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Debacle Nano
Shadow Company HQ
639
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Posted - 2012.07.31 20:22:00 -
[151] - Quote
This is how I see this thread going:
- People with tanks do not support limited ammo but want some sort of ammo system.
- People that get killed by tanks support limited ammo.
I run a tank so I'm with the first one. |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.07.31 20:52:00 -
[152] - Quote
Debacle Nano wrote:This is how I see this thread going:
- People with tanks do not support limited ammo but want some sort of ammo system.
- People that get killed by tanks support limited ammo.
I run a tank so I'm with the first one.
pretty much, except ive made a point of letting everyone know that CCP will MOST LIKELY put in an ammo system. Anyone who has played EVE knows how they do things and i dont think it will be any different for EVE. |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.07.31 20:55:00 -
[153] - Quote
Hopefully no different then Eve. |
testguy242
44
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Posted - 2012.07.31 21:59:00 -
[154] - Quote
In EVE, all turrets but lasers use ammo, so yeah, I'm okay with this. On the other hand, Dust is quite different in this regard, since in EVE, all ammo is manufactured by players, sold on the market and bought by people who then load it into their guns. Ammo currently comes for free free with the weapon in Dust. |
Riggs Tank
Bragian Order Amarr Empire
25
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Posted - 2012.08.01 04:23:00 -
[155] - Quote
All this talk about nanohives.... WTF is a nanohive?? is it a magical aura of floating ammo that jumps into clips. Maybe a ammo genie? Tank dont have Infinite ammo, but they have so much that they wont run out in a 20 minute battle. and by the way most tanks die atleast once per battle.
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Flux Raeder
WarRavens
83
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Posted - 2012.08.01 04:36:00 -
[156] - Quote
Winscar Shinobi wrote:Killing a tank in BF3 is pathetically easier than it is in dust.
Depends how you go about it, I can take care of most tanks with 2 or 3 AV grenades and a SMG in a matter of seconds
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vermacht Doe
93
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Posted - 2012.08.01 04:36:00 -
[157] - Quote
Even ships in eve have finite ammo. Nuff said |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
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Posted - 2012.08.01 04:41:00 -
[158] - Quote
vermacht Doe wrote:Even ships in eve have finite ammo. Nuff said How is the ammo replenished? |
vermacht Doe
93
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Posted - 2012.08.01 04:43:00 -
[159] - Quote
TotalBreakage wrote:vermacht Doe wrote:Even ships in eve have finite ammo. Nuff said How is the ammo replenished?
You pay for it |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
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Posted - 2012.08.01 04:46:00 -
[160] - Quote
vermacht Doe wrote:TotalBreakage wrote:vermacht Doe wrote:Even ships in eve have finite ammo. Nuff said How is the ammo replenished? You pay for it So you just pay for it and the ammo magically replenishes in the ship? Cool. |
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Riggs Tank
Bragian Order Amarr Empire
25
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Posted - 2012.08.01 04:52:00 -
[161] - Quote
I nvr played eve but its not match based right. while dust is, atm anyway. I can completly see a MCC have huge amounts of ammo that is given freely. Why would we want to be forced to even be bothered with a option of "refill ammo" in between matches.
Please dont make my click "yes" 20 times a day. |
Kira Lannister
Hellstorm Inc League of Infamy
711
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Posted - 2012.08.01 04:54:00 -
[162] - Quote
It will make tankers sacrifice the ability to shield or armor tank. Because the nano hive will eat up PG/CPU requirements. |
Riggs Tank
Bragian Order Amarr Empire
25
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Posted - 2012.08.01 05:02:00 -
[163] - Quote
If tanks need supply depots to resupply ammo that would make it more likely ppl will destroy them. I can see though your mind tricks |
vermacht Doe
93
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Posted - 2012.08.01 05:04:00 -
[164] - Quote
TotalBreakage wrote:vermacht Doe wrote:TotalBreakage wrote:vermacht Doe wrote:Even ships in eve have finite ammo. Nuff said How is the ammo replenished? You pay for it So you just pay for it and the ammo magically replenishes in the ship? Cool.
You have to buy it before you get in the ship
(The unprepared deserve to die) |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.08.02 01:34:00 -
[165] - Quote
Lurchasaurus wrote:you telling me what is and isnt appropriate in a discussion is just about as ridiculous as the post you just made. Im inclined to think there arent too many people on these forums who really understand what is good for Dust gameplay because they dont understand what Dust is trying to be.
ALSO, dont quote me in a way that ignores half my post where i say it doesnt matter what we say because CCP most likely will put in an ammo system like EVE so our opinions here dont matter.
I didn't want to comment on the rest of your post so I didn't quote it. Sorry if that offends you or whatever.
What is good for Dust gameplay is to have good gameplay. Putting limitations on gameplay over something as silly as sci-fi realism stuff is absurd. There's no reason a gameplay decision should be made exclusively because some made-up fiction suggests that it should be that way. So, justifying how the game should operate based on such grounds is not a sensible contribution to the discussion. |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.02 01:39:00 -
[166] - Quote
Fivetimes Infinity wrote:Lurchasaurus wrote:you telling me what is and isnt appropriate in a discussion is just about as ridiculous as the post you just made. Im inclined to think there arent too many people on these forums who really understand what is good for Dust gameplay because they dont understand what Dust is trying to be.
