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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.08.06 11:36:00 -
[31] - Quote
The scouts are annoying because hit detection doesnt want to work with scout suit espc in CQC
At distance i can drop em but in CQC hard as **** if no damage is registered at all |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.08.06 11:38:00 -
[32] - Quote
Rorek IronBlood wrote:Please. Scouts are the most well balances character models in-game bar none. I'll grant you that the hit detection is not worth much at the moment in-game, but even still the scout is most balanced. I would have said that I could not believe tat this would have come up as an issue, but then again considering how everyone loves to just whine and complain about everything here I am not so surprised as I may have should have been. Scout is balanced. We have horrid shield, and armor ratings and as pointed our CPU (Central Processing Unit) and PG (Power Grid) output is for crap. Especially compared to -- heavy, logistic, or even assault. We trade all of that off for what? A little advantage in base speed and sprint? Wow. Totally worth complaining about. I'll be looking for you come wednesday. My SMG wants to say hello.
Hit detection is broke with the scout suits its why you can sponge a million bullets and not take damage
Once hit detection is fixed you will drop like flies why you try to bunny hop and fail
You are only surviving and thinking you are doing well because the hit detection is way off with scout suits so damage barely registers |
Zander Rodriguez
41
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Posted - 2012.08.06 11:52:00 -
[33] - Quote
EnglishSnake wrote:Rorek IronBlood wrote:Please. Scouts are the most well balances character models in-game bar none. I'll grant you that the hit detection is not worth much at the moment in-game, but even still the scout is most balanced. I would have said that I could not believe tat this would have come up as an issue, but then again considering how everyone loves to just whine and complain about everything here I am not so surprised as I may have should have been. Scout is balanced. We have horrid shield, and armor ratings and as pointed our CPU (Central Processing Unit) and PG (Power Grid) output is for crap. Especially compared to -- heavy, logistic, or even assault. We trade all of that off for what? A little advantage in base speed and sprint? Wow. Totally worth complaining about. I'll be looking for you come wednesday. My SMG wants to say hello. Hit detection is broke with the scout suits its why you can sponge a million bullets and not take damage Once hit detection is fixed you will drop like flies why you try to bunny hop and fail You are only surviving and thinking you are doing well because the hit detection is way off with scout suits so damage barely registers
We'll see |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.08.06 12:05:00 -
[34] - Quote
Hmm interesting I find butchering scouts kinda easy and as a scout I fear the creodon assult guy the most.
Make the scout big as barn and slow and I will just switch to being an assult with a AR and play on easy mode
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Rorek IronBlood
ZionTCD Legacy Rising
746
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Posted - 2012.08.06 12:15:00 -
[35] - Quote
EnglishSnake wrote:Rorek IronBlood wrote:Please. Scouts are the most well balances character models in-game bar none. I'll grant you that the hit detection is not worth much at the moment in-game, but even still the scout is most balanced. I would have said that I could not believe tat this would have come up as an issue, but then again considering how everyone loves to just whine and complain about everything here I am not so surprised as I may have should have been. Scout is balanced. We have horrid shield, and armor ratings and as pointed our CPU (Central Processing Unit) and PG (Power Grid) output is for crap. Especially compared to -- heavy, logistic, or even assault. We trade all of that off for what? A little advantage in base speed and sprint? Wow. Totally worth complaining about. I'll be looking for you come wednesday. My SMG wants to say hello. Hit detection is broke with the scout suits its why you can sponge a million bullets and not take damage Once hit detection is fixed you will drop like flies why you try to bunny hop and fail You are only surviving and thinking you are doing well because the hit detection is way off with scout suits so damage barely registers
Mmkay.. I really do not care.
First off I do die. People complaining just need to aim a bit better. Even with the bad hit detection scouts die, and I still manage a positive KDR while rushing to the front lines, capturing objectives, and wearing a standard tech level suit using almost all militia gear. So the whole I'll die threat is meaningless. First Duster's are clone. Second I already do die, and I do not care. My team winning is more important then crap asrse pansy statistic.
