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Lurchasaurus
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Posted - 2012.07.31 00:25:00 -
[1] - Quote
STB-stlcarlos989 EV wrote:I prefer to play on the ground and use an AR or SMG and I have a finite amount of ammo, however vehicles have infinite ammo. Now I believe that vehicles should have to resupply just like the rest of us. They should be equipped with a reasonable amount of ammo and if it starts to run low they should have to either go to a supply depot, ask a teammate for a nano hive, jump out throw their own nano hive, or better yet have a vehicle ammo supply module.
If vehicles have an ammo supply module they could be mobile nano hives that could resupply themselves as well as teammates. Also it would give them a choice to make in terms of sacrificing a bit stopping power or defense in order to help out the team a bit more.
Go head say I'm QQing, but I'm trying to throw out a reasonable idea that could be implemented. So what do you guys think?
no i fully agree, especially fo rthe incoming artillery tanks.
just wait bud, i think its gonna come sooner than we expect...
edit: while i think finite ammo would be fair, i also have a hard time thinking they wouldnt have some kind of internal nanohive for ammo inside a big ass tank....also food for thought.... |
Lurchasaurus
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Posted - 2012.07.31 04:22:00 -
[2] - Quote
STB-stlcarlos989 EV wrote:Yeah I just wanted a civilized discussion over an Idea I had.
srry bud, some people arent capable of maintaining that.
while i feel it would make sense that ammo should be unlimited due to them being smart enough to put some kind of internal nanohive into a tank, i can also see how unlimited arty shells would be scary.
Ima go ahead and say that wont be an issue tho since i can see CCP being smart enough to either put a significant refire time on arties or make it so arty pieces cant direct fire without using small turrets |
Lurchasaurus
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Posted - 2012.07.31 05:06:00 -
[3] - Quote
STB-stlcarlos989 EV wrote:If tanks do have internal nano hives then it would be feasible to strap a nano hive to the back of a dropsuit for infinite ammo. If infantry want nano hives they have to consciously make the decision to equip nano hives, I feel that vehicle drivers should also have to make the decision to equip nano hives or use the module slot for defensive or offensive purposes.
Someone earlier mention the size of infantry nano hives, and the answer is to have the nano hives use the current radius for infantry and they would have a larger radius for vehicles.
ehhh........nah.......
its normal to think an infantry unit would have to drop a nanohive due to pg limitations of the suit.
vehicles on the other hand are a lot bigger with more juice.
How about this idea? When the capacitors in a vehicle are drained due to extended use, EW, whatever, the nanohive stops working for a time and the tank cant shoot at all? (I believe that will happen with EW anyway)
you talk bout tanks with unlimited ammo before experiencing EW and how it affects the tanks....I certainly dont think tanks should have a small amount of amm by any means if CCP decides to limit the amount of ammo |
Lurchasaurus
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Posted - 2012.07.31 05:17:00 -
[4] - Quote
Debacle Nano wrote:Eve players buy loads of ammo.Such as one blast out of all their 6 turrets costs 6 of their ammunition tat's equipped with the gun. They just buy stock loads of it. It's pretty cheap though if you just want standard rounds. There is tech 2 rounds and the advanced.
honestly i think CCP will do that anyway just cause the EVE market is already in the business of producing ammo.
i load my railguns with light posts |
Lurchasaurus
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Posted - 2012.07.31 05:36:00 -
[5] - Quote
Draco Dustflier wrote:wat we really need is for remote explosives to stick to tanks and do enough damage so that 2 kill a militia tank and 4 kill a marauder
no. |
Lurchasaurus
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Posted - 2012.07.31 05:36:00 -
[6] - Quote
hey carlos......301 |
Lurchasaurus
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Posted - 2012.07.31 05:43:00 -
[7] - Quote
STB-stlcarlos989 EV wrote:Oh really? LOL.
...................carlos...................... |
Lurchasaurus
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Posted - 2012.07.31 05:44:00 -
[8] - Quote
I hope you understand the ramifications of what you have just done.... |
Lurchasaurus
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Posted - 2012.07.31 05:46:00 -
[9] - Quote
hold on, ima make a sandwich, ill be back in a sec |
Lurchasaurus
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Posted - 2012.07.31 05:51:00 -
[10] - Quote
okay back......
