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Riggs Tank
Bragian Order Amarr Empire
25
|
Posted - 2012.07.31 06:57:00 -
[91] - Quote
Ima Leet wrote:i say you're QQ. i spent SP into something that my team could use to counter other tanks. now you're telling me i'm too OP because my tank has infinite rounds. at first i though the Forge Gun was UnderPowered, until i drove a tank. now 2 guys with forge guns can take me out. if they work together. tanks miss a lot of shots, my tank does not hit every shot i shoot. if you die because of a tank and are requesting this, then you need to play tank roll. see how it is.
Yep i love my tank and i'm fully perpared to run like hell when i see swarm missles. and now that i play with forge guns i hunt tanks. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 06:59:00 -
[92] - Quote
Templar Two wrote:The reason why Vechiles have unlimited ammo is because enemies can re-spawn. In real life a tank don't resupply because you don't have to kill the same person twice because he came back!
Dust is a VIDEO GAME people.
the video game part is unnecessary. we know this. We are seriously trying to debate this. First part though is true.
Have to make the point tho, Dust is more complex than a "video game"
you gotta treat it that way |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 07:01:00 -
[93] - Quote
Templar Two wrote:The reason why Vechiles have unlimited ammo is because enemies can re-spawn. In real life a tank don't resupply because you don't have to kill the same person twice because he came back!
Dust is a VIDEO GAME people.
Are you saying that a tank is made with the exact amount of ammo that it will need for the entirety of its military use, never having to be resupplied? |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 07:03:00 -
[94] - Quote
STB-stlcarlos989 EV wrote:Templar Two wrote:The reason why Vechiles have unlimited ammo is because enemies can re-spawn. In real life a tank don't resupply because you don't have to kill the same person twice because he came back!
Dust is a VIDEO GAME people.
Are you saying that a tank is made with the exact amount of ammo that it will need for the entirety of its military use, never having to be resupplied?
shame on you carlos, that was a stupid post. of course not. but they dont plan on having to resupply in the field like that either. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 07:06:00 -
[95] - Quote
Lurch's idea that tanks are probably equipped with internal nano hives is the best explanation I've heard. If the designers of these tanks were smart enough to throw in an internal nano hive then I believe my Merc would be clever enough to duct tape a nano hive to his back in order to have infinite ammo as well. |
Riggs Tank
Bragian Order Amarr Empire
25
|
Posted - 2012.07.31 07:08:00 -
[96] - Quote
Im tellin ya! it only feels infinite because the battles are so short. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 07:09:00 -
[97] - Quote
STB-stlcarlos989 EV wrote:Lurch's idea that tanks are probably equipped with internal nano hives is the best explanation I've heard. If the designers of these tanks were smart enough to throw in an internal nano hive then I believe my Merc would be clever enough to duct tape a nano hive to his back in order to have infinite ammo as well.
very fair and also very reasonable
only retort i have is dropsuits dont have quite the cpu/pg capacities that a vehicle does....
we'll just have to see what happens next build
btw........
OMG NEXT BUILD this has been building up so much in my mind its like the next build is gonna have the goddamn meaning of life in it. Cant wait! |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 07:15:00 -
[98] - Quote
Lurchasaurus wrote:STB-stlcarlos989 EV wrote:Lurch's idea that tanks are probably equipped with internal nano hives is the best explanation I've heard. If the designers of these tanks were smart enough to throw in an internal nano hive then I believe my Merc would be clever enough to duct tape a nano hive to his back in order to have infinite ammo as well. very fair and also very reasonable only retort i have is dropsuits dont have quite the cpu/pg capacities that a vehicle does.... we'll just have to see what happens next build btw........ OMG NEXT BUILD this has been building up so much in my mind its like the next build is gonna have the goddamn meaning of life in it. Cant wait! Don't get your hopes up to high, they can only implement so many things a build.
Don't get your <3 broke. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 07:17:00 -
[99] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:STB-stlcarlos989 EV wrote:Lurch's idea that tanks are probably equipped with internal nano hives is the best explanation I've heard. If the designers of these tanks were smart enough to throw in an internal nano hive then I believe my Merc would be clever enough to duct tape a nano hive to his back in order to have infinite ammo as well. very fair and also very reasonable only retort i have is dropsuits dont have quite the cpu/pg capacities that a vehicle does.... we'll just have to see what happens next build btw........ OMG NEXT BUILD this has been building up so much in my mind its like the next build is gonna have the goddamn meaning of life in it. Cant wait! Don't get your hopes up to high, they can only implement so many things a build. Don't get your <3 broke.
well im not as impatient and irrational as some of the assholes on these forums so even though its not gonna be a release ready build like ive built it up to be in my head, itll be more than enough to satisfy me till the next build and im certainly not gonna trash CCP or the game. |
Gridboss
BetaMax.
