lDocHollidayl wrote:I have heard that once hit detection is fixed it will not be an issue. I am not convinced. Moving or a straight line scouts do not receive damage like other suits. Is this part of the game or an area that will be addressed?
The scout is the hardest suit to hit. Everyone can see it is broken. Without RE's to corner scouts with, they will be matrix-like. I have had two friends quit already: saying "scouts are too unbalanced", "hit detection is whack". I went through 120 rounds once with a scout zigzagging 3 meters from me. It is... irritating. Not having them in the game would be an improvement.
Hello Doc, how have you been? I played with you in MAG, and I know you are a good player, so don't think that I am undermining your opinion or anything, but I do disagree with you. I'll explain...
I play as a scout, and have little to no difficulty killing other scouts. In fact, I'm happy when I meet a scout on the battlefield because it means I am about 90% likely to get a kill. Seriously, I rarely ever get killed by other scouts. You could make the argument "Well, you move fast like a scout, so that's why you can kill them", but that doesn't explain why they can't kill me.
When I meet Assault suits, it's more of an issue. Not just because they all ***** the Creodon Breach nowadays, but because they move decently fast while strafing back and forth PLUS they have
way, way more health. Too much health for me to fire through with consistent, accurate hits while we both strafe back and forth as I try to hit them and avoid their AR (which does more damage up close than my SMG does).
When it comes to Heavy armor users, If I meet them one on one, I lose about 75% of the time. The only time I can ever beat them is if I run away and lure them into reinforcements, find them with their back turned (even then they often manage to turn around and take me out because of how weak the SMG is against Heavies and their weapons), or find them engaged with another enemy and unable to fire at me.
Right now, this game isn't about skill, it's about experience and how "leveled" your character is, so for a scout, it's REALLY hard to beat someone if they are on the same level and have shield/armor extenders. So maybe that will help you. The success of a scout really relies on your failure at aiming, not so much their talent with gun game - not at this point in the beta anyway. Nothing is more frustrating than hitting an enemy with 80 bullets to the back and not getting a kill, then having them turn around and hit you 4 times with a creo and shuffling off like they have so much talent.