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KingBlade82
Crux Special Tasks Group Gallente Federation
56
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Posted - 2012.07.31 02:05:00 -
[1] - Quote
STB-stlcarlos989 EV wrote:I prefer to play on the ground and use an AR or SMG and I have a finite amount of ammo, however vehicles have infinite ammo. Now I believe that vehicles should have to resupply just like the rest of us. They should be equipped with a reasonable amount of ammo and if it starts to run low they should have to either go to a supply depot, ask a teammate for a nano hive, jump out throw their own nano hive, or better yet have a vehicle ammo supply module.
If vehicles have an ammo supply module they could be mobile nano hives that could resupply themselves as well as teammates. Also it would give them a choice to make in terms of sacrificing a bit stopping power or defense in order to help out the team a bit more.
Go head say I'm QQing, but I'm trying to throw out a reasonable idea that could be implemented. So what do you guys think?
first off ive seen a million of these threads use search........second idk why people say yes or give u likes for it the AV weapons in this game kicks a tanks ass i blow the strongest to kingdom come with a swarm launcher and i never have problems with the tanks in this that i wouldnt have with any other game its fun and u feel accomplished when u destroy one end of story doesnt need a change people need better tactics than the stand in front of it as u get shot up though |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 02:06:00 -
[2] - Quote
STB-stlcarlos989 EV wrote:Noc Tempre wrote:How would you reload them? These aren't timed kill streaks, people are going to revolve their entire game around sitting in one. Ammo has to be at least as plentiful as it is for infantry before you seriously consider this, so answer me how. When I run low on ammo I hit the square button to reload, if I have little to no ammo I go to a supply depot or throw out a nano hive. How would this be unreasonable? I don't drive tanks, so do gunners or the drivers use the square button? Also my suggestion of a module would give vehicles infinite ammo but they would have to make a choice to equip it.
its an auto reload atleast with rockets
EDIT: the reg. gun has heat cooldown
and the crap rail has a charge up |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 10:57:00 -
[3] - Quote
Zeran Haggai wrote:Mo Gallas Gentralde wrote:Jesse Jayne wrote: Alright man post a couple links to these threads. There is millions so you can at least come up with ten right? An what ******* swarm launcher are you using that can blow up the strongest tanks in this game. Mine is maxed out with 3 10% damage increasers an I can shoot all 7 at noc an barely get through his shields. Just shut your mouth an quit trying to ruin someones thread.
So you're saying you want to take out a vehicle designed solely for the purpose of breaking through a group of infantry with.... a single infantry unit? What is the purpose of the vehicle then if solo infantry can destroy it? I think you're missreading his post. He's not asking to solo highend tanks, he's calling bullshit on a guy who claims to solo high end tanks.
i never said i solo its always a group effort but my advanced swarm takes down the shield in 3 or 4 hits and does consistant damage without me complaining about how OP they r cause they just arent now if they flew and can rain death all around then i could see a problem lol if they use cover most do i have to wait for my forge guy to scare him out then i spam more missles sadly i dont have that much sp to have both forge and swarm :( but i should get proto swarm this weekend |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 13:57:00 -
[4] - Quote
STB-stlcarlos989 EV wrote:KingBlade82 wrote:Zeran Haggai wrote:Mo Gallas Gentralde wrote:Jesse Jayne wrote: Alright man post a couple links to these threads. There is millions so you can at least come up with ten right? An what ******* swarm launcher are you using that can blow up the strongest tanks in this game. Mine is maxed out with 3 10% damage increasers an I can shoot all 7 at noc an barely get through his shields. Just shut your mouth an quit trying to ruin someones thread.
So you're saying you want to take out a vehicle designed solely for the purpose of breaking through a group of infantry with.... a single infantry unit? What is the purpose of the vehicle then if solo infantry can destroy it? I think you're missreading his post. He's not asking to solo highend tanks, he's calling bullshit on a guy who claims to solo high end tanks. i never said i solo its always a group effort but my advanced swarm takes down the shield in 3 or 4 hits and does consistant damage without me complaining about how OP they r cause they just arent now if they flew and can rain death all around then i could see a problem lol if they use cover most do i have to wait for my forge guy to scare him out then i spam more missles sadly i dont have that much sp to have both forge and swarm :( but i should get proto swarm this weekend This discussion isn't about AV weapons, its about the validity of infinite ammo. Vehicles having a set ammo would make them more strategic and they would be able to resupply through the exact same methods infantry do.
