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STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 00:23:00 -
[1] - Quote
I prefer to play on the ground and use an AR or SMG and I have a finite amount of ammo, however vehicles have infinite ammo. Now I believe that vehicles should have to resupply just like the rest of us. They should be equipped with a reasonable amount of ammo and if it starts to run low they should have to either go to a supply depot, ask a teammate for a nano hive, jump out throw their own nano hive, or better yet have a vehicle ammo supply module.
If vehicles have an ammo supply module they could be mobile nano hives that could resupply themselves as well as teammates. Also it would give them a choice to make in terms of sacrificing a bit stopping power or defense in order to help out the team a bit more.
Go head say I'm QQing, but I'm trying to throw out a reasonable idea that could be implemented. So what do you guys think? |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 00:25:00 -
[2] - Quote
STB-stlcarlos989 EV wrote:I prefer to play on the ground and use an AR or SMG and I have a finite amount of ammo, however vehicles have infinite ammo. Now I believe that vehicles should have to resupply just like the rest of us. They should be equipped with a reasonable amount of ammo and if it starts to run low they should have to either go to a supply depot, ask a teammate for a nano hive, jump out throw their own nano hive, or better yet have a vehicle ammo supply module.
If vehicles have an ammo supply module they could be mobile nano hives that could resupply themselves as well as teammates. Also it would give them a choice to make in terms of sacrificing a bit stopping power or defense in order to help out the team a bit more.
Go head say I'm QQing, but I'm trying to throw out a reasonable idea that could be implemented. So what do you guys think?
no i fully agree, especially fo rthe incoming artillery tanks.
just wait bud, i think its gonna come sooner than we expect...
edit: while i think finite ammo would be fair, i also have a hard time thinking they wouldnt have some kind of internal nanohive for ammo inside a big ass tank....also food for thought.... |
JAG ONE
97
|
Posted - 2012.07.31 00:26:00 -
[3] - Quote
+1. I also think their rate of fire needs a nerf though.. at least the missile launchers; but maybe if they consumed ammo their wouldn't be so much missile spam. nah, who I'm kiddin'.. |
The Polish Hammer
Doomheim
373
|
Posted - 2012.07.31 00:27:00 -
[4] - Quote
Something I really didn't take into account, but should be more obvious. I agree! |
Garma QUDA
Zumari Force Projection Caldari State
468
|
Posted - 2012.07.31 00:27:00 -
[5] - Quote
And so it was, large scale vehicle fps warfare was changed forever. |
Kcobra Rod
Foxhound Corporation
55
|
Posted - 2012.07.31 01:02:00 -
[6] - Quote
It's a big tank, their must be a internal nanohive in their somewhere |
Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
|
Posted - 2012.07.31 01:07:00 -
[7] - Quote
If they remove infinite ammo, then they need to lower the pg/cpu requirements of weapons or add an additional slot/cpu-pg to the vehicles to make up for it. |
Jesse Jayne
ZionTCD Legacy Rising
206
|
Posted - 2012.07.31 01:07:00 -
[8] - Quote
I agree it would only make sense, they should have to resupply as well. |
Zeran Haggai
Royal Uhlans Amarr Empire
196
|
Posted - 2012.07.31 01:10:00 -
[9] - Quote
Agreed completely. I actually posted as much in a "vehicles are OP" whine thread in the feedback forum a while back. It's really the only thing about the current state of vehicles that bothers me. It's ridiculous that vehicle gunners can just hold down the fire button with no concern for wasting ammo taking bad shots. It would also stop all the "blow up all the supply depots asap" bull crap everyone in a vehicle does currently. |
Winscar Shinobi
50
|
Posted - 2012.07.31 01:10:00 -
[10] - Quote
Yea.... Cause railguns DO use ammo. Oh wait. It's a video game. We can just make stuff up. |
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STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 01:12:00 -
[11] - Quote
Leovarian L Lavitz wrote:If they remove infinite ammo, then they need to lower the pg/cpu requirements of weapons or add an additional slot/cpu-pg to the vehicles to make up for it.
No, they should have to make a sacrifice a little less defense or offense so they can have infinite ammo and be able to supply their teammates as well, or they should have to rely on the support of their teammates or use supply depots just as infantry have to. |
Tbone322
D3ath D3alers RISE of LEGION
124
|
Posted - 2012.07.31 01:20:00 -
[12] - Quote
I think that people feel unlimited ammo is OP because in this build vehicles are OP. When grouping is introduced and vehicle prices go up vehicles won't be OP anymore. At that point I think infinite ammo becomes a moot point.
When was the last time anyone complained about unlimited ammo in BF3 or any other vehicle heavy game? |
Winscar Shinobi
50
|
Posted - 2012.07.31 01:22:00 -
[13] - Quote
Killing a tank in BF3 is pathetically easier than it is in dust. |
FatalFlaw V1
ISK Faucet Industries
76
|
Posted - 2012.07.31 01:23:00 -
[14] - Quote
Oh look a nerf vehicles thread...
There is not a practical way to resupply vehicles if they were to run out of ammo. An infantry nanohive? Seriously?
The vehicles are far from perfect in how they fit in the game currently, but they are not in need of an ammo nerf at all. |
Absol Evoxazon
Hikahotaru
28
|
Posted - 2012.07.31 01:23:00 -
[15] - Quote
STB-stlcarlos989 EV wrote:I prefer to play on the ground and use an AR or SMG and I have a finite amount of ammo, however vehicles have infinite ammo. Now I believe that vehicles should have to resupply just like the rest of us. They should be equipped with a reasonable amount of ammo and if it starts to run low they should have to either go to a supply depot, ask a teammate for a nano hive, jump out throw their own nano hive, or better yet have a vehicle ammo supply module.
If vehicles have an ammo supply module they could be mobile nano hives that could resupply themselves as well as teammates. Also it would give them a choice to make in terms of sacrificing a bit stopping power or defense in order to help out the team a bit more.
Go head say I'm QQing, but I'm trying to throw out a reasonable idea that could be implemented. So what do you guys think?
This is why we blow up tanks with grenade 10.0 aka remote explosives pre nerf. |
Tbone322
D3ath D3alers RISE of LEGION
124
|
Posted - 2012.07.31 01:24:00 -
[16] - Quote
Winscar Shinobi wrote:Killing a tank in BF3 is pathetically easier than it is in dust.
That's true, but I think killing tanks within a group will be a lot easier. I'm just saying that infinite ammo isn't what's making tanks the beasts they are now. It helps, but I don't think that's the reason.
On the other hand though it would be nice if limited ammo kept them from blowing up all the supply depots |
Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
|
Posted - 2012.07.31 01:33:00 -
[17] - Quote
Imagine a squad of three heavies with proto forge guns zipping around in a lav, ah, what they can accomplish... it brings a tear to my eyes. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 01:33:00 -
[18] - Quote
FatalFlaw V1 wrote:Oh look a nerf vehicles thread...
There is not a practical way to resupply vehicles if they were to run out of ammo. An infantry nanohive? Seriously?
The vehicles are far from perfect in how they fit in the game currently, but they are not in need of an ammo nerf at all.
Not asking for a nerf, just saying infinite ammo is a bit unreasonable. I also suggested resupplying at supply depots, and an equip able vehicle module that would resupply the vehicle as well as nearby teammates. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.31 01:43:00 -
[19] - Quote
How would you reload them? These aren't timed kill streaks, people are going to revolve their entire game around sitting in one. Ammo has to be at least as plentiful as it is for infantry before you seriously consider this, so answer me how. |
ReGnUm DEl
Doomheim
622
|
Posted - 2012.07.31 01:52:00 -
[20] - Quote
Noc Tempre wrote:How would you reload them? These aren't timed kill streaks, people are going to revolve their entire game around sitting in one. Ammo has to be at least as plentiful as it is for infantry before you seriously consider this, so answer me how.
TANK RAGE |
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STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 01:55:00 -
[21] - Quote
Noc Tempre wrote:How would you reload them? These aren't timed kill streaks, people are going to revolve their entire game around sitting in one. Ammo has to be at least as plentiful as it is for infantry before you seriously consider this, so answer me how.
When I run low on ammo I hit the square button to reload, if I have little to no ammo I go to a supply depot or throw out a nano hive. How would this be unreasonable? I don't drive tanks, so do gunners or the drivers use the square button? Also my suggestion of a module would give vehicles infinite ammo but they would have to make a choice to equip it. |
Sleepy Zan
5
|
Posted - 2012.07.31 02:01:00 -
[22] - Quote
STB-stlcarlos989 EV wrote:I prefer to play on the ground and use an AR or SMG and I have a finite amount of ammo, however vehicles have infinite ammo. Now I believe that vehicles should have to resupply just like the rest of us. They should be equipped with a reasonable amount of ammo and if it starts to run low they should have to either go to a supply depot, ask a teammate for a nano hive, jump out throw their own nano hive, or better yet have a vehicle ammo supply module.
If vehicles have an ammo supply module they could be mobile nano hives that could resupply themselves as well as teammates. Also it would give them a choice to make in terms of sacrificing a bit stopping power or defense in order to help out the team a bit more.
Go head say I'm QQing, but I'm trying to throw out a reasonable idea that could be implemented. So what do you guys think?
CCP listen to this guy. |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 02:05:00 -
[23] - Quote
STB-stlcarlos989 EV wrote:I prefer to play on the ground and use an AR or SMG and I have a finite amount of ammo, however vehicles have infinite ammo. Now I believe that vehicles should have to resupply just like the rest of us. They should be equipped with a reasonable amount of ammo and if it starts to run low they should have to either go to a supply depot, ask a teammate for a nano hive, jump out throw their own nano hive, or better yet have a vehicle ammo supply module.
If vehicles have an ammo supply module they could be mobile nano hives that could resupply themselves as well as teammates. Also it would give them a choice to make in terms of sacrificing a bit stopping power or defense in order to help out the team a bit more.
Go head say I'm QQing, but I'm trying to throw out a reasonable idea that could be implemented. So what do you guys think?
first off ive seen a million of these threads use search........second idk why people say yes or give u likes for it the AV weapons in this game kicks a tanks ass i blow the strongest to kingdom come with a swarm launcher and i never have problems with the tanks in this that i wouldnt have with any other game its fun and u feel accomplished when u destroy one end of story doesnt need a change people need better tactics than the stand in front of it as u get shot up though |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 02:06:00 -
[24] - Quote
STB-stlcarlos989 EV wrote:Noc Tempre wrote:How would you reload them? These aren't timed kill streaks, people are going to revolve their entire game around sitting in one. Ammo has to be at least as plentiful as it is for infantry before you seriously consider this, so answer me how. When I run low on ammo I hit the square button to reload, if I have little to no ammo I go to a supply depot or throw out a nano hive. How would this be unreasonable? I don't drive tanks, so do gunners or the drivers use the square button? Also my suggestion of a module would give vehicles infinite ammo but they would have to make a choice to equip it.
its an auto reload atleast with rockets
EDIT: the reg. gun has heat cooldown
and the crap rail has a charge up |
Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
|
Posted - 2012.07.31 02:39:00 -
[25] - Quote
Winscar Shinobi wrote:Killing a tank in BF3 is pathetically easier than it is in dust.
What happens to a tank when about 30 people are shooting it at the same time? What damage can a tank do if the battlefield consists of a bunch of narrow alleyways between cliffs? I mean there are so many future updates you have to think about before you go comparing stuff in this game.... Like: There will be more map types... both wide open and narrow environments. There will be a higher player count. Meaning more people can converge on a point. Bringing in a bunch of tanks would just mess your unit's functionality. There may be mortar teams to potentially deny access to certain roadways/key zones. Airstrikes may be coming in the future, then you'll be happy the tank has so much HP, as it may be your first line of defense instead of a method of offense. (airstrikes driven by DUST players not those flimsy dropships, but rather Gunships) |
Jesse Jayne
ZionTCD Legacy Rising
206
|
Posted - 2012.07.31 03:01:00 -
[26] - Quote
KingBlade82 wrote:STB-stlcarlos989 EV wrote:I prefer to play on the ground and use an AR or SMG and I have a finite amount of ammo, however vehicles have infinite ammo. Now I believe that vehicles should have to resupply just like the rest of us. They should be equipped with a reasonable amount of ammo and if it starts to run low they should have to either go to a supply depot, ask a teammate for a nano hive, jump out throw their own nano hive, or better yet have a vehicle ammo supply module.
