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Arceus Evoxazon
Hikahotaru
119
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Posted - 2012.08.07 03:04:00 -
[1] - Quote
lDocHollidayl wrote:I have heard that once hit detection is fixed it will not be an issue. I am not convinced. Moving or a straight line scouts do not receive damage like other suits. Is this part of the game or an area that will be addressed? The scout is the hardest suit to hit. Everyone can see it is broken. Without RE's to corner scouts with, they will be matrix-like. I have had two friends quit already: saying "scouts are too unbalanced", "hit detection is whack". I went through 120 rounds once with a scout zigzagging 3 meters from me. It is... irritating. Not having them in the game would be an improvement.
NERF EVERYTHINGGäó |
Arceus Evoxazon
Hikahotaru
119
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Posted - 2012.08.07 03:09:00 -
[2] - Quote
Asher Night wrote:ReGnUm DEl wrote:
I wrecked you two nights ago... easy mode
BTW your not a good scout
Wow, you're so cool. Everyone wants to hang out with you now, lol. I wouldn't doubt you wrecked me. I accidentally bought a bunch of tier 2 scout suits and wanted to burn through them. Not like it even matters since this is the last weekend of this beta phase. If I was an awful player I wouldn't have a 2.53 KDR. I think I might remember you - you run the assault suit and... not the creo or the duvolle but a different AR right? I'm pretty damn sure you have at least 2 shield extenders because I remember emptying clips into your ass and getting no where. Anyway, as I said, Assault suits are harder to take down given their speed and typical damage output, so the fact that you even said anything about besting me in a beta that I wasn't even trying in just shows how desperate you are for approval. Why don't you and I meet up again in the final game and see what happens? BOTH in the same suit with the same weapon and modules? Point #1 - "I accidentally bought a bunch of tier 2 scout suits and I wanted to burn through them"
You realize this counts towards your overall assets, which I'm sure, they will eventually play a part in the actual game. Don't get in to a habit of doing this.
Point #2 - "If I was an awful player I wouldn't have a 2.53 KDR"
I use Remotes and have a great KDR. Does that make me a good player? No, It means I use my tools effectively. KDR doesn't make you "Great". It makes you valuable.
Point # 3 - "AR AR AR AR AR shield empty clip AR AR AR"
You're still using an AR. You want to test your skill? Use an SMG. Best someone with that and you'll be a better player. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.08.07 04:08:00 -
[3] - Quote
Guys ... the scout suit is just smaller in general. Wouldn't it make sense to have a smaller hitbox? |
Arceus Evoxazon
Hikahotaru
119
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Posted - 2012.08.07 04:58:00 -
[4] - Quote
xprotoman23 wrote:Maken Tosch wrote:xprotoman23 wrote:Besides hit detection issues the character model of the scout is too small. There is absolutely no reason to think that the visual model of the suit is too small. It is a scout suit. It is meant to be small because it lacks armor and equipment. As for hit detection, I really do not see a problem with it. I am a scout and I have had several occasions where I was shot down easily even when zig zagging. It is just a case of being good with a gun. If there is a hit detection problem, then either I really suck at running away from a gun fight or the conditions for the hit detections just havent happen yet. I must not be good with a gun to consistently drop 40+ kills per game regardless of attack/defense The scout suit has been broken since december the hit box needs to be larger damage doesn't always consistently register against the scout suit like it does against any other suit. Hit box should be large as the screen so when you fire, you hit everything, always. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.08.07 23:06:00 -
[5] - Quote
Suanar Daranaus wrote:Grit Breather wrote:Three weeks ago it was tanks. Then it was swarms and forges. Then it was the proto ARs. Now it's scouts. Every week there will be something that seems imbalanced to people. That's ok. That's how the game works. Something is only overpowered until others find a way to counter it. Then the countering agent is considered overpowered until overthrown. It's the circle of Perfect Imbalance. Edit: I'm not saying it's perfect NOW. I just think fixing hit detection will fix this entirely. Well said. :) Double plus Epic |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.08.07 23:12:00 -
[6] - Quote
William HBonney wrote:Suanar Daranaus wrote:Grit Breather wrote:Three weeks ago it was tanks. Then it was swarms and forges. Then it was the proto ARs. Now it's scouts. Every week there will be something that seems imbalanced to people. That's ok. That's how the game works. Something is only overpowered until others find a way to counter it. Then the countering agent is considered overpowered until overthrown. It's the circle of Perfect Imbalance. Edit: I'm not saying it's perfect NOW. I just think fixing hit detection will fix this entirely. Well said. :) except that he only proves our point.....swarms and forges were nerfed because they were not balanced, tanks are going to cost more for balance purposes, ARs....never heard anything about that because they are suppose to be the generic man killer, and I am not sure who, if anyone was saying they were not balanced....so all the issues with the exception of ARs because there was no issue have been fixed or tweeked And not saying nerf the scout, saying look into the twitch strafe and see why scouts appear unhittable while engaged in this action. I think ARs are broken, but hey, I don't climb to the hills a scream out NERFGäó. I adapt. There is no need to NERFGäó when you can adapt. It's the best part of playing a game that offers no set class. You gain the ability to experiment. Hell, I do it in MTG. I'm not the BEST player, but I'm getting a fair share of points for it. Besides, if your not experimenting, how are you going to get better? Even if your main build is ARtard, you can learn how people move and adjust by honestly stepping in their shoes. I do it. Though I hate the heavy suit, it pays off to know just how long I can last in one, so I can counter it later.
Chameleonic adaption: changing to your environment to blend, which does not change what you are to begin with, but allows you to better adapt to your environment. |
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