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William HBonney
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318
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Posted - 2012.08.06 05:56:00 -
[1] - Quote
I think the main issue I have with the scout suit is that they have no fear of running into a fight....they have the most "fragile" suit, but they can easily 1v1 people as long as the twitch strafe back and forth. This makes the assault suit null and void. The assault suit shouldn't have to fear a confrontation with a scout suit, but even with triple the health it is rare that an assault can kill a strafing scout...except with a shotgun or AOE weapons such as tanks, the other problem is that assault suits don't last much longer vs AOE anyhow. On this route everyone will be a scout and it will come down to the luck of hit detection during gunfights. |
William HBonney
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318
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Posted - 2012.08.06 06:14:00 -
[2] - Quote
Crimson MoonV wrote:Scout suit will be fine once they fix hit detection. I play scout and I get tore up against people with assault suits that can aim. I wish I would have never put all those SP into scout. Scout is for people who like to run away and use RE. I like to stand and fight. I Should have skilled into assault. Not aim. Get lucky. Aiming has nothing to do with it. The rate at which a scout strafe causes on to have to lead by as much as 2 character models to hit. If they cut and strafe the other way they no longer meet the bullet so no hit is registered in most cases there is another person shooting the scout in the side so the strafing does not affect him. I am not the best player when it comes to gun game...that title goes to proto, but I am also not a scrub by any means. Scouts die fast when they aren't moving. |
William HBonney
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318
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Posted - 2012.08.06 06:28:00 -
[3] - Quote
I hope fixing hit detection will also remedy this issue as well, time will tell. Of all the things u mentioned, ARs are the only thing the devs haven't changed because they were not balanced. Your defenestration's actually proves Doc's point, if a large amount of people playing say it is an issue, it is most likely an issue. That is why we are in a beta. |
William HBonney
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318
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Posted - 2012.08.06 17:39:00 -
[4] - Quote
Terrarim wrote:I am still genuinely interested however do people think that the assault should be as good as scouts in the open in cqc, despite having a significant ranged advantage?
I would like to know why you think a scout should be good at CQC?? They have speed to get BEHIND enemies they should not rush into 1v1 combat knowing that their zig zag movement will make them unbeatable...and that is the thing, you can hit a strafing scout as long as he moves in one direction.
I think people have an issue with thinking CCP made a mistake or didn't see this...they are humans, mistakes happen and as for the scout they only have this unhittable issue up close and when doing the zig zag thing. That is the ONLY manuever that saves the scouts in CQC....
I find it funny that some of the most prolific players speak out against this and people call them whiners, or hey I know you go 35/5, but you gotta learn how to AIM brah'! It is a beta and broken things need to be fixed, scouts are for stealth, movement and taking objectives from under enemy noses, NOT to fearlessly run into combat knowing if you get close enough you can 1v1 anyone. |
William HBonney
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318
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Posted - 2012.08.06 18:11:00 -
[5] - Quote
am I missing something? I think scouts can use ARs as well, they are not limited to sidearms...I am someone who only uses sidearms and I use the assault SMG, if that doesn't put out bullets fast enough, I am not sure what would. Scouts die, no one is saying they don't, and no one is really saying nerf the scout suit, what needs to be fixed is whatever causes a scout suit to be next to unHittable when they are quick strafing up close, whether it is hit detection, or the game can't keep up, just saying it appears to be a broken mechanic of the game.
Like i said before, this isn't some small minority of people QQing, some of the top rated people in the game have spoken out, broken things need to be fixed. |
William HBonney
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318
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Posted - 2012.08.06 18:13:00 -
[6] - Quote
Gelan Corbaine wrote:One game I just got through finishing off a Surya and turned around to find a scout sneaking up behind me . I laughed at the little little man whipped out my Boundless SMG and shot him in the face. I'm a heavy ........and a AV heavy at that yet I'm not seeing that much problem with Scouts .. Sure there are times they catch me completely out in the open and rip me apart but that's life .....and death.....and respawn and try again .