This thread is utterly pointless and only serves as a psuedo group therapy for butthurt whiners. So thanks for the laugh. |
Iceyburnz
316
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Posted - 2012.08.06 12:24:00 -
[36] - Quote
My best ranged sniper shots have been against scouts. Its the assault guys, for some reason jerk about like they are in the fricken matrix. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.06 12:33:00 -
[37] - Quote
Thats distance tho tbh
Scouts at distance aint a problem, up close they can be due to hit detection
Once its more stable it wont be a problem, its just more annoying knowing your bullets wont cause damage half the time |
Iceyburnz
316
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Posted - 2012.08.06 12:39:00 -
[38] - Quote
Those people complaining about hit detection ain't lying.
My first realisation was when I fired 4 massdriver shot at a heavy and somehow the heavy just absorbed the shots. No explosion,
no damage nothing. I died
Have a lot of blue flare shots with the sniper after I abandoned the Logistic/mass driver build to test scouts.
I blame the nanohive manufacturers, those little bots are producing duds. Or maybe the atmosphere of ERPG lacks the right minerals for good ammo.
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Rorek IronBlood
ZionTCD Legacy Rising
746
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Posted - 2012.08.06 13:16:00 -
[39] - Quote
Iceyburnz wrote:Those people complaining about hit detection ain't lying. My first realisation was when I fired 4 massdriver shot at a heavy and somehow the heavy just absorbed the shots. No explosion, no damage nothing. I died Have a lot of blue flare shots with the sniper after I abandoned the Logistic/mass driver build to test scouts. I blame the nanohive manufacturers, those little bots are producing duds. Or maybe the atmosphere of ERPG lacks the right minerals for good ammo.
Made me laugh aloud.
On a serious note though -- I find the mass drivers to be my worst enemy next to proto AR's. I've even been sniped with forge guns out of the blue by a heavy I can barely see down range. The mass drivers though are brutal, and whenever I see someone with one I have to get as close as possible. Anything beyond three or four meters is going to end up ground chuck. Infact due to the extremly high damage and ability to spam them they are probably a scout's worst enemy. Though it may end up being more about individuality then anything.
I see nothing wrong with the mass drivers though, and I wish heavies would learn how good they are. Heavies having a scout problem? Not no more. Just whip out the mass driver. Who wants ground chuck?! |
Terrarim
12
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Posted - 2012.08.06 13:35:00 -
[40] - Quote
In my opinion one on one in the open (infantry) the scouts should be very dangerous as scouts are by their very definition special ops, solo and even the devs are called them assassins.
Assaults are the great utility they have large amounts of slots and pg cpu to carry things. Can work as support for tanks or work in teams to hold places down.
I use a scout (not proto atm) and consider myself a good player against proto assaults with breach out in the open I find it extremely difficult to kill them due to the amount of damage their putting out and have about a 60/40 success rate. If your in narrow quarters then the same assault will cut you to ribbons.
Due to carrying teleporters, remote explosives I usually can't use anything but my proto breach SMG,
I think a scout should always be feared one on one if hes got around the back of you. That's his job and like in other tactical FPS's the scout needs the speed and the quick strike and out to get into the back to be effective. Its the assault / dropship snipers job to make sure that scouts find it hard to get around the back in the first place.
Tactically one on one scouts should shine and unless assaults specifically put points into being a scout hunter (a la speed mods etc) then in open space or unsuspecting then scouts should be hard to take out. It's the job of the scout to pick out people who wander away from their teams etc IMO.
However soon as the battle shifts to limited quarters or corridors then with the firepower and armor/shield assaults tanks will win in that scenario.
If proto assaults with proto rifles can kill everything with ease where are the tactical disadvantages for that class?
As it is a scout will try to use his speed to either get the first shot in and ambush a person or try to get the assault in the open or have plenty of places to fall back to be able to recharge shields fast. I have to think tactically to kill proto assaults to give myself the advantage.
