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Finn Kempers
BetaMax.
222
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Posted - 2012.08.02 19:47:00 -
[181] - Quote
Winscar Shinobi wrote:Killing a tank in BF3 is pathetically easier than it is in dust. I want RE's to be like C4 on BF3. Then I will be a happy Scout who is sick of being surrounded b Surya/Sagaris who meets one in the face with little to no capability to do nout. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.08.02 19:56:00 -
[182] - Quote
Finn Kempers wrote:I want RE's to be like C4 on BF3. Then I will be a happy Scout who is sick of being surrounded b Surya/Sagaris who meets one in the face with little to no capability to do nout.
No offense but that has nothing to do with the topic. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2012.08.02 20:58:00 -
[183] - Quote
sounds fair enough, or have a nano module to install on a vehicle that resupplies others |
Chase Holton
Algintal Core Gallente Federation
4
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Posted - 2012.08.10 18:22:00 -
[184] - Quote
I'm so glad there are more people raising the issue of infinite vehicle ammo. Vehicles (especially vehicles!!) must have a finite amount of ammo. Not only are they more powerful than infantry already, but the fact that they have no limit to their munitions is bogus, while us infantry players may have a bunch of suit skills and modules that raise our ammo count/damage/ etc, anyone can hop in a tank and blow stuff up forever as long as they aren't attacked by a heavy infantry.
It's a balance issue, plain and simple. Make a market for ammunition for vehicles and the war economy will be much more spread out. Not everyone will spawn a tank all the time, it will become necessary in certain occasions and only the players versed in vehicular combat will spend the ISK/AUR to up their vehicle strength and manage them in general.
Along with that, add a "no other player can drive until the one who calls the vehicle in enters the vehicle", because that would be a simple fix for someone taking your vehicle and your hard earned ammunition. It would be like "handing the keys over" if the one who called the deploy hopped in, and hopped out. Starting it, in a sense. I dunno. Just my two cents.
TL;DR - Add ammunition for vehicles. Make vehicles deployed only operational by other players after the one who called the deploy has entered the vehicle (staying in it or not) like handing over the car keys. |
Cretian Sol
BetaMax.
7
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Posted - 2012.08.10 19:25:00 -
[185] - Quote
I think this is a reasonable topic to be brought up. Ships in Eve have to have ammo (missiles, projectiles, etc) before they can go into battle with the exception of lasers. Lasers use crystals to determine damage type, range among other factors. Tanks shouldn't be an exception. If I know CCP well enough from experience I would be willing to bet they are going to be implementing something like this. Maybe not right away but in time.
However, since this is a shooter I could be wrong but I doubt it especially since some of the battles will be taking place on sovereign territories for very valuable resources. Resources that corps are willing to go to any length to protect them. And I do mean any length. Eve low and null sec as well as wormhole space is very competitive.
So that being said; I don't see why CCP will not implement the same for tanks as they do for ships in Eve. Tanks energy turrets use capacitor energy. These capacitors need to be recharged if depleted unless the power source can keep up.
Missiles/rockets should be limited. The tank does not have an infinite space to store them in. So it stands to reason that they should run out. If the tank survives long enough to resupply then more power to them but this should also be a factor to be taken into consideration since resupply is part of battle and a strategic part at that. Real life battles have been lost to the lack of supply. This should be no exception since the Eve universe is based on realism. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.08.10 19:38:00 -
[186] - Quote
Cretian Sol wrote:I think this is a reasonable topic to be brought up. Ships in Eve have to have ammo (missiles, projectiles, etc) before they can go into battle with the exception of lasers. Lasers use crystals to determine damage type, range among other factors. Tanks shouldn't be an exception. If I know CCP well enough from experience I would be willing to bet they are going to be implementing something like this. Maybe not right away but in time.
However, since this is a shooter I could be wrong but I doubt it especially since some of the battles will be taking place on sovereign territories for very valuable resources. Resources that corps are willing to go to any length to protect them. And I do mean any length. Eve low and null sec as well as wormhole space is very competitive.