185
|
Posted - 2012.07.31 08:16:00 -
[100] - Quote
You want limited ammo on vehicles? I for one disagree with this, but let me entertain an alternative.
Several people have mentioned Nano-hives for vehicles. To be honest, this is what I think is actually the current situation. Each turret has a built in nano-hive that produces rounds as needed. However, what if we were to change the rate of ammo regeneration so that it's lower than the maximum fire rate, and introduce an ammo hopper of x size for each weapon? This would still give vehicles infinite ammo, but you could run out temporarily if you just fire continuously. This ammo generation rate would be increased by proximity to supply depos and nano-hives.
To expand upon that (and what others have mentioned) you could add a nano-hive as a module to your tank. This would increase the rate of ammo generation for all your turrets (maybe to the point where you can continuously fire without having to worry about your reserve) AND provide ammo resupply to friendly vehicles and infantry nearby. Fitting requirements for such a module might be similar to a CRU. Variants might also repair armour passively for yourself and others (at a similar rate to that of a nano-hive, so not that much in the scheme of things for vehicle combat) |
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BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.07.31 08:19:00 -
[101] - Quote
STB-stlcarlos989 EV wrote:I prefer to play on the ground and use an AR or SMG and I have a finite amount of ammo, however vehicles have infinite ammo. Now I believe that vehicles should have to resupply just like the rest of us. They should be equipped with a reasonable amount of ammo and if it starts to run low they should have to either go to a supply depot, ask a teammate for a nano hive, jump out throw their own nano hive, or better yet have a vehicle ammo supply module.
If vehicles have an ammo supply module they could be mobile nano hives that could resupply themselves as well as teammates. Also it would give them a choice to make in terms of sacrificing a bit stopping power or defense in order to help out the team a bit more.
Go head say I'm QQing, but I'm trying to throw out a reasonable idea that could be implemented. So what do you guys think? i think the Vehicles are just fine as of ammo |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 08:22:00 -
[102] - Quote
Gridboss wrote:You want limited ammo on vehicles? I for one disagree with this, but let me entertain an alternative.
Several people have mentioned Nano-hives for vehicles. To be honest, this is what I think is actually the current situation. Each turret has a built in nano-hive that produces rounds as needed. However, what if we were to change the rate of ammo regeneration so that it's lower than the maximum fire rate, and introduce an ammo hopper of x size for each weapon? This would still give vehicles infinite ammo, but you could run out temporarily if you just fire continuously. This ammo generation rate would be increased by proximity to supply depos and nano-hives.
To expand upon that (and what others have mentioned) you could add a nano-hive as a module to your tank. This would increase the rate of ammo generation for all your turrets (maybe to the point where you can continuously fire without having to worry about your reserve) AND provide ammo resupply to friendly vehicles and infantry nearby. Fitting requirements for such a module might be similar to a CRU. Variants might also repair armour passively for yourself and others (at a similar rate to that of a nano-hive, so not that much in the scheme of things for vehicle combat)
ive already heard rumors of a logi tank |
Deskalkulos Ildigan
CrimeWave Syndicate
115
|
Posted - 2012.07.31 08:25:00 -
[103] - Quote
hummm but the problem is how will you resupply the tank . . . I cant remember of a remote ammo refill tool . . . i mean you cannot really want to have vehicles drive over nanohives can you? |
BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.07.31 08:43:00 -
[104] - Quote
in my mined they need never ending ammo belts all for the never ending hate ! |
Iceyburnz
316
|
Posted - 2012.07.31 08:46:00 -
[105] - Quote
Lurchasaurus wrote:
no i fully agree, especially fo rthe incoming artillery tanks.
I just wet myself.
|
vermacht Doe
93
|
Posted - 2012.07.31 09:51:00 -
[106] - Quote
FatalFlaw V1 wrote:Oh look a nerf vehicles thread...
There is not a practical way to resupply vehicles if they were to run out of ammo. An infantry nanohive? Seriously?
The vehicles are far from perfect in how they fit in the game currently, but they are not in need of an ammo nerf at all.
