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Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.06 18:18:00 -
[61] - Quote
Aw. Someone is angry. Okay kidding aside. Do not blow your top.
No, you can voice your opinion, but I will not take it seriously unless it is calm, civil, and rationally thought out. Calling out the band wagoners, and calling for a salem wicth hunt is not going to justify any thing. I see the point and can see various points, but the general complaint is laughable almost. Scouts are not some invicible, or overpowered dropsuit with deity like abilities. I have offered up the most rational points as to why things are unnaturally tipped at the moment to the scouts favor when in CQC. I even agreed with some of those same points. What I did do is dismiss the most likely to be complaining at it's best. Barking loudly to vex and raise the torches of the people.
People are w-a-y too quick to band wagon, and scream aloud then think. I find it funny that I have little problem killing other scouts or dieing just the same, but others seem to feel we're deities. That too me is just laugh aloud hilarious. It's not out of disrespect, or being judgmental. I just believe if people accurately and rationally looked at their incurssion ratio of wins to losses against a or the scout they would find they are either winning most incurssions, or only slightly lossing. If you can keep us at a minimum four meters distance the assault will usually win especially those who are aware, or at atleast average skill. Even a militia AR will tear through a scout unimpeaded.
My advice to you? Try some of these as they seem to work on me effectively enough --
- Infantry Grenades (Locust)
- Mass Driver
- Scrambler Pistol
- Assualt Rifle
- Shotgun
- Sub Machine Gun
Funny enough I have been sniped by heavies wielding forge guns from over a hundred meters away. That is insane. Point is crap happens, and people by nature fly off the handle. I have in the moment rage, I'll curse, and complain even lay blame to everything, but myself. It's just in the moment rage though. Some people though just do not calm down as quickly though. Does the game have issues? Yeah. Is CCP working to ressolve said issues? I better will hope they are. Is the scout over powered and some deity that is invincible? Nope.
Now if you'll excuse me I need to fetch my monacle.
|
Gelan Corbaine
BetaMax.
103
|
Posted - 2012.08.06 18:22:00 -
[62] - Quote
William HBonney wrote: yes a scout running in a linear motion is easy to kill....this thread is about scouts quick strafing at 5 or so meters away, and if he was quick strafing, I am glad you got lucky.
Heh he was actually in melee range and had tried to knife me just as I turned ... He then started to strafe . Admittedly the wall right next to us might have messed him up a little . ( We were under the C spawn building.)
|
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.06 18:29:00 -
[63] - Quote
CCP really ****** up by adding aim assist and it doesn't help that we are on these testing servers. The cursor jerks to where the scout was and not where he actually is this makes it so we have to fight it and lead scouts by over a foot even when they are just a few feet away. With better servers to greatly reduce hit detection issues and a REMOVAL OF AIM ASSIST let me repeat a REMOVAL OF AIM ASSIST, (CCP I'm looking at you) the scout suit will play as intended with great straight line speed, stealth, and weak defense and will no longer make the users play like Neo. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.08.06 18:31:00 -
[64] - Quote
Rorek IronBlood wrote:Aw. Someone is angry. Okay kidding aside. Do not blow your top. No, you can voice your opinion, but I will not take it seriously unless it is calm, civil, and rationally thought out. Calling out the band wagoners, and calling for a salem wicth hunt is not going to justify any thing. I see the point and can see various points, but the general complaint is laughable almost. Scouts are not some invicible, or overpowered dropsuit with deity like abilities. I have offered up the most rational points as to why things are unnaturally tipped at the moment to the scouts favor when in CQC. I even agreed with some of those same points. What I did do is dismiss the most likely to be complaining at it's best. Barking loudly to vex and raise the torches of the people. People are w-a-y too quick to band wagon, and scream aloud then think. I find it funny that I have little problem killing other scouts or dieing just the same, but others seem to feel we're deities. That too me is just laugh aloud hilarious. It's not out of disrespect, or being judgmental. I just believe if people accurately and rationally looked at their incurssion ratio of wins to losses against a or the scout they would find they are either winning most incurssions, or only slightly lossing. If you can keep us at a minimum four meters distance the assault will usually win especially those who are aware, or at atleast average skill. Even a militia AR will tear through a scout unimpeaded. My advice to you? Try some of these as they seem to work on me effectively enough --
- Infantry Grenades (Locust)
- Mass Driver
- Scrambler Pistol
- Assualt Rifle
- Shotgun
- Sub Machine Gun
Funny enough I have been sniped by heavies wielding forge guns from over a hundred meters away. That is insane. Point is crap happens, and people by nature fly off the handle. I have in the moment rage, I'll curse, and complain even lay blame to everything, but myself. It's just in the moment rage though. Some people though just do not calm down as quickly though. Does the game have issues? Yeah. Is CCP working to ressolve said issues? I better will hope they are. Is the scout over powered and some deity that is invincible? Nope. Now if you'll excuse me I need to fetch my monacle. I have died from forge guns as well, 250 splash dmg will do that...the issue with scout suits is the strafing up close....the only thing that kills that is splash dmg....no one is saying scout suits cannot be killed, it is unlikely when they are strafing up close to get a hit on them. What you are suggesting is that everyone needs to keep scouts (the fastest suit) at a safe distance by being "aware" in a game that only pings people who are seen? The point is there should not be an "unhittable" zone for a scout as long as he strafes back and forth. |
Terrarim
12
|
Posted - 2012.08.06 18:31:00 -
[65] - Quote
I am not immune and I find proto assault and proto breach rifle very difficult to kill. To get any type of advantage over this variant I have to do the following.
