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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.07.09 00:03:00 -
[1] - Quote
This will probably get hot cause of how common a weapon it is.
But I think the CreoDron really needs to be looked at. I have close to 400 EHP in most my scout fits and get 3 or 4 shooted by it. They might be fitted with damage mods sure, but if i don't get the drop on someone with it, they take me down without a chance of fighting.
I will get someone that is on TeamSpeak with me that's in the beta that uses the CreoDron to test it out more in detail (with and without damage mods) and will post it up on this thread most likely next weekend.
Maybe a nerf (?), or a large kick to make it harder to keep the DPS on the same target without high level skills.
Suggestion to the Dev's, look at the heat maps and search for all the CreoDron kills and if possible the situations that they kill and are killed.
NOTE: I'm not really for nerfing alot of stuff in a game that will be connected to serious business spaceships (lol) but something needs to be looked at with this weapon.
Just posting now cause I've yet to see something on it here yet. |
Takron Nistrom
ROGUE SPADES
83
|
Posted - 2012.07.09 00:16:00 -
[2] - Quote
Just my opinion but you are saying that you can't tank with a scout suit? Scout suits are the least out of all the suits for tank. Scout suits are eventually gonna have stealth with them too and I feel that will be the majority of your defenses. I would hardly start calling for a nerf on a gun because it easily kills a suit that isn't designed to run and gun. I don't know if you play Eve but the scout suit in my opinion would be the same as a Buzzard or maybe a Manticore. I would do tests with an assault suit and see what you get done with that and make a call. Trying the lowest tank with one of the higest damage guns and then saying it's too strong seems a bit pre-mature to me.
Just my thoughts. |
GIZMO2606
80
|
Posted - 2012.07.09 00:26:00 -
[3] - Quote
More recoil or possibly make it cost more ISK. The CreoDron is by far the most lethal of all the weapons of the game and no amount of strafing and bunny hoping can save you since it can drop you in 4-8 shots. I can understand that it's a prototype weapon but it highly out classes all the other weapons in the prototype class. A nerf would be a bad idea since people would move to the next OP thing. But make it one of those guns(I think all prototype weapons should be like this at least) that you should only consider using it in corps matches and it would be risky to use it in a public match since it could cost you more ISK. Prototype gear and weapons should be high cost and value weapons. Not just buy 100 and use them as you please.
I mean can you use a Super Carrier on EVE and if it's destroyed you don't have to worry about how much it cost you and how much work and time you put in to making it? Seriously should consider making all Prototype weapons and gear high valued. |
Baron Rittmeister
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.07.09 00:27:00 -
[4] - Quote
sorry rolyat but I have to agree with takron. I do believe ccp is looking at the breach ar's as a whole ( not saying nerf, just looking into). All the weapons have their downfalls. The standard ar's actually win in terms of dps and clip size so the breach ar isn't everything. The main issue has still been hit detection and the server having an easier time keeping up with the slower RoF weapons.
I keep preaching giving ccp some slack considering this is their first shooter and have a lot to learn when it comes to hit detection and game balance. By the way, they are off to a great start and have made tremendous progress and I believe by q4 will have an awesome product that blows every other fps out of the water. Hopefully... |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.09 00:29:00 -
[5] - Quote
Takron Nistrom wrote:Just my opinion but you are saying that you can't tank with a scout suit? Scout suits are the least out of all the suits for tank. Scout suits are eventually gonna have stealth with them too and I feel that will be the majority of your defenses. I would hardly start calling for a nerf on a gun because it easily kills a suit that isn't designed to run and gun. I don't know if you play Eve but the scout suit in my opinion would be the same as a Buzzard or maybe a Manticore. I would do tests with an assault suit and see what you get done with that and make a call. Trying the lowest tank with one of the higest damage guns and then saying it's too strong seems a bit pre-mature to me.
Just my thoughts.
3 or 4 shots from that gun to 400 EHP doesn't make sense to me. But it'll be tested against both scout and assault will be done. Just wanted to let there be discussion on the weapon.
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.07.09 00:34:00 -
[6] - Quote
Baron Rittmeister wrote:sorry rolyat but I have to agree with takron. I do believe ccp is looking at the breach ar's as a whole ( not saying nerf, just looking into). All the weapons have their downfalls. The standard ar's actually win in terms of dps and clip size so the breach ar isn't everything. The main issue has still been hit detection and the server having an easier time keeping up with the slower RoF weapons.
I keep preaching giving ccp some slack considering this is their first shooter and have a lot to learn when it comes to hit detection and game balance. By the way, they are off to a great start and have made tremendous progress and I believe by q4 will have an awesome product that blows every other fps out of the water. Hopefully...
That's good to know someone else believes that they should be looked into some way.
I do agree they are off to a great start as it being their first FPS. This build compared to the first one, is 10,000% an improvement, and hope it continues in that direction. |
Takron Nistrom
ROGUE SPADES
83
|
Posted - 2012.07.09 00:36:00 -
[7] - Quote
GIZMO2606 wrote: Seriously should consider making all Prototype weapons and gear high valued.
That very well may be the case. Right now things are lower price and only NPC purchased because of the beta. Once the game goes live, all the gear will be built and sold by Eve players and the market will determine the prices. They all very well may be expensive to purchase on the market. I don't know if prototype would be considered tech 2 or best named or faction because the meta level is over 5 but any of those three types of items are never cheap. Price spotting at this point in the game is moot I think because of the fact it is a beta. Let the market take hold of the items and that will let us know when prices or components need to be adjusted. |
Icy Tiger
496
|
Posted - 2012.07.09 00:58:00 -
[8] - Quote
For a slower rate of fire as its described, its not working like it should be. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.09 01:28:00 -
[9] - Quote
Icy Tiger wrote:For a slower rate of fire as its described, its not working like it should be.