Yes seriously because the nanites turn into any ammo |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 10:07:00 -
[107] - Quote
Gridboss wrote:You want limited ammo on vehicles? I for one disagree with this, but let me entertain an alternative.
Several people have mentioned Nano-hives for vehicles. To be honest, this is what I think is actually the current situation. Each turret has a built in nano-hive that produces rounds as needed. However, what if we were to change the rate of ammo regeneration so that it's lower than the maximum fire rate, and introduce an ammo hopper of x size for each weapon? This would still give vehicles infinite ammo, but you could run out temporarily if you just fire continuously. This ammo generation rate would be increased by proximity to supply depos and nano-hives.
To expand upon that (and what others have mentioned) you could add a nano-hive as a module to your tank. This would increase the rate of ammo generation for all your turrets (maybe to the point where you can continuously fire without having to worry about your reserve) AND provide ammo resupply to friendly vehicles and infantry nearby. Fitting requirements for such a module might be similar to a CRU. Variants might also repair armour passively for yourself and others (at a similar rate to that of a nano-hive, so not that much in the scheme of things for vehicle combat)
This is what I've suggested as far as a module for the vehicle that would resupply the vehicle and nearby teammates, but would have to be a a module. But your first point about an already internal nano hive which was brought up by Lurch is a perfectly reasonably explanation for infinite vehicle ammo. That being said would you be ok with infantry duct taping a nano hive to their backs so that they could have infinite ammo? I believe Duct Tape technology would exist 10 thousand years in the future, hell it would so much better than the duct tape we have now.
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ALM1GHTY STATIUS
138
|
Posted - 2012.07.31 10:56:00 -
[108] - Quote
STB-stlcarlos989 EV wrote:I prefer to play on the ground and use an AR or SMG and I have a finite amount of ammo, however vehicles have infinite ammo. Now I believe that vehicles should have to resupply just like the rest of us. They should be equipped with a reasonable amount of ammo and if it starts to run low they should have to either go to a supply depot, ask a teammate for a nano hive, jump out throw their own nano hive, or better yet have a vehicle ammo supply module.
If vehicles have an ammo supply module they could be mobile nano hives that could resupply themselves as well as teammates. Also it would give them a choice to make in terms of sacrificing a bit stopping power or defense in order to help out the team a bit more.
Go head say I'm QQing, but I'm trying to throw out a reasonable idea that could be implemented. So what do you guys think?
10/10 great idea. |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 10:57:00 -
[109] - Quote
Zeran Haggai wrote:Mo Gallas Gentralde wrote:Jesse Jayne wrote: Alright man post a couple links to these threads. There is millions so you can at least come up with ten right? An what ******* swarm launcher are you using that can blow up the strongest tanks in this game. Mine is maxed out with 3 10% damage increasers an I can shoot all 7 at noc an barely get through his shields. Just shut your mouth an quit trying to ruin someones thread.
So you're saying you want to take out a vehicle designed solely for the purpose of breaking through a group of infantry with.... a single infantry unit? What is the purpose of the vehicle then if solo infantry can destroy it? I think you're missreading his post. He's not asking to solo highend tanks, he's calling bullshit on a guy who claims to solo high end tanks.
i never said i solo its always a group effort but my advanced swarm takes down the shield in 3 or 4 hits and does consistant damage without me complaining about how OP they r cause they just arent now if they flew and can rain death all around then i could see a problem lol if they use cover most do i have to wait for my forge guy to scare him out then i spam more missles sadly i dont have that much sp to have both forge and swarm :( but i should get proto swarm this weekend |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 12:39:00 -
[110] - Quote
KingBlade82 wrote:Zeran Haggai wrote:Mo Gallas Gentralde wrote:Jesse Jayne wrote: Alright man post a couple links to these threads. There is millions so you can at least come up with ten right? An what ******* swarm launcher are you using that can blow up the strongest tanks in this game. Mine is maxed out with 3 10% damage increasers an I can shoot all 7 at noc an barely get through his shields. Just shut your mouth an quit trying to ruin someones thread.