**** YOU CARLOS |
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Lurchasaurus
SVER True Blood Unclaimed.
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Posted - 2012.07.31 05:56:00 -
[11] - Quote
btw, now that i think about it, whats stl? are you 989 millimeters tall? |
Lurchasaurus
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Posted - 2012.07.31 06:04:00 -
[12] - Quote
my teammates on the baseball team jokingly told me one time i looked like Lurch from the adams family this one night when i was very drunk so they started calling me lurch.
when i joined my fraternity my big brother also happened to be a teammate and he made my official brother name the Lurchness Monster
Also, my name for everything outside of ps3 stuff is tukopuko, which was a randomly generated name i got from Final Fantasy 11 online back in the day when i couldnt think of a name. it stuck |
Lurchasaurus
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Posted - 2012.07.31 06:17:00 -
[13] - Quote
A-10 Warthogs have enough ammo to fire for a couple seconds at best |
Lurchasaurus
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Posted - 2012.07.31 06:17:00 -
[14] - Quote
**** you carlos, really? |
Lurchasaurus
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Posted - 2012.07.31 06:24:00 -
[15] - Quote
Riggs Tank wrote:Lurchasaurus wrote:A-10 Warthogs have enough ammo to fire for a couple seconds at best We built a plane around a weapon that can only be used for a few seconds?
lol yeah its kinda funny.
and you must know what im talking about since you said built the plane around the GAU8 instead of the weapon around the plane. The Avenger is a big ass gun |
Lurchasaurus
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Posted - 2012.07.31 06:28:00 -
[16] - Quote
Riggs Tank wrote:4,200 shots per minute i just read.
dude....the GAU8 has so much recoil that it can stall the plane and they had to shift the angle of the gun slightly to the side cause it turns the plane when you fire. Biggest gun to be used on a plane |
Lurchasaurus
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Posted - 2012.07.31 06:33:00 -
[17] - Quote
OH SNAP carlos just threw numbers out there, according to internet fundamentals that increases the influence of his words by 10x.
but yeah, your on the right track with that |
Lurchasaurus
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Posted - 2012.07.31 06:34:00 -
[18] - Quote
hey at least im not cheating, i actually like learning about this stuff. modern advances in aircraft allow the plane not to stall during fire, but im pretty sure the planes would stall during testing cause of the recoil |
Lurchasaurus
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Posted - 2012.07.31 06:35:00 -
[19] - Quote
shoots 3cm cannon rounds LOL
that'll ruin your day |
Lurchasaurus
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Posted - 2012.07.31 06:37:00 -
[20] - Quote
And yeah, im glad you guys saw my point after this nice detour.
basically, we dont need finite ammo. they would have enough, especially when you think they would have an internal nanohive.
You forget you can shut a tank's capacitors down when EW comes out |
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Lurchasaurus
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Posted - 2012.07.31 06:44:00 -
[21] - Quote
STB-stlcarlos989 EV wrote:Riggs Tank wrote:i feel this issue is settled. what ever the reason.... tanks dont need resupply. I disagree.
god damn it carlos, justshut the **** up and be happy theres no finite ammo crap when im rollin alongside you |
Lurchasaurus
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Posted - 2012.07.31 06:50:00 -
[22] - Quote
carl von oppenheimer wrote:If we would have finite ammo then we would also need a lot better gun tracking for tanks as currently you really just pray and spray and likely hit something with the 5th volley.
Unless it's the main gun with it's huge splash radius.
would be true except for the fact that the small missile turrets shoot MISSILES. wont be an issue when a tank isnt fitted with missiles. also, once autocannons come out n stuff, missiles wont be king ****. ALSO, the numbers probably wont stay the same.
Also,.......small artillery turret? |
Lurchasaurus
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Posted - 2012.07.31 06:59:00 -
[23] - Quote
Templar Two wrote:The reason why Vechiles have unlimited ammo is because enemies can re-spawn. In real life a tank don't resupply because you don't have to kill the same person twice because he came back!
