|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 00:23:00 -
[1] - Quote
I prefer to play on the ground and use an AR or SMG and I have a finite amount of ammo, however vehicles have infinite ammo. Now I believe that vehicles should have to resupply just like the rest of us. They should be equipped with a reasonable amount of ammo and if it starts to run low they should have to either go to a supply depot, ask a teammate for a nano hive, jump out throw their own nano hive, or better yet have a vehicle ammo supply module.
If vehicles have an ammo supply module they could be mobile nano hives that could resupply themselves as well as teammates. Also it would give them a choice to make in terms of sacrificing a bit stopping power or defense in order to help out the team a bit more.
Go head say I'm QQing, but I'm trying to throw out a reasonable idea that could be implemented. So what do you guys think? |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 01:12:00 -
[2] - Quote
Leovarian L Lavitz wrote:If they remove infinite ammo, then they need to lower the pg/cpu requirements of weapons or add an additional slot/cpu-pg to the vehicles to make up for it.
No, they should have to make a sacrifice a little less defense or offense so they can have infinite ammo and be able to supply their teammates as well, or they should have to rely on the support of their teammates or use supply depots just as infantry have to. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 01:33:00 -
[3] - Quote
FatalFlaw V1 wrote:Oh look a nerf vehicles thread...
There is not a practical way to resupply vehicles if they were to run out of ammo. An infantry nanohive? Seriously?
The vehicles are far from perfect in how they fit in the game currently, but they are not in need of an ammo nerf at all.
Not asking for a nerf, just saying infinite ammo is a bit unreasonable. I also suggested resupplying at supply depots, and an equip able vehicle module that would resupply the vehicle as well as nearby teammates. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 01:55:00 -
[4] - Quote
Noc Tempre wrote:How would you reload them? These aren't timed kill streaks, people are going to revolve their entire game around sitting in one. Ammo has to be at least as plentiful as it is for infantry before you seriously consider this, so answer me how.
When I run low on ammo I hit the square button to reload, if I have little to no ammo I go to a supply depot or throw out a nano hive. How would this be unreasonable? I don't drive tanks, so do gunners or the drivers use the square button? Also my suggestion of a module would give vehicles infinite ammo but they would have to make a choice to equip it. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 04:19:00 -
[5] - Quote
Yeah I just wanted a civilized discussion over an Idea I had. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 04:53:00 -
[6] - Quote
If tanks do have internal nano hives then it would be feasible to strap a nano hive to the back of a dropsuit for infinite ammo. If infantry want nano hives they have to consciously make the decision to equip nano hives, I feel that vehicle drivers should also have to make the decision to equip nano hives or use the module slot for defensive or offensive purposes.
Someone earlier mention the size of infantry nano hives, and the answer is to have the nano hives use the current radius for infantry and they would have a larger radius for vehicles. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 05:09:00 -
[7] - Quote
Debacle Nano wrote:Hopefully it can work like eve ammo for the HAV's.
Sorry I'm not an EVE player, but how does it work? |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 05:17:00 -
[8] - Quote
With proper pricing that seems reasonable.
LOL Lurch. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 05:39:00 -
[9] - Quote
Oh really? LOL. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 05:44:00 -
[10] - Quote
|
|
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 05:53:00 -
[11] - Quote
|
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 06:00:00 -
[12] - Quote
Lurchasaurus wrote:btw, now that i think about it, whats stl? are you 989 millimeters tall?
I'm from St. Louis and the first game I bought on the PS2 was NFL Game Day 2001 which was made by 989 sports and had Marshall Faulk on the Cover. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 06:14:00 -
[13] - Quote
Good Point |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 06:19:00 -
[14] - Quote
|
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 06:27:00 -
[15] - Quote
Riggs Tank wrote:4,200 shots per minute i just read.
but generally holds 1,174 rounds, so just under 17 seconds of continuous fire which would be impossible (recoil). |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 06:32:00 -
[16] - Quote
Hooray for quick wikipedia research! |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 06:41:00 -
[17] - Quote
Riggs Tank wrote:i feel this issue is settled. what ever the reason.... tanks dont need resupply.
