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Degren Cthulhu
Bragian Order Amarr Empire
22
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Posted - 2012.07.10 15:11:00 -
[31] - Quote
the prototype standard rifle is far better, the duvolle i think its called |
Hawk Von Draum
Sanmatar Kelkoons Minmatar Republic
122
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Posted - 2012.07.10 15:54:00 -
[32] - Quote
Degren Cthulhu wrote:the prototype standard rifle is far better, the duvolle i think its called
thats what i use and when ever i hear a breach open fire behind me i sigh with relief because i know i have plenty of time to turn around and kill them |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.10 16:16:00 -
[33] - Quote
I have to agree the cerodon breach rifle is a bit strong in comparison to the other guns of its tier and class porbably because kick factor is way too much on other guns or not enough on the cerodon itself. Then of course hit decection issues and aiming control problems are not as tight as they could be. |
lDocHollidayl
Imperfects Negative-Feedback
171
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Posted - 2012.07.10 16:26:00 -
[34] - Quote
You guys might wanna recheck the dps. I thought the breach was not as high as the others...not nearly. |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.10 16:38:00 -
[35] - Quote
Bones1182 wrote:Creodron breach assault rifle approximate stats from my memory. Damage 57 RoF 400 Magazine capacity is 42
Just base damage is enough to kill a 400 ehp dropsuit in 8 hits. If you account for some amount of damage resist that goes up to 8-10 hits.
The weapon is powerful however it does have a lower RoF and a smaller magazine. Its more stable when firing from the hip but has a horrible zoom.
They could maybe use some tweaking but plenty of people manage to escape me when I run around with one.
Edit I hate autocorrect on my phone Replaced frozen with Creodron
The DPS is approximately 380 if there are no misses I have no idea on the stats of the other prototype AR. However an estimate of the basic rifle is 375 again assuming no shots miss or fall victim to hit detection issues.
Basic rifle stats Damage 30 RoF 750 Magazine 60
This is all from memory so it is very likely to be off a bit feel free to post corrections on exact numbers although I am fairly certain I am close.
Edit The above is theoretical max dps at base stats for the weapons no skills have been accounted for. |
Zekain Kade
BetaMax.
931
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Posted - 2012.07.10 16:51:00 -
[36] - Quote
Don't nerf the gun, buff all the other weapons. |
Ferocitan
22
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Posted - 2012.07.10 17:08:00 -
[37] - Quote
Would be nice with more information on Items and how the skills affect them. Showing info on the shotguns/AR should show a spreadfactor. AKA Sniper have 1. AR have 2.3 Shotgun 5. Effective range would allso be a nice information to have.
It will only be a 4th page on the information tab >_< |
Enkouyami HornedWolf
34
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Posted - 2012.07.10 17:10:00 -
[38] - Quote
Zekain Kade wrote:Don't nerf the gun, buff all the other weapons. I don't want this game to have damage higher than BF3.
I think the best way to nerf this gun is increasing its recoil. It's designed to be a close-mid range hipfire beast, not an all purpose, fully automatic sniper riffle with extremely low recoil. In other games that have powerful ARs, increasing recoil and or decreasing accuracy works nicely. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.07.10 17:37:00 -
[39] - Quote
i agree with buffing the other weapons, but only slighty, small increase to to each stat to make each gun slighty better at its entended role. i think if the assult rifles had kick the breach would loose its superority, and more players would start choosing other weapons. |
CpT kRuCiaL
5
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Posted - 2012.07.10 17:47:00 -
[40] - Quote
it is hard to tell if a gun should need balancing because you dont know what type of upgrades a person may have on his gun. only CCP can determine if a gun will need balancing. |
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.07.10 17:58:00 -
[41] - Quote
Zekain Kade wrote:Don't nerf the gun, buff all the other weapons.
I never requested nerfing, i do consider that a possibility after the gun is looked over.
But also i agree, if possible buff a few other weapons. Make the balance like that could be done but would be more a pain i think.