If vehicles have an ammo supply module they could be mobile nano hives that could resupply themselves as well as teammates. Also it would give them a choice to make in terms of sacrificing a bit stopping power or defense in order to help out the team a bit more.
Go head say I'm QQing, but I'm trying to throw out a reasonable idea that could be implemented. So what do you guys think? first off ive seen a million of these threads use search........second idk why people say yes or give u likes for it the AV weapons in this game kicks a tanks ass i blow the strongest to kingdom come with a swarm launcher and i never have problems with the tanks in this that i wouldnt have with any other game its fun and u feel accomplished when u destroy one end of story doesnt need a change people need better tactics than the stand in front of it as u get shot up though Alright man post a couple links to these threads. There is millions so you can at least come up with ten right? An what ******* swarm launcher are you using that can blow up the strongest tanks in this game. Mine is maxed out with 3 10% damage increasers an I can shoot all 7 at noc an barely get through his shields. Just shut your mouth an quit trying to ruin someones thread. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 03:03:00 -
[27] - Quote
Jesse Jayne wrote:KingBlade82 wrote:STB-stlcarlos989 EV wrote:I prefer to play on the ground and use an AR or SMG and I have a finite amount of ammo, however vehicles have infinite ammo. Now I believe that vehicles should have to resupply just like the rest of us. They should be equipped with a reasonable amount of ammo and if it starts to run low they should have to either go to a supply depot, ask a teammate for a nano hive, jump out throw their own nano hive, or better yet have a vehicle ammo supply module.
If vehicles have an ammo supply module they could be mobile nano hives that could resupply themselves as well as teammates. Also it would give them a choice to make in terms of sacrificing a bit stopping power or defense in order to help out the team a bit more.
Go head say I'm QQing, but I'm trying to throw out a reasonable idea that could be implemented. So what do you guys think? first off ive seen a million of these threads use search........second idk why people say yes or give u likes for it the AV weapons in this game kicks a tanks ass i blow the strongest to kingdom come with a swarm launcher and i never have problems with the tanks in this that i wouldnt have with any other game its fun and u feel accomplished when u destroy one end of story doesnt need a change people need better tactics than the stand in front of it as u get shot up though Alright man post a couple links to these threads. There is millions so you can at least come up with ten right? An what ******* swarm launcher are you using that can blow up the strongest tanks in this game. Mine is maxed out with 3 10% damage increasers an I can shoot all 7 at noc an barely get through his shields. Just shut your mouth an quit trying to ruin someones thread. ikr useless troll is useless. |
Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
|
Posted - 2012.07.31 03:12:00 -
[28] - Quote
Jesse Jayne wrote: Alright man post a couple links to these threads. There is millions so you can at least come up with ten right? An what ******* swarm launcher are you using that can blow up the strongest tanks in this game. Mine is maxed out with 3 10% damage increasers an I can shoot all 7 at noc an barely get through his shields. Just shut your mouth an quit trying to ruin someones thread.
So you're saying you want to take out a vehicle designed solely for the purpose of breaking through a group of infantry with.... a single infantry unit? What is the purpose of the vehicle then if solo infantry can destroy it? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.31 03:12:00 -
[29] - Quote
A Nanohive is smaller than a person your tank can contain 3 of. The ammo resupply range is also smaller than the vehicle.
A Nanohive that size can provide ammo for infantry within its field, which is smaller than a tank. If a tank needs more, or just more powerful, Nanohives, you can assume that MAYBE 3 times as much space as a regular infantry Nanohive takes up. Still negligible within the tank's size, or even a Dropship/LAV for that matter, and very little of the field, if anything would extend outside of the vehicle.
I don't see the problem. |
Jesse Jayne
ZionTCD Legacy Rising
206
|
Posted - 2012.07.31 03:17:00 -
[30] - Quote
Mo Gallas Gentralde wrote:Jesse Jayne wrote: Alright man post a couple links to these threads. There is millions so you can at least come up with ten right? An what ******* swarm launcher are you using that can blow up the strongest tanks in this game. Mine is maxed out with 3 10% damage increasers an I can shoot all 7 at noc an barely get through his shields. Just shut your mouth an quit trying to ruin someones thread.
So you're saying you want to take out a vehicle designed solely for the purpose of breaking through a group of infantry with.... a single infantry unit? What is the purpose of the vehicle then if solo infantry can destroy it? Have you read this whole ******* thread or are you really that incompetent? |
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Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.31 03:38:00 -
[31] - Quote
I think infinite ammo for anything is bad in all cases. I'm not even a fan of the Nanite Injector allowing infinite uses. |
Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
|
Posted - 2012.07.31 03:38:00 -
[32] - Quote
Jesse Jayne wrote:Have you read this whole ******* thread or are you really that incompetent?
Yes I read the entirety of the.. Single... post you responded to about shield HP in the middle of a topic regarding reloads.
As for incompetency? You can usually tell who is the most incompetent in a thread by simply viewing their posting record. Those with the most blatant and unrestrained insults are usually the least secure of the group, and very clearly state so through the use of incredibly simplistic insults. Hence they try to bolster an illusion of "being tough" by throwing around said useless insults.
Its similar to how a small dog, such as a chiwawa will bark at high speed almost constantly, while the larger dogs such as a Labrador will just lay down and sleep.
--Those with actual force don't have to assert themselves as they know there is no real threat to themselves. Those without force, flail around madly because they are constantly threatened.
Does that answer your question of incompetency? |
Zeran Haggai
Royal Uhlans Amarr Empire
196
|
Posted - 2012.07.31 03:57:00 -
[33] - Quote
Mo Gallas Gentralde wrote:Jesse Jayne wrote: Alright man post a couple links to these threads. There is millions so you can at least come up with ten right? An what ******* swarm launcher are you using that can blow up the strongest tanks in this game. Mine is maxed out with 3 10% damage increasers an I can shoot all 7 at noc an barely get through his shields. Just shut your mouth an quit trying to ruin someones thread.
So you're saying you want to take out a vehicle designed solely for the purpose of breaking through a group of infantry with.... a single infantry unit? What is the purpose of the vehicle then if solo infantry can destroy it?
I think you're missreading his post. He's not asking to solo highend tanks, he's calling bullshit on a guy who claims to solo high end tanks. |
JAG ONE
97
|
Posted - 2012.07.31 04:15:00 -
[34] - Quote
Mo Gallas Gentralde wrote:
Its similar to how a small dog, such as a chiwawa will bark at high speed almost constantly, while the larger dogs such as a Labrador will just lay down and sleep.
LOL.. this thread is now about dog psychology. I have Jack Russell terrier that thinks its a ******* rottweiler.. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 04:19:00 -
[35] - Quote
Yeah I just wanted a civilized discussion over an Idea I had. |
Wakko03
Better Hide R Die
134
|
Posted - 2012.07.31 04:19:00 -
[36] - Quote
It does seem logical that they would need to be resupplied.
I'll keep looking for someone to actually discuss the view from the vehicles, dropship should be a cockpit style limited view, the lav is a convertible, and the tank is also supposed to have a cockpit type of view, it shouldn't be that because you are in a vehicle you should be able to see 360degrees around it and notice someone creeping around..... yeah I know the mini-map and invisibility drop suits. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 04:22:00 -
[37] - Quote
STB-stlcarlos989 EV wrote:Yeah I just wanted a civilized discussion over an Idea I had.
srry bud, some people arent capable of maintaining that.
while i feel it would make sense that ammo should be unlimited due to them being smart enough to put some kind of internal nanohive into a tank, i can also see how unlimited arty shells would be scary.
Ima go ahead and say that wont be an issue tho since i can see CCP being smart enough to either put a significant refire time on arties or make it so arty pieces cant direct fire without using small turrets |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 04:53:00 -
[38] - Quote
If tanks do have internal nano hives then it would be feasible to strap a nano hive to the back of a dropsuit for infinite ammo. If infantry want nano hives they have to consciously make the decision to equip nano hives, I feel that vehicle drivers should also have to make the decision to equip nano hives or use the module slot for defensive or offensive purposes.
Someone earlier mention the size of infantry nano hives, and the answer is to have the nano hives use the current radius for infantry and they would have a larger radius for vehicles. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 05:06:00 -
[39] - Quote
STB-stlcarlos989 EV wrote:If tanks do have internal nano hives then it would be feasible to strap a nano hive to the back of a dropsuit for infinite ammo. If infantry want nano hives they have to consciously make the decision to equip nano hives, I feel that vehicle drivers should also have to make the decision to equip nano hives or use the module slot for defensive or offensive purposes.
Someone earlier mention the size of infantry nano hives, and the answer is to have the nano hives use the current radius for infantry and they would have a larger radius for vehicles.
ehhh........nah.......
its normal to think an infantry unit would have to drop a nanohive due to pg limitations of the suit.
vehicles on the other hand are a lot bigger with more juice.
How about this idea? When the capacitors in a vehicle are drained due to extended use, EW, whatever, the nanohive stops working for a time and the tank cant shoot at all? (I believe that will happen with EW anyway)
you talk bout tanks with unlimited ammo before experiencing EW and how it affects the tanks....I certainly dont think tanks should have a small amount of amm by any means if CCP decides to limit the amount of ammo |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.07.31 05:07:00 -
[40] - Quote
Hopefully it can work like eve ammo for the HAV's. |
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STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 05:09:00 -
[41] - Quote
Debacle Nano wrote:Hopefully it can work like eve ammo for the HAV's.
Sorry I'm not an EVE player, but how does it work? |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.07.31 05:14:00 -
[42] - Quote
Eve players buy loads of ammo.Such as one blast out of all their 6 turrets costs 6 of their ammunition tat's equipped with the gun. They just buy stock loads of it. It's pretty cheap though if you just want standard rounds. There is tech 2 rounds and the advanced. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 05:17:00 -
[43] - Quote
Debacle Nano wrote:Eve players buy loads of ammo.Such as one blast out of all their 6 turrets costs 6 of their ammunition tat's equipped with the gun. They just buy stock loads of it. It's pretty cheap though if you just want standard rounds. There is tech 2 rounds and the advanced.
honestly i think CCP will do that anyway just cause the EVE market is already in the business of producing ammo.
i load my railguns with light posts |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 05:17:00 -
[44] - Quote
With proper pricing that seems reasonable.
LOL Lurch. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.07.31 05:18:00 -
[45] - Quote
I'm sure they'll be priced evenly. Such as railguns are expensive, missiles are moderately priced, and blasters are the cheapest. |
Draco Dustflier
Villore Sec Ops Gallente Federation
45
|
Posted - 2012.07.31 05:29:00 -
[46] - Quote
wat we really need is for remote explosives to stick to tanks and do enough damage so that 2 kill a militia tank and 4 kill a marauder |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.07.31 05:31:00 -
[47] - Quote
Where does that factor into vehicle ammunition? |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 05:36:00 -
[48] - Quote
Draco Dustflier wrote:wat we really need is for remote explosives to stick to tanks and do enough damage so that 2 kill a militia tank and 4 kill a marauder
no. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 05:36:00 -
[49] - Quote
hey carlos......301 |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 05:39:00 -
[50] - Quote
Oh really? LOL. |
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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 05:43:00 -
[51] - Quote
STB-stlcarlos989 EV wrote:Oh really? LOL.
...................carlos...................... |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 05:44:00 -
[52] - Quote
I hope you understand the ramifications of what you have just done.... |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 05:44:00 -
[53] - Quote
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From Costa Rica
Grupo de Asalto Chacal CRONOS.