yes a scout running in a linear motion is easy to kill....this thread is about scouts quick strafing at 5 or so meters away, and if he was quick strafing, I am glad you got lucky. |
William HBonney
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318
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Posted - 2012.08.06 18:31:00 -
[7] - Quote
Rorek IronBlood wrote:Aw. Someone is angry. Okay kidding aside. Do not blow your top. No, you can voice your opinion, but I will not take it seriously unless it is calm, civil, and rationally thought out. Calling out the band wagoners, and calling for a salem wicth hunt is not going to justify any thing. I see the point and can see various points, but the general complaint is laughable almost. Scouts are not some invicible, or overpowered dropsuit with deity like abilities. I have offered up the most rational points as to why things are unnaturally tipped at the moment to the scouts favor when in CQC. I even agreed with some of those same points. What I did do is dismiss the most likely to be complaining at it's best. Barking loudly to vex and raise the torches of the people. People are w-a-y too quick to band wagon, and scream aloud then think. I find it funny that I have little problem killing other scouts or dieing just the same, but others seem to feel we're deities. That too me is just laugh aloud hilarious. It's not out of disrespect, or being judgmental. I just believe if people accurately and rationally looked at their incurssion ratio of wins to losses against a or the scout they would find they are either winning most incurssions, or only slightly lossing. If you can keep us at a minimum four meters distance the assault will usually win especially those who are aware, or at atleast average skill. Even a militia AR will tear through a scout unimpeaded. My advice to you? Try some of these as they seem to work on me effectively enough --
- Infantry Grenades (Locust)
- Mass Driver
- Scrambler Pistol
- Assualt Rifle
- Shotgun
- Sub Machine Gun
Funny enough I have been sniped by heavies wielding forge guns from over a hundred meters away. That is insane. Point is crap happens, and people by nature fly off the handle. I have in the moment rage, I'll curse, and complain even lay blame to everything, but myself. It's just in the moment rage though. Some people though just do not calm down as quickly though. Does the game have issues? Yeah. Is CCP working to ressolve said issues? I better will hope they are. Is the scout over powered and some deity that is invincible? Nope. Now if you'll excuse me I need to fetch my monacle. I have died from forge guns as well, 250 splash dmg will do that...the issue with scout suits is the strafing up close....the only thing that kills that is splash dmg....no one is saying scout suits cannot be killed, it is unlikely when they are strafing up close to get a hit on them. What you are suggesting is that everyone needs to keep scouts (the fastest suit) at a safe distance by being "aware" in a game that only pings people who are seen? The point is there should not be an "unhittable" zone for a scout as long as he strafes back and forth. |
William HBonney
Imperfects Negative-Feedback
318
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Posted - 2012.08.06 18:32:00 -
[8] - Quote
STB-stlcarlos989 EV wrote:CCP really ****** up by adding aim assist and it doesn't help that we are on these testing servers. The cursor jerks to where the scout was and not where he actually is this makes it so we have to fight it and lead scouts by over a foot even when they are just a few feet away. With better servers to greatly reduce hit detection issues and a REMOVAL OF AIM ASSIST let me repeat a REMOVAL OF AIM ASSIST, (CCP I'm looking at you) the scout suit will play as intended with great straight line speed, stealth, and weak defense and will no longer make the users play like Neo.
Carlos you just need to learn how to aim....Yes that is your problem you are a scrub....who can't aim... |
William HBonney
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318
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Posted - 2012.08.06 18:45:00 -
[9] - Quote
Terrarim wrote: I am not immune and I find proto assault and proto breach rifle very difficult to kill. To get any type of advantage over this variant I have to do the following.
Make sure that I am in optimum CQC reach (I have to plan tactically where I engage.
I have to make sure that the ground will not impede me in any way if I strafe into a wall im dead.
I must be aware of any walls when I can retreat to if I need to regain shields.
Due to me carrying teleports etc. i am usually carrying proto smg due to low levels of cpu and pg compared to assault. This means I have to hit my target first and try to keep my fire on the target than the opposition.
Despite all this against proto gear if the guy anticipates my strafe or due to clever dodging on the opponents behalf going against a proto suit and proto rifle is tough.
If you see me before I close distance im probably dead or will have to disengage.
If my get stuck or another person joins the fight I'm dead.
If you use any type of explosive im probably dead.
Being a scout is not an I win button for CQC even in its present state. You have to think and react tactically to get in optimum range especially if you run with an SMG due to using teleporters etc.