Can you elaborate on this further because it shoots pretty slow. |
Icy Tiger
496
|
Posted - 2012.07.10 03:29:00 -
[10] - Quote
In the description, it is said that the slow rof is a penalty for high damage, but as of now, its near impossible to run away from a guy with a Creodron without getting killed. |
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Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.10 03:34:00 -
[11] - Quote
Icy Tiger wrote:In the description, it is said that the slow rof is a penalty for high damage, but as of now, its near impossible to run away from a guy with a Creodron without getting killed. part of the problem is the hit detection issues seem to favor the slow RoF which i belive someone already mentioned plus it is also much more stable due to its low RoF as it also states in the description.
and yeah 400 rpm is a lot less then the 750 of the standard assualt but still pretty fast. |
GoD-NoVa
16
|
Posted - 2012.07.10 05:07:00 -
[12] - Quote
Omg stop posting stuff like this, i mean think about what this game actually is. Im sorry, i dont mean to be an a**hole but DUST is supposed to be a game that requires a grand amount of time to be able to compete well in. If you think the breach weapons are too strong then put more armor modules on and call it a day. The longer you play=the stronger you can make your character, which=equiping better armor or repair gear=greater chance to survive a gunfight against a Breach weapon. |
Cobalt Monkey
Crux Special Tasks Group Gallente Federation
140
|
Posted - 2012.07.10 06:03:00 -
[13] - Quote
Now is the best time for complaining. Complaining is what they want to hear, and how they know if what they're doing is right. Of course, not every complaint is valid. Just focus on feedback. If you agree, support this. If you don't, move on. All we can really do right now.
The Breech is about the only thing that was killing me this passed weekend that wasn't a tank. If what the others say is true, then it's not the weapon so much as the circumstances we're encountering it in. It's like tower dropships. There's nothing inherently wrong with the tactic as they're sacrificing all maneuverability for offense (though a loss of shields while grounded probably wouldn't hurt), but the fact that they're both frequently invisible and available in infinite supply right now means they have significantly better advantages than they should. It's not the equipment or the tactic, but the limitations of the build in which we have to deal with it. If the Breech series' low RoF is actually turned into an advantage caused by server trouble, then the weapon might be fine, but just overpowered in this situation. |
Norian Andedare
Algintal Core Gallente Federation
6
|
Posted - 2012.07.10 06:07:00 -
[14] - Quote
GoD-NoVa wrote:Omg stop posting stuff like this, i mean think about what this game actually is. Im sorry, i dont mean to be an a**hole but DUST is supposed to be a game that requires a grand amount of time to be able to compete well in. If you think the breach weapons are too strong then put more armor modules on and call it a day. The longer you play=the stronger you can make your character, which=equiping better armor or repair gear=greater chance to survive a gunfight against a Breach weapon.
dude you can put armor modules on a type II or adv. suit all day long, the breach is gonna rip through it like paper. it just Kills Too Fast, even if bullets too slow.
really all we ask is that they take a look at the breach weapons. tweaking? if needed. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.10 06:17:00 -
[15] - Quote
Creodron breach assault rifle approximate stats from my memory. Damage 57 RoF 400 Magazine capacity is 42
Just base damage is enough to kill a 400 ehp dropsuit in 8 hits. If you account for some amount of damage resist that goes up to 8-10 hits.
The weapon is powerful however it does have a lower RoF and a smaller magazine. Its more stable when firing from the hip but has a horrible zoom.
They could maybe use some tweaking but plenty of people manage to escape me when I run around with one.
Edit I hate autocorrect on my phone Replaced frozen with Creodron |
Abner Kalen
Seituoda Taskforce Command Caldari State
100
|
Posted - 2012.07.10 06:17:00 -
[16] - Quote
As someone who dies many times by this gun............. I can't wait till I level enough to be able to use it!!!
I don't think it should be nerfed at all either. There will be quite a few more guns that are way more powerful for assault troopers, but then again most people playing in the quick-play matches will most likely be placed with players of similar skill level. If you're in a private corporation and are contracted, then it's whatever you bring to the table, but even then it will be risk vs reward, and higher SP vets won't take the low-paying jobs.
And I want to agree with everyone who is telling you that you're in a fast moving scout suit. It's not meant to be faster than a bullet, it's meant for stealth and speed which means if you are discovered you're screwed.
Sissers beats Paper. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.07.10 06:31:00 -
[17] - Quote
Problem with AR isn't the damage IMHO it's their accuracy and range, mainly in that you're better off shooting people with an AR on mid ranges then with a sniper rifle and you'd be surprised on how many times I've died from aimed AR shots from what most would call a "sniping distance".