66
|
Posted - 2012.07.31 05:45:00 -
[54] - Quote
Limited amo is a great idea, and a solution to supply depots getting destroyed by vehicles. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.07.31 05:45:00 -
[55] - Quote
From Costa Rica wrote:Limited amo is a great idea, and a solution to supply depots getting destroyed by vehicles.
Hopefully not limited, but priced. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 05:46:00 -
[56] - Quote
hold on, ima make a sandwich, ill be back in a sec |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.07.31 05:51:00 -
[57] - Quote
I count 3 or 4 people on right now. You won't miss much. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 05:51:00 -
[58] - Quote
okay back......
**** YOU CARLOS |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 05:53:00 -
[59] - Quote
|
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 05:56:00 -
[60] - Quote
btw, now that i think about it, whats stl? are you 989 millimeters tall? |
|
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 06:00:00 -
[61] - Quote
Lurchasaurus wrote:btw, now that i think about it, whats stl? are you 989 millimeters tall?
I'm from St. Louis and the first game I bought on the PS2 was NFL Game Day 2001 which was made by 989 sports and had Marshall Faulk on the Cover. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 06:04:00 -
[62] - Quote
my teammates on the baseball team jokingly told me one time i looked like Lurch from the adams family this one night when i was very drunk so they started calling me lurch.
when i joined my fraternity my big brother also happened to be a teammate and he made my official brother name the Lurchness Monster
Also, my name for everything outside of ps3 stuff is tukopuko, which was a randomly generated name i got from Final Fantasy 11 online back in the day when i couldnt think of a name. it stuck |
Riggs Tank
Bragian Order Amarr Empire
25
|
Posted - 2012.07.31 06:13:00 -
[63] - Quote
Infinite ammo is impossible. Now lets say that a modern day tank or mounted machine gun on a chopper only has enough ammo to fight for 15-20 minutes. That seems impossible! So in dust are battle are 15-20 minutes and i dont think tanks should need to be resupplied. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 06:14:00 -
[64] - Quote
Good Point |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 06:17:00 -
[65] - Quote
A-10 Warthogs have enough ammo to fire for a couple seconds at best |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 06:17:00 -
[66] - Quote
**** you carlos, really? |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 06:19:00 -
[67] - Quote
|
Regis Mark V
249
|
Posted - 2012.07.31 06:21:00 -
[68] - Quote
Said this months ago good job OP! |
Riggs Tank
Bragian Order Amarr Empire
25
|
Posted - 2012.07.31 06:21:00 -
[69] - Quote
Lurchasaurus wrote:A-10 Warthogs have enough ammo to fire for a couple seconds at best
We built a plane around a weapon that can only be used for a few seconds? |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 06:24:00 -
[70] - Quote
Riggs Tank wrote:Lurchasaurus wrote:A-10 Warthogs have enough ammo to fire for a couple seconds at best We built a plane around a weapon that can only be used for a few seconds?
lol yeah its kinda funny.
and you must know what im talking about since you said built the plane around the GAU8 instead of the weapon around the plane. The Avenger is a big ass gun |
|
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 06:24:00 -
[71] - Quote
Regis Mark V wrote:Said this months ago good job OP! Yo Regis! Long time no see. Its been a while since da dark flock days on valor.
What corp are you playing with on dust? |
Riggs Tank
Bragian Order Amarr Empire
25
|
Posted - 2012.07.31 06:25:00 -
[72] - Quote
4,200 shots per minute i just read. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 06:27:00 -
[73] - Quote
Riggs Tank wrote:4,200 shots per minute i just read.
but generally holds 1,174 rounds, so just under 17 seconds of continuous fire which would be impossible (recoil). |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 06:28:00 -
[74] - Quote
Riggs Tank wrote:4,200 shots per minute i just read.
dude....the GAU8 has so much recoil that it can stall the plane and they had to shift the angle of the gun slightly to the side cause it turns the plane when you fire. Biggest gun to be used on a plane |
Riggs Tank
Bragian Order Amarr Empire
25
|
Posted - 2012.07.31 06:29:00 -
[75] - Quote
Oh.... it only holds 1,350 rounds though...... bust out some math and we can see how many seconds it can fire for. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 06:32:00 -
[76] - Quote
Hooray for quick wikipedia research! |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 06:33:00 -
[77] - Quote
OH SNAP carlos just threw numbers out there, according to internet fundamentals that increases the influence of his words by 10x.
but yeah, your on the right track with that |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 06:34:00 -
[78] - Quote
hey at least im not cheating, i actually like learning about this stuff. modern advances in aircraft allow the plane not to stall during fire, but im pretty sure the planes would stall during testing cause of the recoil |
Riggs Tank
Bragian Order Amarr Empire
25
|
Posted - 2012.07.31 06:34:00 -
[79] - Quote
I dont think i fire 1000 rounds of my blaster turret. And if warhog as 1000 of those rounds in the nose i think Dust is ok on the tank ammo situation |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 06:35:00 -
[80] - Quote
shoots 3cm cannon rounds LOL
that'll ruin your day |
|
Riggs Tank
Bragian Order Amarr Empire
25
|
Posted - 2012.07.31 06:36:00 -
[81] - Quote
STB-stlcarlos989 EV wrote:Hooray for quick wikipedia research!
Aerospaceweb.org |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 06:37:00 -
[82] - Quote
And yeah, im glad you guys saw my point after this nice detour.
basically, we dont need finite ammo. they would have enough, especially when you think they would have an internal nanohive.
You forget you can shut a tank's capacitors down when EW comes out |
Riggs Tank
Bragian Order Amarr Empire
25
|
Posted - 2012.07.31 06:39:00 -
[83] - Quote
i feel this issue is settled. what ever the reason.... tanks dont need resupply. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 06:41:00 -
[84] - Quote
Riggs Tank wrote:i feel this issue is settled. what ever the reason.... tanks dont need resupply.
I disagree. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 06:44:00 -
[85] - Quote
STB-stlcarlos989 EV wrote:Riggs Tank wrote:i feel this issue is settled. what ever the reason.... tanks dont need resupply. I disagree.
god damn it carlos, justshut the **** up and be happy theres no finite ammo crap when im rollin alongside you |
Riggs Tank
Bragian Order Amarr Empire
25
|
Posted - 2012.07.31 06:47:00 -
[86] - Quote
ok.... have u seen how small the clip is for a pistol in dust. looks like a AA battery. now 30 years ago we put of 1000 30mm "milkjug" rounds in a plane that is most likely smaller that a dust tank, cept the wingspan. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.07.31 06:48:00 -
[87] - Quote
If we would have finite ammo then we would also need a lot better gun tracking for tanks as currently you really just pray and spray and likely hit something with the 5th volley.
Unless it's the main gun with it's huge splash radius. |
Ima Leet
Imperfects Negative-Feedback
321
|
Posted - 2012.07.31 06:50:00 -
[88] - Quote
i say you're QQ. i spent SP into something that my team could use to counter other tanks. now you're telling me i'm too OP because my tank has infinite rounds. at first i though the Forge Gun was UnderPowered, until i drove a tank. now 2 guys with forge guns can take me out. if they work together. tanks miss a lot of shots, my tank does not hit every shot i shoot. if you die because of a tank and are requesting this, then you need to play tank roll. see how it is. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 06:50:00 -
[89] - Quote
carl von oppenheimer wrote:If we would have finite ammo then we would also need a lot better gun tracking for tanks as currently you really just pray and spray and likely hit something with the 5th volley.
Unless it's the main gun with it's huge splash radius.
would be true except for the fact that the small missile turrets shoot MISSILES. wont be an issue when a tank isnt fitted with missiles. also, once autocannons come out n stuff, missiles wont be king ****. ALSO, the numbers probably wont stay the same.
Also,.......small artillery turret? |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.31 06:54:00 -
[90] - Quote
The reason why Vechiles have unlimited ammo is because enemies can re-spawn. In real life a tank don't resupply because you don't have to kill the same person twice because he came back!
Dust is a VIDEO GAME people.
|
|
Riggs Tank
Bragian Order Amarr Empire
25
|
Posted - 2012.07.31 06:57:00 -
[91] - Quote
Ima Leet wrote:i say you're QQ. i spent SP into something that my team could use to counter other tanks. now you're telling me i'm too OP because my tank has infinite rounds. at first i though the Forge Gun was UnderPowered, until i drove a tank. now 2 guys with forge guns can take me out. if they work together. tanks miss a lot of shots, my tank does not hit every shot i shoot. if you die because of a tank and are requesting this, then you need to play tank roll. see how it is.
Yep i love my tank and i'm fully perpared to run like hell when i see swarm missles. and now that i play with forge guns i hunt tanks. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 06:59:00 -
[92] - Quote
Templar Two wrote:The reason why Vechiles have unlimited ammo is because enemies can re-spawn. In real life a tank don't resupply because you don't have to kill the same person twice because he came back!
Dust is a VIDEO GAME people.
the video game part is unnecessary. we know this. We are seriously trying to debate this. First part though is true.
Have to make the point tho, Dust is more complex than a "video game"
you gotta treat it that way |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 07:01:00 -
[93] - Quote
Templar Two wrote:The reason why Vechiles have unlimited ammo is because enemies can re-spawn. In real life a tank don't resupply because you don't have to kill the same person twice because he came back!
Dust is a VIDEO GAME people.
Are you saying that a tank is made with the exact amount of ammo that it will need for the entirety of its military use, never having to be resupplied? |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 07:03:00 -
[94] - Quote
STB-stlcarlos989 EV wrote:Templar Two wrote:The reason why Vechiles have unlimited ammo is because enemies can re-spawn. In real life a tank don't resupply because you don't have to kill the same person twice because he came back!
Dust is a VIDEO GAME people.
Are you saying that a tank is made with the exact amount of ammo that it will need for the entirety of its military use, never having to be resupplied?
shame on you carlos, that was a stupid post. of course not. but they dont plan on having to resupply in the field like that either. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 07:06:00 -
[95] - Quote
Lurch's idea that tanks are probably equipped with internal nano hives is the best explanation I've heard. If the designers of these tanks were smart enough to throw in an internal nano hive then I believe my Merc would be clever enough to duct tape a nano hive to his back in order to have infinite ammo as well. |
Riggs Tank
Bragian Order Amarr Empire
25
|
Posted - 2012.07.31 07:08:00 -
[96] - Quote
Im tellin ya! it only feels infinite because the battles are so short. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 07:09:00 -
[97] - Quote
STB-stlcarlos989 EV wrote:Lurch's idea that tanks are probably equipped with internal nano hives is the best explanation I've heard. If the designers of these tanks were smart enough to throw in an internal nano hive then I believe my Merc would be clever enough to duct tape a nano hive to his back in order to have infinite ammo as well.
very fair and also very reasonable
only retort i have is dropsuits dont have quite the cpu/pg capacities that a vehicle does....
we'll just have to see what happens next build
btw........
OMG NEXT BUILD this has been building up so much in my mind its like the next build is gonna have the goddamn meaning of life in it. Cant wait! |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 07:15:00 -
[98] - Quote
Lurchasaurus wrote:STB-stlcarlos989 EV wrote:Lurch's idea that tanks are probably equipped with internal nano hives is the best explanation I've heard. If the designers of these tanks were smart enough to throw in an internal nano hive then I believe my Merc would be clever enough to duct tape a nano hive to his back in order to have infinite ammo as well. very fair and also very reasonable only retort i have is dropsuits dont have quite the cpu/pg capacities that a vehicle does.... we'll just have to see what happens next build btw........ OMG NEXT BUILD this has been building up so much in my mind its like the next build is gonna have the goddamn meaning of life in it. Cant wait! Don't get your hopes up to high, they can only implement so many things a build.