The reason often that the scout has the drop on you is he's
1) seen you on the radar due to being spotted or your firing etc
2) they then close on you from a distance trying to use cover to get in close
3) they then attack at an opportune moment when your on your own
I don't see it far then after all that information and planning that the assault has equal chance at CQC as this will make the assault suit overpowered,
As for being better at distance with a sniper rifle I don't see an advantage in being a scout with a rifle over assault to be honest one can argue that the extra shields and armour and pg and cpu would make a superior sniper.
This is a game which is supposed to be tactical. The scouts (with exception of any hit detection bugs) are well balanced and very squishy,
At the end of the day the scout is supposed to be a lone wolf they should have the advantage in one on one situations by their very nature. Good tactics (spacing using shotguns/mass drivers etc) or staying with a buddy etc are a counter to scouts or other suggestions that I gave before in my other long post. Okay, so lets talk about some of your logic...you can only carry an SMG, designed for CQC, and happens to have higher DPS then its AR brothers, and somehow you see a problem? Scouts should NOT be 1v1 kings....I am not talking about getting snuck up on by a scout I am saying full bore 1v1 sometimes when I start it by shooting at them, then they turn and strafe into god mode...not all scouts know how to twitch strafe.
The idea that I need to have another assault friend with me to cover my butt doesn't work either...the scout is faster then us so he decides the angle of the fight and as long as we don't get perpendicular to him we are unlikely to hit him. |
William HBonney
Imperfects Negative-Feedback
318
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Posted - 2012.08.06 18:47:00 -
[10] - Quote
STB-stlcarlos989 EV wrote:William HBonney wrote:STB-stlcarlos989 EV wrote:CCP really ****** up by adding aim assist and it doesn't help that we are on these testing servers. The cursor jerks to where the scout was and not where he actually is this makes it so we have to fight it and lead scouts by over a foot even when they are just a few feet away. With better servers to greatly reduce hit detection issues and a REMOVAL OF AIM ASSIST let me repeat a REMOVAL OF AIM ASSIST, (CCP I'm looking at you) the scout suit will play as intended with great straight line speed, stealth, and weak defense and will no longer make the users play like Neo. Carlos you just need to learn how to aim....Yes that is your problem you are a scrub....who can't aim... I hope that is sarcasm or else you just painted a big target on you back.
just using you as an example...you and proto have both posted on this forum yet these people somehow think that the people with the scout problem just can't aim.... |
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William HBonney
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318
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Posted - 2012.08.06 19:03:00 -
[11] - Quote
STB-stlcarlos989 EV wrote:William HBonney wrote:STB-stlcarlos989 EV wrote:William HBonney wrote:STB-stlcarlos989 EV wrote:CCP really ****** up by adding aim assist and it doesn't help that we are on these testing servers. The cursor jerks to where the scout was and not where he actually is this makes it so we have to fight it and lead scouts by over a foot even when they are just a few feet away. With better servers to greatly reduce hit detection issues and a REMOVAL OF AIM ASSIST let me repeat a REMOVAL OF AIM ASSIST, (CCP I'm looking at you) the scout suit will play as intended with great straight line speed, stealth, and weak defense and will no longer make the users play like Neo. Carlos you just need to learn how to aim....Yes that is your problem you are a scrub....who can't aim... I hope that is sarcasm or else you just painted a big target on you back. just using you as an example...you and proto have both posted on this forum yet these people somehow think that the people with the scout problem just can't aim.... Lol yeah its pretty absurd, people always assume QQ when actually some are trying to improve gameplay. You and doc should hit me up and do some Q-syncing with STB on our vent server, get a chance to play my me GoD-Nova, Youngcuz, cpt_krucial, Tednuget, Lurachaurus, and a few others who are active in the beta. When the grouping system kicks in STB will be an unstoppable force. I have God Nova on my PSN as a friend, Doc and I are a tad oldschool, we don't do comp coms, we have actually taken to do just ambush because there is only one game happening so we always play together...but when groups happen you can bet a scouts @ss in spandex we will jump on that. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.08.06 19:09:00 -
[12] - Quote
Terrarim wrote:William HBonney wrote:Terrarim wrote: I am not immune and I find proto assault and proto breach rifle very difficult to kill. To get any type of advantage over this variant I have to do the following.
