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Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.11 14:36:00 -
[61] - Quote
^^^ I didn't say don't nerf no matter what. I said we shouldn't be in a hurry to nerf because of things like the HMG which now they have to try to rebalance it again instead of spending time on the things that are broken. Its possible that everything that seems OP is because something else is not working right. Take things slow and nerf a little at a time and we will be happier I think. |
ETEREX
Circle of Huskarl Minmatar Republic
27
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Posted - 2012.07.11 23:40:00 -
[62] - Quote
Check out SoCal_Ninja's Ultimate Scout Thread under General Discussions. He did an awesome job putting together some spread sheets including one with all the AR stats.
The Creodron DOES currently have the most damage potential. However, based on my death spam from last weekend, I was getting dropped mostly by the GB-9 Breach and GLU-5 Tac followed by the GEK-38 and Militia Assault. Not as much by the Creodron. Of course, not as many people may have the Creodron unlocked and my memory is not perfect. But I really do hate the tactical ARs because one burst really messes me up.
It also took me about a month of playing with all the ARs before I settled with the Breach and it is solely based on my play style.
I suggest using what fits you best and practice a lot with it. And don't forget, CCP has said they are going to add a lot more guns, so maybe there will even be something better than the Creodron that we have yet to see (and debate). |
Herpn Derpidus
17
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Posted - 2012.07.11 23:44:00 -
[63] - Quote
my opinion..... add waaaaay more recoil to all AR types and especially more recoil to the breach variants, it doesnt make since to go burst or semi auto when the super high dmg version has the exact same amount of recoil, wich to say next to no recoil at all |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.12 06:57:00 -
[64] - Quote
well got my VK. 0 Caldari assault armored it all up and im still dropping in seconds to a cerodon breach, then going full damage setup it seems I cannot down these people fast enough, unfourutnately it just seems that hit detection is currenly screwing around with me still. |
Hellhammer Tactical
Algintal Core Gallente Federation
45
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Posted - 2012.07.12 08:30:00 -
[65] - Quote
one thing to remember is that alot of thing will appear OP due to server limitations, the beta servers are not running to the same power and stability of the release servers, because of this higher lag and detection issues are common problems, i will agree that most of the AR are a death sentence to all but that is more a ballance issue than being OP. Many of the options that will be avaliable are not in the beta yet. it might be worth looking at the accuracy values for the burst ARs, as the accuracy on other high damage weapons is suprisingly low (forge gun is a good example crazy damage but low rof and acc). |
Spazzeh BHD
Better Hide R Die
16
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Posted - 2012.07.12 08:52:00 -
[66] - Quote
It's takes 3-4 bullets before you die.
I suggest instead of nerfing it, how about we make shield extenders and better dropsuits easier to access for lower levels. |
DemoncardPNQ
Royal Uhlans Amarr Empire
0
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Posted - 2012.07.12 09:36:00 -
[67] - Quote
RolyatDerTeufel wrote:This will probably get hot cause of how common a weapon it is.
But I think the CreoDron really needs to be looked at. I have close to 400 EHP in most my scout fits and get 3 or 4 shooted by it. They might be fitted with damage mods sure, but if i don't get the drop on someone with it, they take me down without a chance of fighting.
I will get someone that is on TeamSpeak with me that's in the beta that uses the CreoDron to test it out more in detail (with and without damage mods) and will post it up on this thread most likely next weekend.
Maybe a nerf (?), or a large kick to make it harder to keep the DPS on the same target without high level skills.
Suggestion to the Dev's, look at the heat maps and search for all the CreoDron kills and if possible the situations that they kill and are killed.
NOTE: I'm not really for nerfing alot of stuff in a game that will be connected to serious business spaceships (lol) but something needs to be looked at with this weapon.
Just posting now cause I've yet to see something on it here yet. Take my money.
It isn't fair that assaults with these and one damage mod (if they even need it) equipped can just walk into people while firing from the hip and kill (more like melt) them without taking damage. It's so obviously a crutch weapon it hurts...why, it hurts like being the primary of a blob in 0.0.
Noone uses any other weapon as much. By all means make the higher tier guns more powerful, but not so that they require less skill and aim to use as efficiently as an expert using a lower tier tech one. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.07.12 10:33:00 -
[68] - Quote
for some reason the creodron breach also breaks the magazine capacity mold and gets an extra 6 shots before reload. it's not huge but it piles on.
other than that though i'm not really sure it needs gimping.. i'm not up to prototype ARs yet, but i've used the standard and advanced level breach ARs and it feels like i'm just getting a bunch of ACC i don't need? i can body shot pretty well with a standard variant already and no amount of recoil reduction is going to make me able to reliably headshot.
it almost feels like.. if you're a TERRIBLE shot use the breach and aim for the body, if you're a GREAT shot use the breach and aim for the head.. but if you're an average human being, use a standard and aim for the body.
it may also be simple game math.
breach weapons are easy to use + most players are bad at videogames = most players will use breach weapons = most deaths will be caused by breach weapons. overpowered or not. like the ACR in MW2. it was actually really BAD so far as DPS goes, but it was so idiot proof that it was EVERYWHERE, and sooner or later one was gonna kill you. |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
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Posted - 2012.07.12 18:03:00 -
[69] - Quote
Sorry royal, no dice on this one buddy. CreoDron is exactly where it needs to be. on the flip side, I personally just think it's too easy to train into. I think they got the training time for drop suits and weapons mixed up.
At any rate, lol @ 400 tank. I had that in a type I assault dropsuit. If a prototype gun can't cut through that in 4 or 5 shots (a few in the head of course) then I wouldn't use it.
lets not forget here Royal that, while you're complaining "Nerf the CreoDron!" the guy with the CreoDron is screaming "Nerf that bastard scout suit!"
Scout suits, when used properly, are incredibly hard to hit at mid-close range. You're no slouch Royal, but I've personally never been able to kill you in "4-5 rounds". It always takes me at least a full magazine or so to take you down. So I call shens.
unless you're standing still and you ran across an expert marksman. |
Jack McReady
46
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Posted - 2012.07.12 20:12:00 -
[70] - Quote
actually all the breach AR versions are much better over all the other AR due to the low ROF, explanation: due to low ROF before your next shot the weapon kick is already reset thus you have the AR is very accurate at all ranges, all other ARs fire fast enough thus the weapon kick stacks up before it resets and makes the weapon spread in every direction. even the breach SMG has enough ROF to make the weapon kick stack up, not so the breach AR. ofcourse you can burst fire the regular AR but then you lose dps in comparision to the breach. |
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