ALSO, dont quote me in a way that ignores half my post where i say it doesnt matter what we say because CCP most likely will put in an ammo system like EVE so our opinions here dont matter. I didn't want to comment on the rest of your post so I didn't quote it. Sorry if that offends you or whatever. What is good for Dust gameplay is to have good gameplay. Putting limitations on gameplay over something as silly as sci-fi realism stuff is absurd. There's no reason a gameplay decision should be made exclusively because some made-up fiction suggests that it should be that way. So, justifying how the game should operate based on such grounds is not a sensible contribution to the discussion.
what angers me is you misquoting me and putting words in my mouth. I clearly said CCP will most likely put in an ammo system and i would be fine with that either way. Everything else was just purely speculation to just shoot the **** and i even started out in my first posts saying infinite ammo was wrong.....I provided good reasons for both ways and i dont need someone coming in halfway through trolling me lol
whatever, its just an internet forum. im certainly not actually bothered by this, i just want to make sure you dont make others think i have said something i didnt. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.08.02 02:31:00 -
[167] - Quote
STB-stlcarlos989 EV wrote:I prefer to play on the ground and use an AR or SMG and I have a finite amount of ammo, however vehicles have infinite ammo. Now I believe that vehicles should have to resupply just like the rest of us. They should be equipped with a reasonable amount of ammo and if it starts to run low they should have to either go to a supply depot, ask a teammate for a nano hive, jump out throw their own nano hive, or better yet have a vehicle ammo supply module.
If vehicles have an ammo supply module they could be mobile nano hives that could resupply themselves as well as teammates. Also it would give them a choice to make in terms of sacrificing a bit stopping power or defense in order to help out the team a bit more.
Go head say I'm QQing, but I'm trying to throw out a reasonable idea that could be implemented. So what do you guys think?
I think someone stole some of my ideas... :P
I agree, vehicles would start out with a large amount of ammo, even more possibly from skills, but having to resupply would take a while.
There could be modules allowing vehicles to be mobile supply depots, much like you could spec it for ground support, EWAR, black ops, or remote rep, you could spec it for resupply. Allowing a good dropship pilot to fly parallel to another dropship and keep up a constant supply of ammo, or an LAV to drive up to a squad of soldiers after an engagement and fill them up.
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STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.08.02 03:02:00 -
[168] - Quote
J'Jor Da'Wg wrote:I think someone stole some of my ideas... :P
I agree, vehicles would start out with a large amount of ammo, even more possibly from skills, but having to resupply would take a while.
There could be modules allowing vehicles to be mobile supply depots, much like you could spec it for ground support, EWAR, black ops, or remote rep, you could spec it for resupply. Allowing a good dropship pilot to fly parallel to another dropship and keep up a constant supply of ammo, or an LAV to drive up to a squad of soldiers after an engagement and fill them up.
Basically what I had in mind, also it would make LAVs more relevant.
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Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.02 03:04:00 -
[169] - Quote
I'm sure they'll do this. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.08.02 03:09:00 -
[170] - Quote
STB-stlcarlos989 EV wrote:J'Jor Da'Wg wrote:I think someone stole some of my ideas... :P
I agree, vehicles would start out with a large amount of ammo, even more possibly from skills, but having to resupply would take a while.
There could be modules allowing vehicles to be mobile supply depots, much like you could spec it for ground support, EWAR, black ops, or remote rep, you could spec it for resupply. Allowing a good dropship pilot to fly parallel to another dropship and keep up a constant supply of ammo, or an LAV to drive up to a squad of soldiers after an engagement and fill them up. Basically what I had in mind, also it would make LAVs more relevant. Exactly. LLVs would have a nitch besides just remote repair modules, and would become essential to a well coordinated force. I saw someone talking about in-game backstory not getting in the way of gameplay, but unlimited ammo isn't any better for gameplay. The only real reason to want it is so that you can fire everywhere with reckless abandon, rather than having to calculate your shots and manage your ammunition as you should. |
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.08.02 03:10:00 -
[171] - Quote
vermacht Doe wrote:TotalBreakage wrote:vermacht Doe wrote:TotalBreakage wrote:vermacht Doe wrote:Even ships in eve have finite ammo. Nuff said How is the ammo replenished? You pay for it So you just pay for it and the ammo magically replenishes in the ship? Cool. You have to buy it before you get in the ship (The unprepared deserve to die) Yeah, you have to buy it, and then pack it into your ship manually. So if you run out in space, you end up like a badly prepared HAV driver should find himself. ******. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.08.02 11:16:00 -
[172] - Quote
In other words if you run out of ammo in EvE you in most cases die and lose your ship which should be the same in dust; waste ammo and die. Next question is what amount of ammunition would be a reasonable amount for guns that miss 90% of the time (hence the spam with missiles et c.) until you'd have to go and restock for more ammunition.