Make sure that I am in optimum CQC reach (I have to plan tactically where I engage.
I have to make sure that the ground will not impede me in any way if I strafe into a wall im dead.
I must be aware of any walls when I can retreat to if I need to regain shields.
Due to me carrying teleports etc. i am usually carrying proto smg due to low levels of cpu and pg compared to assault. This means I have to hit my target first and try to keep my fire on the target than the opposition.
Despite all this against proto gear if the guy anticipates my strafe or due to clever dodging on the opponents behalf going against a proto suit and proto rifle is tough.
If you see me before I close distance im probably dead or will have to disengage.
If my get stuck or another person joins the fight I'm dead.
If you use any type of explosive im probably dead.
Being a scout is not an I win button for CQC even in its present state. You have to think and react tactically to get in optimum range especially if you run with an SMG due to using teleporters etc.
The reason often that the scout has the drop on you is he's
1) seen you on the radar due to being spotted or your firing etc
2) they then close on you from a distance trying to use cover to get in close
3) they then attack at an opportune moment when your on your own
I don't see it far then after all that information and planning that the assault has equal chance at CQC as this will make the assault suit overpowered,
As for being better at distance with a sniper rifle I don't see an advantage in being a scout with a rifle over assault to be honest one can argue that the extra shields and armour and pg and cpu would make a superior sniper.
This is a game which is supposed to be tactical. The scouts (with exception of any hit detection bugs) are well balanced and very squishy,
At the end of the day the scout is supposed to be a lone wolf they should have the advantage in one on one situations by their very nature. Good tactics (spacing using shotguns/mass drivers etc) or staying with a buddy etc are a counter to scouts or other suggestions that I gave before in my other long post. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.06 18:32:00 -
[66] - Quote
Rorek IronBlood wrote:Funny enough I have been sniped by heavies wielding forge guns from over a hundred meters away. That is insane.
A forge gun fires a slug that travels 7000 m/s, so how is it insane that you got sniped from only a few hundred meters?
Sorry for the off topic response but seriously. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.08.06 18:32:00 -
[67] - Quote
STB-stlcarlos989 EV wrote:CCP really ****** up by adding aim assist and it doesn't help that we are on these testing servers. The cursor jerks to where the scout was and not where he actually is this makes it so we have to fight it and lead scouts by over a foot even when they are just a few feet away. With better servers to greatly reduce hit detection issues and a REMOVAL OF AIM ASSIST let me repeat a REMOVAL OF AIM ASSIST, (CCP I'm looking at you) the scout suit will play as intended with great straight line speed, stealth, and weak defense and will no longer make the users play like Neo.
Carlos you just need to learn how to aim....Yes that is your problem you are a scrub....who can't aim... |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.06 18:35:00 -
[68] - Quote
William HBonney wrote:STB-stlcarlos989 EV wrote:CCP really ****** up by adding aim assist and it doesn't help that we are on these testing servers. The cursor jerks to where the scout was and not where he actually is this makes it so we have to fight it and lead scouts by over a foot even when they are just a few feet away. With better servers to greatly reduce hit detection issues and a REMOVAL OF AIM ASSIST let me repeat a REMOVAL OF AIM ASSIST, (CCP I'm looking at you) the scout suit will play as intended with great straight line speed, stealth, and weak defense and will no longer make the users play like Neo. Carlos you just need to learn how to aim....Yes that is your problem you are a scrub....who can't aim...
I hope that is sarcasm or else you just painted a big target on you back. |
Terrarim
12
|
Posted - 2012.08.06 18:37:00 -
[69] - Quote
I would also like to add you wont believe the amount of times my armour has been close to zero in situations where I had a drop on a proto assault guy with me with an SMG. The only thing that saves me is speed in trying to keep the gun on the guy and then speed out to cover to take advantage of high shield refresh.
My point is that I am not aware of an invincible zone. I consider it lucky to get away from a proto breach unscathed (very lucky). |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.06 18:43:00 -
[70] - Quote
STB-stlcarlos989 EV wrote:Rorek IronBlood wrote:Funny enough I have been sniped by heavies wielding forge guns from over a hundred meters away. That is insane. A forge gun fires a slug that travels 7000 m/s, so how is it insane that you got sniped from only a few hundred meters? Sorry for the off topic response but seriously.