So to combat scouts you should either a)
teamwork to stop scouts being effective a la cutting of ways of getting around your defenses.
teamwork to take down scouts (i.e. more than 1 guy)
build your own scout killer by equipment mods skilling that way for assault (speed mods, high damage in short bursts or explosives).
Scouts are extremely vulnerable to explosives of most kinds and are extremely vulnerable if stationary or in narrow quarters.
Scouts are also vulnerable at range from assault rifles, and in particular forge guns and sniper rifles usually resulting in one shot kills against them.
If you think of it in real life terms only the elite guys are scouts in the real world. We are talking delta force, SAS, Commandos etc. these are the guys that scout, go behind enemy lines etc. One on one these guys are the best at what they do as thats what they do.
They can't hold a place forever. Are vulnerable against any type of armour, and explosives. Are vulnerable to teamwork. Scouts are best when there is confusion, ill discipline people trying to go after them one by one this is exactly what they want. To try to split up people from their teams so the other guys in their teams can bring their teamwork to bare.
In MAG it was well known how deadly these guys were as they were light fast and had good equipment. The way to stop them was to make sure you had good teamwork and covered your vulnerabilities. If you didn't you risked these guys getting behind your lines causing mayhem with demo's and if you went after them you were taking people off the front line and were highly vulnerable to ambushes or the skill of these people.
That is my opinion. Assaults should be good at everything and master at none and therefore should be vulnerable to specialists and by their very definition scouts are specialists.
Do you really think it would be fair if assault were equally as good as scouts CQC when they hold the advantage at range due to their armour, shields and ability to hold equipment?
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xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.08.06 13:41:00 -
[41] - Quote
The speed of the scout suit is fine, but the character model and hit box on the scout is too small. Damage doesn't always register against them. Anybody that denies this is clearly abusing the class. |
Terrarim
12
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Posted - 2012.08.06 13:56:00 -
[42] - Quote
xprotoman23 wrote:The speed of the scout suit is fine, but the character model and hit box on the scout is too small. Damage doesn't always register against them. Anybody that denies this is clearly abusing the class.
I started a fight put my smg on him with his back to me only for him to whirl around and almost insta kill me to. It's not a perfect game.
If you think hit detection vs scouts is unfair try playing from asia on us or europe servers where your gun shots dont register at all even though the shield is flashing and your cursor is red.
As for the character model well they should be small that's the whole point and they haven't got the cpu or pg to back it up either.
If the assault class can do everything the scout can whats the point of having a scout class? |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.06 14:04:00 -
[43] - Quote
Terrarim wrote:xprotoman23 wrote:The speed of the scout suit is fine, but the character model and hit box on the scout is too small. Damage doesn't always register against them. Anybody that denies this is clearly abusing the class. I started a fight put my smg on him with his back to me only for him to whirl around and almost insta kill me to. It's not a perfect game. If you think hit detection vs scouts is unfair try playing from asia on us or europe servers where your gun shots dont register at all even though the shield is flashing and your cursor is red. As for the character model well they should be small that's the whole point and they haven't got the cpu or pg to back it up either. If the assault class can do everything the scout can whats the point of having a scout class?
Did I ever say hit detection vs scouts was unfair? Why would I play on the EU or Asia server when I can play on the US server?
The scout has been broken since december. The character model and hit-box are too small. Some people win their gunfights using the scout not because they can outmaneuver their opponent, but because damage doesn't register because the hit-box is too small.