So AR needs either their range or accuracy reduced, personally I would go for the range unless hit detection gets some more tweaks. |
Cobalt Monkey
Crux Special Tasks Group Gallente Federation
140
|
Posted - 2012.07.10 06:36:00 -
[18] - Quote
The range is a little crazy. I was taken out in my Heavy suit from full health and shields while standing on the supports of a building near C's closest Supply Depot. The guy who did it used one of these to down me from right near C itself in two seconds. Heavy suit or no, I barely lived long enough to see who did it. Lag is a possibility, I suppose. Could have been getting shot and all the bullets effectively hit at once. Still, that's quite a bit of range for a non tactical AR. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.07.10 06:46:00 -
[19] - Quote
I can not wait for the day the market is free and any weapon that is OP will just see its price go up to balance it. |
Hawk Von Draum
Sanmatar Kelkoons Minmatar Republic
122
|
Posted - 2012.07.10 07:46:00 -
[20] - Quote
Cobalt Monkey wrote:The range is a little crazy. I was taken out in my Heavy suit from full health and shields while standing on the supports of a building near C's closest Supply Depot. The guy who did it used one of these to down me from right near C itself in two seconds. Heavy suit or no, I barely lived long enough to see who did it. Lag is a possibility, I suppose. Could have been getting shot and all the bullets effectively hit at once. Still, that's quite a bit of range for a non tactical AR.
heavy suit standing still makes quite an easy target, the guy shooting you probably didn't miss a shot hence why you died so quickly, I'd also like to bet he was crouching.
also was it me? :) |
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Cobalt Monkey
Crux Special Tasks Group Gallente Federation
140
|
Posted - 2012.07.10 07:56:00 -
[21] - Quote
Nah, he was moving towards me. I was standing fairly still though. Shooting at a tank. Slow movement's the Forge Gun's drawback. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.07.10 08:10:00 -
[22] - Quote
Norian Andedare wrote:GoD-NoVa wrote:Omg stop posting stuff like this, i mean think about what this game actually is. Im sorry, i dont mean to be an a**hole but DUST is supposed to be a game that requires a grand amount of time to be able to compete well in. If you think the breach weapons are too strong then put more armor modules on and call it a day. The longer you play=the stronger you can make your character, which=equiping better armor or repair gear=greater chance to survive a gunfight against a Breach weapon. dude you can put armor modules on a type II or adv. suit all day long, the breach is gonna rip through it like paper. it just Kills Too Fast, even if bullets too slow. really all we ask is that they take a look at the breach weapons. tweaking? if needed.
Personally, I am not convinced its OP. Stop expecting to stand in front of someone and take bullets/ plasma rounds.
An Ar should be the weapon of choice as the basic/ stock weapon in this game. Small tweaks may be needed etc. but I dont see it. I want a strong side to the FPS - as people seem to call it on these forums, gun game - not just the RPG role of armor adding / modding etc. (Which i like BTW). The rest of the weapons outfits should balance up squads / tactics and peoples personal enjoyment of play styles etc.
I would rather have lots of AR players than HMG players running around in a game. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.10 08:17:00 -
[23] - Quote
Breach weapon in general have a lower hipfire spread mostly due to the lower RoF. Since no one is ADS in a Dance Off, especially after they lowered the movement speed in ADS by 50% (To reduce "Strafe dancing" BTWLOLWTFBBQQ) combined with the longer sustained fire, the breach weapons end up getting served less often. |
Jack McReady
46
|
Posted - 2012.07.10 08:59:00 -
[24] - Quote
problem is the breach rifle accuracy. it is a headshot machine even with hipfire.
if you use the regular rifle for a round then switch to breach then you will see a world of a difference. the regular AR theoretically wins in DPS but in a real fight you will miss most of your shots because of the spread. alot of engagements also happen at mid range where the breach will also easily dominate. |
Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2012.07.10 13:16:00 -
[25] - Quote
Posting in support of tweaking for Breach weapons. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.07.10 13:20:00 -
[26] - Quote
Jack McReady wrote:problem is the breach rifle accuracy. it is a headshot machine even with hipfire.
if you use the regular rifle for a round then switch to breach then you will see a world of a difference. the regular AR theoretically wins in DPS but in a real fight you will miss most of your shots because of the spread. alot of engagements also happen at mid range where the breach will also easily dominate.
And that's why you spend your skills in the weapon book, Ar proficiency (and even sharpshooter).
Sp is cheap now with the 4x multiplier. Sp spending at launch will mean choices
hipfire accuracy is due to hit detection being off - i presume |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.10 13:29:00 -
[27] - Quote
The hipfire accuracy is supposed to be better due to the lower RoF. It's in the description of the weapon. |
Jack McReady
46
|
Posted - 2012.07.10 13:33:00 -
[28] - Quote
xAckie wrote:Jack McReady wrote:problem is the breach rifle accuracy. it is a headshot machine even with hipfire.
if you use the regular rifle for a round then switch to breach then you will see a world of a difference. the regular AR theoretically wins in DPS but in a real fight you will miss most of your shots because of the spread. alot of engagements also happen at mid range where the breach will also easily dominate. And that's why you spend your skills in the weapon book, Ar proficiency (and even sharpshooter). Sp is cheap now with the 4x multiplier. Sp spending at launch will mean choices hipfire accuracy is due to hit detection being off - i presume i have the related skill points and the regular rifle still misses alot of point blank shots with hip fire while the breach AR is very accurate while holding the trigger. again the breach version has both, advantage in close quarter and medium range over the regular one. being able to reliable hit in the head while being able to continuously fire in every circumstance is why the breach version is so much better. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.10 13:34:00 -
[29] - Quote
carl von oppenheimer wrote:Problem with AR isn't the damage IMHO it's their accuracy and range, mainly in that you're better off shooting people with an AR on mid ranges then with a sniper rifle and you'd be surprised on how many times I've died from aimed AR shots from what most would call a "sniping distance".
So AR needs either their range or accuracy reduced, personally I would go for the range unless hit detection gets some more tweaks.
I know the argument doesn't hold up well but realistically 300 meters is fairly easy to hit with an assault rifle.