Thanks for keeping discussion on this though. |
Abner Kalen
Seituoda Taskforce Command Caldari State
100
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Posted - 2012.07.10 18:07:00 -
[42] - Quote
carl von oppenheimer wrote:Problem with AR isn't the damage IMHO it's their accuracy and range, mainly in that you're better off shooting people with an AR on mid ranges then with a sniper rifle and you'd be surprised on how many times I've died from aimed AR shots from what most would call a "sniping distance".
So AR needs either their range or accuracy reduced, personally I would go for the range unless hit detection gets some more tweaks.
Again, sniper rifle isn't meant for mid range combat. One of the big advantages of a sniper rifle is its single-shot power and long distance accuracy. That's what assault weapons are for.
Granted, they could put a way for the mid-long distance rifles to be much more accurate only when crouching, making them less accurate if moving around or strafing. Still, trying to compare a prototype assault weapon to a basic sniper rifle is really not advisable. It's like comparing horsemen to pikemen - one is meant to defeat the other. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.10 18:47:00 -
[43] - Quote
I have to agree with the buff statement to the other guns you want to get them to a point everyone wants to use any of them its just a matter of fitting play style. Typically I would love a burst type but with 5 rounds each pull gone and possibly missing a grouping hurts performance alot and repulling isnt fast enough on the burst.
Just right now the other types just dont seem to have stopping power to stop a variety of other classes. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.10 18:48:00 -
[44] - Quote
Abner Kalen wrote:carl von oppenheimer wrote:Problem with AR isn't the damage IMHO it's their accuracy and range, mainly in that you're better off shooting people with an AR on mid ranges then with a sniper rifle and you'd be surprised on how many times I've died from aimed AR shots from what most would call a "sniping distance".
So AR needs either their range or accuracy reduced, personally I would go for the range unless hit detection gets some more tweaks. Again, sniper rifle isn't meant for mid range combat. One of the big advantages of a sniper rifle is its single-shot power and long distance accuracy. That's what assault weapons are for. Granted, they could put a way for the mid-long distance rifles to be much more accurate only when crouching, making them less accurate if moving around or strafing. Still, trying to compare a prototype assault weapon to a basic sniper rifle is really not advisable. It's like comparing horsemen to pikemen - one is meant to defeat the other.
Except we're having instances of pikemen getting ran over by horses with little to no effect. |
HowDidThatTaste
461
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Posted - 2012.07.10 18:58:00 -
[45] - Quote
I am certainly skilling up for CreoDron now myself. I spent all my time and SP getting the prototype heavy suit in hopes that it would cut down on the 6-8 shot kills from behind. Didn't have much of a bump still get taken down by this rifle. So guess what I'm adapting now I will have one and a proto heavy suit. See you all this weekend. Can't beat them join them. |
gangsta nachos
Osmon Surveillance Caldari State
377
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Posted - 2012.07.10 19:07:00 -
[46] - Quote
HowDidThatTaste wrote:I am certainly skilling up for CreoDron now myself. I spent all my time and SP getting the prototype heavy suit in hopes that it would cut down on the 6-8 shot kills from behind. Didn't have much of a bump still get taken down by this rifle. So guess what I'm adapting now I will have one and a proto heavy suit. See you all this weekend. Can't beat them join them. See you too I'll be in my bright red proto logistics with my creodron |
Adun Red
Brutor Vanguard Minmatar Republic
57
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Posted - 2012.07.10 20:57:00 -
[47] - Quote
RolyatDerTeufel wrote:This will probably get hot cause of how common a weapon it is.
But I think the CreoDron really needs to be looked at. I have close to 400 EHP in most my scout fits and get 3 or 4 shooted by it. They might be fitted with damage mods sure, but if i don't get the drop on someone with it, they take me down without a chance of fighting.
I will get someone that is on TeamSpeak with me that's in the beta that uses the CreoDron to test it out more in detail (with and without damage mods) and will post it up on this thread most likely next weekend.