Simply because of how hard it can be to aim the forge gun down that far and still hit. It shows the skill of the user, and I was using it as point. I've had weirder things happen to me, but you do not see me complaining to nerf it or say it is broken. I feel if a heavy can snipe me with it that is awsome. Was my context not blatant enough?
Monacle... |
|
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.08.06 18:45:00 -
[71] - Quote
Terrarim wrote: I am not immune and I find proto assault and proto breach rifle very difficult to kill. To get any type of advantage over this variant I have to do the following.
Make sure that I am in optimum CQC reach (I have to plan tactically where I engage.
I have to make sure that the ground will not impede me in any way if I strafe into a wall im dead.
I must be aware of any walls when I can retreat to if I need to regain shields.
Due to me carrying teleports etc. i am usually carrying proto smg due to low levels of cpu and pg compared to assault. This means I have to hit my target first and try to keep my fire on the target than the opposition.
Despite all this against proto gear if the guy anticipates my strafe or due to clever dodging on the opponents behalf going against a proto suit and proto rifle is tough.
If you see me before I close distance im probably dead or will have to disengage.
If my get stuck or another person joins the fight I'm dead.
If you use any type of explosive im probably dead.
Being a scout is not an I win button for CQC even in its present state. You have to think and react tactically to get in optimum range especially if you run with an SMG due to using teleporters etc.
The reason often that the scout has the drop on you is he's
1) seen you on the radar due to being spotted or your firing etc
2) they then close on you from a distance trying to use cover to get in close
3) they then attack at an opportune moment when your on your own
I don't see it far then after all that information and planning that the assault has equal chance at CQC as this will make the assault suit overpowered,
As for being better at distance with a sniper rifle I don't see an advantage in being a scout with a rifle over assault to be honest one can argue that the extra shields and armour and pg and cpu would make a superior sniper.
This is a game which is supposed to be tactical. The scouts (with exception of any hit detection bugs) are well balanced and very squishy,
At the end of the day the scout is supposed to be a lone wolf they should have the advantage in one on one situations by their very nature. Good tactics (spacing using shotguns/mass drivers etc) or staying with a buddy etc are a counter to scouts or other suggestions that I gave before in my other long post. Okay, so lets talk about some of your logic...you can only carry an SMG, designed for CQC, and happens to have higher DPS then its AR brothers, and somehow you see a problem? Scouts should NOT be 1v1 kings....I am not talking about getting snuck up on by a scout I am saying full bore 1v1 sometimes when I start it by shooting at them, then they turn and strafe into god mode...not all scouts know how to twitch strafe.
The idea that I need to have another assault friend with me to cover my butt doesn't work either...the scout is faster then us so he decides the angle of the fight and as long as we don't get perpendicular to him we are unlikely to hit him. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.08.06 18:47:00 -
[72] - Quote
STB-stlcarlos989 EV wrote:William HBonney wrote:STB-stlcarlos989 EV wrote:CCP really ****** up by adding aim assist and it doesn't help that we are on these testing servers. The cursor jerks to where the scout was and not where he actually is this makes it so we have to fight it and lead scouts by over a foot even when they are just a few feet away. With better servers to greatly reduce hit detection issues and a REMOVAL OF AIM ASSIST let me repeat a REMOVAL OF AIM ASSIST, (CCP I'm looking at you) the scout suit will play as intended with great straight line speed, stealth, and weak defense and will no longer make the users play like Neo. Carlos you just need to learn how to aim....Yes that is your problem you are a scrub....who can't aim... I hope that is sarcasm or else you just painted a big target on you back.