Don't get your <3 broke. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 07:17:00 -
[99] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:STB-stlcarlos989 EV wrote:Lurch's idea that tanks are probably equipped with internal nano hives is the best explanation I've heard. If the designers of these tanks were smart enough to throw in an internal nano hive then I believe my Merc would be clever enough to duct tape a nano hive to his back in order to have infinite ammo as well. very fair and also very reasonable only retort i have is dropsuits dont have quite the cpu/pg capacities that a vehicle does.... we'll just have to see what happens next build btw........ OMG NEXT BUILD this has been building up so much in my mind its like the next build is gonna have the goddamn meaning of life in it. Cant wait! Don't get your hopes up to high, they can only implement so many things a build. Don't get your <3 broke.
well im not as impatient and irrational as some of the assholes on these forums so even though its not gonna be a release ready build like ive built it up to be in my head, itll be more than enough to satisfy me till the next build and im certainly not gonna trash CCP or the game. |
Gridboss
BetaMax.
185
|
Posted - 2012.07.31 08:16:00 -
[100] - Quote
You want limited ammo on vehicles? I for one disagree with this, but let me entertain an alternative.
Several people have mentioned Nano-hives for vehicles. To be honest, this is what I think is actually the current situation. Each turret has a built in nano-hive that produces rounds as needed. However, what if we were to change the rate of ammo regeneration so that it's lower than the maximum fire rate, and introduce an ammo hopper of x size for each weapon? This would still give vehicles infinite ammo, but you could run out temporarily if you just fire continuously. This ammo generation rate would be increased by proximity to supply depos and nano-hives.
To expand upon that (and what others have mentioned) you could add a nano-hive as a module to your tank. This would increase the rate of ammo generation for all your turrets (maybe to the point where you can continuously fire without having to worry about your reserve) AND provide ammo resupply to friendly vehicles and infantry nearby. Fitting requirements for such a module might be similar to a CRU. Variants might also repair armour passively for yourself and others (at a similar rate to that of a nano-hive, so not that much in the scheme of things for vehicle combat) |
|
BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.07.31 08:19:00 -
[101] - Quote
STB-stlcarlos989 EV wrote:I prefer to play on the ground and use an AR or SMG and I have a finite amount of ammo, however vehicles have infinite ammo. Now I believe that vehicles should have to resupply just like the rest of us. They should be equipped with a reasonable amount of ammo and if it starts to run low they should have to either go to a supply depot, ask a teammate for a nano hive, jump out throw their own nano hive, or better yet have a vehicle ammo supply module.
If vehicles have an ammo supply module they could be mobile nano hives that could resupply themselves as well as teammates. Also it would give them a choice to make in terms of sacrificing a bit stopping power or defense in order to help out the team a bit more.
Go head say I'm QQing, but I'm trying to throw out a reasonable idea that could be implemented. So what do you guys think? i think the Vehicles are just fine as of ammo |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 08:22:00 -
[102] - Quote
Gridboss wrote:You want limited ammo on vehicles? I for one disagree with this, but let me entertain an alternative.
Several people have mentioned Nano-hives for vehicles. To be honest, this is what I think is actually the current situation. Each turret has a built in nano-hive that produces rounds as needed. However, what if we were to change the rate of ammo regeneration so that it's lower than the maximum fire rate, and introduce an ammo hopper of x size for each weapon? This would still give vehicles infinite ammo, but you could run out temporarily if you just fire continuously. This ammo generation rate would be increased by proximity to supply depos and nano-hives.
To expand upon that (and what others have mentioned) you could add a nano-hive as a module to your tank. This would increase the rate of ammo generation for all your turrets (maybe to the point where you can continuously fire without having to worry about your reserve) AND provide ammo resupply to friendly vehicles and infantry nearby. Fitting requirements for such a module might be similar to a CRU. Variants might also repair armour passively for yourself and others (at a similar rate to that of a nano-hive, so not that much in the scheme of things for vehicle combat)
ive already heard rumors of a logi tank |
Deskalkulos Ildigan
CrimeWave Syndicate
115
|
Posted - 2012.07.31 08:25:00 -
[103] - Quote
hummm but the problem is how will you resupply the tank . . . I cant remember of a remote ammo refill tool . . . i mean you cannot really want to have vehicles drive over nanohives can you? |
BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.07.31 08:43:00 -
[104] - Quote
in my mined they need never ending ammo belts all for the never ending hate ! |
Iceyburnz
316
|
Posted - 2012.07.31 08:46:00 -
[105] - Quote
Lurchasaurus wrote:
no i fully agree, especially fo rthe incoming artillery tanks.
I just wet myself.
|
vermacht Doe
93
|
Posted - 2012.07.31 09:51:00 -
[106] - Quote
FatalFlaw V1 wrote:Oh look a nerf vehicles thread...
There is not a practical way to resupply vehicles if they were to run out of ammo. An infantry nanohive? Seriously?
The vehicles are far from perfect in how they fit in the game currently, but they are not in need of an ammo nerf at all.
Yes seriously because the nanites turn into any ammo |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 10:07:00 -
[107] - Quote
Gridboss wrote:You want limited ammo on vehicles? I for one disagree with this, but let me entertain an alternative.
Several people have mentioned Nano-hives for vehicles. To be honest, this is what I think is actually the current situation. Each turret has a built in nano-hive that produces rounds as needed. However, what if we were to change the rate of ammo regeneration so that it's lower than the maximum fire rate, and introduce an ammo hopper of x size for each weapon? This would still give vehicles infinite ammo, but you could run out temporarily if you just fire continuously. This ammo generation rate would be increased by proximity to supply depos and nano-hives.
To expand upon that (and what others have mentioned) you could add a nano-hive as a module to your tank. This would increase the rate of ammo generation for all your turrets (maybe to the point where you can continuously fire without having to worry about your reserve) AND provide ammo resupply to friendly vehicles and infantry nearby. Fitting requirements for such a module might be similar to a CRU. Variants might also repair armour passively for yourself and others (at a similar rate to that of a nano-hive, so not that much in the scheme of things for vehicle combat)
This is what I've suggested as far as a module for the vehicle that would resupply the vehicle and nearby teammates, but would have to be a a module. But your first point about an already internal nano hive which was brought up by Lurch is a perfectly reasonably explanation for infinite vehicle ammo. That being said would you be ok with infantry duct taping a nano hive to their backs so that they could have infinite ammo? I believe Duct Tape technology would exist 10 thousand years in the future, hell it would so much better than the duct tape we have now.
|
ALM1GHTY STATIUS
138
|
Posted - 2012.07.31 10:56:00 -
[108] - Quote
STB-stlcarlos989 EV wrote:I prefer to play on the ground and use an AR or SMG and I have a finite amount of ammo, however vehicles have infinite ammo. Now I believe that vehicles should have to resupply just like the rest of us. They should be equipped with a reasonable amount of ammo and if it starts to run low they should have to either go to a supply depot, ask a teammate for a nano hive, jump out throw their own nano hive, or better yet have a vehicle ammo supply module.
If vehicles have an ammo supply module they could be mobile nano hives that could resupply themselves as well as teammates. Also it would give them a choice to make in terms of sacrificing a bit stopping power or defense in order to help out the team a bit more.
Go head say I'm QQing, but I'm trying to throw out a reasonable idea that could be implemented. So what do you guys think?
10/10 great idea. |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 10:57:00 -
[109] - Quote
Zeran Haggai wrote:Mo Gallas Gentralde wrote:Jesse Jayne wrote: Alright man post a couple links to these threads. There is millions so you can at least come up with ten right? An what ******* swarm launcher are you using that can blow up the strongest tanks in this game. Mine is maxed out with 3 10% damage increasers an I can shoot all 7 at noc an barely get through his shields. Just shut your mouth an quit trying to ruin someones thread.
So you're saying you want to take out a vehicle designed solely for the purpose of breaking through a group of infantry with.... a single infantry unit? What is the purpose of the vehicle then if solo infantry can destroy it? I think you're missreading his post. He's not asking to solo highend tanks, he's calling bullshit on a guy who claims to solo high end tanks.
i never said i solo its always a group effort but my advanced swarm takes down the shield in 3 or 4 hits and does consistant damage without me complaining about how OP they r cause they just arent now if they flew and can rain death all around then i could see a problem lol if they use cover most do i have to wait for my forge guy to scare him out then i spam more missles sadly i dont have that much sp to have both forge and swarm :( but i should get proto swarm this weekend |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 12:39:00 -
[110] - Quote
KingBlade82 wrote:Zeran Haggai wrote:Mo Gallas Gentralde wrote:Jesse Jayne wrote: Alright man post a couple links to these threads. There is millions so you can at least come up with ten right? An what ******* swarm launcher are you using that can blow up the strongest tanks in this game. Mine is maxed out with 3 10% damage increasers an I can shoot all 7 at noc an barely get through his shields. Just shut your mouth an quit trying to ruin someones thread.
So you're saying you want to take out a vehicle designed solely for the purpose of breaking through a group of infantry with.... a single infantry unit? What is the purpose of the vehicle then if solo infantry can destroy it? I think you're missreading his post. He's not asking to solo highend tanks, he's calling bullshit on a guy who claims to solo high end tanks. i never said i solo its always a group effort but my advanced swarm takes down the shield in 3 or 4 hits and does consistant damage without me complaining about how OP they r cause they just arent now if they flew and can rain death all around then i could see a problem lol if they use cover most do i have to wait for my forge guy to scare him out then i spam more missles sadly i dont have that much sp to have both forge and swarm :( but i should get proto swarm this weekend
This discussion isn't about AV weapons, its about the validity of infinite ammo. Vehicles having a set ammo would make them more strategic and they would be able to resupply through the exact same methods infantry do. |
|
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.07.31 12:44:00 -
[111] - Quote
STB-stlcarlos989 EV wrote:I prefer to play on the ground and use an AR or SMG and I have a finite amount of ammo, however vehicles have infinite ammo. Now I believe that vehicles should have to resupply just like the rest of us. They should be equipped with a reasonable amount of ammo and if it starts to run low they should have to either go to a supply depot, ask a teammate for a nano hive, jump out throw their own nano hive, or better yet have a vehicle ammo supply module.
If vehicles have an ammo supply module they could be mobile nano hives that could resupply themselves as well as teammates. Also it would give them a choice to make in terms of sacrificing a bit stopping power or defense in order to help out the team a bit more.
Go head say I'm QQing, but I'm trying to throw out a reasonable idea that could be implemented. So what do you guys think?
not bad |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 13:57:00 -
[112] - Quote
STB-stlcarlos989 EV wrote:KingBlade82 wrote:Zeran Haggai wrote:Mo Gallas Gentralde wrote:Jesse Jayne wrote: Alright man post a couple links to these threads. There is millions so you can at least come up with ten right? An what ******* swarm launcher are you using that can blow up the strongest tanks in this game. Mine is maxed out with 3 10% damage increasers an I can shoot all 7 at noc an barely get through his shields. Just shut your mouth an quit trying to ruin someones thread.