I disagree. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 07:01:00 -
[18] - Quote
Templar Two wrote:The reason why Vechiles have unlimited ammo is because enemies can re-spawn. In real life a tank don't resupply because you don't have to kill the same person twice because he came back!
Dust is a VIDEO GAME people.
Are you saying that a tank is made with the exact amount of ammo that it will need for the entirety of its military use, never having to be resupplied? |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 07:06:00 -
[19] - Quote
Lurch's idea that tanks are probably equipped with internal nano hives is the best explanation I've heard. If the designers of these tanks were smart enough to throw in an internal nano hive then I believe my Merc would be clever enough to duct tape a nano hive to his back in order to have infinite ammo as well. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 10:07:00 -
[20] - Quote
Gridboss wrote:You want limited ammo on vehicles? I for one disagree with this, but let me entertain an alternative.
Several people have mentioned Nano-hives for vehicles. To be honest, this is what I think is actually the current situation. Each turret has a built in nano-hive that produces rounds as needed. However, what if we were to change the rate of ammo regeneration so that it's lower than the maximum fire rate, and introduce an ammo hopper of x size for each weapon? This would still give vehicles infinite ammo, but you could run out temporarily if you just fire continuously. This ammo generation rate would be increased by proximity to supply depos and nano-hives.
To expand upon that (and what others have mentioned) you could add a nano-hive as a module to your tank. This would increase the rate of ammo generation for all your turrets (maybe to the point where you can continuously fire without having to worry about your reserve) AND provide ammo resupply to friendly vehicles and infantry nearby. Fitting requirements for such a module might be similar to a CRU. Variants might also repair armour passively for yourself and others (at a similar rate to that of a nano-hive, so not that much in the scheme of things for vehicle combat)
This is what I've suggested as far as a module for the vehicle that would resupply the vehicle and nearby teammates, but would have to be a a module. But your first point about an already internal nano hive which was brought up by Lurch is a perfectly reasonably explanation for infinite vehicle ammo. That being said would you be ok with infantry duct taping a nano hive to their backs so that they could have infinite ammo? I believe Duct Tape technology would exist 10 thousand years in the future, hell it would so much better than the duct tape we have now.
|
|
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 12:39:00 -
[21] - Quote
KingBlade82 wrote:Zeran Haggai wrote:Mo Gallas Gentralde wrote:Jesse Jayne wrote: Alright man post a couple links to these threads. There is millions so you can at least come up with ten right? An what ******* swarm launcher are you using that can blow up the strongest tanks in this game. Mine is maxed out with 3 10% damage increasers an I can shoot all 7 at noc an barely get through his shields. Just shut your mouth an quit trying to ruin someones thread.
So you're saying you want to take out a vehicle designed solely for the purpose of breaking through a group of infantry with.... a single infantry unit? What is the purpose of the vehicle then if solo infantry can destroy it? I think you're missreading his post. He's not asking to solo highend tanks, he's calling bullshit on a guy who claims to solo high end tanks. i never said i solo its always a group effort but my advanced swarm takes down the shield in 3 or 4 hits and does consistant damage without me complaining about how OP they r cause they just arent now if they flew and can rain death all around then i could see a problem lol if they use cover most do i have to wait for my forge guy to scare him out then i spam more missles sadly i dont have that much sp to have both forge and swarm :( but i should get proto swarm this weekend
This discussion isn't about AV weapons, its about the validity of infinite ammo. Vehicles having a set ammo would make them more strategic and they would be able to resupply through the exact same methods infantry do. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 14:06:00 -
[22] - Quote
KingBlade82 wrote:it sounds a lot like a vehicles r OP thread and reading through all the others statements im sure they have a science around it plus vehicles become worthless if they have a set low # and if it is a high # u dont need to keep track of ammo (video game wise) a low amount of ammo for tanks would be a very high amount of ammo for us it would be better to keep it the way it is