just using you as an example...you and proto have both posted on this forum yet these people somehow think that the people with the scout problem just can't aim.... |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.06 18:49:00 -
[73] - Quote
William HBonney wrote:Rorek IronBlood wrote:Aw. Someone is angry. Okay kidding aside. Do not blow your top. No, you can voice your opinion, but I will not take it seriously unless it is calm, civil, and rationally thought out. Calling out the band wagoners, and calling for a salem wicth hunt is not going to justify any thing. I see the point and can see various points, but the general complaint is laughable almost. Scouts are not some invicible, or overpowered dropsuit with deity like abilities. I have offered up the most rational points as to why things are unnaturally tipped at the moment to the scouts favor when in CQC. I even agreed with some of those same points. What I did do is dismiss the most likely to be complaining at it's best. Barking loudly to vex and raise the torches of the people. People are w-a-y too quick to band wagon, and scream aloud then think. I find it funny that I have little problem killing other scouts or dieing just the same, but others seem to feel we're deities. That too me is just laugh aloud hilarious. It's not out of disrespect, or being judgmental. I just believe if people accurately and rationally looked at their incurssion ratio of wins to losses against a or the scout they would find they are either winning most incurssions, or only slightly lossing. If you can keep us at a minimum four meters distance the assault will usually win especially those who are aware, or at atleast average skill. Even a militia AR will tear through a scout unimpeaded. My advice to you? Try some of these as they seem to work on me effectively enough --
- Infantry Grenades (Locust)
- Mass Driver
- Scrambler Pistol
- Assualt Rifle
- Shotgun
- Sub Machine Gun
Funny enough I have been sniped by heavies wielding forge guns from over a hundred meters away. That is insane. Point is crap happens, and people by nature fly off the handle. I have in the moment rage, I'll curse, and complain even lay blame to everything, but myself. It's just in the moment rage though. Some people though just do not calm down as quickly though. Does the game have issues? Yeah. Is CCP working to ressolve said issues? I better will hope they are. Is the scout over powered and some deity that is invincible? Nope. Now if you'll excuse me I need to fetch my monacle. I have died from forge guns as well, 250 splash dmg will do that...the issue with scout suits is the strafing up close....the only thing that kills that is splash dmg....no one is saying scout suits cannot be killed, it is unlikely when they are strafing up close to get a hit on them. What you are suggesting is that everyone needs to keep scouts (the fastest suit) at a safe distance by being "aware" in a game that only pings people who are seen? The point is there should not be an "unhittable" zone for a scout as long as he strafes back and forth.
Well if CCP actually fixes the nova knife you can garuntee that will be ressolved, and it's not some miracle zone for scouts. Especially if things were working. We'd still have a minor advantage in speed, but people would complain less garunteed. As for my advice it's spot on actually. What is the best tactic other then awarness, and keeping your openent where you want them to be? If you can keep a scout at distance you win. The closer they get the harder it is to win. Atleast until the things are cleared up, and/or the nove knife is fixed. It will one hit kill most scouts and wounded scouts will be corpses. Though the same can be said if the scout uses his advantages correctly as well. It will just be more balanced.
As for splash damage it is a killer of all. I've even been killed by anti-vehicle grenades. Mine are broken and do not kill. Ha-ha. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.08.06 18:55:00 -
[74] - Quote
Read through the entire post, and as usual the people using the abused item fail to see what others are able to.
I have felt this way for quit sometime, the hit detection on scouts up close is dog farts. Glad I am not the only decent player that had noticed it.
Scouts are easy to kill yes, but when bullets don't hit them and they are dancing in your face, that's some BS.
I don't get why scouts are supposed to be these great cqcers? The class is called scout, you should be scouting. Not running around capping objectives by yourself, but reporting enemy movements, sniping and counter sniping. What makes a scout so much more a spec-ops character? I would think an assault with cardio mods is a better fit for getting behind enemies, with uplink and REs to help cap.
Scout suits are broken right now, lag, hit detection whatever it is they don't get hit up close. That is a problem and we came here to comment and bring it to CCPs attention.
|
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.06 18:56:00 -
[75] - Quote
William HBonney wrote:STB-stlcarlos989 EV wrote:William HBonney wrote:STB-stlcarlos989 EV wrote:CCP really ****** up by adding aim assist and it doesn't help that we are on these testing servers. The cursor jerks to where the scout was and not where he actually is this makes it so we have to fight it and lead scouts by over a foot even when they are just a few feet away. With better servers to greatly reduce hit detection issues and a REMOVAL OF AIM ASSIST let me repeat a REMOVAL OF AIM ASSIST, (CCP I'm looking at you) the scout suit will play as intended with great straight line speed, stealth, and weak defense and will no longer make the users play like Neo. Carlos you just need to learn how to aim....Yes that is your problem you are a scrub....who can't aim... I hope that is sarcasm or else you just painted a big target on you back. just using you as an example...you and proto have both posted on this forum yet these people somehow think that the people with the scout problem just can't aim....
Lol yeah its pretty absurd, people always assume QQ when actually some are trying to improve gameplay.
You and doc should hit me up and do some Q-syncing with STB on our vent server, get a chance to play my me GoD-Nova, Youngcuz, cpt_krucial, Tednuget, Lurachaurus, and a few others who are active in the beta. When the grouping system kicks in STB will be an unstoppable force. |
cSRT4
13
|
Posted - 2012.08.06 18:57:00 -
[76] - Quote
I busted my butt, even with the piles of real-world work I had to do this weekend, to get the Proto Scout. I was not killed once in a gunfight. Not once. I was killed via "squashed" and splash damage from missile turrets. I know it's getting blown away as we speak but those were a fun 3 games I played.
No such thing as aim-assist, my friend. If I'm incorrect, I'd like a Dev to step in and say there is or there isn't so we're ALL clear on whether it exists. I've never ever in 3+ months had a single instance where my sights "snapped" to anybody or anything. |
Entruv
Tronhadar Free Guard Minmatar Republic
32
|
Posted - 2012.08.06 18:57:00 -
[77] - Quote
Crimson MoonV wrote:Scout suit will be fine once they fix hit detection. I play scout and I get tore up against people with assault suits that can aim. I wish I would have never put all those SP into scout. Scout is for people who like to run away and use RE. I like to stand and fight. I Should have skilled into assault.