Make sure that I am in optimum CQC reach (I have to plan tactically where I engage.
I have to make sure that the ground will not impede me in any way if I strafe into a wall im dead.
I must be aware of any walls when I can retreat to if I need to regain shields.
Due to me carrying teleports etc. i am usually carrying proto smg due to low levels of cpu and pg compared to assault. This means I have to hit my target first and try to keep my fire on the target than the opposition.
Despite all this against proto gear if the guy anticipates my strafe or due to clever dodging on the opponents behalf going against a proto suit and proto rifle is tough.
If you see me before I close distance im probably dead or will have to disengage.
If my get stuck or another person joins the fight I'm dead.
If you use any type of explosive im probably dead.
Being a scout is not an I win button for CQC even in its present state. You have to think and react tactically to get in optimum range especially if you run with an SMG due to using teleporters etc.
The reason often that the scout has the drop on you is he's
1) seen you on the radar due to being spotted or your firing etc
2) they then close on you from a distance trying to use cover to get in close
3) they then attack at an opportune moment when your on your own
I don't see it far then after all that information and planning that the assault has equal chance at CQC as this will make the assault suit overpowered,
As for being better at distance with a sniper rifle I don't see an advantage in being a scout with a rifle over assault to be honest one can argue that the extra shields and armour and pg and cpu would make a superior sniper.
This is a game which is supposed to be tactical. The scouts (with exception of any hit detection bugs) are well balanced and very squishy,
At the end of the day the scout is supposed to be a lone wolf they should have the advantage in one on one situations by their very nature. Good tactics (spacing using shotguns/mass drivers etc) or staying with a buddy etc are a counter to scouts or other suggestions that I gave before in my other long post. Okay, so lets talk about some of your logic...you can only carry an SMG, designed for CQC, and happens to have higher DPS then its AR brothers, and somehow you see a problem? Scouts should NOT be 1v1 kings....I am not talking about getting snuck up on by a scout I am saying full bore 1v1 sometimes when I start it by shooting at them, then they turn and strafe into god mode...not all scouts know how to twitch strafe. The idea that I need to have another assault friend with me to cover my butt doesn't work either...the scout is faster then us so he decides the angle of the fight and as long as we don't get perpendicular to him we are unlikely to hit him. If somone sees me first and is shooting me as you said im usually dead the scout must have very high shield extenders to stay alive as the assault rifles especally proto cuts me to shreds. Even small sustained fire from assault rifles diminishes the shields rapidly. I have tried doing what you said that scout done and even trying to turn and jump in the air im usually dead before i hit the ground. As for your two vs one well its just not that easy to kill one person with an smg never mind two even if your right beside behind each other. Your not sitting still, im not sitting sitting still and your pal is not sitting still. The smg really is meant for 1 on 1 due to the fact its so dam hard keeping your gun on someone during all that movement and the shots are not hitting nearly as hard. It's almost impossible to use that dps because the of target acquisition. I have faced two guys with protos and proto breaches and I had next to no chance as im getting hit by two lanes of fire. The only time I can fight more than one on one is if they other guys are new people and not aggressive allowing me to recharge and reload. Remember also that my spec is CQC for the most part by design yet with an assault rife your wanting equal ground in cqc superior mid range and superior long range how is that fair? If your one due has an smg or shotgun or massdriver and the other guy has an assault rifle then this will make it very difficult for the scout to kill you as you have speced to cover short range and medium and long range. People seem to want the assault to be able to chose proto suit proto breach assault and dominate at all ranges? Nothing stops you from using Proto ARs, all i am saying is that SMGs are better than ARs, I only do sidearms, that is it, I have a loadout with just pistols and I do just fine, the only time there is an issue is with scout suits dancing about. Scouts are not meant to be Directs combat, but this "glitch" allows them to do so. Oh and for your info jumping is bad for scouts...you can't twitch strafe in the air...you have one trajectory and it becomes possible to lead you, which means you die. I will repeat my first statement...SMGs are better than ARs |
William HBonney
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318
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Posted - 2012.08.06 19:12:00 -
[13] - Quote
STB-stlcarlos989 EV wrote:William HBonney wrote:I have God Nova on my PSN as a friend, Doc and I are a tad oldschool, we don't do comp coms, we have actually taken to do just ambush because there is only one game happening so we always play together...but when groups happen you can bet a scouts @ss in spandex we will jump on that. Yeah most of us use both in-game comms and use vent to Q-sync, The beauty of vent is that it is available for PC, Mac, linux, iPhone, iPad, and android. hmmm lemme check my knidle :)
And if your scout suit dies all the time try strafing back and forth really fast like move 3 feet one direction the cut back, rinse and repeat....you will start winning gunfights. |
William HBonney
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318
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Posted - 2012.08.07 03:15:00 -
[14] - Quote
First off topic since the scout users want to keep bringing up ARs, smgs are better at cqc than ARs. Smgs do more DPS and the breach variant can shoot for quite some time. Scout suits only pose an issue when the twitch strafe..never any other time. And it is not about being beaten in a gun fight, it is that we don't get any hits on the scout. Not a one time deal either, and not only 3 people saying it. I hope when hit detection and frame rate is improved that this issue is corrected, it is our job as beta testers to make the devs aware.