However gameplay > realism. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.07.10 14:24:00 -
[30] - Quote
The real issue is that breach isn't on par with other AR's, it's currently actually The assault rifle of choice. I even dare to call breach Easy Mode as I coach new friends in their first steps into Dust (their k/d went from something like 1/10 to 6/6 right after changing to breach)
Currently it doesn't make sense to use non-breach versions which is kinda boring - no diversity which is a sign of a poor gamedesign.
I tested AR's in the previous build to some extend, here's my analysis into which rifle does what and why:
Burst: idea would be to put a set of bullets into a small area quickly but it fails as the follow-up bullets go up. Kick make them go totally wild. Requires good trigger finger as well as deliberately aiming a bit too low to get headshots. Very poor on sniping distances.
Tactical: Zoom improvement is minimal and ADS is currently non-essential to make long range hits on any rifle. Single shot means good trigger finger to aim requiered as well as constant tapping in close combat which makes aim a bit harder. Weaker shots if I remember correctly?
Basic AR: Better that above two. Trigger CAN be pressed which makes aim a bit steadier BUT high rof empties clip so fast putting user at disadvantage. At the same time, high rof doesn't make that up as rest of the shots disperse a lot meaning less valuable head shots (and even hits altogether). Normal AR must be pulsed to be used effectively.
Breach: Someone mentioned above that stats say that dps (damage/rof) is about the same as with all the same level rifles. That is true. Breach superiority comes from the accuracy which in itself should be okay and intended. Lower rof makes all the bullets go very straight where aimed. Also, with breach you can keep trigger pressed while having tight shots and not running out of ammo. This combined with the fact that dps still is the same in all the rifles this makes breach variants excel!
If some wonders why I mention trigger use and pressing the trigger the reason is: If you have to squeeze the trigger the right time, it'll affect your hand and your aim - just like using a real gun. By just pressing the trigger it means you, the controller user, can focus on aiming and keeping the sights on target. Preferably to upper torso/head area =)
Also, I have a hypothesis that lag might cause a delay in shot actually happening later of the trigger squeeze, the 'perfect moment'. Having trigger pressed, shots are pouring at constant rate, all you have to do is keep the reticle on upper torso.
These factors contribute in making breach variants current 'easy mode' of Dust. |
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Degren Cthulhu
Bragian Order Amarr Empire
22
|
Posted - 2012.07.10 15:11:00 -
[31] - Quote
the prototype standard rifle is far better, the duvolle i think its called |
Hawk Von Draum
Sanmatar Kelkoons Minmatar Republic
122
|
Posted - 2012.07.10 15:54:00 -
[32] - Quote
Degren Cthulhu wrote:the prototype standard rifle is far better, the duvolle i think its called
thats what i use and when ever i hear a breach open fire behind me i sigh with relief because i know i have plenty of time to turn around and kill them |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.10 16:16:00 -
[33] - Quote
I have to agree the cerodon breach rifle is a bit strong in comparison to the other guns of its tier and class porbably because kick factor is way too much on other guns or not enough on the cerodon itself. Then of course hit decection issues and aiming control problems are not as tight as they could be. |
lDocHollidayl
Imperfects Negative-Feedback
171
|
Posted - 2012.07.10 16:26:00 -
[34] - Quote
You guys might wanna recheck the dps. I thought the breach was not as high as the others...not nearly. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.10 16:38:00 -
[35] - Quote
Bones1182 wrote:Creodron breach assault rifle approximate stats from my memory. Damage 57 RoF 400 Magazine capacity is 42
Just base damage is enough to kill a 400 ehp dropsuit in 8 hits. If you account for some amount of damage resist that goes up to 8-10 hits.
The weapon is powerful however it does have a lower RoF and a smaller magazine. Its more stable when firing from the hip but has a horrible zoom.
They could maybe use some tweaking but plenty of people manage to escape me when I run around with one.
Edit I hate autocorrect on my phone Replaced frozen with Creodron
The DPS is approximately 380 if there are no misses I have no idea on the stats of the other prototype AR. However an estimate of the basic rifle is 375 again assuming no shots miss or fall victim to hit detection issues.
Basic rifle stats Damage 30 RoF 750 Magazine 60
This is all from memory so it is very likely to be off a bit feel free to post corrections on exact numbers although I am fairly certain I am close.
Edit The above is theoretical max dps at base stats for the weapons no skills have been accounted for. |
Zekain Kade
BetaMax.
931
|
Posted - 2012.07.10 16:51:00 -
[36] - Quote
Don't nerf the gun, buff all the other weapons. |
Ferocitan
22
|
Posted - 2012.07.10 17:08:00 -
[37] - Quote
Would be nice with more information on Items and how the skills affect them. Showing info on the shotguns/AR should show a spreadfactor. AKA Sniper have 1. AR have 2.3 Shotgun 5. Effective range would allso be a nice information to have.
It will only be a 4th page on the information tab >_< |
Enkouyami HornedWolf
34
|
Posted - 2012.07.10 17:10:00 -
[38] - Quote
Zekain Kade wrote:Don't nerf the gun, buff all the other weapons. I don't want this game to have damage higher than BF3.