You're talking about the extremes, I'm sure CCP would be capable of balancing the amount of ammo for vehicles. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 14:22:00 -
[23] - Quote
KingBlade82 wrote:STB-stlcarlos989 EV wrote:KingBlade82 wrote:it sounds a lot like a vehicles r OP thread and reading through all the others statements im sure they have a science around it plus vehicles become worthless if they have a set low # and if it is a high # u dont need to keep track of ammo (video game wise) a low amount of ammo for tanks would be a very high amount of ammo for us it would be better to keep it the way it is You're talking about the extremes, I'm sure CCP would be capable of balancing the amount of ammo for vehicles. idk i think it isnt a good idea :( at most if they wanted to and i dont want them to id accept a longer load time just a several seconds more but can be decreased with skills but at that cost it may make the machine worthless unless hitting the targets in gunner seats becomes easier and can anybody give me the #'s on tank gun prices vs soldier gun prices
Easier? All you have to do is aim at the guy's feet, the Missiles are all about splash damage. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 14:56:00 -
[24] - Quote
KingBlade82 wrote:Mobius Wyvern wrote:KingBlade82 wrote:Mobius Wyvern wrote:Again, I just can't see a justification for infinite ammo for vehicles, as it clashes with all established backstory of the universe. I mean, we're talking about (soon to be) 1.2 million ISK HAVs. If those can equip modules that provide an infinite ammo count, why the hell wouldn't all the infinitely wealthy capsuleers have this equipment on every ship? It just doesn't make any sense. or this is a science for it but why do nanohives give me unlimited ammo? they have nothing like nanohives in eve? There are not, and Nanohives in Dust have a limited duration. The idea behind them is that the Nanites assemble themselves into the required material to be used by the weapon, so that the device runs out of them eventually. Naturally the amount of them necessary would increase exponentially with the size of the ammunition involved, at which point the device gets large and unwieldy enough that it starts to take up space you could be using for ammo storage, and becomes heavier to boot. You'll notice that our current Nanohives don't have any effect on tanks - not even repairs - due to what I would assume is a lack of sufficient nanites to make them functional in that capacity. or ur reading wayyy too deep into it i think thats a gameplay flaw the science is questionable since i can spawn rockets from mine for my swarm if they didnt have infinite ammo they would affect it
What???? |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 15:19:00 -
[25] - Quote
Are saying CCP based their missile mechanics on Ironman? |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 18:26:00 -
[26] - Quote
Maken Tosch wrote:I do find it rather silly that a dropship and a tank has unlimited ammunition.
However, using a simple nano hive that a typical merc carries to resupply a tank or a dropship is kind of silly as well given the limited amount of nanites in the equipment with respect to the size of the turrets. I suspect that the nano hives would only last for a VEEEERRY short time before they run out of nanites and pop.
Good points. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 18:40:00 -
[27] - Quote
KingBlade82 wrote:STB-stlcarlos989 EV wrote:Maken Tosch wrote:I do find it rather silly that a dropship and a tank has unlimited ammunition.
However, using a simple nano hive that a typical merc carries to resupply a tank or a dropship is kind of silly as well given the limited amount of nanites in the equipment with respect to the size of the turrets. I suspect that the nano hives would only last for a VEEEERRY short time before they run out of nanites and pop. Good points. u r so biased lol
I'm Infantry so my view is leans towards infantry, but I do believe that vehicles having infinite is a bit unreasonable. Especially with very easy ways that they could be resupplied, i.e. nano hives, supply depots, and vehicle nano hive modules.
Edit: I admit I'm biased my preferred method of play is an AR or SMG, your preferred play style wouldn't happen to be vehicle based would it? |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.31 18:55:00 -
[28] - Quote
KingBlade82 wrote:and we really need a dev/scientist to explain why they have unlimited to really drop this subject :P
Agreed Developer input would be nice. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.02 03:02:00 -
[29] - Quote
J'Jor Da'Wg wrote:I think someone stole some of my ideas... :P
I agree, vehicles would start out with a large amount of ammo, even more possibly from skills, but having to resupply would take a while.