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Xocoyol Zaraoul
Zumari Force Projection Caldari State
259
|
Posted - 2012.08.02 11:19:00 -
[173] - Quote
carl von oppenheimer wrote:In other words if you run out of ammo in EvE you in most cases die and lose your ship which should be the same in dust; waste ammo and die. Next question is what amount of ammunition would be a reasonable amount for guns that miss 90% of the time (hence the spam with missiles et c.) until you'd have to go and restock for more ammunition.
Nobody runs out of ammo in EVE unless they are a literal idiot or have a severe lack of common sense, my Scorpion literally carries twenty thousand spare cruise missiles at all times, and those are damn big when it comes to ammunition.
Cargo bays are massive for warships, as you don't really need to carry all that much if your intent is to simply murder something senseless.
Regardless, since so many people are mentioning realism:
M3 Bradly: Main armament 25 mm M242 Chain Gun 1500 rounds (300 ready)
Dual TOW Anti-Tank Missile Launcher 12 rounds (2 in launcher)
Secondary armament7.62 mm M240C machine gun (God only knows how many rounds.
M1 Abrams Main armament 105 mm L52 M68 rifled cannon (M1) 120 mm L44 M256 smoothbore cannon (M1A1, M1A2, M1A2SEP) with 42 rounds Secondary armament1 x .50-caliber (12.7 mm) M2HB heavy machine gun with 900 rounds 2 x 7.62 mm (.308) M240 machine guns with 8,800 rounds (1 pintle-mounted, 1 coaxial)
Vehicles carry a kitten amount of ordnance. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.02 14:10:00 -
[174] - Quote
Xocoyol Zaraoul wrote:Nobody runs out of ammo in EVE unless they are a literal idiot or have a severe lack of common sense, my Scorpion literally carries twenty thousand spare cruise missiles at all times, and those are damn big when it comes to ammunition.
Cargo bays are massive for warships, as you don't really need to carry all that much if your intent is to simply murder something senseless.
Regardless, since so many people are mentioning realism:
M3 Bradly: Main armament 25 mm M242 Chain Gun 1500 rounds (300 ready)
Dual TOW Anti-Tank Missile Launcher 12 rounds (2 in launcher)
Secondary armament7.62 mm M240C machine gun (God only knows how many rounds.
M1 Abrams Main armament 105 mm L52 M68 rifled cannon (M1) 120 mm L44 M256 smoothbore cannon (M1A1, M1A2, M1A2SEP) with 42 rounds Secondary armament1 x .50-caliber (12.7 mm) M2HB heavy machine gun with 900 rounds 2 x 7.62 mm (.308) M240 machine guns with 8,800 rounds (1 pintle-mounted, 1 coaxial)
Vehicles carry a kitten amount of ordnance.
Very informative, not sure how relevant considering this is a game tens of thousands of years in the the future but informative none the less. |
Kill3rAce
Amarr Templars Amarr Empire
9
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Posted - 2012.08.02 14:20:00 -
[175] - Quote
I think giving vehicles is a great idea man and only makes perfect sense. They have made the skills, and fitting very simlair to EVE so far why not include the ammo requirements for all the other vehicles as well. CCP I hope you do implement this and the ability for different races to have different weapon damage types like in EVE as well |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.02 14:22:00 -
[176] - Quote
Let's consider the fact that railguns and blasters are, essentially, the same technology. They use (according to the lore) magnetic fields to accelerate something to huuuge speeds. Failguns fire projectiles, blasters fire enery.
Let's consider the fact that the smallest railgun you can get in game is a 20GJ railgun. Any projectile fired from that gun will have a huge velocity. They can pack 1kg charges into the tank and send them out at over 200 km/s. If they use lead or any dense, magnetic metal, the charges will be quite small compared to tank rounds used today.
Could easily carry over a couple of hundred charges.
Blasters don't need ammunition, as it comes from cap... Missiles, though. Could be small missiles?
Edit: Oh god, huge maths error. Deleting that bit... The post is still relevant though! |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.08.02 14:29:00 -
[177] - Quote
Blasters and rail guns do use ammo or rather pellets which are loaded in to cyclotron, so not exactly ammunition but fills the same purpose. |
Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.08.02 14:34:00 -
[178] - Quote
Blasters fire energy.
"Blaster technology harnesses magnetic containment fields to project superheated energy over short distances."
A railgun uses two rails and a magnetic field across them to accelerate the projectile, not a cyclotron. The blaster uses plasma, so can simply draw it from the air. |
Kaleth Penken III
Osmon Surveillance Caldari State
2
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Posted - 2012.08.02 14:39:00 -
[179] - Quote
Implement the ammo system from EVE. Done. Fill up your tanks cargohold with the ammo of your choice, but limited by the cargo hold size or ammo storage size, which can be increased with modules and/or skills
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Gelan Corbaine
BetaMax.
103
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Posted - 2012.08.02 19:09:00 -
[180] - Quote
Limited Ammo can work without being to restricting . Planetside Tankers have dealt with this for years . Remember what we are fighting on now is fairly static . Later on our commanders will be able to drop in dynamic installations . Including vehicle resupply depots . The point is finding balance until those things are put in .. A conservatively fired fully loaded tank supply should last him most a match . |
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