Dust is a VIDEO GAME people.
the video game part is unnecessary. we know this. We are seriously trying to debate this. First part though is true.
Have to make the point tho, Dust is more complex than a "video game"
you gotta treat it that way |
Lurchasaurus
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Posted - 2012.07.31 07:03:00 -
[24] - Quote
STB-stlcarlos989 EV wrote:Templar Two wrote:The reason why Vechiles have unlimited ammo is because enemies can re-spawn. In real life a tank don't resupply because you don't have to kill the same person twice because he came back!
Dust is a VIDEO GAME people.
Are you saying that a tank is made with the exact amount of ammo that it will need for the entirety of its military use, never having to be resupplied?
shame on you carlos, that was a stupid post. of course not. but they dont plan on having to resupply in the field like that either. |
Lurchasaurus
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Posted - 2012.07.31 07:09:00 -
[25] - Quote
STB-stlcarlos989 EV wrote:Lurch's idea that tanks are probably equipped with internal nano hives is the best explanation I've heard. If the designers of these tanks were smart enough to throw in an internal nano hive then I believe my Merc would be clever enough to duct tape a nano hive to his back in order to have infinite ammo as well.
very fair and also very reasonable
only retort i have is dropsuits dont have quite the cpu/pg capacities that a vehicle does....
we'll just have to see what happens next build
btw........
OMG NEXT BUILD this has been building up so much in my mind its like the next build is gonna have the goddamn meaning of life in it. Cant wait! |
Lurchasaurus
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Posted - 2012.07.31 07:17:00 -
[26] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:STB-stlcarlos989 EV wrote:Lurch's idea that tanks are probably equipped with internal nano hives is the best explanation I've heard. If the designers of these tanks were smart enough to throw in an internal nano hive then I believe my Merc would be clever enough to duct tape a nano hive to his back in order to have infinite ammo as well. very fair and also very reasonable only retort i have is dropsuits dont have quite the cpu/pg capacities that a vehicle does.... we'll just have to see what happens next build btw........ OMG NEXT BUILD this has been building up so much in my mind its like the next build is gonna have the goddamn meaning of life in it. Cant wait! Don't get your hopes up to high, they can only implement so many things a build. Don't get your <3 broke.
well im not as impatient and irrational as some of the assholes on these forums so even though its not gonna be a release ready build like ive built it up to be in my head, itll be more than enough to satisfy me till the next build and im certainly not gonna trash CCP or the game. |
Lurchasaurus
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Posted - 2012.07.31 08:22:00 -
[27] - Quote
Gridboss wrote:You want limited ammo on vehicles? I for one disagree with this, but let me entertain an alternative.
Several people have mentioned Nano-hives for vehicles. To be honest, this is what I think is actually the current situation. Each turret has a built in nano-hive that produces rounds as needed. However, what if we were to change the rate of ammo regeneration so that it's lower than the maximum fire rate, and introduce an ammo hopper of x size for each weapon? This would still give vehicles infinite ammo, but you could run out temporarily if you just fire continuously. This ammo generation rate would be increased by proximity to supply depos and nano-hives.
To expand upon that (and what others have mentioned) you could add a nano-hive as a module to your tank. This would increase the rate of ammo generation for all your turrets (maybe to the point where you can continuously fire without having to worry about your reserve) AND provide ammo resupply to friendly vehicles and infantry nearby. Fitting requirements for such a module might be similar to a CRU. Variants might also repair armour passively for yourself and others (at a similar rate to that of a nano-hive, so not that much in the scheme of things for vehicle combat)
ive already heard rumors of a logi tank |
Lurchasaurus
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Posted - 2012.07.31 19:10:00 -
[28] - Quote
Alright, im awake again.
Ahem......
I am of the opinion that CCP will add finite ammo for everything in game. Its just how they do things. Its just not implemented yet because the market/industrial system is not in-game.
