clip AR AR AR" You're still using an AR. You want to test your skill? Use an SMG. Best someone with that and you'll be a better player.
Point 1 - Yep, that's why I said I "accidently" did it. Duh.
Point 2 - Well, I don't use Remote mines, ever which brings me to...
Point 3 - ALL I USE IS THE SMG. I NEVER use the AR. In every FPS I every play, I only use the SMG, Pistol and Knife. Do you want to see the pics of my weapon stats from Battlefield 3 and MAG? You'll be surprised at just how much I run the SMG. In this game the knife is terrible right now, I'm putting all my points into sidearm and playing with the SMG currently and haven't really touched the pistol yet -- so thank you very much for your resounding compliment. I'm glad more people are realizing the SMG is one of the most talent requiring weapons.
Really, thanks, you're great. Thank you! |
Arcushek Dion
Doomheim
73
|
Posted - 2012.08.10 05:48:00 -
[166] - Quote
xprotoman23 wrote:The speed of the scout suit is fine, but the character model and hit box on the scout is too small. Damage doesn't always register against them. Anybody that denies this is clearly abusing the class.
That's a hit detection issue though and not a hit box issue persay. I think they should resolve those issues before messing with hitboxes or else they risk overnerfing them. |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.10 16:10:00 -
[167] - Quote
I can see how the Protoscout Suits may be OP from hit detection issue/scout dance, but on my Adv. Suit, the Scout Dance never works as people seem to imply. |
Solarisjock
Seituoda Taskforce Command Caldari State
19
|
Posted - 2012.08.10 17:37:00 -
[168] - Quote
To me, the scout dance is compounded by the hit detection, which is dependent on lag as well, i have had proto scouts dance to their harts content, but the lag made it so they never really moved and my creodon did unkind things, while others have just stood their and had better then 80% not register.
to me the dance is worse with well skilled assaults, |
Terrarim
12
|
Posted - 2012.08.10 17:47:00 -
[169] - Quote
As per release notes excessive aim assist has been improved and should solve the problem. |
nym arkanheld
Doomheim
1
|
Posted - 2012.08.11 11:19:00 -
[170] - Quote
In EVE, Battleships have the same problem against small frigates. They cannot hit, and if they hit, they do little damage with their big weapons. To kill a scout, you need another scout, or area weapons. If the developers do like in EVE, they should put webs, that slow down other players. Here in Dust it should be a module that makes a slowing field around a player making other players around move slowly. Scouts would keep their speed, but at close distances, they might found a players with webs that might slow them, and they would be easily killed. |
|
|
|
|
Pages: 1 2 3 4 5 [6] :: one page |
First page | Previous page | Next page | Last page |