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Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.06 11:35:00 -
[1] - Quote
Please. Scouts are the most well balances character models in-game bar none. I'll grant you that the hit detection is not worth much at the moment in-game, but even still the scout is most balanced. I would have said that I could not believe tat this would have come up as an issue, but then again considering how everyone loves to just whine and complain about everything here I am not so surprised as I may have should have been.
Scout is balanced. We have horrid shield, and armor ratings and as pointed our CPU (Central Processing Unit) and PG (Power Grid) output is for crap. Especially compared to -- heavy, logistic, or even assault. We trade all of that off for what? A little advantage in base speed and sprint? Wow. Totally worth complaining about. I'll be looking for you come wednesday. My SMG wants to say hello. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.06 12:15:00 -
[2] - Quote
EnglishSnake wrote:Rorek IronBlood wrote:Please. Scouts are the most well balances character models in-game bar none. I'll grant you that the hit detection is not worth much at the moment in-game, but even still the scout is most balanced. I would have said that I could not believe tat this would have come up as an issue, but then again considering how everyone loves to just whine and complain about everything here I am not so surprised as I may have should have been. Scout is balanced. We have horrid shield, and armor ratings and as pointed our CPU (Central Processing Unit) and PG (Power Grid) output is for crap. Especially compared to -- heavy, logistic, or even assault. We trade all of that off for what? A little advantage in base speed and sprint? Wow. Totally worth complaining about. I'll be looking for you come wednesday. My SMG wants to say hello. Hit detection is broke with the scout suits its why you can sponge a million bullets and not take damage Once hit detection is fixed you will drop like flies why you try to bunny hop and fail You are only surviving and thinking you are doing well because the hit detection is way off with scout suits so damage barely registers
Mmkay.. I really do not care.
First off I do die. People complaining just need to aim a bit better. Even with the bad hit detection scouts die, and I still manage a positive KDR while rushing to the front lines, capturing objectives, and wearing a standard tech level suit using almost all militia gear. So the whole I'll die threat is meaningless. First Duster's are clone. Second I already do die, and I do not care. My team winning is more important then crap asrse pansy statistic.
This thread is utterly pointless and only serves as a psuedo group therapy for butthurt whiners. So thanks for the laugh. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.06 13:16:00 -
[3] - Quote
Iceyburnz wrote:Those people complaining about hit detection ain't lying. My first realisation was when I fired 4 massdriver shot at a heavy and somehow the heavy just absorbed the shots. No explosion, no damage nothing. I died Have a lot of blue flare shots with the sniper after I abandoned the Logistic/mass driver build to test scouts. I blame the nanohive manufacturers, those little bots are producing duds. Or maybe the atmosphere of ERPG lacks the right minerals for good ammo.
Made me laugh aloud.
On a serious note though -- I find the mass drivers to be my worst enemy next to proto AR's. I've even been sniped with forge guns out of the blue by a heavy I can barely see down range. The mass drivers though are brutal, and whenever I see someone with one I have to get as close as possible. Anything beyond three or four meters is going to end up ground chuck. Infact due to the extremly high damage and ability to spam them they are probably a scout's worst enemy. Though it may end up being more about individuality then anything.
I see nothing wrong with the mass drivers though, and I wish heavies would learn how good they are. Heavies having a scout problem? Not no more. Just whip out the mass driver. Who wants ground chuck?! |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.06 17:48:00 -
[4] - Quote
lDocHollidayl wrote:Wow the scout users are saying it is fine. Do you guys really believe your good? You may be but using the scout is no way to judge this. Your literally immune to hits as long as your moving. We are not making this up. Do you think this is a conspiracy? A group of hundred players jealous that we didn't pick scout suits? 3 meters away...You strafe back and forth and kill me. My suit has 450 hp if I remember correctly. I am using a Duvolle...I think this gun has the third highest DPS in the game. I pull the trigger and let loose all rounds...then go 20 deep into my sidearm. NO HITS.
As persistent as you scouts are maybe I need to put two systems side by side and see what each client sees. Do not get me wrong. I run an assault and notice if I simply strafe a little left and right...bullets connect less. This should not be as I am still in a stream of fire...I hope it is only hit detection and like I have been saying not game design.
We all agree scouts move fast...they are smaller...smaller hitbox...fine. But are you not understanding immune. No bullets connect. You guys go 20-2 ....27-4... Put on another suit and I bet you will be very surprised.
I garuntee the problem is more to do with the latent auto-aim in-game at the moment, and the fact that people are choosing slower rate of fire weapons combined with lag then the hit boxes. Personally I think people are over reacting. I kill other scouts, and people kill me just fine. When I am three or four feet away though I have the advantage, but two good shots will end my life just as well. What most people need to do is keep us atleast four to five meters away if possible at the very least. The farther away the better though of course. Also mass drivers rip us apart direct hit or not. The scouts are not over powered or any such thing. Just at the moment certain factors when in CQC (Close Quarters Combat) are tipped slightly more in our favor then it should be naturally. I'll grant that, but overall? Scouts are not broken, and happen to be the most well balanced suit with heavies right behind us. Even proto scout suits are still squishy. Not as much as the miltia or standard, but still easily more killable then most. Infact our proto standard assault levels in terms of shield and armor.
If CCP can fix the auto-aim issues, and server lag, tweek the latency and adjust the hit boxes slightly no one would complain. What also helps though is if people play in their region. It does help. People just need to calm down, and put the pitch forks away. It's getting old. Every week it's the same thing. A new scapegoat is put on the spot for witchcraft. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.06 18:18:00 -
[5] - Quote
Aw. Someone is angry. Okay kidding aside. Do not blow your top.