I think the best way to nerf this gun is increasing its recoil. It's designed to be a close-mid range hipfire beast, not an all purpose, fully automatic sniper riffle with extremely low recoil. In other games that have powerful ARs, increasing recoil and or decreasing accuracy works nicely. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.07.10 17:37:00 -
[39] - Quote
i agree with buffing the other weapons, but only slighty, small increase to to each stat to make each gun slighty better at its entended role. i think if the assult rifles had kick the breach would loose its superority, and more players would start choosing other weapons. |
CpT kRuCiaL
5
|
Posted - 2012.07.10 17:47:00 -
[40] - Quote
it is hard to tell if a gun should need balancing because you dont know what type of upgrades a person may have on his gun. only CCP can determine if a gun will need balancing. |
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.10 17:58:00 -
[41] - Quote
Zekain Kade wrote:Don't nerf the gun, buff all the other weapons.
I never requested nerfing, i do consider that a possibility after the gun is looked over.
But also i agree, if possible buff a few other weapons. Make the balance like that could be done but would be more a pain i think.
Thanks for keeping discussion on this though. |
Abner Kalen
Seituoda Taskforce Command Caldari State
100
|
Posted - 2012.07.10 18:07:00 -
[42] - Quote
carl von oppenheimer wrote:Problem with AR isn't the damage IMHO it's their accuracy and range, mainly in that you're better off shooting people with an AR on mid ranges then with a sniper rifle and you'd be surprised on how many times I've died from aimed AR shots from what most would call a "sniping distance".
So AR needs either their range or accuracy reduced, personally I would go for the range unless hit detection gets some more tweaks.
Again, sniper rifle isn't meant for mid range combat. One of the big advantages of a sniper rifle is its single-shot power and long distance accuracy. That's what assault weapons are for.
Granted, they could put a way for the mid-long distance rifles to be much more accurate only when crouching, making them less accurate if moving around or strafing. Still, trying to compare a prototype assault weapon to a basic sniper rifle is really not advisable. It's like comparing horsemen to pikemen - one is meant to defeat the other. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.10 18:47:00 -
[43] - Quote
I have to agree with the buff statement to the other guns you want to get them to a point everyone wants to use any of them its just a matter of fitting play style. Typically I would love a burst type but with 5 rounds each pull gone and possibly missing a grouping hurts performance alot and repulling isnt fast enough on the burst.
Just right now the other types just dont seem to have stopping power to stop a variety of other classes. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.10 18:48:00 -
[44] - Quote
Abner Kalen wrote:carl von oppenheimer wrote:Problem with AR isn't the damage IMHO it's their accuracy and range, mainly in that you're better off shooting people with an AR on mid ranges then with a sniper rifle and you'd be surprised on how many times I've died from aimed AR shots from what most would call a "sniping distance".
So AR needs either their range or accuracy reduced, personally I would go for the range unless hit detection gets some more tweaks. Again, sniper rifle isn't meant for mid range combat. One of the big advantages of a sniper rifle is its single-shot power and long distance accuracy. That's what assault weapons are for. Granted, they could put a way for the mid-long distance rifles to be much more accurate only when crouching, making them less accurate if moving around or strafing. Still, trying to compare a prototype assault weapon to a basic sniper rifle is really not advisable. It's like comparing horsemen to pikemen - one is meant to defeat the other.
Except we're having instances of pikemen getting ran over by horses with little to no effect. |
HowDidThatTaste
461
|
Posted - 2012.07.10 18:58:00 -
[45] - Quote
I am certainly skilling up for CreoDron now myself. I spent all my time and SP getting the prototype heavy suit in hopes that it would cut down on the 6-8 shot kills from behind. Didn't have much of a bump still get taken down by this rifle. So guess what I'm adapting now I will have one and a proto heavy suit. See you all this weekend. Can't beat them join them. |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.07.10 19:07:00 -
[46] - Quote
HowDidThatTaste wrote:I am certainly skilling up for CreoDron now myself. I spent all my time and SP getting the prototype heavy suit in hopes that it would cut down on the 6-8 shot kills from behind. Didn't have much of a bump still get taken down by this rifle. So guess what I'm adapting now I will have one and a proto heavy suit. See you all this weekend. Can't beat them join them. See you too I'll be in my bright red proto logistics with my creodron |
Adun Red
Brutor Vanguard Minmatar Republic
57
|
Posted - 2012.07.10 20:57:00 -
[47] - Quote
RolyatDerTeufel wrote:This will probably get hot cause of how common a weapon it is.
But I think the CreoDron really needs to be looked at. I have close to 400 EHP in most my scout fits and get 3 or 4 shooted by it. They might be fitted with damage mods sure, but if i don't get the drop on someone with it, they take me down without a chance of fighting.
I will get someone that is on TeamSpeak with me that's in the beta that uses the CreoDron to test it out more in detail (with and without damage mods) and will post it up on this thread most likely next weekend.
Maybe a nerf (?), or a large kick to make it harder to keep the DPS on the same target without high level skills.
Suggestion to the Dev's, look at the heat maps and search for all the CreoDron kills and if possible the situations that they kill and are killed.
NOTE: I'm not really for nerfing alot of stuff in a game that will be connected to serious business spaceships (lol) but something needs to be looked at with this weapon.
Just posting now cause I've yet to see something on it here yet.
That gun has been on my killed me list as a heavy more times than I can count hehe. I am not sure it is imbalanced though. They usually catch me at a distance with it so our heavy range is kinda ify at best anyways. Guess I will let assaults work that one out. |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.10 21:16:00 -
[48] - Quote
gangsta nachos wrote:HowDidThatTaste wrote:I am certainly skilling up for CreoDron now myself. I spent all my time and SP getting the prototype heavy suit in hopes that it would cut down on the 6-8 shot kills from behind. Didn't have much of a bump still get taken down by this rifle. So guess what I'm adapting now I will have one and a proto heavy suit. See you all this weekend. Can't beat them join them. See you too I'll be in my bright red proto logistics with my creodron
oh gawd |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.07.10 21:31:00 -
[49] - Quote
Iron Wolf Saber wrote:I have to agree with the buff statement to the other guns you want to get them to a point everyone wants to use any of them its just a matter of fitting play style. Typically I would love a burst type but with 5 rounds each pull gone and possibly missing a grouping hurts performance alot and repulling isnt fast enough on the burst.