it sounds a lot like a vehicles r OP thread and reading through all the others statements im sure they have a science around it plus vehicles become worthless if they have a set low # and if it is a high # u dont need to keep track of ammo (video game wise) a low amount of ammo for tanks would be a very high amount of ammo for us it would be better to keep it the way it is |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 14:14:00 -
[5] - Quote
STB-stlcarlos989 EV wrote:KingBlade82 wrote:it sounds a lot like a vehicles r OP thread and reading through all the others statements im sure they have a science around it plus vehicles become worthless if they have a set low # and if it is a high # u dont need to keep track of ammo (video game wise) a low amount of ammo for tanks would be a very high amount of ammo for us it would be better to keep it the way it is You're talking about the extremes, I'm sure CCP would be capable of balancing the amount of ammo for vehicles.
idk i think it isnt a good idea :( at most if they wanted to and i dont want them to id accept a longer load time just a several seconds more but can be decreased with skills but at that cost it may make the machine worthless unless hitting the targets in gunner seats becomes easier and can anybody give me the #'s on tank gun prices vs soldier gun prices |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 14:32:00 -
[6] - Quote
STB-stlcarlos989 EV wrote:KingBlade82 wrote:STB-stlcarlos989 EV wrote:KingBlade82 wrote:it sounds a lot like a vehicles r OP thread and reading through all the others statements im sure they have a science around it plus vehicles become worthless if they have a set low # and if it is a high # u dont need to keep track of ammo (video game wise) a low amount of ammo for tanks would be a very high amount of ammo for us it would be better to keep it the way it is You're talking about the extremes, I'm sure CCP would be capable of balancing the amount of ammo for vehicles. idk i think it isnt a good idea :( at most if they wanted to and i dont want them to id accept a longer load time just a several seconds more but can be decreased with skills but at that cost it may make the machine worthless unless hitting the targets in gunner seats becomes easier and can anybody give me the #'s on tank gun prices vs soldier gun prices Easier? All you have to do is aim at the guy's feet, the Missiles are all about splash damage.
yeah the tank guys i ride with (not skilled in tanks) drive all over the place and my aim gets screwed up on turns alot lol unless our tank camps i dont get very good shots in and splash damage doesnt go that far u have to atleast hit close if u dont kill them they run away or r very stupid and stand still and unless they have 3 with AV weapons our tank almost always survives if they do gang up on tanks and hit from all sides our tank gets owned |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 14:34:00 -
[7] - Quote
Mobius Wyvern wrote:Again, I just can't see a justification for infinite ammo for vehicles, as it clashes with all established backstory of the universe. I mean, we're talking about (soon to be) 1.2 million ISK HAVs. If those can equip modules that provide an infinite ammo count, why the hell wouldn't all the infinitely wealthy capsuleers have this equipment on every ship? It just doesn't make any sense.
or this is a science for it but why do nanohives give me unlimited ammo? they have nothing like nanohives in eve? |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 14:54:00 -
[8] - Quote
Mobius Wyvern wrote:KingBlade82 wrote:Mobius Wyvern wrote:Again, I just can't see a justification for infinite ammo for vehicles, as it clashes with all established backstory of the universe. I mean, we're talking about (soon to be) 1.2 million ISK HAVs. If those can equip modules that provide an infinite ammo count, why the hell wouldn't all the infinitely wealthy capsuleers have this equipment on every ship? It just doesn't make any sense. or this is a science for it but why do nanohives give me unlimited ammo? they have nothing like nanohives in eve? There are not, and Nanohives in Dust have a limited duration. The idea behind them is that the Nanites assemble themselves into the required material to be used by the weapon, so that the device runs out of them eventually. Naturally the amount of them necessary would increase exponentially with the size of the ammunition involved, at which point the device gets large and unwieldy enough that it starts to take up space you could be using for ammo storage, and becomes heavier to boot. You'll notice that our current Nanohives don't have any effect on tanks - not even repairs - due to what I would assume is a lack of sufficient nanites to make them functional in that capacity.
or ur reading wayyy too deep into it i think thats a gameplay flaw the science is questionable since i can spawn rockets from mine for my swarm if they didnt have infinite ammo they would affect it |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 15:01:00 -
[9] - Quote
Yosef Autaal wrote:Nanohives while brilliantly smart and great are small so can create simple objects like the small ammunition the handheld weaponry use while tank ammo is a bit larger and more complex so this IMO is why tanks and spaceships in eve don't have nano hive technology for ammo (eve artillery ships have 1800mm cannons just to put sense of size those bad boys shoot) they can do small simple items not large complex things.
