|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.31 03:38:00 -
[1] - Quote
I think infinite ammo for anything is bad in all cases. I'm not even a fan of the Nanite Injector allowing infinite uses. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.31 14:27:00 -
[2] - Quote
Again, I just can't see a justification for infinite ammo for vehicles, as it clashes with all established backstory of the universe. I mean, we're talking about (soon to be) 1.2 million ISK HAVs. If those can equip modules that provide an infinite ammo count, why the hell wouldn't all the infinitely wealthy capsuleers have this equipment on every ship? It just doesn't make any sense. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.31 14:40:00 -
[3] - Quote
KingBlade82 wrote:Mobius Wyvern wrote:Again, I just can't see a justification for infinite ammo for vehicles, as it clashes with all established backstory of the universe. I mean, we're talking about (soon to be) 1.2 million ISK HAVs. If those can equip modules that provide an infinite ammo count, why the hell wouldn't all the infinitely wealthy capsuleers have this equipment on every ship? It just doesn't make any sense. or this is a science for it but why do nanohives give me unlimited ammo? they have nothing like nanohives in eve? There are not, and Nanohives in Dust have a limited duration. The idea behind them is that the Nanites assemble themselves into the required material to be used by the weapon, so that the device runs out of them eventually. Naturally the amount of them necessary would increase exponentially with the size of the ammunition involved, at which point the device gets large and unwieldy enough that it starts to take up space you could be using for ammo storage, and becomes heavier to boot. You'll notice that our current Nanohives don't have any effect on tanks - not even repairs - due to what I would assume is a lack of sufficient nanites to make them functional in that capacity. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.31 14:57:00 -
[4] - Quote
STB-stlcarlos989 EV wrote:KingBlade82 wrote:Mobius Wyvern wrote:KingBlade82 wrote:Mobius Wyvern wrote:Again, I just can't see a justification for infinite ammo for vehicles, as it clashes with all established backstory of the universe. I mean, we're talking about (soon to be) 1.2 million ISK HAVs. If those can equip modules that provide an infinite ammo count, why the hell wouldn't all the infinitely wealthy capsuleers have this equipment on every ship? It just doesn't make any sense. or this is a science for it but why do nanohives give me unlimited ammo? they have nothing like nanohives in eve? There are not, and Nanohives in Dust have a limited duration. The idea behind them is that the Nanites assemble themselves into the required material to be used by the weapon, so that the device runs out of them eventually. Naturally the amount of them necessary would increase exponentially with the size of the ammunition involved, at which point the device gets large and unwieldy enough that it starts to take up space you could be using for ammo storage, and becomes heavier to boot. You'll notice that our current Nanohives don't have any effect on tanks - not even repairs - due to what I would assume is a lack of sufficient nanites to make them functional in that capacity. or ur reading wayyy too deep into it i think thats a gameplay flaw the science is questionable since i can spawn rockets from mine for my swarm if they didnt have infinite ammo they would affect it What???? I'm with you. I didn't get that at all. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.31 15:06:00 -
[5] - Quote
Actually, if you look, the Swarm Launcher missiles are -far- smaller than the vehicle launched rockets. They do the high damage they do by virtue of shaped charges in their warheads, I would assume. That also explains why their missiles do almost no splash damage. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.31 15:46:00 -
[6] - Quote
Stile451 wrote:People blow up the supply depots and crus because it gets them sp, not because they have infinite ammo.
I don't mind vehicles having unlimited ammo as it's not really a problem(a landed gunships missile launcher is a bit of a nuisance though - happens far less now from what I've seen).
If you must nerf vehicle ammo then maybe set the vehicles internal nanohive to resupply at 50% constant fire rate with a fair amount of ammo capacity(would have to figure the right amount out). This shouldn't affect guns that overheat as they need to be allowed a few seconds to cool so the hives could catch up a bit. This really should only affect weapons without a cooldown. It probably won't have much of an effect except for camping vehicles
I do like the idea of vehicle based nanohive for resupplying and repairing both themselves and their teammates(both vehicle and infantry) as this would have a positive effect towards teamplay with tanks. I would give it the same or longer range as the supply depots. A mobile ammunition resupply system for vehicles is a great idea, but having something like an HAV able to carry one of it's own and still be an effective fighting force just seems completely counter to logic. I think such a module would be a perfect addition to LLVs to increase their relevance. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.02 03:09:00 -
[7] - Quote
STB-stlcarlos989 EV wrote:J'Jor Da'Wg wrote:I think someone stole some of my ideas... :P
I agree, vehicles would start out with a large amount of ammo, even more possibly from skills, but having to resupply would take a while.
There could be modules allowing vehicles to be mobile supply depots, much like you could spec it for ground support, EWAR, black ops, or remote rep, you could spec it for resupply. Allowing a good dropship pilot to fly parallel to another dropship and keep up a constant supply of ammo, or an LAV to drive up to a squad of soldiers after an engagement and fill them up. Basically what I had in mind, also it would make LAVs more relevant. Exactly. LLVs would have a nitch besides just remote repair modules, and would become essential to a well coordinated force. I saw someone talking about in-game backstory not getting in the way of gameplay, but unlimited ammo isn't any better for gameplay. The only real reason to want it is so that you can fire everywhere with reckless abandon, rather than having to calculate your shots and manage your ammunition as you should. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.02 03:10:00 -
[8] - Quote
vermacht Doe wrote:TotalBreakage wrote:vermacht Doe wrote:TotalBreakage wrote:vermacht Doe wrote:Even ships in eve have finite ammo. Nuff said How is the ammo replenished? You pay for it So you just pay for it and the ammo magically replenishes in the ship? Cool. You have to buy it before you get in the ship (The unprepared deserve to die) Yeah, you have to buy it, and then pack it into your ship manually. So if you run out in space, you end up like a badly prepared HAV driver should find himself. ******. |
|
|
|