Just right now the other types just dont seem to have stopping power to stop a variety of other classes.
Sorry dont mean to pick out this quote but helps me explain my thoughts. (+1 for helping me)
the everyone part of the above quote in my view is not the best way to look at it You pick a weapon for your play style or how you want to play. Not pick them because they are equal or similar in behavior/ power across the board - otherwise whats the difference between the classes.
to more general points in this thread about nerfing the AR. Personally I think this is a relatively open map and suits the AR for the mid range play - hence why we are seeing it being used.
T2 Ars should always be better than T1 in every respect. Thats why you work to unlock it. T3 is normally more powerful but perhaps needs more handling. And if you want to use the T1 to have the ability to add more modules to your dropsuit - so be it - or because you are good at the game and dont need the T2 even better (this last part is not me BTW) or just want a challenge.
We shouldn't be arguing for reductions/ nerfing weapons to make a flat-line foundation across the weapon block (sorry not explaining myself very well - its late). And the same holds true by buffing upwards. Its still about making the gap/ differences/ power between weapons smaller. And once people are using shield re-generators and extenders we will need the extra power.
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Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.10 23:15:00 -
[50] - Quote
^^^ I agree with this guy we really shouldn't be in a hurry to nerf things, just look at what happened to HMG. It seems many people now find it pretty much worthless. |
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Ray seveN
Villore Sec Ops Gallente Federation
71
|
Posted - 2012.07.10 23:21:00 -
[51] - Quote
gangsta nachos wrote:HowDidThatTaste wrote:I am certainly skilling up for CreoDron now myself. I spent all my time and SP getting the prototype heavy suit in hopes that it would cut down on the 6-8 shot kills from behind. Didn't have much of a bump still get taken down by this rifle. So guess what I'm adapting now I will have one and a proto heavy suit. See you all this weekend. Can't beat them join them. See you too I'll be in my bright red proto logistics with my creodron whoa.... you can probably have 3 complex damage mods on that sucker |
ETEREX
Circle of Huskarl Minmatar Republic
27
|
Posted - 2012.07.10 23:23:00 -
[52] - Quote
I luvs me Creodron Breach AR. The stupid proto-armor guys who rush me in the open while I am firing at them from a distance while behind cover just deserve to die, period. Maybe they should invest in the Creodron instead of overly expensive armor and learn how to take cover as well. Because my crap tier I armor dies real fast even from militia SMGs if I get caught in the open.
I also put most of my points into the AR and marksman skills and use a damage mod so I can even drop heavies who are in the open very easily with just the tier II AR breach if I wanted.
But as much as I love the Creodron, I have two problems with it. First, it should require at least some tier II skill training to use. And, second, the auto-aim has got to go - for ALL assault rifles. Auto-aim is what makes this game easy mode. I tested it extensively over the weekend and this is how I get it to work: pick a target, zoom in to your target and aim near where you want to hit them (usually center mass or head), begin firing, release the aim while still firing so you are now shooting from the hip, and BINGO, I am getting miracle kills at long range while running and gunning. Pretty lame. It would make more sense to have to stop and aim to get those hits.
It's the auto-aim which is 'broken', not the gun. Because the dudes with the shield buffed scout suits are ALWAYS a pain in the ass to kill even with the Creodron. At close range they usually drop my crap armor pretty quickly no matter how many rounds I fire off. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.11 03:35:00 -
[53] - Quote
ETEREX wrote:I luvs me Creodron Breach AR. The stupid proto-armor guys who rush me in the open while I am firing at them from a distance while behind cover just deserve to die, period. Maybe they should invest in the Creodron instead of overly expensive armor and learn how to take cover as well. Because my crap tier I armor dies real fast even from militia SMGs if I get caught in the open.
I also put most of my points into the AR and marksman skills and use a damage mod so I can even drop heavies who are in the open very easily with just the tier II AR breach if I wanted.
But as much as I love the Creodron, I have two problems with it. First, it should require at least some tier II skill training to use. And, second, the auto-aim has got to go - for ALL assault rifles. Auto-aim is what makes this game easy mode. I tested it extensively over the weekend and this is how I get it to work: pick a target, zoom in to your target and aim near where you want to hit them (usually center mass or head), begin firing, release the aim while still firing so you are now shooting from the hip, and BINGO, I am getting miracle kills at long range while running and gunning. Pretty lame. It would make more sense to have to stop and aim to get those hits.
It's the auto-aim which is 'broken', not the gun. Because the dudes with the shield buffed scout suits are ALWAYS a pain in the ass to kill even with the Creodron. At close range they usually drop my crap armor pretty quickly no matter how many rounds I fire off.
But the point is I should be able to do the similar with with the cerodon tactical, the allotek burst, and duvolle assault.
I guess the real argument is really Breach Vs Tactical Vs Burst Vs Assault and how to fix the disparity of not using anything but the breach variants. Normally Im not a breach sort of person in shooters but because of weapon handeling in this game is albit difficult combined with poorer hit detection with this beta currently experince has forced me to start using the breach because its the only one I can reliably kill people with and this is wrong. I should be able to pick up the tactical and kill more efficently with it because that is my true style for standoff fighting and assaults indoors.