Vehicles shouldn't have infinite ammo it doesn't fit in with the rest of the world, I would go as far as saying the installations shouldn't have infinite ammo as well just huge stock piles of the stuff and eventually run out if not resupplied some how.
maybe if they made the game more complex we would have workers resupplying the installations and tanks but i see that as being too much of an overhaul of a simple shooter the management with all those extra men would be extremly difficult to include now so nanohives inside them is a simple solution for any questions im betting or they plan on changing it who knows but i doubt it thats why i dont argue to have most of this stuff |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 15:03:00 -
[10] - Quote
STB-stlcarlos989 EV wrote:KingBlade82 wrote:Mobius Wyvern wrote:KingBlade82 wrote:Mobius Wyvern wrote:Again, I just can't see a justification for infinite ammo for vehicles, as it clashes with all established backstory of the universe. I mean, we're talking about (soon to be) 1.2 million ISK HAVs. If those can equip modules that provide an infinite ammo count, why the hell wouldn't all the infinitely wealthy capsuleers have this equipment on every ship? It just doesn't make any sense. or this is a science for it but why do nanohives give me unlimited ammo? they have nothing like nanohives in eve? There are not, and Nanohives in Dust have a limited duration. The idea behind them is that the Nanites assemble themselves into the required material to be used by the weapon, so that the device runs out of them eventually. Naturally the amount of them necessary would increase exponentially with the size of the ammunition involved, at which point the device gets large and unwieldy enough that it starts to take up space you could be using for ammo storage, and becomes heavier to boot. You'll notice that our current Nanohives don't have any effect on tanks - not even repairs - due to what I would assume is a lack of sufficient nanites to make them functional in that capacity. or ur reading wayyy too deep into it i think thats a gameplay flaw the science is questionable since i can spawn rockets from mine for my swarm if they didnt have infinite ammo they would affect it What????
my swarm launcher rockets r the size of the missles the tanks and dropships shoot off and i can resupply them with nanohives get it now? |
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KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 15:18:00 -
[11] - Quote
Mobius Wyvern wrote:Actually, if you look, the Swarm Launcher missiles are -far- smaller than the vehicle launched rockets. They do the high damage they do by virtue of shaped charges in their warheads, I would assume. That also explains why their missiles do almost no splash damage.
i refer u to
http://www.youtube.com/watch?v=YBC1Qob27sM
iron man ;) thats a swarm launcher missle but it doesnt look as bulky beforehand and shoots way less mini ones but basic idea but these focus outward for infantry and ours focus on single targets
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KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 15:21:00 -
[12] - Quote
STB-stlcarlos989 EV wrote:Are saying CCP based their missile mechanics on Ironman?
yes lol although the ironman one is way more awesome from a fantasy perspective
EDIT: the damage that would be caused looks more like the orbital strikes would cause it though |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 18:32:00 -
[13] - Quote
STB-stlcarlos989 EV wrote:Maken Tosch wrote:I do find it rather silly that a dropship and a tank has unlimited ammunition.
However, using a simple nano hive that a typical merc carries to resupply a tank or a dropship is kind of silly as well given the limited amount of nanites in the equipment with respect to the size of the turrets. I suspect that the nano hives would only last for a VEEEERRY short time before they run out of nanites and pop. Good points.
u r so biased lol |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 18:54:00 -
[14] - Quote
STB-stlcarlos989 EV wrote:KingBlade82 wrote:STB-stlcarlos989 EV wrote:Maken Tosch wrote:I do find it rather silly that a dropship and a tank has unlimited ammunition.
However, using a simple nano hive that a typical merc carries to resupply a tank or a dropship is kind of silly as well given the limited amount of nanites in the equipment with respect to the size of the turrets. I suspect that the nano hives would only last for a VEEEERRY short time before they run out of nanites and pop. Good points. u r so biased lol I'm Infantry so my view is leans towards infantry, but I do believe that vehicles having infinite is a bit unreasonable. Especially with very easy ways that they could be resupplied, i.e. nano hives, supply depots, and vehicle nano hive modules.
im infantry too but i see that being way more work to design it and change soo many things with the build i dont see it as a priority to make that more realistic (assuming the tank can survive for a few hours) this causes more work and less play and fellow shooters wont find it productive the absolute worst thing i see possible is to increase reload time these maps r no where close to big enough to include a warehouse to include the extra ammo as far as gameplay goes it is fine but i understand why ud want it more realistic
and we really need a dev/scientist to explain why they have unlimited to really drop this subject :P |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.31 18:57:00 -
[15] - Quote
STB-stlcarlos989 EV wrote:KingBlade82 wrote:and we really need a dev/scientist to explain why they have unlimited to really drop this subject :P Agreed Developer input would be nice.
ik they have seen this thread they just skip over it lol |
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