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William HBonney
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318
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Posted - 2012.08.07 04:05:00 -
[15] - Quote
Noc Tempre wrote:I'd just like to point out smgs do not do more paper dps, although they are likely doing more applied dps at cqc. Seriously, some people need to spend more time with spreadsheets before declaring opinion fact. Noc you are bad at math. Sorry, so here goes, the numbers will be a bit off since I am doing this from memory, we will compare the oooooo so deadly creon AR and the Assault SMG, Both are proto and both assume max skills and a 10% dmg buff.
Creon 57.6 base dmg with a 401 ROF SMG 24 base dmg with 1050 ROF
So what we must do is make the ROF per second, so we devide by 60 which gets us....
6.68 bullets/sec for the CREON 17.5 Bullets/sec for SMG
now for the DMG...so an SMG lvled up with a 10% dmg mod is +50% dmg (15%for wpnry and 25% from SMG ops) 36dmg/bullet The CREON with a 10% booster +40% (15% from wpn and 15% from asslt prof) 80.64dmg/ bullet...... NOW THE MATH 6.68*80.64=538.67 DPS for the creon! which will kill a decent assault suit hurray! 17.5*36=630 DPS for the SMG....umm wait...last time I checked 630>539(I rounded up to be nice)
So the SMGs do more paper DPS...I mean in your world they don't, and also in your world the scout suit is fine and dandy... By the way the assault scrambler pistol does 1050 DPS.... |
William HBonney
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318
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Posted - 2012.08.07 04:13:00 -
[16] - Quote
we aren't talking about smaller hitbox, hard to hit....the problem ONLY occurs when they are twitch strafing, it is like the game cannot keep up with them and doesn't register hits....if the scout is running in a straight line or strafing without criss crossing they are easy to lead and kill, BUT when they cut back they never get to the place where the lead bullets are suppose to meet them so they take very little to no hits.... as My previous post shows...it doesn't take more then a few seconds to kill someone...the militia AR does 375 DPS |
William HBonney
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318
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Posted - 2012.08.07 04:32:00 -
[17] - Quote
Buzzwords wrote:William HBonney wrote:Noc Tempre wrote:I'd just like to point out smgs do not do more paper dps, although they are likely doing more applied dps at cqc. Seriously, some people need to spend more time with spreadsheets before declaring opinion fact. Noc you are bad at math. Sorry, so here goes, the numbers will be a bit off since I am doing this from memory, we will compare the oooooo so deadly creon AR and the Assault SMG, Both are proto and both assume max skills and a 10% dmg buff. Creon 57.6 base dmg with a 401 ROF SMG 24 base dmg with 1050 ROF So what we must do is make the ROF per second, so we devide by 60 which gets us.... 6.68 bullets/sec for the CREON 17.5 Bullets/sec for SMG now for the DMG...so an SMG lvled up with a 10% dmg mod is +50% dmg (15%for wpnry and 25% from SMG ops) 36dmg/bullet The CREON with a 10% booster +40% (15% from wpn and 15% from asslt prof) 80.64dmg/ bullet...... NOW THE MATH 6.68*80.64=538.67 DPS for the creon! which will kill a decent assault suit hurray! 17.5*36=630 DPS for the SMG....umm wait...last time I checked 630>539(I rounded up to be nice) So the SMGs do more paper DPS...I mean in your world they don't, and also in your world the scout suit is fine and dandy... By the way the assault scrambler pistol does 1050 DPS.... but a duvolle with the same 40% damage buff is 630. so... plus i think you're SLIGHTLY overestimating the smg RoF, and under estimating the creodrons. i think the ishukune assault is either 1024 or 1048? but i know it's not a nice round number like 1050 same with the creodron, i think it ends in a decimal. so it's prolly something stupid like 401.1. even so, most prototype weapons out dps a creodron. on paper When Dust was up and I ran the numbers with my brother the order actually does go assault SMG, Duvolle, breach SMG, then creon.