So you're saying you want to take out a vehicle designed solely for the purpose of breaking through a group of infantry with.... a single infantry unit? What is the purpose of the vehicle then if solo infantry can destroy it? I think you're missreading his post. He's not asking to solo highend tanks, he's calling bullshit on a guy who claims to solo high end tanks. i never said i solo its always a group effort but my advanced swarm takes down the shield in 3 or 4 hits and does consistant damage without me complaining about how OP they r cause they just arent now if they flew and can rain death all around then i could see a problem lol if they use cover most do i have to wait for my forge guy to scare him out then i spam more missles sadly i dont have that much sp to have both forge and swarm :( but i should get proto swarm this weekend
This discussion isn't about AV weapons, its about the validity of infinite ammo. Vehicles having a set ammo would make them more strategic and they would be able to resupply through the exact same methods infantry do. |
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EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.07.31 12:44:00 -
[111] - Quote
STB-stlcarlos989 EV wrote:I prefer to play on the ground and use an AR or SMG and I have a finite amount of ammo, however vehicles have infinite ammo. Now I believe that vehicles should have to resupply just like the rest of us. They should be equipped with a reasonable amount of ammo and if it starts to run low they should have to either go to a supply depot, ask a teammate for a nano hive, jump out throw their own nano hive, or better yet have a vehicle ammo supply module.
If vehicles have an ammo supply module they could be mobile nano hives that could resupply themselves as well as teammates. Also it would give them a choice to make in terms of sacrificing a bit stopping power or defense in order to help out the team a bit more.
Go head say I'm QQing, but I'm trying to throw out a reasonable idea that could be implemented. So what do you guys think?
not bad |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 13:57:00 -
[112] - Quote
STB-stlcarlos989 EV wrote:KingBlade82 wrote:Zeran Haggai wrote:Mo Gallas Gentralde wrote:Jesse Jayne wrote: Alright man post a couple links to these threads. There is millions so you can at least come up with ten right? An what ******* swarm launcher are you using that can blow up the strongest tanks in this game. Mine is maxed out with 3 10% damage increasers an I can shoot all 7 at noc an barely get through his shields. Just shut your mouth an quit trying to ruin someones thread.
So you're saying you want to take out a vehicle designed solely for the purpose of breaking through a group of infantry with.... a single infantry unit? What is the purpose of the vehicle then if solo infantry can destroy it? I think you're missreading his post. He's not asking to solo highend tanks, he's calling bullshit on a guy who claims to solo high end tanks. i never said i solo its always a group effort but my advanced swarm takes down the shield in 3 or 4 hits and does consistant damage without me complaining about how OP they r cause they just arent now if they flew and can rain death all around then i could see a problem lol if they use cover most do i have to wait for my forge guy to scare him out then i spam more missles sadly i dont have that much sp to have both forge and swarm :( but i should get proto swarm this weekend This discussion isn't about AV weapons, its about the validity of infinite ammo. Vehicles having a set ammo would make them more strategic and they would be able to resupply through the exact same methods infantry do.
it sounds a lot like a vehicles r OP thread and reading through all the others statements im sure they have a science around it plus vehicles become worthless if they have a set low # and if it is a high # u dont need to keep track of ammo (video game wise) a low amount of ammo for tanks would be a very high amount of ammo for us it would be better to keep it the way it is |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 14:06:00 -
[113] - Quote
KingBlade82 wrote:it sounds a lot like a vehicles r OP thread and reading through all the others statements im sure they have a science around it plus vehicles become worthless if they have a set low # and if it is a high # u dont need to keep track of ammo (video game wise) a low amount of ammo for tanks would be a very high amount of ammo for us it would be better to keep it the way it is
You're talking about the extremes, I'm sure CCP would be capable of balancing the amount of ammo for vehicles. |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 14:14:00 -
[114] - Quote
STB-stlcarlos989 EV wrote:KingBlade82 wrote:it sounds a lot like a vehicles r OP thread and reading through all the others statements im sure they have a science around it plus vehicles become worthless if they have a set low # and if it is a high # u dont need to keep track of ammo (video game wise) a low amount of ammo for tanks would be a very high amount of ammo for us it would be better to keep it the way it is You're talking about the extremes, I'm sure CCP would be capable of balancing the amount of ammo for vehicles.