So you're saying you want to take out a vehicle designed solely for the purpose of breaking through a group of infantry with.... a single infantry unit? What is the purpose of the vehicle then if solo infantry can destroy it? I think you're missreading his post. He's not asking to solo highend tanks, he's calling bullshit on a guy who claims to solo high end tanks. i never said i solo its always a group effort but my advanced swarm takes down the shield in 3 or 4 hits and does consistant damage without me complaining about how OP they r cause they just arent now if they flew and can rain death all around then i could see a problem lol if they use cover most do i have to wait for my forge guy to scare him out then i spam more missles sadly i dont have that much sp to have both forge and swarm :( but i should get proto swarm this weekend This discussion isn't about AV weapons, its about the validity of infinite ammo. Vehicles having a set ammo would make them more strategic and they would be able to resupply through the exact same methods infantry do.
it sounds a lot like a vehicles r OP thread and reading through all the others statements im sure they have a science around it plus vehicles become worthless if they have a set low # and if it is a high # u dont need to keep track of ammo (video game wise) a low amount of ammo for tanks would be a very high amount of ammo for us it would be better to keep it the way it is |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 14:06:00 -
[113] - Quote
KingBlade82 wrote:it sounds a lot like a vehicles r OP thread and reading through all the others statements im sure they have a science around it plus vehicles become worthless if they have a set low # and if it is a high # u dont need to keep track of ammo (video game wise) a low amount of ammo for tanks would be a very high amount of ammo for us it would be better to keep it the way it is
You're talking about the extremes, I'm sure CCP would be capable of balancing the amount of ammo for vehicles. |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 14:14:00 -
[114] - Quote
STB-stlcarlos989 EV wrote:KingBlade82 wrote:it sounds a lot like a vehicles r OP thread and reading through all the others statements im sure they have a science around it plus vehicles become worthless if they have a set low # and if it is a high # u dont need to keep track of ammo (video game wise) a low amount of ammo for tanks would be a very high amount of ammo for us it would be better to keep it the way it is You're talking about the extremes, I'm sure CCP would be capable of balancing the amount of ammo for vehicles.
idk i think it isnt a good idea :( at most if they wanted to and i dont want them to id accept a longer load time just a several seconds more but can be decreased with skills but at that cost it may make the machine worthless unless hitting the targets in gunner seats becomes easier and can anybody give me the #'s on tank gun prices vs soldier gun prices |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 14:22:00 -
[115] - Quote
KingBlade82 wrote:STB-stlcarlos989 EV wrote:KingBlade82 wrote:it sounds a lot like a vehicles r OP thread and reading through all the others statements im sure they have a science around it plus vehicles become worthless if they have a set low # and if it is a high # u dont need to keep track of ammo (video game wise) a low amount of ammo for tanks would be a very high amount of ammo for us it would be better to keep it the way it is You're talking about the extremes, I'm sure CCP would be capable of balancing the amount of ammo for vehicles. idk i think it isnt a good idea :( at most if they wanted to and i dont want them to id accept a longer load time just a several seconds more but can be decreased with skills but at that cost it may make the machine worthless unless hitting the targets in gunner seats becomes easier and can anybody give me the #'s on tank gun prices vs soldier gun prices
Easier? All you have to do is aim at the guy's feet, the Missiles are all about splash damage. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.31 14:27:00 -
[116] - Quote
Again, I just can't see a justification for infinite ammo for vehicles, as it clashes with all established backstory of the universe. I mean, we're talking about (soon to be) 1.2 million ISK HAVs. If those can equip modules that provide an infinite ammo count, why the hell wouldn't all the infinitely wealthy capsuleers have this equipment on every ship? It just doesn't make any sense. |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 14:32:00 -
[117] - Quote
STB-stlcarlos989 EV wrote:KingBlade82 wrote:STB-stlcarlos989 EV wrote:KingBlade82 wrote:it sounds a lot like a vehicles r OP thread and reading through all the others statements im sure they have a science around it plus vehicles become worthless if they have a set low # and if it is a high # u dont need to keep track of ammo (video game wise) a low amount of ammo for tanks would be a very high amount of ammo for us it would be better to keep it the way it is You're talking about the extremes, I'm sure CCP would be capable of balancing the amount of ammo for vehicles. idk i think it isnt a good idea :( at most if they wanted to and i dont want them to id accept a longer load time just a several seconds more but can be decreased with skills but at that cost it may make the machine worthless unless hitting the targets in gunner seats becomes easier and can anybody give me the #'s on tank gun prices vs soldier gun prices Easier? All you have to do is aim at the guy's feet, the Missiles are all about splash damage.
yeah the tank guys i ride with (not skilled in tanks) drive all over the place and my aim gets screwed up on turns alot lol unless our tank camps i dont get very good shots in and splash damage doesnt go that far u have to atleast hit close if u dont kill them they run away or r very stupid and stand still and unless they have 3 with AV weapons our tank almost always survives if they do gang up on tanks and hit from all sides our tank gets owned |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 14:34:00 -
[118] - Quote
Mobius Wyvern wrote:Again, I just can't see a justification for infinite ammo for vehicles, as it clashes with all established backstory of the universe. I mean, we're talking about (soon to be) 1.2 million ISK HAVs. If those can equip modules that provide an infinite ammo count, why the hell wouldn't all the infinitely wealthy capsuleers have this equipment on every ship? It just doesn't make any sense.
or this is a science for it but why do nanohives give me unlimited ammo? they have nothing like nanohives in eve? |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.31 14:40:00 -
[119] - Quote
KingBlade82 wrote:Mobius Wyvern wrote:Again, I just can't see a justification for infinite ammo for vehicles, as it clashes with all established backstory of the universe. I mean, we're talking about (soon to be) 1.2 million ISK HAVs. If those can equip modules that provide an infinite ammo count, why the hell wouldn't all the infinitely wealthy capsuleers have this equipment on every ship? It just doesn't make any sense. or this is a science for it but why do nanohives give me unlimited ammo? they have nothing like nanohives in eve? There are not, and Nanohives in Dust have a limited duration. The idea behind them is that the Nanites assemble themselves into the required material to be used by the weapon, so that the device runs out of them eventually. Naturally the amount of them necessary would increase exponentially with the size of the ammunition involved, at which point the device gets large and unwieldy enough that it starts to take up space you could be using for ammo storage, and becomes heavier to boot. You'll notice that our current Nanohives don't have any effect on tanks - not even repairs - due to what I would assume is a lack of sufficient nanites to make them functional in that capacity. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.07.31 14:48:00 -
[120] - Quote
There's no nanohives in Eve...if you want unlimited ammo you use lasers. I Think this is because the ships in Eve are friggin massive. From what I've read a small autocannon is the size of the largest artillery piece ever created, which means each bullet has the mass of a car. Larger ones would have bullets the size of a train engine. The artillery is even larger. In Dust we're working with extremely small projectiles which could, conceivably, be built by nanobots fairly quickly. |
|
Yosef Autaal
SONS of LEGION RISE of LEGION
19
|
Posted - 2012.07.31 14:51:00 -
[121] - Quote
Nanohives while brilliantly smart and great are small so can create simple objects like the small ammunition the handheld weaponry use while tank ammo is a bit larger and more complex so this IMO is why tanks and spaceships in eve don't have nano hive technology for ammo (eve artillery ships have 1800mm cannons just to put sense of size those bad boys shoot) they can do small simple items not large complex things.
Vehicles shouldn't have infinite ammo it doesn't fit in with the rest of the world, I would go as far as saying the installations shouldn't have infinite ammo as well just huge stock piles of the stuff and eventually run out if not resupplied some how. |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 14:54:00 -
[122] - Quote
Mobius Wyvern wrote:KingBlade82 wrote:Mobius Wyvern wrote:Again, I just can't see a justification for infinite ammo for vehicles, as it clashes with all established backstory of the universe. I mean, we're talking about (soon to be) 1.2 million ISK HAVs. If those can equip modules that provide an infinite ammo count, why the hell wouldn't all the infinitely wealthy capsuleers have this equipment on every ship? It just doesn't make any sense. or this is a science for it but why do nanohives give me unlimited ammo? they have nothing like nanohives in eve? There are not, and Nanohives in Dust have a limited duration. The idea behind them is that the Nanites assemble themselves into the required material to be used by the weapon, so that the device runs out of them eventually. Naturally the amount of them necessary would increase exponentially with the size of the ammunition involved, at which point the device gets large and unwieldy enough that it starts to take up space you could be using for ammo storage, and becomes heavier to boot. You'll notice that our current Nanohives don't have any effect on tanks - not even repairs - due to what I would assume is a lack of sufficient nanites to make them functional in that capacity.
or ur reading wayyy too deep into it i think thats a gameplay flaw the science is questionable since i can spawn rockets from mine for my swarm if they didnt have infinite ammo they would affect it |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 14:56:00 -
[123] - Quote
KingBlade82 wrote:Mobius Wyvern wrote:KingBlade82 wrote:Mobius Wyvern wrote:Again, I just can't see a justification for infinite ammo for vehicles, as it clashes with all established backstory of the universe. I mean, we're talking about (soon to be) 1.2 million ISK HAVs. If those can equip modules that provide an infinite ammo count, why the hell wouldn't all the infinitely wealthy capsuleers have this equipment on every ship? It just doesn't make any sense. or this is a science for it but why do nanohives give me unlimited ammo? they have nothing like nanohives in eve? There are not, and Nanohives in Dust have a limited duration. The idea behind them is that the Nanites assemble themselves into the required material to be used by the weapon, so that the device runs out of them eventually. Naturally the amount of them necessary would increase exponentially with the size of the ammunition involved, at which point the device gets large and unwieldy enough that it starts to take up space you could be using for ammo storage, and becomes heavier to boot. You'll notice that our current Nanohives don't have any effect on tanks - not even repairs - due to what I would assume is a lack of sufficient nanites to make them functional in that capacity. or ur reading wayyy too deep into it i think thats a gameplay flaw the science is questionable since i can spawn rockets from mine for my swarm if they didnt have infinite ammo they would affect it
What???? |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.31 14:57:00 -
[124] - Quote
STB-stlcarlos989 EV wrote:KingBlade82 wrote:Mobius Wyvern wrote:KingBlade82 wrote:Mobius Wyvern wrote:Again, I just can't see a justification for infinite ammo for vehicles, as it clashes with all established backstory of the universe. I mean, we're talking about (soon to be) 1.2 million ISK HAVs. If those can equip modules that provide an infinite ammo count, why the hell wouldn't all the infinitely wealthy capsuleers have this equipment on every ship? It just doesn't make any sense. or this is a science for it but why do nanohives give me unlimited ammo? they have nothing like nanohives in eve? There are not, and Nanohives in Dust have a limited duration. The idea behind them is that the Nanites assemble themselves into the required material to be used by the weapon, so that the device runs out of them eventually. Naturally the amount of them necessary would increase exponentially with the size of the ammunition involved, at which point the device gets large and unwieldy enough that it starts to take up space you could be using for ammo storage, and becomes heavier to boot. You'll notice that our current Nanohives don't have any effect on tanks - not even repairs - due to what I would assume is a lack of sufficient nanites to make them functional in that capacity. or ur reading wayyy too deep into it i think thats a gameplay flaw the science is questionable since i can spawn rockets from mine for my swarm if they didnt have infinite ammo they would affect it What???? I'm with you. I didn't get that at all. |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 15:01:00 -
[125] - Quote
Yosef Autaal wrote:Nanohives while brilliantly smart and great are small so can create simple objects like the small ammunition the handheld weaponry use while tank ammo is a bit larger and more complex so this IMO is why tanks and spaceships in eve don't have nano hive technology for ammo (eve artillery ships have 1800mm cannons just to put sense of size those bad boys shoot) they can do small simple items not large complex things.