The word buff or nerf cannot really be applied but I think the whole AR needs to be looked at again and shaken back up. |
Avinash Decker
BetaMax.
25
|
Posted - 2012.07.11 04:03:00 -
[54] - Quote
I think all the AR weapons seem to have the same range correct me if im wrong , so i think the breach ar should have less range and the tactical should get the most. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.07.11 11:14:00 -
[55] - Quote
I'm on the fence at the mo, yes it's a good AR been killed by it alot but thats how it should be, if you invest all your SP in AR's they should be real stopping machines.
Don't forget if points are put in one thing you loseing out on other upgrades so it balances out as you cant use the best modules and armour.
As for the tactical and burst versions still think that it should be a skill unlock on the standard AR so that you can switch between those modes instead of haveing to have different guns seems a realy strange move on the part of ccp as even today most AR's have a switchable fire mode |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.11 13:49:00 -
[56] - Quote
Bones1182 wrote:^^^ I agree with this guy we really shouldn't be in a hurry to nerf things, just look at what happened to HMG. It seems many people now find it pretty much worthless.
Actually, this is the perfect time to nerf things. Plus, I seriously doubt the HMG will remain in its current form.
I think it's better to readjust weapons/fittings right now while we're still in BETA than later on after release when people have real SP invested. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.11 13:59:00 -
[57] - Quote
Abron Garr wrote:Bones1182 wrote:^^^ I agree with this guy we really shouldn't be in a hurry to nerf things, just look at what happened to HMG. It seems many people now find it pretty much worthless. Actually, this is the perfect time to nerf things. Plus, I seriously doubt the HMG will remain in its current form. I think it's better to readjust weapons/fittings right now while we're still in BETA than later on after release when people have real SP invested.
and what if they entire problem dissappears when they finaly fix hit detection. i did a little bit of math from memory on the stats of the AR.
Creodron breach assault rifle approximate stats from my memory. Damage 57 RoF 400 Magazine capacity is 42 DPS 380
Basic rifle stats Damage 30 RoF 750 Magazine 60 DPS 375
This is all from memory so it is very likely to be off a bit feel free to post corrections on exact numbers although I am fairly certain I am close.
The above is theoretical max dps at base stats for the weapons no skills have been accounted for.
this is just my opinin but that puts these two at similar damage output.
the biggest defference honestly is the increased hipfire accuracy on the breach variants.
Also i did say in an earlir post that perhaps they could use tweaked but that is different than just swinging the nerf bat around.
nerfing any particular weapon or anything for that matter should be a last resort. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.11 14:06:00 -
[58] - Quote
Bones1182 wrote:Abron Garr wrote:Bones1182 wrote:^^^ I agree with this guy we really shouldn't be in a hurry to nerf things, just look at what happened to HMG. It seems many people now find it pretty much worthless. Actually, this is the perfect time to nerf things. Plus, I seriously doubt the HMG will remain in its current form. I think it's better to readjust weapons/fittings right now while we're still in BETA than later on after release when people have real SP invested. and what if they entire problem dissappears when they finaly fix hit detection. i did a little bit of math from memory on the stats of the AR. Creodron breach assault rifle approximate stats from my memory. Damage 57 RoF 400 Magazine capacity is 42 DPS 380 Basic rifle stats Damage 30 RoF 750 Magazine 60 DPS 375 This is all from memory so it is very likely to be off a bit feel free to post corrections on exact numbers although I am fairly certain I am close. The above is theoretical max dps at base stats for the weapons no skills have been accounted for. this is just my opinin but that puts these two at similar damage output. the biggest defference honestly is the increased hipfire accuracy on the breach variants. Also i did say in an earlir post that perhaps they could use tweaked but that is different than just swinging the nerf bat around. nerfing any particular weapon or anything for that matter should be a last resort.
Then they can adjust it again. We've got a few months to hammer everything out before release.
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Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.11 14:12:00 -
[59] - Quote
^^^ the concept goes both ways we can wait for them to fix hit detction and then see if the rifle still needs to be nerfed. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.11 14:20:00 -
[60] - Quote
Bones1182 wrote:^^^ the concept goes both ways we can wait for them to fix hit detction and then see if the rifle still needs to be nerfed.
Oh I agree. I've just been a part of too many betas were people were afraid to nerf/adjust certain things which later caused problems after release. You may be right about current hit detection causing the Creo to seem OP but we can't be afraid to nerf, especially in beta.
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Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.11 14:36:00 -
[61] - Quote
^^^ I didn't say don't nerf no matter what. I said we shouldn't be in a hurry to nerf because of things like the HMG which now they have to try to rebalance it again instead of spending time on the things that are broken. Its possible that everything that seems OP is because something else is not working right. Take things slow and nerf a little at a time and we will be happier I think. |
ETEREX
Circle of Huskarl Minmatar Republic
27
|
Posted - 2012.07.11 23:40:00 -
[62] - Quote
Check out SoCal_Ninja's Ultimate Scout Thread under General Discussions. He did an awesome job putting together some spread sheets including one with all the AR stats.
The Creodron DOES currently have the most damage potential. However, based on my death spam from last weekend, I was getting dropped mostly by the GB-9 Breach and GLU-5 Tac followed by the GEK-38 and Militia Assault. Not as much by the Creodron. Of course, not as many people may have the Creodron unlocked and my memory is not perfect. But I really do hate the tactical ARs because one burst really messes me up.
It also took me about a month of playing with all the ARs before I settled with the Breach and it is solely based on my play style.
