HD Sniper wrote:STB-stlcarlos989 EV wrote:Abron Garr wrote:HD Sniper wrote:So I think what we can gather from this thread is that REs are fine how they are. People just need to L2P.
Actually I think we've established that REs need a change in either higher skill requirements or more complicated arming mechanics. No idea what thread you've been reading...
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All I read was a bunch of jibber jabber about not wanting to L2P and just run up on people not employing any tactics. This is not CoD please don't try to make it CoD. Just go play that instead.
Some of us like a deverse game that takes tactics and skill and is not all nerfed to hell so people can run around with reckless abandon.
Oh and there were some sensible posts trying to combat that mindless dribble.
Again, so REs are fine. Some just need to L2P.
I get many kills with REs and I can count on one hand the number of times I've been killed by them. In fact, your name looks familiar, I've probably killed you with REs. But I can also shoot. I don't expect everyone to only use guns in Dust and there should be many different playstyles supported. My problem with RE is that it works better than grenades at the moment. Some of this has to do with poor grenade mechanics but I suspect it also has to do with how easy RE is to use. Two proposed changes both have merit. either increase the skill pre-reqs for RE or change their placement mechanic. I can live with one or the other.
I'd prefer a change that requires a user to "place" the RE like you place wall mines in Splinter Cell and other games. This would make them stick to vehicles, objectives and walls. They'd still kill multiple people, they'd still make heavies fly 30 feet in the air and they'd still make for lolzy kills. But they'd require more awareness and planning. I can also live with a higher skill requirement because it means a player has a larger investment into that playstyle.
One more thing...
Were you one of those on the forums screaming "L2P" when Swarm launcher abuse was brought up? In case you haven't noticed, this is a BETA. Our job is to point out perceived imbalances, either too weak or too strong, BEFORE the game goes live. You either roll with the punches and provide feedback or you entrench yourself into one playstyle and scream "L2P" which incidentally adds nothing to the conversation. I don't know if you're in the latter camp, but your posts seem to suggest it.