Vehicles shouldn't have infinite ammo it doesn't fit in with the rest of the world, I would go as far as saying the installations shouldn't have infinite ammo as well just huge stock piles of the stuff and eventually run out if not resupplied some how.
maybe if they made the game more complex we would have workers resupplying the installations and tanks but i see that as being too much of an overhaul of a simple shooter the management with all those extra men would be extremly difficult to include now so nanohives inside them is a simple solution for any questions im betting or they plan on changing it who knows but i doubt it thats why i dont argue to have most of this stuff |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 15:03:00 -
[126] - Quote
STB-stlcarlos989 EV wrote:KingBlade82 wrote:Mobius Wyvern wrote:KingBlade82 wrote:Mobius Wyvern wrote:Again, I just can't see a justification for infinite ammo for vehicles, as it clashes with all established backstory of the universe. I mean, we're talking about (soon to be) 1.2 million ISK HAVs. If those can equip modules that provide an infinite ammo count, why the hell wouldn't all the infinitely wealthy capsuleers have this equipment on every ship? It just doesn't make any sense. or this is a science for it but why do nanohives give me unlimited ammo? they have nothing like nanohives in eve? There are not, and Nanohives in Dust have a limited duration. The idea behind them is that the Nanites assemble themselves into the required material to be used by the weapon, so that the device runs out of them eventually. Naturally the amount of them necessary would increase exponentially with the size of the ammunition involved, at which point the device gets large and unwieldy enough that it starts to take up space you could be using for ammo storage, and becomes heavier to boot. You'll notice that our current Nanohives don't have any effect on tanks - not even repairs - due to what I would assume is a lack of sufficient nanites to make them functional in that capacity. or ur reading wayyy too deep into it i think thats a gameplay flaw the science is questionable since i can spawn rockets from mine for my swarm if they didnt have infinite ammo they would affect it What????
my swarm launcher rockets r the size of the missles the tanks and dropships shoot off and i can resupply them with nanohives get it now? |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.31 15:06:00 -
[127] - Quote
Actually, if you look, the Swarm Launcher missiles are -far- smaller than the vehicle launched rockets. They do the high damage they do by virtue of shaped charges in their warheads, I would assume. That also explains why their missiles do almost no splash damage. |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 15:18:00 -
[128] - Quote
Mobius Wyvern wrote:Actually, if you look, the Swarm Launcher missiles are -far- smaller than the vehicle launched rockets. They do the high damage they do by virtue of shaped charges in their warheads, I would assume. That also explains why their missiles do almost no splash damage.
i refer u to
http://www.youtube.com/watch?v=YBC1Qob27sM
iron man ;) thats a swarm launcher missle but it doesnt look as bulky beforehand and shoots way less mini ones but basic idea but these focus outward for infantry and ours focus on single targets
|
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 15:19:00 -
[129] - Quote
Are saying CCP based their missile mechanics on Ironman? |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 15:21:00 -
[130] - Quote
STB-stlcarlos989 EV wrote:Are saying CCP based their missile mechanics on Ironman?
yes lol although the ironman one is way more awesome from a fantasy perspective
EDIT: the damage that would be caused looks more like the orbital strikes would cause it though |
|
Stile451
Red Star.
76
|
Posted - 2012.07.31 15:27:00 -
[131] - Quote
People blow up the supply depots and crus because it gets them sp, not because they have infinite ammo.
I don't mind vehicles having unlimited ammo as it's not really a problem(a landed gunships missile launcher is a bit of a nuisance though - happens far less now from what I've seen).
If you must nerf vehicle ammo then maybe set the vehicles internal nanohive to resupply at 50% constant fire rate with a fair amount of ammo capacity(would have to figure the right amount out). This shouldn't affect guns that overheat as they need to be allowed a few seconds to cool so the hives could catch up a bit. This really should only affect weapons without a cooldown. It probably won't have much of an effect except for camping vehicles
I do like the idea of vehicle based nanohive for resupplying and repairing both themselves and their teammates(both vehicle and infantry) as this would have a positive effect towards teamplay with tanks. I would give it the same or longer range as the supply depots. |
Raynor Ragna
266
|
Posted - 2012.07.31 15:44:00 -
[132] - Quote
Actually I've always assumed that Ammo for vehicles was always in the works but not yet implemented. Chances are that EVERYTHING in dust514 will be playermade (minus Aur crap) |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.31 15:46:00 -
[133] - Quote
Stile451 wrote:People blow up the supply depots and crus because it gets them sp, not because they have infinite ammo.
I don't mind vehicles having unlimited ammo as it's not really a problem(a landed gunships missile launcher is a bit of a nuisance though - happens far less now from what I've seen).
If you must nerf vehicle ammo then maybe set the vehicles internal nanohive to resupply at 50% constant fire rate with a fair amount of ammo capacity(would have to figure the right amount out). This shouldn't affect guns that overheat as they need to be allowed a few seconds to cool so the hives could catch up a bit. This really should only affect weapons without a cooldown. It probably won't have much of an effect except for camping vehicles
I do like the idea of vehicle based nanohive for resupplying and repairing both themselves and their teammates(both vehicle and infantry) as this would have a positive effect towards teamplay with tanks. I would give it the same or longer range as the supply depots. A mobile ammunition resupply system for vehicles is a great idea, but having something like an HAV able to carry one of it's own and still be an effective fighting force just seems completely counter to logic. I think such a module would be a perfect addition to LLVs to increase their relevance. |
Maken Tosch
263
|
Posted - 2012.07.31 16:22:00 -
[134] - Quote
I do find it rather silly that a dropship and a tank has unlimited ammunition.
However, using a simple nano hive that a typical merc carries to resupply a tank or a dropship is kind of silly as well given the limited amount of nanites in the equipment with respect to the size of the turrets. I suspect that the nano hives would only last for a VEEEERRY short time before they run out of nanites and pop. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 18:26:00 -
[135] - Quote
Maken Tosch wrote:I do find it rather silly that a dropship and a tank has unlimited ammunition.
However, using a simple nano hive that a typical merc carries to resupply a tank or a dropship is kind of silly as well given the limited amount of nanites in the equipment with respect to the size of the turrets. I suspect that the nano hives would only last for a VEEEERRY short time before they run out of nanites and pop.
Good points. |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 18:32:00 -
[136] - Quote
STB-stlcarlos989 EV wrote:Maken Tosch wrote:I do find it rather silly that a dropship and a tank has unlimited ammunition.
However, using a simple nano hive that a typical merc carries to resupply a tank or a dropship is kind of silly as well given the limited amount of nanites in the equipment with respect to the size of the turrets. I suspect that the nano hives would only last for a VEEEERRY short time before they run out of nanites and pop. Good points.
u r so biased lol |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 18:40:00 -
[137] - Quote
KingBlade82 wrote:STB-stlcarlos989 EV wrote:Maken Tosch wrote:I do find it rather silly that a dropship and a tank has unlimited ammunition.
However, using a simple nano hive that a typical merc carries to resupply a tank or a dropship is kind of silly as well given the limited amount of nanites in the equipment with respect to the size of the turrets. I suspect that the nano hives would only last for a VEEEERRY short time before they run out of nanites and pop. Good points. u r so biased lol
I'm Infantry so my view is leans towards infantry, but I do believe that vehicles having infinite is a bit unreasonable. Especially with very easy ways that they could be resupplied, i.e. nano hives, supply depots, and vehicle nano hive modules.
Edit: I admit I'm biased my preferred method of play is an AR or SMG, your preferred play style wouldn't happen to be vehicle based would it? |
Adaris Manpher
70
|
Posted - 2012.07.31 18:47:00 -
[138] - Quote
STB-stlcarlos989 EV wrote:I prefer to play on the ground and use an AR or SMG and I have a finite amount of ammo, however vehicles have infinite ammo. Now I believe that vehicles should have to resupply just like the rest of us. They should be equipped with a reasonable amount of ammo and if it starts to run low they should have to either go to a supply depot, ask a teammate for a nano hive, jump out throw their own nano hive, or better yet have a vehicle ammo supply module.
If vehicles have an ammo supply module they could be mobile nano hives that could resupply themselves as well as teammates. Also it would give them a choice to make in terms of sacrificing a bit stopping power or defense in order to help out the team a bit more.
Go head say I'm QQing, but I'm trying to throw out a reasonable idea that could be implemented. So what do you guys think?
They most likely will they do in EVE they will also most likely have different ammo types as well this being CCP i would not doubt it a bit. They might even implement fuel like they do on EVE as well.
___________________________________________________________________________________________________
Foxhound/ ZionTCD |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 18:54:00 -
[139] - Quote
STB-stlcarlos989 EV wrote:KingBlade82 wrote:STB-stlcarlos989 EV wrote:Maken Tosch wrote:I do find it rather silly that a dropship and a tank has unlimited ammunition.
However, using a simple nano hive that a typical merc carries to resupply a tank or a dropship is kind of silly as well given the limited amount of nanites in the equipment with respect to the size of the turrets. I suspect that the nano hives would only last for a VEEEERRY short time before they run out of nanites and pop. Good points. u r so biased lol I'm Infantry so my view is leans towards infantry, but I do believe that vehicles having infinite is a bit unreasonable. Especially with very easy ways that they could be resupplied, i.e. nano hives, supply depots, and vehicle nano hive modules.
im infantry too but i see that being way more work to design it and change soo many things with the build i dont see it as a priority to make that more realistic (assuming the tank can survive for a few hours) this causes more work and less play and fellow shooters wont find it productive the absolute worst thing i see possible is to increase reload time these maps r no where close to big enough to include a warehouse to include the extra ammo as far as gameplay goes it is fine but i understand why ud want it more realistic
and we really need a dev/scientist to explain why they have unlimited to really drop this subject :P |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 18:55:00 -
[140] - Quote
KingBlade82 wrote:and we really need a dev/scientist to explain why they have unlimited to really drop this subject :P
Agreed Developer input would be nice. |
|
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 18:57:00 -
[141] - Quote
STB-stlcarlos989 EV wrote:KingBlade82 wrote:and we really need a dev/scientist to explain why they have unlimited to really drop this subject :P Agreed Developer input would be nice.
ik they have seen this thread they just skip over it lol |
pjster long
Doomheim
28
|
Posted - 2012.07.31 19:00:00 -
[142] - Quote
From Costa Rica wrote:Limited amo is a great idea, and a solution to supply depots getting destroyed by vehicles.
what about having to buy more ammo? |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 19:10:00 -
[143] - Quote
Alright, im awake again.
Ahem......
I am of the opinion that CCP will add finite ammo for everything in game. Its just how they do things. Its just not implemented yet because the market/industrial system is not in-game.
However, i also feel finite ammo for vehicles is not good. It makes sense that they would have some kind of heavy internal nanohive for vehicles implemented, or if not that at lease stockpiles of ammo to last throughout the round. Railguns used inside of a planetary atmosphere cannot shoot as fast as space railguns due to physics, but they still shoot pretty damn fast so the ammo for them doesnt need to be that big. You could fit more than enough for a 20 minute engagement.
Whether or not we like it either way, give some credit to CCP. There is no way they dont already know EXACTLY what they are going to do with this. In fact, their silence leads me to believe they passed over this because things are already in the workings.
Have faith my friends. Regardless of what we like or dont like, CCP is gonna do what CCP does. |
Drake Tsuka
Royal Uhlans Amarr Empire
19
|
Posted - 2012.07.31 19:20:00 -
[144] - Quote
how about on board nanohives that have to be turned on like any other module and it uses so much power the tank is stationery until the reload is complete,
it would be cool to lay siege to a reloading tank and also just as fun to get your squad defending the tank while it refills ammo |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 19:23:00 -
[145] - Quote
Drake Tsuka wrote:how about on board nanohives that have to be turned on like any other module and it uses so much power the tank is stationery until the reload is complete,
it would be cool to lay siege to a reloading tank and also just as fun to get your squad defending the tank while it refills ammo
just from a effectiveness perspective, who builds a tank that has to be stationary in the heat of battle just so it can reload? |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.07.31 19:33:00 -
[146] - Quote
Yep, I totally agree with the OP. Ammo limitations allow for some balance changes too, like making large railguns have relatively limited ammo so that people aren't inclined to spam infantry with it. Ammo for vehicles would be a really good change.
Lurchasaurus wrote:However, i also feel finite ammo for vehicles is not good. It makes sense that they would have some kind of heavy internal nanohive for vehicles implemented, or if not that at lease stockpiles of ammo to last throughout the round. Railguns used inside of a planetary atmosphere cannot shoot as fast as space railguns due to physics, but they still shoot pretty damn fast so the ammo for them doesnt need to be that big. You could fit more than enough for a 20 minute engagement.
Sci-fi realism isn't appropriate in this discussion. All that matters is what's good for gameplay. They can make up any kind of justification as they go. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.07.31 19:36:00 -
[147] - Quote
Lurchasaurus wrote:Drake Tsuka wrote:how about on board nanohives that have to be turned on like any other module and it uses so much power the tank is stationery until the reload is complete,
it would be cool to lay siege to a reloading tank and also just as fun to get your squad defending the tank while it refills ammo just from a effectiveness perspective, who builds a tank that has to be stationary in the heat of battle just so it can reload?