I full skilled into assault and was thinking I shoulda skilled heavy. I have max skilled shields and to me armor is better then shields, doesn't drop as quick. At least from my perspective. I'm thinking of going logi suit next build.
On topic though, I think scout suits are will be fine once hit detection is corrected. |
Terrarim
12
|
Posted - 2012.08.06 19:01:00 -
[78] - Quote
William HBonney wrote:Terrarim wrote: I am not immune and I find proto assault and proto breach rifle very difficult to kill. To get any type of advantage over this variant I have to do the following.
Make sure that I am in optimum CQC reach (I have to plan tactically where I engage.
I have to make sure that the ground will not impede me in any way if I strafe into a wall im dead.
I must be aware of any walls when I can retreat to if I need to regain shields.
Due to me carrying teleports etc. i am usually carrying proto smg due to low levels of cpu and pg compared to assault. This means I have to hit my target first and try to keep my fire on the target than the opposition.
Despite all this against proto gear if the guy anticipates my strafe or due to clever dodging on the opponents behalf going against a proto suit and proto rifle is tough.
If you see me before I close distance im probably dead or will have to disengage.
If my get stuck or another person joins the fight I'm dead.
If you use any type of explosive im probably dead.
Being a scout is not an I win button for CQC even in its present state. You have to think and react tactically to get in optimum range especially if you run with an SMG due to using teleporters etc.
The reason often that the scout has the drop on you is he's
1) seen you on the radar due to being spotted or your firing etc
2) they then close on you from a distance trying to use cover to get in close
3) they then attack at an opportune moment when your on your own
I don't see it far then after all that information and planning that the assault has equal chance at CQC as this will make the assault suit overpowered,
As for being better at distance with a sniper rifle I don't see an advantage in being a scout with a rifle over assault to be honest one can argue that the extra shields and armour and pg and cpu would make a superior sniper.
This is a game which is supposed to be tactical. The scouts (with exception of any hit detection bugs) are well balanced and very squishy,
At the end of the day the scout is supposed to be a lone wolf they should have the advantage in one on one situations by their very nature. Good tactics (spacing using shotguns/mass drivers etc) or staying with a buddy etc are a counter to scouts or other suggestions that I gave before in my other long post. Okay, so lets talk about some of your logic...you can only carry an SMG, designed for CQC, and happens to have higher DPS then its AR brothers, and somehow you see a problem? Scouts should NOT be 1v1 kings....I am not talking about getting snuck up on by a scout I am saying full bore 1v1 sometimes when I start it by shooting at them, then they turn and strafe into god mode...not all scouts know how to twitch strafe. The idea that I need to have another assault friend with me to cover my butt doesn't work either...the scout is faster then us so he decides the angle of the fight and as long as we don't get perpendicular to him we are unlikely to hit him.
If somone sees me first and is shooting me as you said im usually dead the scout must have very high shield extenders to stay alive as the assault rifles especally proto cuts me to shreds. Even small sustained fire from assault rifles diminishes the shields rapidly. I have tried doing what you said that scout done and even trying to turn and jump in the air im usually dead before i hit the ground.
As for your two vs one well its just not that easy to kill one person with an smg never mind two even if your right beside behind each other.
Your not sitting still, im not sitting sitting still and your pal is not sitting still. The smg really is meant for 1 on 1 due to the fact its so dam hard keeping your gun on someone during all that movement and the shots are not hitting nearly as hard. It's almost impossible to use that dps because the of target acquisition. I have faced two guys with protos and proto breaches and I had next to no chance as im getting hit by two lanes of fire.
The only time I can fight more than one on one is if they other guys are new people and not aggressive allowing me to recharge and reload.
Remember also that my spec is CQC for the most part by design yet with an assault rife your wanting equal ground in cqc superior mid range and superior long range how is that fair?
If your one due has an smg or shotgun or massdriver and the other guy has an assault rifle then this will make it very difficult for the scout to kill you as you have speced to cover short range and medium and long range.