The only advantage a scout should have against another class is speed not a smaller hit-box. |
Terrarim
12
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Posted - 2012.08.06 14:16:00 -
[44] - Quote
xprotoman23 wrote:Terrarim wrote:xprotoman23 wrote:The speed of the scout suit is fine, but the character model and hit box on the scout is too small. Damage doesn't always register against them. Anybody that denies this is clearly abusing the class. I started a fight put my smg on him with his back to me only for him to whirl around and almost insta kill me to. It's not a perfect game. If you think hit detection vs scouts is unfair try playing from asia on us or europe servers where your gun shots dont register at all even though the shield is flashing and your cursor is red. As for the character model well they should be small that's the whole point and they haven't got the cpu or pg to back it up either. If the assault class can do everything the scout can whats the point of having a scout class? Did I ever say hit detection vs scouts was unfair? Why would I play on the EU or Asia server when I can play on the US server? The scout has been broken since december. The character model and hit-box are too small. Some people win their gunfights using the scout not because they can outmaneuver their opponent, but because damage doesn't register because the hit-box is too small. The only advantage a scout should have against another class is speed not a smaller hit-box.
You agree though that a scout should be smaller than assault and heavy and together with their speed they should be hard to hit / detect (the very definition of a scout after all).
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PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
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Posted - 2012.08.06 14:40:00 -
[45] - Quote
Terrarim wrote:xprotoman23 wrote:The speed of the scout suit is fine, but the character model and hit box on the scout is too small. Damage doesn't always register against them. Anybody that denies this is clearly abusing the class. I started a fight put my smg on him with his back to me only for him to whirl around and almost insta kill me to. It's not a perfect game. If you think hit detection vs scouts is unfair try playing from asia on us or europe servers where your gun shots dont register at all even though the shield is flashing and your cursor is red. As for the character model well they should be small that's the whole point and they haven't got the cpu or pg to back it up either. If the assault class can do everything the scout can whats the point of having a scout class?
AOL connect internet from 1998 is better than malaysian internet. |
Alldin Kan
Imperfects Negative-Feedback
169
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Posted - 2012.08.06 15:07:00 -
[46] - Quote
Counters:
+ High RoF weapons + Assault dropsuit with high Shield regen
This only works if you keep your distance to the Scout, otherwise the limited aim sensitivity will get you killed. I tried it a few times vs Alex but ended up dying whenever someone else interfered. |
GamerEvan77
One-Armed Bandits Orbital Rights
8
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Posted - 2012.08.06 15:24:00 -
[47] - Quote
I think hit detection will really fix this. Maybe even slowing them down a bit, but even this would upset some people. Let's see what the next build is like and then we can come back and address these issues. Then again, we are testing the game, so some things, if not a lot of things, will be broken. Trust in the fact that CCP will hear and address these problems. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.08.06 15:41:00 -
[48] - Quote
Hit detection is the main issue. They die really fast when bullets hit them. If bullets are actually allowed to do damage to them in the future, their movement speed will probably be fine. |
Terrarim
12
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Posted - 2012.08.06 15:45:00 -
[49] - Quote
I am still genuinely interested however do people think that the assault should be as good as scouts in the open in cqc, despite having a significant ranged advantage?
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Knarf Black
Subdreddit Test Alliance Please Ignore
397
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Posted - 2012.08.06 16:10:00 -
[50] - Quote
*Yawn*
Hit detection is wonky for everyone; the scout just benefits the most for being small and fast. If assault guys could hit us as reliably as they can each other, the suit would be relegated to cannon fodder and sniping. |
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Abner Kalen
Seituoda Taskforce Command Caldari State
100
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Posted - 2012.08.06 16:58:00 -
[51] - Quote
Trying to hit a scout 5 feet away when they're running back & forth SHOULD kill them simply by running into my CreoDron AR spray (since they're wearing spandex of course). Scouts advantage is stealth, sniping, and long distance speed. Trying to hit a Scout from medium to long range running from your side to the other should make it difficult to hit him, even when leading him. But strafing side to side shouldn't be difficult to hit at all.
Oh, and am I the only one getting fed up with the constant "Draft Saved" message pushing my text input box down a line? FIX THE DAMN CSS! Do Devs even use these forums or play this game? Do the devs in Atlanta and China get a freaking month off for vacation as well? I guess that explains why they're so far behind schedule....