The interesting part is TOTAL dmg output per clip, the order is reversed.....but SMGs do have the edge in CQC on paper. |
William HBonney
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Posted - 2012.08.07 04:36:00 -
[18] - Quote
we are hopefully getting a new build so the numbers may change, but when it happens i will run the numbers again so everyone can see it and stop with the conjecture that the CREON is OP and SMGs are mediocre....I only run sidearms and have only had a consistant issue with scouts, mainly because my play style is up and personal...except when i counter snipe with a scrambler. |
William HBonney
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Posted - 2012.08.07 12:45:00 -
[19] - Quote
^^ Thank you for the well thought out discussion point. Your input is important to us. I think having a hit box as big as the screen would be problamatic, with the current lag, hit detection, framerate, the scout suit has issues with registering hits when it twitch strafes.
>>>>> <<<<< >>>>> <<<<<< |
William HBonney
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Posted - 2012.08.07 16:29:00 -
[20] - Quote
Umm well, I hate to say it, but his table is wrong.
I don't know what formula he used for DPS, but you really need to check the math on your source...I could say a lot of things to compliment your blind faith here, but I will try and stay civil Just because someone makes up a table doesn't make it right.
INFO FROM HIS TABLE! Duvolle AR ROF 750 RPM (that means rounds per minute...to make it rounds per second you must divide by 60.) which equals 12.5...then we multiply that by the damage....we multiply because we want to consider each bullet hitting the target in that second. 12.5*46.8(the listed dmg/bullet) =585 DPS!! wait....that doesn't match the bible....err table he has it as 398.3
I would love to go through and mock all errors but I will quickly do the data for SMG the Ish assault
1052.6/60=17.54*33.6=589 DPS ......It is only a difference of 4 dmg per second, and the breach SMG and CREON are just as close with the breach SMG barely ahead...it is a good chart for the raw data, but sadly he is not, was not, good at math.
But there is your proof that on paper the SMG is "better" at CQC |
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William HBonney
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Posted - 2012.08.07 18:09:00 -
[21] - Quote
STB-stlcarlos989 EV wrote:With Weaponry 5 (15% boost) and SMG Operation 5 (25% SMG boost) and AR Proficiency 5 (15% AR Boost)
DPS: Duvolle AR > Ishukone Assault SMG > Boundless Breach SMG > Creodron Breach AR
Duvolle AR: 36 damage, 750 RPM, 30% damage increase, DPS = 585 Ishukone Assault SMG: 24 damage, 1000 RPM, 40% damage increase, DPS = 560 Boundless Breach SMG: 40.8, 534.8 RPM, 40% damage increase, DPS = 509 Creodron Breach AR: 57.6 damage, 401.1 RPM, 30% damage increase, DPS = 501
Those are the actual DPS with max damage increasing skills and NO damage mods.