People seem to want the assault to be able to chose proto suit proto breach assault and dominate at all ranges?
|
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.08.06 19:03:00 -
[79] - Quote
STB-stlcarlos989 EV wrote:William HBonney wrote:STB-stlcarlos989 EV wrote:William HBonney wrote:STB-stlcarlos989 EV wrote:CCP really ****** up by adding aim assist and it doesn't help that we are on these testing servers. The cursor jerks to where the scout was and not where he actually is this makes it so we have to fight it and lead scouts by over a foot even when they are just a few feet away. With better servers to greatly reduce hit detection issues and a REMOVAL OF AIM ASSIST let me repeat a REMOVAL OF AIM ASSIST, (CCP I'm looking at you) the scout suit will play as intended with great straight line speed, stealth, and weak defense and will no longer make the users play like Neo. Carlos you just need to learn how to aim....Yes that is your problem you are a scrub....who can't aim... I hope that is sarcasm or else you just painted a big target on you back. just using you as an example...you and proto have both posted on this forum yet these people somehow think that the people with the scout problem just can't aim.... Lol yeah its pretty absurd, people always assume QQ when actually some are trying to improve gameplay. You and doc should hit me up and do some Q-syncing with STB on our vent server, get a chance to play my me GoD-Nova, Youngcuz, cpt_krucial, Tednuget, Lurachaurus, and a few others who are active in the beta. When the grouping system kicks in STB will be an unstoppable force. I have God Nova on my PSN as a friend, Doc and I are a tad oldschool, we don't do comp coms, we have actually taken to do just ambush because there is only one game happening so we always play together...but when groups happen you can bet a scouts @ss in spandex we will jump on that. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.06 19:03:00 -
[80] - Quote
Entruv wrote:Crimson MoonV wrote:Scout suit will be fine once they fix hit detection. I play scout and I get tore up against people with assault suits that can aim. I wish I would have never put all those SP into scout. Scout is for people who like to run away and use RE. I like to stand and fight. I Should have skilled into assault. I full skilled into assault and was thinking I shoulda skilled heavy. I have max skilled shields and to me armor is better then shields, doesn't drop as quick. At least from my perspective. I'm thinking of going logi suit next build. On topic though, I think scout suits are will be fine once hit detection is corrected.
I have more success from the Assault type-II then the proto. It's faster and really cheap. The logi suit is weak. It's already slow and if you start using armor plates instead of reppers, you're going to be even slower. I haven't skilled into Heavy so I can't speak to how effective they are. I hate fighting the ones with Boundless HMG and Creo ARs, but an Allotek SG usually ruins their day. |
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Raynor Ragna
266
|
Posted - 2012.08.06 19:08:00 -
[81] - Quote
Im not sure what you are talking about because my all proto scout still gets killed in a fraction of the second in a gunfight. They need a boost if anything. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.08.06 19:09:00 -
[82] - Quote
Terrarim wrote:William HBonney wrote:Terrarim wrote: I am not immune and I find proto assault and proto breach rifle very difficult to kill. To get any type of advantage over this variant I have to do the following.
Make sure that I am in optimum CQC reach (I have to plan tactically where I engage.
I have to make sure that the ground will not impede me in any way if I strafe into a wall im dead.
I must be aware of any walls when I can retreat to if I need to regain shields.
Due to me carrying teleports etc. i am usually carrying proto smg due to low levels of cpu and pg compared to assault. This means I have to hit my target first and try to keep my fire on the target than the opposition.
Despite all this against proto gear if the guy anticipates my strafe or due to clever dodging on the opponents behalf going against a proto suit and proto rifle is tough.
If you see me before I close distance im probably dead or will have to disengage.
If my get stuck or another person joins the fight I'm dead.
If you use any type of explosive im probably dead.
Being a scout is not an I win button for CQC even in its present state. You have to think and react tactically to get in optimum range especially if you run with an SMG due to using teleporters etc.
The reason often that the scout has the drop on you is he's
1) seen you on the radar due to being spotted or your firing etc
2) they then close on you from a distance trying to use cover to get in close
3) they then attack at an opportune moment when your on your own
I don't see it far then after all that information and planning that the assault has equal chance at CQC as this will make the assault suit overpowered,
As for being better at distance with a sniper rifle I don't see an advantage in being a scout with a rifle over assault to be honest one can argue that the extra shields and armour and pg and cpu would make a superior sniper.