idk i think it isnt a good idea :( at most if they wanted to and i dont want them to id accept a longer load time just a several seconds more but can be decreased with skills but at that cost it may make the machine worthless unless hitting the targets in gunner seats becomes easier and can anybody give me the #'s on tank gun prices vs soldier gun prices |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 14:22:00 -
[115] - Quote
KingBlade82 wrote:STB-stlcarlos989 EV wrote:KingBlade82 wrote:it sounds a lot like a vehicles r OP thread and reading through all the others statements im sure they have a science around it plus vehicles become worthless if they have a set low # and if it is a high # u dont need to keep track of ammo (video game wise) a low amount of ammo for tanks would be a very high amount of ammo for us it would be better to keep it the way it is You're talking about the extremes, I'm sure CCP would be capable of balancing the amount of ammo for vehicles. idk i think it isnt a good idea :( at most if they wanted to and i dont want them to id accept a longer load time just a several seconds more but can be decreased with skills but at that cost it may make the machine worthless unless hitting the targets in gunner seats becomes easier and can anybody give me the #'s on tank gun prices vs soldier gun prices
Easier? All you have to do is aim at the guy's feet, the Missiles are all about splash damage. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.31 14:27:00 -
[116] - Quote
Again, I just can't see a justification for infinite ammo for vehicles, as it clashes with all established backstory of the universe. I mean, we're talking about (soon to be) 1.2 million ISK HAVs. If those can equip modules that provide an infinite ammo count, why the hell wouldn't all the infinitely wealthy capsuleers have this equipment on every ship? It just doesn't make any sense. |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 14:32:00 -
[117] - Quote
STB-stlcarlos989 EV wrote:KingBlade82 wrote:STB-stlcarlos989 EV wrote:KingBlade82 wrote:it sounds a lot like a vehicles r OP thread and reading through all the others statements im sure they have a science around it plus vehicles become worthless if they have a set low # and if it is a high # u dont need to keep track of ammo (video game wise) a low amount of ammo for tanks would be a very high amount of ammo for us it would be better to keep it the way it is You're talking about the extremes, I'm sure CCP would be capable of balancing the amount of ammo for vehicles. idk i think it isnt a good idea :( at most if they wanted to and i dont want them to id accept a longer load time just a several seconds more but can be decreased with skills but at that cost it may make the machine worthless unless hitting the targets in gunner seats becomes easier and can anybody give me the #'s on tank gun prices vs soldier gun prices Easier? All you have to do is aim at the guy's feet, the Missiles are all about splash damage.
yeah the tank guys i ride with (not skilled in tanks) drive all over the place and my aim gets screwed up on turns alot lol unless our tank camps i dont get very good shots in and splash damage doesnt go that far u have to atleast hit close if u dont kill them they run away or r very stupid and stand still and unless they have 3 with AV weapons our tank almost always survives if they do gang up on tanks and hit from all sides our tank gets owned |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 14:34:00 -
[118] - Quote
Mobius Wyvern wrote:Again, I just can't see a justification for infinite ammo for vehicles, as it clashes with all established backstory of the universe. I mean, we're talking about (soon to be) 1.2 million ISK HAVs. If those can equip modules that provide an infinite ammo count, why the hell wouldn't all the infinitely wealthy capsuleers have this equipment on every ship? It just doesn't make any sense.
or this is a science for it but why do nanohives give me unlimited ammo? they have nothing like nanohives in eve? |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.31 14:40:00 -
[119] - Quote
KingBlade82 wrote:Mobius Wyvern wrote:Again, I just can't see a justification for infinite ammo for vehicles, as it clashes with all established backstory of the universe. I mean, we're talking about (soon to be) 1.2 million ISK HAVs. If those can equip modules that provide an infinite ammo count, why the hell wouldn't all the infinitely wealthy capsuleers have this equipment on every ship? It just doesn't make any sense. or this is a science for it but why do nanohives give me unlimited ammo? they have nothing like nanohives in eve? There are not, and Nanohives in Dust have a limited duration. The idea behind them is that the Nanites assemble themselves into the required material to be used by the weapon, so that the device runs out of them eventually. Naturally the amount of them necessary would increase exponentially with the size of the ammunition involved, at which point the device gets large and unwieldy enough that it starts to take up space you could be using for ammo storage, and becomes heavier to boot. You'll notice that our current Nanohives don't have any effect on tanks - not even repairs - due to what I would assume is a lack of sufficient nanites to make them functional in that capacity. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.07.31 14:48:00 -
[120] - Quote
There's no nanohives in Eve...if you want unlimited ammo you use lasers. I Think this is because the ships in Eve are friggin massive. From what I've read a small autocannon is the size of the largest artillery piece ever created, which means each bullet has the mass of a car. Larger ones would have bullets the size of a train engine. The artillery is even larger. In Dust we're working with extremely small projectiles which could, conceivably, be built by nanobots fairly quickly. |
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