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STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.06 06:58:00 -
[1] - Quote
William HBonney wrote:Crimson MoonV wrote:Scout suit will be fine once they fix hit detection. I play scout and I get tore up against people with assault suits that can aim. I wish I would have never put all those SP into scout. Scout is for people who like to run away and use RE. I like to stand and fight. I Should have skilled into assault. Not aim. Get lucky. Aiming has nothing to do with it. The rate at which a scout strafe causes on to have to lead by as much as 2 character models to hit. If they cut and strafe the other way they no longer meet the bullet so no hit is registered in most cases there is another person shooting the scout in the side so the strafing does not affect him. I am not the best player when it comes to gun game...that title goes to proto, but I am also not a scrub by any means. Scouts die fast when they aren't moving.
That title does not go to proto. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.06 10:04:00 -
[2] - Quote
Scout suit is fast enough to dodge bullets, anyone denying its broken is just up their own ass. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.08.06 10:25:00 -
[3] - Quote
Aeon Amadi wrote:-Sigh- Heavies and Machine-guns and now Scouts and their Submachine Guns... Can't you people just accept the fact that there is **** in this game designed to kill you?
They even said at Fanfest that if a Scout suit gets close enough to move around you that you're ****** because you won't be able to turn fast enough - that is what they do. They are there to act as hit-and-run specialists. This "character model isn't big enough" bullshit honestly needs to stop right here and now.
Honestly, you people don't know how to adapt to a battlefield. We're about to enter a new build and you ******* -FINALLY- realized that tanks don't go away unless they're killed - so you all went Anti-Vehicle. Now, whenever you're faced with heavy Anti-vehicle on the opposition, you don't know how to go back to Infantry and bring the fight to them. You just spawn in more vehicles and die a lot saying that the Swarm Launcher/Forge Gun is over-powered.
YOU DIE. LEARN THIS ALREADY. ACCEPT IT. ADAPT AND SURVIVE.
Jesus christ - you know, I don't have any issues with this game. I get killed, I look back and learn what I did wrong and evolve on that. I used to run Scout suits frequently and for the past three weeks I've run Logistics - Scouts don't bother me. I aim, I fire, they die. They get too close, I die. That's the nature of this game.
I highly doubt CCP intended for them to be able to DODGE BULLETS. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.06 18:29:00 -
[4] - Quote
CCP really ****** up by adding aim assist and it doesn't help that we are on these testing servers. The cursor jerks to where the scout was and not where he actually is this makes it so we have to fight it and lead scouts by over a foot even when they are just a few feet away. With better servers to greatly reduce hit detection issues and a REMOVAL OF AIM ASSIST let me repeat a REMOVAL OF AIM ASSIST, (CCP I'm looking at you) the scout suit will play as intended with great straight line speed, stealth, and weak defense and will no longer make the users play like Neo. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.06 18:32:00 -
[5] - Quote
Rorek IronBlood wrote:Funny enough I have been sniped by heavies wielding forge guns from over a hundred meters away. That is insane.
A forge gun fires a slug that travels 7000 m/s, so how is it insane that you got sniped from only a few hundred meters?
Sorry for the off topic response but seriously. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.06 18:35:00 -
[6] - Quote
William HBonney wrote:STB-stlcarlos989 EV wrote:CCP really ****** up by adding aim assist and it doesn't help that we are on these testing servers. The cursor jerks to where the scout was and not where he actually is this makes it so we have to fight it and lead scouts by over a foot even when they are just a few feet away. With better servers to greatly reduce hit detection issues and a REMOVAL OF AIM ASSIST let me repeat a REMOVAL OF AIM ASSIST, (CCP I'm looking at you) the scout suit will play as intended with great straight line speed, stealth, and weak defense and will no longer make the users play like Neo. Carlos you just need to learn how to aim....Yes that is your problem you are a scrub....who can't aim...
I hope that is sarcasm or else you just painted a big target on you back. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.06 18:56:00 -
[7] - Quote
William HBonney wrote:STB-stlcarlos989 EV wrote:William HBonney wrote:STB-stlcarlos989 EV wrote:CCP really ****** up by adding aim assist and it doesn't help that we are on these testing servers. The cursor jerks to where the scout was and not where he actually is this makes it so we have to fight it and lead scouts by over a foot even when they are just a few feet away. With better servers to greatly reduce hit detection issues and a REMOVAL OF AIM ASSIST let me repeat a REMOVAL OF AIM ASSIST, (CCP I'm looking at you) the scout suit will play as intended with great straight line speed, stealth, and weak defense and will no longer make the users play like Neo. Carlos you just need to learn how to aim....Yes that is your problem you are a scrub....who can't aim... I hope that is sarcasm or else you just painted a big target on you back. just using you as an example...you and proto have both posted on this forum yet these people somehow think that the people with the scout problem just can't aim....
Lol yeah its pretty absurd, people always assume QQ when actually some are trying to improve gameplay.
You and doc should hit me up and do some Q-syncing with STB on our vent server, get a chance to play my me GoD-Nova, Youngcuz, cpt_krucial, Tednuget, Lurachaurus, and a few others who are active in the beta. When the grouping system kicks in STB will be an unstoppable force. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.06 19:10:00 -
[8] - Quote
William HBonney wrote:I have God Nova on my PSN as a friend, Doc and I are a tad oldschool, we don't do comp coms, we have actually taken to do just ambush because there is only one game happening so we always play together...but when groups happen you can bet a scouts @ss in spandex we will jump on that.