This is a game which is supposed to be tactical. The scouts (with exception of any hit detection bugs) are well balanced and very squishy,
At the end of the day the scout is supposed to be a lone wolf they should have the advantage in one on one situations by their very nature. Good tactics (spacing using shotguns/mass drivers etc) or staying with a buddy etc are a counter to scouts or other suggestions that I gave before in my other long post. Okay, so lets talk about some of your logic...you can only carry an SMG, designed for CQC, and happens to have higher DPS then its AR brothers, and somehow you see a problem? Scouts should NOT be 1v1 kings....I am not talking about getting snuck up on by a scout I am saying full bore 1v1 sometimes when I start it by shooting at them, then they turn and strafe into god mode...not all scouts know how to twitch strafe. The idea that I need to have another assault friend with me to cover my butt doesn't work either...the scout is faster then us so he decides the angle of the fight and as long as we don't get perpendicular to him we are unlikely to hit him. If somone sees me first and is shooting me as you said im usually dead the scout must have very high shield extenders to stay alive as the assault rifles especally proto cuts me to shreds. Even small sustained fire from assault rifles diminishes the shields rapidly. I have tried doing what you said that scout done and even trying to turn and jump in the air im usually dead before i hit the ground. As for your two vs one well its just not that easy to kill one person with an smg never mind two even if your right beside behind each other. Your not sitting still, im not sitting sitting still and your pal is not sitting still. The smg really is meant for 1 on 1 due to the fact its so dam hard keeping your gun on someone during all that movement and the shots are not hitting nearly as hard. It's almost impossible to use that dps because the of target acquisition. I have faced two guys with protos and proto breaches and I had next to no chance as im getting hit by two lanes of fire. The only time I can fight more than one on one is if they other guys are new people and not aggressive allowing me to recharge and reload. Remember also that my spec is CQC for the most part by design yet with an assault rife your wanting equal ground in cqc superior mid range and superior long range how is that fair? If your one due has an smg or shotgun or massdriver and the other guy has an assault rifle then this will make it very difficult for the scout to kill you as you have speced to cover short range and medium and long range. People seem to want the assault to be able to chose proto suit proto breach assault and dominate at all ranges? Nothing stops you from using Proto ARs, all i am saying is that SMGs are better than ARs, I only do sidearms, that is it, I have a loadout with just pistols and I do just fine, the only time there is an issue is with scout suits dancing about. Scouts are not meant to be Directs combat, but this "glitch" allows them to do so. Oh and for your info jumping is bad for scouts...you can't twitch strafe in the air...you have one trajectory and it becomes possible to lead you, which means you die. I will repeat my first statement...SMGs are better than ARs |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.06 19:10:00 -
[83] - Quote
William HBonney wrote:I have God Nova on my PSN as a friend, Doc and I are a tad oldschool, we don't do comp coms, we have actually taken to do just ambush because there is only one game happening so we always play together...but when groups happen you can bet a scouts @ss in spandex we will jump on that.
Yeah most of us use both in-game comms and use vent to Q-sync, The beauty of vent is that it is available for PC, Mac, linux, iPhone, iPad, and android. |
Terrarim
12
|
Posted - 2012.08.06 19:11:00 -
[84] - Quote
Well I believe that I read when choosing your starting character class that they are snipers, spotters and assasins. You cant very well be assasins if you can kill anyone.
If there is a dead zone then it should be fixed I am not saying otherwise. However scouts are usually spec ops as well hence the small radar signatures this makes sense with CCP's assassin classification.
Again if somone has a scout and spends all his skills in CQC and assaults skill in rifles which are generally long to short range why should they be better than the scout in CQC?
Has anyone actually tried specing as a scout killer i.e. massdriver, shotgun, or smg spec with speed boosters in assault?
Or is everyone saying that na I can spec generally and should still have the same chance (human talents not withstanding) as someone who has specialized in something? |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.08.06 19:12:00 -
[85] - Quote
STB-stlcarlos989 EV wrote:William HBonney wrote:I have God Nova on my PSN as a friend, Doc and I are a tad oldschool, we don't do comp coms, we have actually taken to do just ambush because there is only one game happening so we always play together...but when groups happen you can bet a scouts @ss in spandex we will jump on that. Yeah most of us use both in-game comms and use vent to Q-sync, The beauty of vent is that it is available for PC, Mac, linux, iPhone, iPad, and android. hmmm lemme check my knidle :)
And if your scout suit dies all the time try strafing back and forth really fast like move 3 feet one direction the cut back, rinse and repeat....you will start winning gunfights. |
Terrarim
12
|
Posted - 2012.08.06 19:13:00 -
[86] - Quote
William HBonney wrote:Terrarim wrote:William HBonney wrote:Terrarim wrote: I am not immune and I find proto assault and proto breach rifle very difficult to kill. To get any type of advantage over this variant I have to do the following.
Make sure that I am in optimum CQC reach (I have to plan tactically where I engage.
I have to make sure that the ground will not impede me in any way if I strafe into a wall im dead.
I must be aware of any walls when I can retreat to if I need to regain shields.
Due to me carrying teleports etc. i am usually carrying proto smg due to low levels of cpu and pg compared to assault. This means I have to hit my target first and try to keep my fire on the target than the opposition.
Despite all this against proto gear if the guy anticipates my strafe or due to clever dodging on the opponents behalf going against a proto suit and proto rifle is tough.
If you see me before I close distance im probably dead or will have to disengage.
If my get stuck or another person joins the fight I'm dead.
If you use any type of explosive im probably dead.
Being a scout is not an I win button for CQC even in its present state. You have to think and react tactically to get in optimum range especially if you run with an SMG due to using teleporters etc.
The reason often that the scout has the drop on you is he's
1) seen you on the radar due to being spotted or your firing etc
2) they then close on you from a distance trying to use cover to get in close
3) they then attack at an opportune moment when your on your own
I don't see it far then after all that information and planning that the assault has equal chance at CQC as this will make the assault suit overpowered,
As for being better at distance with a sniper rifle I don't see an advantage in being a scout with a rifle over assault to be honest one can argue that the extra shields and armour and pg and cpu would make a superior sniper.