A dead one. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 19:38:00 -
[148] - Quote
Fivetimes Infinity wrote:Sci-fi realism isn't appropriate in this discussion. All that matters is what's good for gameplay. They can make up any kind of justification as they go.
you telling me what is and isnt appropriate in a discussion is just about as ridiculous as the post you just made. Im inclined to think there arent too many people on these forums who really understand what is good for Dust gameplay because they dont understand what Dust is trying to be.
ALSO, dont quote me in a way that ignores half my post where i say it doesnt matter what we say because CCP most likely will put in an ammo system like EVE so our opinions here dont matter. |
Kay High
ZionTCD Legacy Rising
86
|
Posted - 2012.07.31 20:13:00 -
[149] - Quote
STB-stlcarlos989 EV wrote: I believe Duct Tape technology would exist 10 thousand years in the future, hell it would so much better than the duct tape we have now.
Just look at the Minmatar. They have gotten the science of Duct tape down to an artform. Now back to the topic, I also agree that vehicles should have limited ammo. It would add a lot more tactics to the battlefield |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 20:17:00 -
[150] - Quote
Kay High wrote:STB-stlcarlos989 EV wrote: I believe Duct Tape technology would exist 10 thousand years in the future, hell it would so much better than the duct tape we have now.
Just look at the Minmatar. They have gotten the science of Duct tape down to an artform. Now back to the topic, I also agree that vehicles should have limited ammo. It would add a lot more tactics to the battlefield
yeah, but proto thinks that anything adding tactics to the game is stupid and will kill the game....
edit: sorry proto for the low blow......your not even in this thread.....
point had to be made tho. |
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Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.07.31 20:22:00 -
[151] - Quote
This is how I see this thread going:
- People with tanks do not support limited ammo but want some sort of ammo system.
- People that get killed by tanks support limited ammo.
I run a tank so I'm with the first one. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 20:52:00 -
[152] - Quote
Debacle Nano wrote:This is how I see this thread going:
- People with tanks do not support limited ammo but want some sort of ammo system.
- People that get killed by tanks support limited ammo.
I run a tank so I'm with the first one.
pretty much, except ive made a point of letting everyone know that CCP will MOST LIKELY put in an ammo system. Anyone who has played EVE knows how they do things and i dont think it will be any different for EVE. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.07.31 20:55:00 -
[153] - Quote
Hopefully no different then Eve. |
testguy242
44
|
Posted - 2012.07.31 21:59:00 -
[154] - Quote
In EVE, all turrets but lasers use ammo, so yeah, I'm okay with this. On the other hand, Dust is quite different in this regard, since in EVE, all ammo is manufactured by players, sold on the market and bought by people who then load it into their guns. Ammo currently comes for free free with the weapon in Dust. |
Riggs Tank
Bragian Order Amarr Empire
25
|
Posted - 2012.08.01 04:23:00 -
[155] - Quote
All this talk about nanohives.... WTF is a nanohive?? is it a magical aura of floating ammo that jumps into clips. Maybe a ammo genie? Tank dont have Infinite ammo, but they have so much that they wont run out in a 20 minute battle. and by the way most tanks die atleast once per battle.
|
Flux Raeder
WarRavens
83
|
Posted - 2012.08.01 04:36:00 -
[156] - Quote
Winscar Shinobi wrote:Killing a tank in BF3 is pathetically easier than it is in dust.
Depends how you go about it, I can take care of most tanks with 2 or 3 AV grenades and a SMG in a matter of seconds
|
vermacht Doe
93
|
Posted - 2012.08.01 04:36:00 -
[157] - Quote
Even ships in eve have finite ammo. Nuff said |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.08.01 04:41:00 -
[158] - Quote
vermacht Doe wrote:Even ships in eve have finite ammo. Nuff said How is the ammo replenished? |
vermacht Doe
93
|
Posted - 2012.08.01 04:43:00 -
[159] - Quote
TotalBreakage wrote:vermacht Doe wrote:Even ships in eve have finite ammo. Nuff said How is the ammo replenished?
You pay for it |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.08.01 04:46:00 -
[160] - Quote
vermacht Doe wrote:TotalBreakage wrote:vermacht Doe wrote:Even ships in eve have finite ammo. Nuff said How is the ammo replenished? You pay for it So you just pay for it and the ammo magically replenishes in the ship? Cool. |
|
Riggs Tank
Bragian Order Amarr Empire
25
|
Posted - 2012.08.01 04:52:00 -
[161] - Quote
I nvr played eve but its not match based right. while dust is, atm anyway. I can completly see a MCC have huge amounts of ammo that is given freely. Why would we want to be forced to even be bothered with a option of "refill ammo" in between matches.
Please dont make my click "yes" 20 times a day. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.08.01 04:54:00 -
[162] - Quote
It will make tankers sacrifice the ability to shield or armor tank. Because the nano hive will eat up PG/CPU requirements. |
Riggs Tank
Bragian Order Amarr Empire
25
|
Posted - 2012.08.01 05:02:00 -
[163] - Quote
If tanks need supply depots to resupply ammo that would make it more likely ppl will destroy them. I can see though your mind tricks |
vermacht Doe
93
|
Posted - 2012.08.01 05:04:00 -
[164] - Quote
TotalBreakage wrote:vermacht Doe wrote:TotalBreakage wrote:vermacht Doe wrote:Even ships in eve have finite ammo. Nuff said How is the ammo replenished? You pay for it So you just pay for it and the ammo magically replenishes in the ship? Cool.
You have to buy it before you get in the ship
(The unprepared deserve to die) |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.08.02 01:34:00 -
[165] - Quote
Lurchasaurus wrote:you telling me what is and isnt appropriate in a discussion is just about as ridiculous as the post you just made. Im inclined to think there arent too many people on these forums who really understand what is good for Dust gameplay because they dont understand what Dust is trying to be.
ALSO, dont quote me in a way that ignores half my post where i say it doesnt matter what we say because CCP most likely will put in an ammo system like EVE so our opinions here dont matter.
I didn't want to comment on the rest of your post so I didn't quote it. Sorry if that offends you or whatever.
What is good for Dust gameplay is to have good gameplay. Putting limitations on gameplay over something as silly as sci-fi realism stuff is absurd. There's no reason a gameplay decision should be made exclusively because some made-up fiction suggests that it should be that way. So, justifying how the game should operate based on such grounds is not a sensible contribution to the discussion. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.02 01:39:00 -
[166] - Quote
Fivetimes Infinity wrote:Lurchasaurus wrote:you telling me what is and isnt appropriate in a discussion is just about as ridiculous as the post you just made. Im inclined to think there arent too many people on these forums who really understand what is good for Dust gameplay because they dont understand what Dust is trying to be.
ALSO, dont quote me in a way that ignores half my post where i say it doesnt matter what we say because CCP most likely will put in an ammo system like EVE so our opinions here dont matter. I didn't want to comment on the rest of your post so I didn't quote it. Sorry if that offends you or whatever. What is good for Dust gameplay is to have good gameplay. Putting limitations on gameplay over something as silly as sci-fi realism stuff is absurd. There's no reason a gameplay decision should be made exclusively because some made-up fiction suggests that it should be that way. So, justifying how the game should operate based on such grounds is not a sensible contribution to the discussion.
what angers me is you misquoting me and putting words in my mouth. I clearly said CCP will most likely put in an ammo system and i would be fine with that either way. Everything else was just purely speculation to just shoot the **** and i even started out in my first posts saying infinite ammo was wrong.....I provided good reasons for both ways and i dont need someone coming in halfway through trolling me lol
whatever, its just an internet forum. im certainly not actually bothered by this, i just want to make sure you dont make others think i have said something i didnt. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.08.02 02:31:00 -
[167] - Quote
STB-stlcarlos989 EV wrote:I prefer to play on the ground and use an AR or SMG and I have a finite amount of ammo, however vehicles have infinite ammo. Now I believe that vehicles should have to resupply just like the rest of us. They should be equipped with a reasonable amount of ammo and if it starts to run low they should have to either go to a supply depot, ask a teammate for a nano hive, jump out throw their own nano hive, or better yet have a vehicle ammo supply module.
If vehicles have an ammo supply module they could be mobile nano hives that could resupply themselves as well as teammates. Also it would give them a choice to make in terms of sacrificing a bit stopping power or defense in order to help out the team a bit more.
Go head say I'm QQing, but I'm trying to throw out a reasonable idea that could be implemented. So what do you guys think?
I think someone stole some of my ideas... :P
I agree, vehicles would start out with a large amount of ammo, even more possibly from skills, but having to resupply would take a while.
There could be modules allowing vehicles to be mobile supply depots, much like you could spec it for ground support, EWAR, black ops, or remote rep, you could spec it for resupply. Allowing a good dropship pilot to fly parallel to another dropship and keep up a constant supply of ammo, or an LAV to drive up to a squad of soldiers after an engagement and fill them up.
|
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.02 03:02:00 -
[168] - Quote
J'Jor Da'Wg wrote:I think someone stole some of my ideas... :P
I agree, vehicles would start out with a large amount of ammo, even more possibly from skills, but having to resupply would take a while.
There could be modules allowing vehicles to be mobile supply depots, much like you could spec it for ground support, EWAR, black ops, or remote rep, you could spec it for resupply. Allowing a good dropship pilot to fly parallel to another dropship and keep up a constant supply of ammo, or an LAV to drive up to a squad of soldiers after an engagement and fill them up.
Basically what I had in mind, also it would make LAVs more relevant.
|
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.02 03:04:00 -
[169] - Quote
I'm sure they'll do this. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.02 03:09:00 -
[170] - Quote
STB-stlcarlos989 EV wrote:J'Jor Da'Wg wrote:I think someone stole some of my ideas... :P
I agree, vehicles would start out with a large amount of ammo, even more possibly from skills, but having to resupply would take a while.
There could be modules allowing vehicles to be mobile supply depots, much like you could spec it for ground support, EWAR, black ops, or remote rep, you could spec it for resupply. Allowing a good dropship pilot to fly parallel to another dropship and keep up a constant supply of ammo, or an LAV to drive up to a squad of soldiers after an engagement and fill them up. Basically what I had in mind, also it would make LAVs more relevant. Exactly. LLVs would have a nitch besides just remote repair modules, and would become essential to a well coordinated force. I saw someone talking about in-game backstory not getting in the way of gameplay, but unlimited ammo isn't any better for gameplay. The only real reason to want it is so that you can fire everywhere with reckless abandon, rather than having to calculate your shots and manage your ammunition as you should. |
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Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.02 03:10:00 -
[171] - Quote
vermacht Doe wrote:TotalBreakage wrote:vermacht Doe wrote:TotalBreakage wrote:vermacht Doe wrote:Even ships in eve have finite ammo. Nuff said How is the ammo replenished? You pay for it So you just pay for it and the ammo magically replenishes in the ship? Cool. You have to buy it before you get in the ship (The unprepared deserve to die) Yeah, you have to buy it, and then pack it into your ship manually. So if you run out in space, you end up like a badly prepared HAV driver should find himself. ******. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.02 11:16:00 -
[172] - Quote
In other words if you run out of ammo in EvE you in most cases die and lose your ship which should be the same in dust; waste ammo and die. Next question is what amount of ammunition would be a reasonable amount for guns that miss 90% of the time (hence the spam with missiles et c.) until you'd have to go and restock for more ammunition.
|
Xocoyol Zaraoul
Zumari Force Projection Caldari State
259
|
Posted - 2012.08.02 11:19:00 -
[173] - Quote
carl von oppenheimer wrote:In other words if you run out of ammo in EvE you in most cases die and lose your ship which should be the same in dust; waste ammo and die. Next question is what amount of ammunition would be a reasonable amount for guns that miss 90% of the time (hence the spam with missiles et c.) until you'd have to go and restock for more ammunition.
Nobody runs out of ammo in EVE unless they are a literal idiot or have a severe lack of common sense, my Scorpion literally carries twenty thousand spare cruise missiles at all times, and those are damn big when it comes to ammunition.
Cargo bays are massive for warships, as you don't really need to carry all that much if your intent is to simply murder something senseless.