I'm so worried that this game will fail, it has so much potential.... |
lDocHollidayl
Imperfects Negative-Feedback
171
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Posted - 2012.08.06 17:35:00 -
[52] - Quote
Wow the scout users are saying it is fine. Do you guys really believe your good? You may be but using the scout is no way to judge this. Your literally immune to hits as long as your moving. We are not making this up. Do you think this is a conspiracy? A group of hundred players jealous that we didn't pick scout suits? 3 meters away...You strafe back and forth and kill me. My suit has 450 hp if I remember correctly. I am using a Duvolle...I think this gun has the third highest DPS in the game. I pull the trigger and let loose all rounds...then go 20 deep into my sidearm. NO HITS.
As persistent as you scouts are maybe I need to put two systems side by side and see what each client sees. Do not get me wrong. I run an assault and notice if I simply strafe a little left and right...bullets connect less. This should not be as I am still in a stream of fire...I hope it is only hit detection and like I have been saying not game design.
We all agree scouts move fast...they are smaller...smaller hitbox...fine. But are you not understanding immune. No bullets connect. You guys go 20-2 ....27-4... Put on another suit and I bet you will be very surprised. |
William HBonney
Imperfects Negative-Feedback
318
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Posted - 2012.08.06 17:39:00 -
[53] - Quote
Terrarim wrote:I am still genuinely interested however do people think that the assault should be as good as scouts in the open in cqc, despite having a significant ranged advantage?
I would like to know why you think a scout should be good at CQC?? They have speed to get BEHIND enemies they should not rush into 1v1 combat knowing that their zig zag movement will make them unbeatable...and that is the thing, you can hit a strafing scout as long as he moves in one direction.
I think people have an issue with thinking CCP made a mistake or didn't see this...they are humans, mistakes happen and as for the scout they only have this unhittable issue up close and when doing the zig zag thing. That is the ONLY manuever that saves the scouts in CQC....
I find it funny that some of the most prolific players speak out against this and people call them whiners, or hey I know you go 35/5, but you gotta learn how to AIM brah'! It is a beta and broken things need to be fixed, scouts are for stealth, movement and taking objectives from under enemy noses, NOT to fearlessly run into combat knowing if you get close enough you can 1v1 anyone. |
Rorek IronBlood
ZionTCD Legacy Rising
746
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Posted - 2012.08.06 17:48:00 -
[54] - Quote
lDocHollidayl wrote:Wow the scout users are saying it is fine. Do you guys really believe your good? You may be but using the scout is no way to judge this. Your literally immune to hits as long as your moving. We are not making this up. Do you think this is a conspiracy? A group of hundred players jealous that we didn't pick scout suits? 3 meters away...You strafe back and forth and kill me. My suit has 450 hp if I remember correctly. I am using a Duvolle...I think this gun has the third highest DPS in the game. I pull the trigger and let loose all rounds...then go 20 deep into my sidearm. NO HITS.
As persistent as you scouts are maybe I need to put two systems side by side and see what each client sees. Do not get me wrong. I run an assault and notice if I simply strafe a little left and right...bullets connect less. This should not be as I am still in a stream of fire...I hope it is only hit detection and like I have been saying not game design.
We all agree scouts move fast...they are smaller...smaller hitbox...fine. But are you not understanding immune. No bullets connect. You guys go 20-2 ....27-4... Put on another suit and I bet you will be very surprised.
I garuntee the problem is more to do with the latent auto-aim in-game at the moment, and the fact that people are choosing slower rate of fire weapons combined with lag then the hit boxes. Personally I think people are over reacting. I kill other scouts, and people kill me just fine. When I am three or four feet away though I have the advantage, but two good shots will end my life just as well. What most people need to do is keep us atleast four to five meters away if possible at the very least. The farther away the better though of course. Also mass drivers rip us apart direct hit or not. The scouts are not over powered or any such thing. Just at the moment certain factors when in CQC (Close Quarters Combat) are tipped slightly more in our favor then it should be naturally. I'll grant that, but overall? Scouts are not broken, and happen to be the most well balanced suit with heavies right behind us. Even proto scout suits are still squishy. Not as much as the miltia or standard, but still easily more killable then most. Infact our proto standard assault levels in terms of shield and armor.