However, i also feel finite ammo for vehicles is not good. It makes sense that they would have some kind of heavy internal nanohive for vehicles implemented, or if not that at lease stockpiles of ammo to last throughout the round. Railguns used inside of a planetary atmosphere cannot shoot as fast as space railguns due to physics, but they still shoot pretty damn fast so the ammo for them doesnt need to be that big. You could fit more than enough for a 20 minute engagement.
Whether or not we like it either way, give some credit to CCP. There is no way they dont already know EXACTLY what they are going to do with this. In fact, their silence leads me to believe they passed over this because things are already in the workings.
Have faith my friends. Regardless of what we like or dont like, CCP is gonna do what CCP does. |
Lurchasaurus
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Posted - 2012.07.31 19:23:00 -
[29] - Quote
Drake Tsuka wrote:how about on board nanohives that have to be turned on like any other module and it uses so much power the tank is stationery until the reload is complete,
it would be cool to lay siege to a reloading tank and also just as fun to get your squad defending the tank while it refills ammo
just from a effectiveness perspective, who builds a tank that has to be stationary in the heat of battle just so it can reload? |
Lurchasaurus
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Posted - 2012.07.31 19:38:00 -
[30] - Quote
Fivetimes Infinity wrote:Sci-fi realism isn't appropriate in this discussion. All that matters is what's good for gameplay. They can make up any kind of justification as they go.
you telling me what is and isnt appropriate in a discussion is just about as ridiculous as the post you just made. Im inclined to think there arent too many people on these forums who really understand what is good for Dust gameplay because they dont understand what Dust is trying to be.
ALSO, dont quote me in a way that ignores half my post where i say it doesnt matter what we say because CCP most likely will put in an ammo system like EVE so our opinions here dont matter. |
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Lurchasaurus
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Posted - 2012.07.31 20:17:00 -
[31] - Quote
Kay High wrote:STB-stlcarlos989 EV wrote: I believe Duct Tape technology would exist 10 thousand years in the future, hell it would so much better than the duct tape we have now.
Just look at the Minmatar. They have gotten the science of Duct tape down to an artform. Now back to the topic, I also agree that vehicles should have limited ammo. It would add a lot more tactics to the battlefield
yeah, but proto thinks that anything adding tactics to the game is stupid and will kill the game....
edit: sorry proto for the low blow......your not even in this thread.....
point had to be made tho. |
Lurchasaurus
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Posted - 2012.07.31 20:52:00 -
[32] - Quote
Debacle Nano wrote:This is how I see this thread going:
- People with tanks do not support limited ammo but want some sort of ammo system.
- People that get killed by tanks support limited ammo.
I run a tank so I'm with the first one.
pretty much, except ive made a point of letting everyone know that CCP will MOST LIKELY put in an ammo system. Anyone who has played EVE knows how they do things and i dont think it will be any different for EVE. |
Lurchasaurus
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Posted - 2012.08.02 01:39:00 -
[33] - Quote
Fivetimes Infinity wrote:Lurchasaurus wrote:you telling me what is and isnt appropriate in a discussion is just about as ridiculous as the post you just made. Im inclined to think there arent too many people on these forums who really understand what is good for Dust gameplay because they dont understand what Dust is trying to be.
ALSO, dont quote me in a way that ignores half my post where i say it doesnt matter what we say because CCP most likely will put in an ammo system like EVE so our opinions here dont matter. I didn't want to comment on the rest of your post so I didn't quote it. Sorry if that offends you or whatever. What is good for Dust gameplay is to have good gameplay. Putting limitations on gameplay over something as silly as sci-fi realism stuff is absurd. There's no reason a gameplay decision should be made exclusively because some made-up fiction suggests that it should be that way. So, justifying how the game should operate based on such grounds is not a sensible contribution to the discussion.
what angers me is you misquoting me and putting words in my mouth. I clearly said CCP will most likely put in an ammo system and i would be fine with that either way. Everything else was just purely speculation to just shoot the **** and i even started out in my first posts saying infinite ammo was wrong.....I provided good reasons for both ways and i dont need someone coming in halfway through trolling me lol
whatever, its just an internet forum. im certainly not actually bothered by this, i just want to make sure you dont make others think i have said something i didnt. |
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