Regardless, since so many people are mentioning realism:
M3 Bradly: Main armament 25 mm M242 Chain Gun 1500 rounds (300 ready)
Dual TOW Anti-Tank Missile Launcher 12 rounds (2 in launcher)
Secondary armament7.62 mm M240C machine gun (God only knows how many rounds.
M1 Abrams Main armament 105 mm L52 M68 rifled cannon (M1) 120 mm L44 M256 smoothbore cannon (M1A1, M1A2, M1A2SEP) with 42 rounds Secondary armament1 x .50-caliber (12.7 mm) M2HB heavy machine gun with 900 rounds 2 x 7.62 mm (.308) M240 machine guns with 8,800 rounds (1 pintle-mounted, 1 coaxial)
Vehicles carry a kitten amount of ordnance. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.02 14:10:00 -
[174] - Quote
Xocoyol Zaraoul wrote:Nobody runs out of ammo in EVE unless they are a literal idiot or have a severe lack of common sense, my Scorpion literally carries twenty thousand spare cruise missiles at all times, and those are damn big when it comes to ammunition.
Cargo bays are massive for warships, as you don't really need to carry all that much if your intent is to simply murder something senseless.
Regardless, since so many people are mentioning realism:
M3 Bradly: Main armament 25 mm M242 Chain Gun 1500 rounds (300 ready)
Dual TOW Anti-Tank Missile Launcher 12 rounds (2 in launcher)
Secondary armament7.62 mm M240C machine gun (God only knows how many rounds.
M1 Abrams Main armament 105 mm L52 M68 rifled cannon (M1) 120 mm L44 M256 smoothbore cannon (M1A1, M1A2, M1A2SEP) with 42 rounds Secondary armament1 x .50-caliber (12.7 mm) M2HB heavy machine gun with 900 rounds 2 x 7.62 mm (.308) M240 machine guns with 8,800 rounds (1 pintle-mounted, 1 coaxial)
Vehicles carry a kitten amount of ordnance.
Very informative, not sure how relevant considering this is a game tens of thousands of years in the the future but informative none the less. |
Kill3rAce
Amarr Templars Amarr Empire
9
|
Posted - 2012.08.02 14:20:00 -
[175] - Quote
I think giving vehicles is a great idea man and only makes perfect sense. They have made the skills, and fitting very simlair to EVE so far why not include the ammo requirements for all the other vehicles as well. CCP I hope you do implement this and the ability for different races to have different weapon damage types like in EVE as well |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.02 14:22:00 -
[176] - Quote
Let's consider the fact that railguns and blasters are, essentially, the same technology. They use (according to the lore) magnetic fields to accelerate something to huuuge speeds. Failguns fire projectiles, blasters fire enery.
Let's consider the fact that the smallest railgun you can get in game is a 20GJ railgun. Any projectile fired from that gun will have a huge velocity. They can pack 1kg charges into the tank and send them out at over 200 km/s. If they use lead or any dense, magnetic metal, the charges will be quite small compared to tank rounds used today.
Could easily carry over a couple of hundred charges.
Blasters don't need ammunition, as it comes from cap... Missiles, though. Could be small missiles?
Edit: Oh god, huge maths error. Deleting that bit... The post is still relevant though! |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.02 14:29:00 -
[177] - Quote
Blasters and rail guns do use ammo or rather pellets which are loaded in to cyclotron, so not exactly ammunition but fills the same purpose. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.02 14:34:00 -
[178] - Quote
Blasters fire energy.
"Blaster technology harnesses magnetic containment fields to project superheated energy over short distances."
A railgun uses two rails and a magnetic field across them to accelerate the projectile, not a cyclotron. The blaster uses plasma, so can simply draw it from the air. |
Kaleth Penken III
Osmon Surveillance Caldari State
2
|
Posted - 2012.08.02 14:39:00 -
[179] - Quote
Implement the ammo system from EVE. Done. Fill up your tanks cargohold with the ammo of your choice, but limited by the cargo hold size or ammo storage size, which can be increased with modules and/or skills
|
Gelan Corbaine
BetaMax.
103
|
Posted - 2012.08.02 19:09:00 -
[180] - Quote
Limited Ammo can work without being to restricting . Planetside Tankers have dealt with this for years . Remember what we are fighting on now is fairly static . Later on our commanders will be able to drop in dynamic installations . Including vehicle resupply depots . The point is finding balance until those things are put in .. A conservatively fired fully loaded tank supply should last him most a match . |
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Finn Kempers
BetaMax.
222
|
Posted - 2012.08.02 19:47:00 -
[181] - Quote
Winscar Shinobi wrote:Killing a tank in BF3 is pathetically easier than it is in dust. I want RE's to be like C4 on BF3. Then I will be a happy Scout who is sick of being surrounded b Surya/Sagaris who meets one in the face with little to no capability to do nout. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.02 19:56:00 -
[182] - Quote
Finn Kempers wrote:I want RE's to be like C4 on BF3. Then I will be a happy Scout who is sick of being surrounded b Surya/Sagaris who meets one in the face with little to no capability to do nout.
No offense but that has nothing to do with the topic. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.02 20:58:00 -
[183] - Quote
sounds fair enough, or have a nano module to install on a vehicle that resupplies others |
Chase Holton
Algintal Core Gallente Federation
4
|
Posted - 2012.08.10 18:22:00 -
[184] - Quote
I'm so glad there are more people raising the issue of infinite vehicle ammo. Vehicles (especially vehicles!!) must have a finite amount of ammo. Not only are they more powerful than infantry already, but the fact that they have no limit to their munitions is bogus, while us infantry players may have a bunch of suit skills and modules that raise our ammo count/damage/ etc, anyone can hop in a tank and blow stuff up forever as long as they aren't attacked by a heavy infantry.
It's a balance issue, plain and simple. Make a market for ammunition for vehicles and the war economy will be much more spread out. Not everyone will spawn a tank all the time, it will become necessary in certain occasions and only the players versed in vehicular combat will spend the ISK/AUR to up their vehicle strength and manage them in general.
Along with that, add a "no other player can drive until the one who calls the vehicle in enters the vehicle", because that would be a simple fix for someone taking your vehicle and your hard earned ammunition. It would be like "handing the keys over" if the one who called the deploy hopped in, and hopped out. Starting it, in a sense. I dunno. Just my two cents.
TL;DR - Add ammunition for vehicles. Make vehicles deployed only operational by other players after the one who called the deploy has entered the vehicle (staying in it or not) like handing over the car keys. |
Cretian Sol
BetaMax.
7
|
Posted - 2012.08.10 19:25:00 -
[185] - Quote
I think this is a reasonable topic to be brought up. Ships in Eve have to have ammo (missiles, projectiles, etc) before they can go into battle with the exception of lasers. Lasers use crystals to determine damage type, range among other factors. Tanks shouldn't be an exception. If I know CCP well enough from experience I would be willing to bet they are going to be implementing something like this. Maybe not right away but in time.
However, since this is a shooter I could be wrong but I doubt it especially since some of the battles will be taking place on sovereign territories for very valuable resources. Resources that corps are willing to go to any length to protect them. And I do mean any length. Eve low and null sec as well as wormhole space is very competitive.
So that being said; I don't see why CCP will not implement the same for tanks as they do for ships in Eve. Tanks energy turrets use capacitor energy. These capacitors need to be recharged if depleted unless the power source can keep up.
Missiles/rockets should be limited. The tank does not have an infinite space to store them in. So it stands to reason that they should run out. If the tank survives long enough to resupply then more power to them but this should also be a factor to be taken into consideration since resupply is part of battle and a strategic part at that. Real life battles have been lost to the lack of supply. This should be no exception since the Eve universe is based on realism. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.10 19:38:00 -
[186] - Quote
Cretian Sol wrote:I think this is a reasonable topic to be brought up. Ships in Eve have to have ammo (missiles, projectiles, etc) before they can go into battle with the exception of lasers. Lasers use crystals to determine damage type, range among other factors. Tanks shouldn't be an exception. If I know CCP well enough from experience I would be willing to bet they are going to be implementing something like this. Maybe not right away but in time.
However, since this is a shooter I could be wrong but I doubt it especially since some of the battles will be taking place on sovereign territories for very valuable resources. Resources that corps are willing to go to any length to protect them. And I do mean any length. Eve low and null sec as well as wormhole space is very competitive.
So that being said; I don't see why CCP will not implement the same for tanks as they do for ships in Eve. Tanks energy turrets use capacitor energy. These capacitors need to be recharged if depleted unless the power source can keep up.
Missiles/rockets should be limited. The tank does not have an infinite space to store them in. So it stands to reason that they should run out. If the tank survives long enough to resupply then more power to them but this should also be a factor to be taken into consideration since resupply is part of battle and a strategic part at that. Real life battles have been lost to the lack of supply. This should be no exception since the Eve universe is based on realism.
Well said. |
Thor Thunder Fist
Better Hide R Die
79
|
Posted - 2012.08.10 19:52:00 -
[187] - Quote
a proto large turret costs about 100k isk while only getting a slight damage boost 1.5 damage max so your telling me that somewhere in that extra 99k isk we are not paying for a bunch of nanohives to be in it giving it as much ammo as it needs?whats a proto nanohive worth 20k-30k? each proto nanohive lets you throw down 2 right and gives you about 400 bullets each before going bye bye. personally I just think the best way to implement finite ammo would be tellin the dudes with AR's to get a swarm launcher or a forge gun that insanely OP tank that 1 shots you and takes "no skill" goes down very quickly.....I don't think even Noc's tank could last 10 seconds if 3 forge gunners ambushed him |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.10 20:34:00 -
[188] - Quote
Thor Thunder Fist wrote:a proto large turret costs about 100k isk while only getting a slight damage boost 1.5 damage max so your telling me that somewhere in that extra 99k isk we are not paying for a bunch of nanohives to be in it giving it as much ammo as it needs?whats a proto nanohive worth 20k-30k? each proto nanohive lets you throw down 2 right and gives you about 400 bullets each before going bye bye. personally I just think the best way to implement finite ammo would be tellin the dudes with AR's to get a swarm launcher or a forge gun that insanely OP tank that 1 shots you and takes "no skill" goes down very quickly.....I don't think even Noc's tank could last 10 seconds if 3 forge gunners ambushed him
This isn't about AV its about the fact that EVE ships don't have infinite ammo yet these small vehicles do... how does that make sense? Especially since next patch nanohives will have an ammo replenishment limit (which they currently don't). |
Cretian Sol
BetaMax.
7
|
Posted - 2012.08.10 23:48:00 -
[189] - Quote
STB-stlcarlos989 EV wrote:Thor Thunder Fist wrote:a proto large turret costs about 100k isk while only getting a slight damage boost 1.5 damage max so your telling me that somewhere in that extra 99k isk we are not paying for a bunch of nanohives to be in it giving it as much ammo as it needs?whats a proto nanohive worth 20k-30k? each proto nanohive lets you throw down 2 right and gives you about 400 bullets each before going bye bye. personally I just think the best way to implement finite ammo would be tellin the dudes with AR's to get a swarm launcher or a forge gun that insanely OP tank that 1 shots you and takes "no skill" goes down very quickly.....I don't think even Noc's tank could last 10 seconds if 3 forge gunners ambushed him This isn't about AV its about the fact that EVE ships don't have infinite ammo yet these small vehicles do... how does that make sense? Especially since next patch nanohives will have an ammo replenishment limit (which they currently don't).
Agreed. When I take out my Raven (a very large Caldari battleship) I can carry about 8,000 cruise missiles. Once those are used up I have to go back to the star base and restock. Granted that is a lot of ammo but L4 missions take as much as 2,000 - 3,000 and that is just for myself. My corp mates used as much as that also. For PvP it is not necessary to carry that much ammo. It would be a waste if you lost the ship. Plus PvP battles don't last as long as NPC missions.
Anyway the point is that I have to restock ammo after I run out. Tanks should not be an exception and I bet they will get the attention needed to adjust their infinite stock as soon as the dev's have the time. |
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