Yeah most of us use both in-game comms and use vent to Q-sync, The beauty of vent is that it is available for PC, Mac, linux, iPhone, iPad, and android. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.07 16:21:00 -
[9] - Quote
With Weaponry 5 (15% boost) and SMG Operation 5 (25% SMG boost) and AR Proficiency 5 (15% AR Boost)
DPS: Duvolle AR > Ishukone Assault SMG > Boundless Breach SMG > Creodron Breach AR
Duvolle AR: 36 damage, 750 RPM, 30% damage increase, DPS = 585 Ishukone Assault SMG: 24 damage, 1000 RPM, 40% damage increase, DPS = 560 Boundless Breach SMG: 40.8, 534.8 RPM, 40% damage increase, DPS = 509 Creodron Breach AR: 57.6 damage, 401.1 RPM, 30% damage increase, DPS = 501
Those are the actual DPS with max damage increasing skills and NO damage mods.
Effective range goes as follows Creodron Breach AR > Duvolle AR > Boundless Breach SMG > Ishukone Assault SMG |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.07 18:22:00 -
[10] - Quote
William HBonney wrote:STB-stlcarlos989 EV wrote:With Weaponry 5 (15% boost) and SMG Operation 5 (25% SMG boost) and AR Proficiency 5 (15% AR Boost)
DPS: Duvolle AR > Ishukone Assault SMG > Boundless Breach SMG > Creodron Breach AR
Duvolle AR: 36 damage, 750 RPM, 30% damage increase, DPS = 585 Ishukone Assault SMG: 24 damage, 1000 RPM, 40% damage increase, DPS = 560 Boundless Breach SMG: 40.8, 534.8 RPM, 40% damage increase, DPS = 509 Creodron Breach AR: 57.6 damage, 401.1 RPM, 30% damage increase, DPS = 501
Those are the actual DPS with max damage increasing skills and NO damage mods.
Effective range goes as follows Creodron Breach AR > Duvolle AR > Boundless Breach SMG > Ishukone Assault SMG Carlos I like you, but you are incorrect, Stryker already corrected you, but was unsure, so here goes. The ROF for the assault SMG is 1052.6, that is why it is the assault varient, higher ROF and increased range. It also has more effective range then the Boundless SMG, how do I know that? Because that is what the description says. It costs more CPU and PG then the other SMGs. I just want to get the facts out there and not opinions or speculation.
We'll have to see on Thursday about the RPM, but I've used Both the Ishukone Assault SMG and the Boundless Breach SMG with SMG Proficiency 5 (Reduces Kick and Spread), Sidearm Sharpshooter 5, and Sidearm Sharpshooter Proficiency 5 and I can tell you from personal experience that the Boundless Breach SMG has a longer effective range (not by much since there both SMGs) than the Ishukone Assault SMG. |
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STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.07 23:55:00 -
[11] - Quote
Arceus Evoxazon wrote:I think ARs are broken, but hey, I don't climb to the hills a scream out NERFGäó. I adapt. There is no need to NERFGäó when you can adapt. It's the best part of playing a game that offers no set class. You gain the ability to experiment. Hell, I do it in MTG. I'm not the BEST player, but I'm getting a fair share of points for it. Besides, if your not experimenting, how are you going to get better? Even if your main build is ARtard, you can learn how people move and adjust by honestly stepping in their shoes. I do it. Though I hate the heavy suit, it pays off to know just how long I can last in one, so I can counter it later.
Chameleonic adaption: changing to your environment to blend, which does not change what you are to begin with, but allows you to better adapt to your environment.
I know you said you aren't going to scream out nerf but how exactly are the ARs broken? ARs should be the best overall (infantry) weapon because of their versatility. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.08 01:07:00 -
[12] - Quote
William HBonney wrote:Creo will do roughly 80.64 per bullet....a proto sniper is more than 200....most sniper are actually doing about 300....my proto assault carries about 600 total HP...that is two shots, once I am hit I normally have to sit in cover for 10 seconds while I heal...more likely then not the sniper has called me out and I have a dance before I heal, just because people are good at aiming doesn't make something not balanced, there is a difference between QQ and looking at the facts, the OP of this thread was actually asking the DEVs if the scouts ability to seemigly not take dmg while performing a twitch strafe was intentional or if it is an issue that will be fixed with better hit detection, lag etc.
Actually With lvl 5 Sniper Operation (need for Prototype Sniper), Weaponry 5, and 3 Complex Damage Mods the Ishukone will do 361.68 the Charge Sniper does even more. The Creodron With AR Profieceienxy 5, Weaponry 5, and 3 Complex Damage Mods will do 88.93, the damage ratios seem about right.
Also for those that complain about the AR range and getting killed by a Creodron while they are sniping, Snipers can kill infantry when they are on top of the towers. I've tried to shoot snipers with my AR from the ground with Sharpshooter 5 (I'll max Sharpshooter Proficiency and try again) but they are completely out of range.
Edit: I used the EVE stacking penalty. |
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