So that being said; I don't see why CCP will not implement the same for tanks as they do for ships in Eve. Tanks energy turrets use capacitor energy. These capacitors need to be recharged if depleted unless the power source can keep up.
Missiles/rockets should be limited. The tank does not have an infinite space to store them in. So it stands to reason that they should run out. If the tank survives long enough to resupply then more power to them but this should also be a factor to be taken into consideration since resupply is part of battle and a strategic part at that. Real life battles have been lost to the lack of supply. This should be no exception since the Eve universe is based on realism.
Well said. |
Thor Thunder Fist
Better Hide R Die
79
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Posted - 2012.08.10 19:52:00 -
[187] - Quote
a proto large turret costs about 100k isk while only getting a slight damage boost 1.5 damage max so your telling me that somewhere in that extra 99k isk we are not paying for a bunch of nanohives to be in it giving it as much ammo as it needs?whats a proto nanohive worth 20k-30k? each proto nanohive lets you throw down 2 right and gives you about 400 bullets each before going bye bye. personally I just think the best way to implement finite ammo would be tellin the dudes with AR's to get a swarm launcher or a forge gun that insanely OP tank that 1 shots you and takes "no skill" goes down very quickly.....I don't think even Noc's tank could last 10 seconds if 3 forge gunners ambushed him |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.10 20:34:00 -
[188] - Quote
Thor Thunder Fist wrote:a proto large turret costs about 100k isk while only getting a slight damage boost 1.5 damage max so your telling me that somewhere in that extra 99k isk we are not paying for a bunch of nanohives to be in it giving it as much ammo as it needs?whats a proto nanohive worth 20k-30k? each proto nanohive lets you throw down 2 right and gives you about 400 bullets each before going bye bye. personally I just think the best way to implement finite ammo would be tellin the dudes with AR's to get a swarm launcher or a forge gun that insanely OP tank that 1 shots you and takes "no skill" goes down very quickly.....I don't think even Noc's tank could last 10 seconds if 3 forge gunners ambushed him
This isn't about AV its about the fact that EVE ships don't have infinite ammo yet these small vehicles do... how does that make sense? Especially since next patch nanohives will have an ammo replenishment limit (which they currently don't). |
Cretian Sol
BetaMax.
7
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Posted - 2012.08.10 23:48:00 -
[189] - Quote
STB-stlcarlos989 EV wrote:Thor Thunder Fist wrote:a proto large turret costs about 100k isk while only getting a slight damage boost 1.5 damage max so your telling me that somewhere in that extra 99k isk we are not paying for a bunch of nanohives to be in it giving it as much ammo as it needs?whats a proto nanohive worth 20k-30k? each proto nanohive lets you throw down 2 right and gives you about 400 bullets each before going bye bye. personally I just think the best way to implement finite ammo would be tellin the dudes with AR's to get a swarm launcher or a forge gun that insanely OP tank that 1 shots you and takes "no skill" goes down very quickly.....I don't think even Noc's tank could last 10 seconds if 3 forge gunners ambushed him This isn't about AV its about the fact that EVE ships don't have infinite ammo yet these small vehicles do... how does that make sense? Especially since next patch nanohives will have an ammo replenishment limit (which they currently don't).
Agreed. When I take out my Raven (a very large Caldari battleship) I can carry about 8,000 cruise missiles. Once those are used up I have to go back to the star base and restock. Granted that is a lot of ammo but L4 missions take as much as 2,000 - 3,000 and that is just for myself. My corp mates used as much as that also. For PvP it is not necessary to carry that much ammo. It would be a waste if you lost the ship. Plus PvP battles don't last as long as NPC missions.
Anyway the point is that I have to restock ammo after I run out. Tanks should not be an exception and I bet they will get the attention needed to adjust their infinite stock as soon as the dev's have the time. |
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