No, you can voice your opinion, but I will not take it seriously unless it is calm, civil, and rationally thought out. Calling out the band wagoners, and calling for a salem wicth hunt is not going to justify any thing. I see the point and can see various points, but the general complaint is laughable almost. Scouts are not some invicible, or overpowered dropsuit with deity like abilities. I have offered up the most rational points as to why things are unnaturally tipped at the moment to the scouts favor when in CQC. I even agreed with some of those same points. What I did do is dismiss the most likely to be complaining at it's best. Barking loudly to vex and raise the torches of the people.
People are w-a-y too quick to band wagon, and scream aloud then think. I find it funny that I have little problem killing other scouts or dieing just the same, but others seem to feel we're deities. That too me is just laugh aloud hilarious. It's not out of disrespect, or being judgmental. I just believe if people accurately and rationally looked at their incurssion ratio of wins to losses against a or the scout they would find they are either winning most incurssions, or only slightly lossing. If you can keep us at a minimum four meters distance the assault will usually win especially those who are aware, or at atleast average skill. Even a militia AR will tear through a scout unimpeaded.
My advice to you? Try some of these as they seem to work on me effectively enough --
- Infantry Grenades (Locust)
- Mass Driver
- Scrambler Pistol
- Assualt Rifle
- Shotgun
- Sub Machine Gun
Funny enough I have been sniped by heavies wielding forge guns from over a hundred meters away. That is insane. Point is crap happens, and people by nature fly off the handle. I have in the moment rage, I'll curse, and complain even lay blame to everything, but myself. It's just in the moment rage though. Some people though just do not calm down as quickly though. Does the game have issues? Yeah. Is CCP working to ressolve said issues? I better will hope they are. Is the scout over powered and some deity that is invincible? Nope.
Now if you'll excuse me I need to fetch my monacle.
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Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.06 18:43:00 -
[6] - Quote
STB-stlcarlos989 EV wrote:Rorek IronBlood wrote:Funny enough I have been sniped by heavies wielding forge guns from over a hundred meters away. That is insane. A forge gun fires a slug that travels 7000 m/s, so how is it insane that you got sniped from only a few hundred meters? Sorry for the off topic response but seriously.
Simply because of how hard it can be to aim the forge gun down that far and still hit. It shows the skill of the user, and I was using it as point. I've had weirder things happen to me, but you do not see me complaining to nerf it or say it is broken. I feel if a heavy can snipe me with it that is awsome. Was my context not blatant enough?
Monacle... |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.06 18:49:00 -
[7] - Quote
William HBonney wrote:Rorek IronBlood wrote:Aw. Someone is angry. Okay kidding aside. Do not blow your top. No, you can voice your opinion, but I will not take it seriously unless it is calm, civil, and rationally thought out. Calling out the band wagoners, and calling for a salem wicth hunt is not going to justify any thing. I see the point and can see various points, but the general complaint is laughable almost. Scouts are not some invicible, or overpowered dropsuit with deity like abilities. I have offered up the most rational points as to why things are unnaturally tipped at the moment to the scouts favor when in CQC. I even agreed with some of those same points. What I did do is dismiss the most likely to be complaining at it's best. Barking loudly to vex and raise the torches of the people. People are w-a-y too quick to band wagon, and scream aloud then think. I find it funny that I have little problem killing other scouts or dieing just the same, but others seem to feel we're deities. That too me is just laugh aloud hilarious. It's not out of disrespect, or being judgmental. I just believe if people accurately and rationally looked at their incurssion ratio of wins to losses against a or the scout they would find they are either winning most incurssions, or only slightly lossing. If you can keep us at a minimum four meters distance the assault will usually win especially those who are aware, or at atleast average skill. Even a militia AR will tear through a scout unimpeaded. My advice to you? Try some of these as they seem to work on me effectively enough --
- Infantry Grenades (Locust)
- Mass Driver
- Scrambler Pistol
- Assualt Rifle
- Shotgun
- Sub Machine Gun
Funny enough I have been sniped by heavies wielding forge guns from over a hundred meters away. That is insane. Point is crap happens, and people by nature fly off the handle. I have in the moment rage, I'll curse, and complain even lay blame to everything, but myself. It's just in the moment rage though. Some people though just do not calm down as quickly though. Does the game have issues? Yeah. Is CCP working to ressolve said issues? I better will hope they are. Is the scout over powered and some deity that is invincible? Nope. Now if you'll excuse me I need to fetch my monacle. I have died from forge guns as well, 250 splash dmg will do that...the issue with scout suits is the strafing up close....the only thing that kills that is splash dmg....no one is saying scout suits cannot be killed, it is unlikely when they are strafing up close to get a hit on them. What you are suggesting is that everyone needs to keep scouts (the fastest suit) at a safe distance by being "aware" in a game that only pings people who are seen? The point is there should not be an "unhittable" zone for a scout as long as he strafes back and forth.
Well if CCP actually fixes the nova knife you can garuntee that will be ressolved, and it's not some miracle zone for scouts. Especially if things were working. We'd still have a minor advantage in speed, but people would complain less garunteed. As for my advice it's spot on actually. What is the best tactic other then awarness, and keeping your openent where you want them to be? If you can keep a scout at distance you win. The closer they get the harder it is to win. Atleast until the things are cleared up, and/or the nove knife is fixed. It will one hit kill most scouts and wounded scouts will be corpses. Though the same can be said if the scout uses his advantages correctly as well. It will just be more balanced.
As for splash damage it is a killer of all. I've even been killed by anti-vehicle grenades. Mine are broken and do not kill. Ha-ha. |
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