KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.07.10 14:24:00 -
[1] - Quote
The real issue is that breach isn't on par with other AR's, it's currently actually The assault rifle of choice. I even dare to call breach Easy Mode as I coach new friends in their first steps into Dust (their k/d went from something like 1/10 to 6/6 right after changing to breach)
Currently it doesn't make sense to use non-breach versions which is kinda boring - no diversity which is a sign of a poor gamedesign.
I tested AR's in the previous build to some extend, here's my analysis into which rifle does what and why:
Burst: idea would be to put a set of bullets into a small area quickly but it fails as the follow-up bullets go up. Kick make them go totally wild. Requires good trigger finger as well as deliberately aiming a bit too low to get headshots. Very poor on sniping distances.
Tactical: Zoom improvement is minimal and ADS is currently non-essential to make long range hits on any rifle. Single shot means good trigger finger to aim requiered as well as constant tapping in close combat which makes aim a bit harder. Weaker shots if I remember correctly?
Basic AR: Better that above two. Trigger CAN be pressed which makes aim a bit steadier BUT high rof empties clip so fast putting user at disadvantage. At the same time, high rof doesn't make that up as rest of the shots disperse a lot meaning less valuable head shots (and even hits altogether). Normal AR must be pulsed to be used effectively.
Breach: Someone mentioned above that stats say that dps (damage/rof) is about the same as with all the same level rifles. That is true. Breach superiority comes from the accuracy which in itself should be okay and intended. Lower rof makes all the bullets go very straight where aimed. Also, with breach you can keep trigger pressed while having tight shots and not running out of ammo. This combined with the fact that dps still is the same in all the rifles this makes breach variants excel!
If some wonders why I mention trigger use and pressing the trigger the reason is: If you have to squeeze the trigger the right time, it'll affect your hand and your aim - just like using a real gun. By just pressing the trigger it means you, the controller user, can focus on aiming and keeping the sights on target. Preferably to upper torso/head area =)
Also, I have a hypothesis that lag might cause a delay in shot actually happening later of the trigger squeeze, the 'perfect moment'. Having trigger pressed, shots are pouring at constant rate, all you have to do is keep the reticle on upper torso.
These factors contribute in making breach variants current 'easy mode' of Dust. |