This is a game which is supposed to be tactical. The scouts (with exception of any hit detection bugs) are well balanced and very squishy,
At the end of the day the scout is supposed to be a lone wolf they should have the advantage in one on one situations by their very nature. Good tactics (spacing using shotguns/mass drivers etc) or staying with a buddy etc are a counter to scouts or other suggestions that I gave before in my other long post. Okay, so lets talk about some of your logic...you can only carry an SMG, designed for CQC, and happens to have higher DPS then its AR brothers, and somehow you see a problem? Scouts should NOT be 1v1 kings....I am not talking about getting snuck up on by a scout I am saying full bore 1v1 sometimes when I start it by shooting at them, then they turn and strafe into god mode...not all scouts know how to twitch strafe. The idea that I need to have another assault friend with me to cover my butt doesn't work either...the scout is faster then us so he decides the angle of the fight and as long as we don't get perpendicular to him we are unlikely to hit him. If somone sees me first and is shooting me as you said im usually dead the scout must have very high shield extenders to stay alive as the assault rifles especally proto cuts me to shreds. Even small sustained fire from assault rifles diminishes the shields rapidly. I have tried doing what you said that scout done and even trying to turn and jump in the air im usually dead before i hit the ground. As for your two vs one well its just not that easy to kill one person with an smg never mind two even if your right beside behind each other. Your not sitting still, im not sitting sitting still and your pal is not sitting still. The smg really is meant for 1 on 1 due to the fact its so dam hard keeping your gun on someone during all that movement and the shots are not hitting nearly as hard. It's almost impossible to use that dps because the of target acquisition. I have faced two guys with protos and proto breaches and I had next to no chance as im getting hit by two lanes of fire. The only time I can fight more than one on one is if they other guys are new people and not aggressive allowing me to recharge and reload. Remember also that my spec is CQC for the most part by design yet with an assault rife your wanting equal ground in cqc superior mid range and superior long range how is that fair? If your one due has an smg or shotgun or massdriver and the other guy has an assault rifle then this will make it very difficult for the scout to kill you as you have speced to cover short range and medium and long range. People seem to want the assault to be able to chose proto suit proto breach assault and dominate at all ranges? Nothing stops you from using Proto ARs, all i am saying is that SMGs are better than ARs, I only do sidearms, that is it, I have a loadout with just pistols and I do just fine, the only time there is an issue is with scout suits dancing about. Scouts are not meant to be Directs combat, but this "glitch" allows them to do so. Oh and for your info jumping is bad for scouts...you can't twitch strafe in the air...you have one trajectory and it becomes possible to lead you, which means you die. I will repeat my first statement...SMGs are better than ARs
Where does it say that scouts can't do direct combat?
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Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.08.06 19:19:00 -
[87] - Quote
(After reading through this I have come to the conclusion that Doc, Bonney, Carlos and Proto are likely the 4 worst players in the game and need to put more hours into the beta and go to a target range and practice shooting.)
In a more serious note, I just would like to state that IMO, yes a scout is intended to be faster and sneaky and that speed is his greatest advantage. But like others have said, a scout should not feel confident when going into a gun fight. I have played as a heavy and have had scouts stand and fight me straight up while I am wielding a HMG and they have an AR. Granted I probably suck at aiming, it says a lot about the class of scouts in general when a majority of people playing as a scout are not afraid of anything. I would argue that this lack of fear is not from the scouts great skill but the lack of ability for others to accurately hit them and their shots register damage. |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.06 19:45:00 -
[88] - Quote
Maximus Stryker wrote: But like others have said, a scout should not feel confident when going into a gun fight. I have played as a heavy and have had scouts stand and fight me straight up while I am wielding a HMG and they have an AR.
>>Implying I should engage your heavy at Mid-Range rather than Close while maneuvering around you to take advantage of slow turn speed. Edit: I use Boundless Breach SMG, not AR
Also, Ambush Scouts need that fearlessness in order to cause chaos/panic/confusion. I've played plenty of matches where I've thrown a grenade into the surrounding area of an objective, run up a hill, and long jumped into the area where I then proceed to run around gaining bearings of where enemies are located and using the environment to flank them or catch the advantage. Without the fearlessness we wouldnt be able to cause that confusion/chaos to take advantage of, especially when engaging multiple targets. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.08.06 20:27:00 -
[89] - Quote
Facing a scout in this build is like facing someone from the last build. You can see all of your shots hit shield, but no damage registers. This still happens with assault and heavy if they zig-zag in your face but with 90% less frequency.
Framerate has improved but detection and bullet speed/physics are still off quite a bit. Hopefully the next build makes as much progress in this area as the last two have. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.08.06 20:35:00 -
[90] - Quote
Yeah I've noticed that with scouts, you can empty a clip or two into them and nothing. They have ghost armor! |
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