If CCP can fix the auto-aim issues, and server lag, tweek the latency and adjust the hit boxes slightly no one would complain. What also helps though is if people play in their region. It does help. People just need to calm down, and put the pitch forks away. It's getting old. Every week it's the same thing. A new scapegoat is put on the spot for witchcraft. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.08.06 17:50:00 -
[55] - Quote
lDocHollidayl wrote: We all agree scouts move fast...they are smaller...smaller hitbox...fine. But are you not understanding immune. No bullets connect. You guys go 20-2 ....27-4... Put on another suit and I bet you will be very surprised.
Funny i used an AR for the first time this weekend on a Logistics suit and it was a hell of alot less work than using my scout. All that extra range opened up so many more chances to kill peeps. Ow and that type 2 hvy suit with the boundless hmg lolz its easy getting kills with that.
Just gona get a proto Assult and proto AR next build and demand everything else gets the nerf bat. It what the pro's do |
lDocHollidayl
Imperfects Negative-Feedback
171
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Posted - 2012.08.06 17:59:00 -
[56] - Quote
So I should not speak on broken mechanics? I thought that is why we had the forums? BTW the Duvolle is close to the top 5 fastest shooting weapons. The point is lost on you. It is not the "slow" rate of fire that allows your special suit to live when you dry ******* me. It is the said broken mechanics. |
Icedslayer
56
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Posted - 2012.08.06 18:00:00 -
[57] - Quote
lDocHollidayl wrote:So I should not speak on broken mechanics? I thought that is why we had the forums? BTW the Duvolle is close to the top 5 fastest shooting weapons. The point is lost on you. It is not the "slow" rate of fire that allows your special suit to live when you dry ******* me. It is the said broken mechanics.
When most ppl use the breach variant of that gun it does make it one of the slower firing weapons |
Gelan Corbaine
BetaMax.
103
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Posted - 2012.08.06 18:09:00 -
[58] - Quote
One game I just got through finishing off a Surya and turned around to find a scout sneaking up behind me . I laughed at the little little man whipped out my Boundless SMG and shot him in the face. I'm a heavy ........and a AV heavy at that yet I'm not seeing that much problem with Scouts .. Sure there are times they catch me completely out in the open and rip me apart but that's life .....and death.....and respawn and try again . |
William HBonney
Imperfects Negative-Feedback
318
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Posted - 2012.08.06 18:11:00 -
[59] - Quote
am I missing something? I think scouts can use ARs as well, they are not limited to sidearms...I am someone who only uses sidearms and I use the assault SMG, if that doesn't put out bullets fast enough, I am not sure what would. Scouts die, no one is saying they don't, and no one is really saying nerf the scout suit, what needs to be fixed is whatever causes a scout suit to be next to unHittable when they are quick strafing up close, whether it is hit detection, or the game can't keep up, just saying it appears to be a broken mechanic of the game.
Like i said before, this isn't some small minority of people QQing, some of the top rated people in the game have spoken out, broken things need to be fixed. |
William HBonney
Imperfects Negative-Feedback
318
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Posted - 2012.08.06 18:13:00 -
[60] - Quote
Gelan Corbaine wrote:One game I just got through finishing off a Surya and turned around to find a scout sneaking up behind me . I laughed at the little little man whipped out my Boundless SMG and shot him in the face. I'm a heavy ........and a AV heavy at that yet I'm not seeing that much problem with Scouts .. Sure there are times they catch me completely out in the open and rip me apart but that's life .....and death.....and respawn and try again .
yes a scout running in a linear motion is easy to kill....this thread is about scouts quick strafing at 5 or so meters away, and if he was quick strafing, I am glad you got lucky. |
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