|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.09 00:03:00 -
[1] - Quote
This will probably get hot cause of how common a weapon it is.
But I think the CreoDron really needs to be looked at. I have close to 400 EHP in most my scout fits and get 3 or 4 shooted by it. They might be fitted with damage mods sure, but if i don't get the drop on someone with it, they take me down without a chance of fighting.
I will get someone that is on TeamSpeak with me that's in the beta that uses the CreoDron to test it out more in detail (with and without damage mods) and will post it up on this thread most likely next weekend.
Maybe a nerf (?), or a large kick to make it harder to keep the DPS on the same target without high level skills.
Suggestion to the Dev's, look at the heat maps and search for all the CreoDron kills and if possible the situations that they kill and are killed.
NOTE: I'm not really for nerfing alot of stuff in a game that will be connected to serious business spaceships (lol) but something needs to be looked at with this weapon.
Just posting now cause I've yet to see something on it here yet. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.09 00:29:00 -
[2] - Quote
Takron Nistrom wrote:Just my opinion but you are saying that you can't tank with a scout suit? Scout suits are the least out of all the suits for tank. Scout suits are eventually gonna have stealth with them too and I feel that will be the majority of your defenses. I would hardly start calling for a nerf on a gun because it easily kills a suit that isn't designed to run and gun. I don't know if you play Eve but the scout suit in my opinion would be the same as a Buzzard or maybe a Manticore. I would do tests with an assault suit and see what you get done with that and make a call. Trying the lowest tank with one of the higest damage guns and then saying it's too strong seems a bit pre-mature to me.
Just my thoughts.
3 or 4 shots from that gun to 400 EHP doesn't make sense to me. But it'll be tested against both scout and assault will be done. Just wanted to let there be discussion on the weapon.
|
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.09 00:34:00 -
[3] - Quote
Baron Rittmeister wrote:sorry rolyat but I have to agree with takron. I do believe ccp is looking at the breach ar's as a whole ( not saying nerf, just looking into). All the weapons have their downfalls. The standard ar's actually win in terms of dps and clip size so the breach ar isn't everything. The main issue has still been hit detection and the server having an easier time keeping up with the slower RoF weapons.
I keep preaching giving ccp some slack considering this is their first shooter and have a lot to learn when it comes to hit detection and game balance. By the way, they are off to a great start and have made tremendous progress and I believe by q4 will have an awesome product that blows every other fps out of the water. Hopefully...
That's good to know someone else believes that they should be looked into some way.
I do agree they are off to a great start as it being their first FPS. This build compared to the first one, is 10,000% an improvement, and hope it continues in that direction. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.10 17:58:00 -
[4] - Quote
Zekain Kade wrote:Don't nerf the gun, buff all the other weapons.
I never requested nerfing, i do consider that a possibility after the gun is looked over.
But also i agree, if possible buff a few other weapons. Make the balance like that could be done but would be more a pain i think.
Thanks for keeping discussion on this though. |
|
|
|