Effective range goes as follows Creodron Breach AR > Duvolle AR > Boundless Breach SMG > Ishukone Assault SMG
Carlos I like you, but you are incorrect, Stryker already corrected you, but was unsure, so here goes. The ROF for the assault SMG is 1052.6, that is why it is the assault varient, higher ROF and increased range. It also has more effective range then the Boundless SMG, how do I know that? Because that is what the description says. It costs more CPU and PG then the other SMGs. I just want to get the facts out there and not opinions or speculation. |
William HBonney
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Posted - 2012.08.07 22:57:00 -
[22] - Quote
Suanar Daranaus wrote:Grit Breather wrote:Three weeks ago it was tanks. Then it was swarms and forges. Then it was the proto ARs. Now it's scouts. Every week there will be something that seems imbalanced to people. That's ok. That's how the game works. Something is only overpowered until others find a way to counter it. Then the countering agent is considered overpowered until overthrown. It's the circle of Perfect Imbalance. Edit: I'm not saying it's perfect NOW. I just think fixing hit detection will fix this entirely. Well said. :) except that he only proves our point.....swarms and forges were nerfed because they were not balanced, tanks are going to cost more for balance purposes, ARs....never heard anything about that because they are suppose to be the generic man killer, and I am not sure who, if anyone was saying they were not balanced....so all the issues with the exception of ARs because there was no issue have been fixed or tweeked And not saying nerf the scout, saying look into the twitch strafe and see why scouts appear unhittable while engaged in this action. |
William HBonney
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Posted - 2012.08.08 00:22:00 -
[23] - Quote
I agree with you Carlos....Is it because the majority of people use them? or they claim to be killed in 2 shots from a creon? a two shot creon death is possible with headshots, but I don't know what headshots actually do 2x dmg or 3x dmg, anyway yeah ARs are the main way to kill infantry, only game that they are not is Starhawk, but totally different game altogether.
PLEASE explain how the AR is unbalanced, I do believe we have given evidence to why the scout suit is "broken" and no one cried nerf, just pointed out an issue that needs attention. I have also given evidence as to why ARs are not broken, they have higher DPS, and I will beat a CREON user 7/10 times, I don't claim to be the best shooter, but I roll a 3+ KDR using only sidearms, the FACT that the scrambler pistol has the highest DPS BY FAR shows that ARs are not OP, just used a lot, which should be the case. We like conjecture and opinion, but please bring evidence to this discussion, help yourself out. |
William HBonney
Imperfects Negative-Feedback
318
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Posted - 2012.08.08 00:27:00 -
[24] - Quote
Creo will do roughly 80.64 per bullet....a proto sniper is more than 200....most sniper are actually doing about 300....my proto assault carries about 600 total HP...that is two shots, once I am hit I normally have to sit in cover for 10 seconds while I heal...more likely then not the sniper has called me out and I have a dance before I heal, just because people are good at aiming doesn't make something not balanced, there is a difference between QQ and looking at the facts, the OP of this thread was actually asking the DEVs if the scouts ability to seemigly not take dmg while performing a twitch strafe was intentional or if it is an issue that will be fixed with better hit detection, lag etc. |
William HBonney
Imperfects Negative-Feedback
318
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Posted - 2012.08.08 01:13:00 -
[25] - Quote
The weapons do seem to be fairly well balanced, I am a little curious on how laser rifles will come into play, but we will deal with those when they do. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.08.08 19:54:00 -
[26] - Quote
Blunt Smkr wrote:This Thread is a joke scouts are fine its hit detection that needs to be fixd. i've been a scout since i got in this beta an i almost regreat it sometimes just cause scouts die so easily its almost sad. An now u guys say nerf them cause u cant hit them when they get close lol. I've gone up against alot of scouts an do notice its really hard to hit them but once u land a few shots there pretty much dead. The only problem i have is the hit detection is just so bad. Try usin a pistol or single shot gun an u really notice the terrible hit detection u have to lead shots so much. There is no wonder why scouts are so hard to hit when they strafe cause u cant aim at were the scout is but were he is going to be an when there moving that fast its really hard. But once hit detection is fixd ur probably not going to need to lead ur shots so much making it easier to hit them cause u dont have to guess as much. So really people need to stop bitching bout scouts an just wait until hit detection is fixd then if there still a problem u can ***** I am sure you just read the OP, or just the title of the thread....it isn't about having to lead..if a scout strafes in a single direction there is no problem leading and killing them.... The issue ONLY...and this isn't sinking in...ONLY happens when scouts twitch strafe which looks like this... >>>>>> <<<<<< >>>>>>
When you lead them..they actually never meet the bullets because they cut back...something about this action makes them unhittable, and we are talking with guns like the HMG, or assault SMG, this isn't a call to NERF, this is a call to see if this occurance is meant to happen or if it is due to Lag, hit detection... |
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