There could be modules allowing vehicles to be mobile supply depots, much like you could spec it for ground support, EWAR, black ops, or remote rep, you could spec it for resupply. Allowing a good dropship pilot to fly parallel to another dropship and keep up a constant supply of ammo, or an LAV to drive up to a squad of soldiers after an engagement and fill them up.
Basically what I had in mind, also it would make LAVs more relevant.
|
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.02 14:10:00 -
[30] - Quote
Xocoyol Zaraoul wrote:Nobody runs out of ammo in EVE unless they are a literal idiot or have a severe lack of common sense, my Scorpion literally carries twenty thousand spare cruise missiles at all times, and those are damn big when it comes to ammunition.
Cargo bays are massive for warships, as you don't really need to carry all that much if your intent is to simply murder something senseless.
Regardless, since so many people are mentioning realism:
M3 Bradly: Main armament 25 mm M242 Chain Gun 1500 rounds (300 ready)
Dual TOW Anti-Tank Missile Launcher 12 rounds (2 in launcher)
Secondary armament7.62 mm M240C machine gun (God only knows how many rounds.
M1 Abrams Main armament 105 mm L52 M68 rifled cannon (M1) 120 mm L44 M256 smoothbore cannon (M1A1, M1A2, M1A2SEP) with 42 rounds Secondary armament1 x .50-caliber (12.7 mm) M2HB heavy machine gun with 900 rounds 2 x 7.62 mm (.308) M240 machine guns with 8,800 rounds (1 pintle-mounted, 1 coaxial)
Vehicles carry a kitten amount of ordnance.
Very informative, not sure how relevant considering this is a game tens of thousands of years in the the future but informative none the less. |
|
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.02 19:56:00 -
[31] - Quote
Finn Kempers wrote:I want RE's to be like C4 on BF3. Then I will be a happy Scout who is sick of being surrounded b Surya/Sagaris who meets one in the face with little to no capability to do nout.
No offense but that has nothing to do with the topic. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.10 19:38:00 -
[32] - Quote
Cretian Sol wrote:I think this is a reasonable topic to be brought up. Ships in Eve have to have ammo (missiles, projectiles, etc) before they can go into battle with the exception of lasers. Lasers use crystals to determine damage type, range among other factors. Tanks shouldn't be an exception. If I know CCP well enough from experience I would be willing to bet they are going to be implementing something like this. Maybe not right away but in time.
However, since this is a shooter I could be wrong but I doubt it especially since some of the battles will be taking place on sovereign territories for very valuable resources. Resources that corps are willing to go to any length to protect them. And I do mean any length. Eve low and null sec as well as wormhole space is very competitive.
So that being said; I don't see why CCP will not implement the same for tanks as they do for ships in Eve. Tanks energy turrets use capacitor energy. These capacitors need to be recharged if depleted unless the power source can keep up.
Missiles/rockets should be limited. The tank does not have an infinite space to store them in. So it stands to reason that they should run out. If the tank survives long enough to resupply then more power to them but this should also be a factor to be taken into consideration since resupply is part of battle and a strategic part at that. Real life battles have been lost to the lack of supply. This should be no exception since the Eve universe is based on realism.
Well said. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.10 20:34:00 -
[33] - Quote
Thor Thunder Fist wrote:a proto large turret costs about 100k isk while only getting a slight damage boost 1.5 damage max so your telling me that somewhere in that extra 99k isk we are not paying for a bunch of nanohives to be in it giving it as much ammo as it needs?whats a proto nanohive worth 20k-30k? each proto nanohive lets you throw down 2 right and gives you about 400 bullets each before going bye bye. personally I just think the best way to implement finite ammo would be tellin the dudes with AR's to get a swarm launcher or a forge gun that insanely OP tank that 1 shots you and takes "no skill" goes down very quickly.....I don't think even Noc's tank could last 10 seconds if 3 forge gunners ambushed him
This isn't about AV its about the fact that EVE ships don't have infinite ammo yet these small vehicles do... how does that make sense? Especially since next patch nanohives will have an ammo replenishment limit (which they currently don't). |
|
|
|