I suggest using what fits you best and practice a lot with it. And don't forget, CCP has said they are going to add a lot more guns, so maybe there will even be something better than the Creodron that we have yet to see (and debate). |
Herpn Derpidus
17
|
Posted - 2012.07.11 23:44:00 -
[63] - Quote
my opinion..... add waaaaay more recoil to all AR types and especially more recoil to the breach variants, it doesnt make since to go burst or semi auto when the super high dmg version has the exact same amount of recoil, wich to say next to no recoil at all |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.12 06:57:00 -
[64] - Quote
well got my VK. 0 Caldari assault armored it all up and im still dropping in seconds to a cerodon breach, then going full damage setup it seems I cannot down these people fast enough, unfourutnately it just seems that hit detection is currenly screwing around with me still. |
Hellhammer Tactical
Algintal Core Gallente Federation
45
|
Posted - 2012.07.12 08:30:00 -
[65] - Quote
one thing to remember is that alot of thing will appear OP due to server limitations, the beta servers are not running to the same power and stability of the release servers, because of this higher lag and detection issues are common problems, i will agree that most of the AR are a death sentence to all but that is more a ballance issue than being OP. Many of the options that will be avaliable are not in the beta yet. it might be worth looking at the accuracy values for the burst ARs, as the accuracy on other high damage weapons is suprisingly low (forge gun is a good example crazy damage but low rof and acc). |
Spazzeh BHD
Better Hide R Die
16
|
Posted - 2012.07.12 08:52:00 -
[66] - Quote
It's takes 3-4 bullets before you die.
I suggest instead of nerfing it, how about we make shield extenders and better dropsuits easier to access for lower levels. |
DemoncardPNQ
Royal Uhlans Amarr Empire
0
|
Posted - 2012.07.12 09:36:00 -
[67] - Quote
RolyatDerTeufel wrote:This will probably get hot cause of how common a weapon it is.
But I think the CreoDron really needs to be looked at. I have close to 400 EHP in most my scout fits and get 3 or 4 shooted by it. They might be fitted with damage mods sure, but if i don't get the drop on someone with it, they take me down without a chance of fighting.
I will get someone that is on TeamSpeak with me that's in the beta that uses the CreoDron to test it out more in detail (with and without damage mods) and will post it up on this thread most likely next weekend.
Maybe a nerf (?), or a large kick to make it harder to keep the DPS on the same target without high level skills.
Suggestion to the Dev's, look at the heat maps and search for all the CreoDron kills and if possible the situations that they kill and are killed.
NOTE: I'm not really for nerfing alot of stuff in a game that will be connected to serious business spaceships (lol) but something needs to be looked at with this weapon.
Just posting now cause I've yet to see something on it here yet. Take my money.
It isn't fair that assaults with these and one damage mod (if they even need it) equipped can just walk into people while firing from the hip and kill (more like melt) them without taking damage. It's so obviously a crutch weapon it hurts...why, it hurts like being the primary of a blob in 0.0.
Noone uses any other weapon as much. By all means make the higher tier guns more powerful, but not so that they require less skill and aim to use as efficiently as an expert using a lower tier tech one. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.07.12 10:33:00 -
[68] - Quote
for some reason the creodron breach also breaks the magazine capacity mold and gets an extra 6 shots before reload. it's not huge but it piles on.
other than that though i'm not really sure it needs gimping.. i'm not up to prototype ARs yet, but i've used the standard and advanced level breach ARs and it feels like i'm just getting a bunch of ACC i don't need? i can body shot pretty well with a standard variant already and no amount of recoil reduction is going to make me able to reliably headshot.
it almost feels like.. if you're a TERRIBLE shot use the breach and aim for the body, if you're a GREAT shot use the breach and aim for the head.. but if you're an average human being, use a standard and aim for the body.
it may also be simple game math.
breach weapons are easy to use + most players are bad at videogames = most players will use breach weapons = most deaths will be caused by breach weapons. overpowered or not. like the ACR in MW2. it was actually really BAD so far as DPS goes, but it was so idiot proof that it was EVERYWHERE, and sooner or later one was gonna kill you. |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2012.07.12 18:03:00 -
[69] - Quote
Sorry royal, no dice on this one buddy. CreoDron is exactly where it needs to be. on the flip side, I personally just think it's too easy to train into. I think they got the training time for drop suits and weapons mixed up.
At any rate, lol @ 400 tank. I had that in a type I assault dropsuit. If a prototype gun can't cut through that in 4 or 5 shots (a few in the head of course) then I wouldn't use it.
lets not forget here Royal that, while you're complaining "Nerf the CreoDron!" the guy with the CreoDron is screaming "Nerf that bastard scout suit!"
Scout suits, when used properly, are incredibly hard to hit at mid-close range. You're no slouch Royal, but I've personally never been able to kill you in "4-5 rounds". It always takes me at least a full magazine or so to take you down. So I call shens.
unless you're standing still and you ran across an expert marksman. |
Jack McReady
46
|
Posted - 2012.07.12 20:12:00 -
[70] - Quote
actually all the breach AR versions are much better over all the other AR due to the low ROF, explanation: due to low ROF before your next shot the weapon kick is already reset thus you have the AR is very accurate at all ranges, all other ARs fire fast enough thus the weapon kick stacks up before it resets and makes the weapon spread in every direction. even the breach SMG has enough ROF to make the weapon kick stack up, not so the breach AR. ofcourse you can burst fire the regular AR but then you lose dps in comparision to the breach. |
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