Maybe a nerf (?), or a large kick to make it harder to keep the DPS on the same target without high level skills.
Suggestion to the Dev's, look at the heat maps and search for all the CreoDron kills and if possible the situations that they kill and are killed.
NOTE: I'm not really for nerfing alot of stuff in a game that will be connected to serious business spaceships (lol) but something needs to be looked at with this weapon.
Just posting now cause I've yet to see something on it here yet.
That gun has been on my killed me list as a heavy more times than I can count hehe. I am not sure it is imbalanced though. They usually catch me at a distance with it so our heavy range is kinda ify at best anyways. Guess I will let assaults work that one out. |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
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Posted - 2012.07.10 21:16:00 -
[48] - Quote
gangsta nachos wrote:HowDidThatTaste wrote:I am certainly skilling up for CreoDron now myself. I spent all my time and SP getting the prototype heavy suit in hopes that it would cut down on the 6-8 shot kills from behind. Didn't have much of a bump still get taken down by this rifle. So guess what I'm adapting now I will have one and a proto heavy suit. See you all this weekend. Can't beat them join them. See you too I'll be in my bright red proto logistics with my creodron
oh gawd |
xAckie
Ahrendee Mercenaries Legacy Rising
125
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Posted - 2012.07.10 21:31:00 -
[49] - Quote
Iron Wolf Saber wrote:I have to agree with the buff statement to the other guns you want to get them to a point everyone wants to use any of them its just a matter of fitting play style. Typically I would love a burst type but with 5 rounds each pull gone and possibly missing a grouping hurts performance alot and repulling isnt fast enough on the burst.
Just right now the other types just dont seem to have stopping power to stop a variety of other classes.
Sorry dont mean to pick out this quote but helps me explain my thoughts. (+1 for helping me)
the everyone part of the above quote in my view is not the best way to look at it You pick a weapon for your play style or how you want to play. Not pick them because they are equal or similar in behavior/ power across the board - otherwise whats the difference between the classes.
to more general points in this thread about nerfing the AR. Personally I think this is a relatively open map and suits the AR for the mid range play - hence why we are seeing it being used.
T2 Ars should always be better than T1 in every respect. Thats why you work to unlock it. T3 is normally more powerful but perhaps needs more handling. And if you want to use the T1 to have the ability to add more modules to your dropsuit - so be it - or because you are good at the game and dont need the T2 even better (this last part is not me BTW) or just want a challenge.
We shouldn't be arguing for reductions/ nerfing weapons to make a flat-line foundation across the weapon block (sorry not explaining myself very well - its late). And the same holds true by buffing upwards. Its still about making the gap/ differences/ power between weapons smaller. And once people are using shield re-generators and extenders we will need the extra power.
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Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.10 23:15:00 -
[50] - Quote
^^^ I agree with this guy we really shouldn't be in a hurry to nerf things, just look at what happened to HMG. It seems many people now find it pretty much worthless. |
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Ray seveN
Villore Sec Ops Gallente Federation
71
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Posted - 2012.07.10 23:21:00 -
[51] - Quote
gangsta nachos wrote:HowDidThatTaste wrote:I am certainly skilling up for CreoDron now myself. I spent all my time and SP getting the prototype heavy suit in hopes that it would cut down on the 6-8 shot kills from behind. Didn't have much of a bump still get taken down by this rifle. So guess what I'm adapting now I will have one and a proto heavy suit. See you all this weekend. Can't beat them join them. See you too I'll be in my bright red proto logistics with my creodron whoa.... you can probably have 3 complex damage mods on that sucker |
ETEREX
Circle of Huskarl Minmatar Republic
27
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Posted - 2012.07.10 23:23:00 -
[52] - Quote
I luvs me Creodron Breach AR. The stupid proto-armor guys who rush me in the open while I am firing at them from a distance while behind cover just deserve to die, period. Maybe they should invest in the Creodron instead of overly expensive armor and learn how to take cover as well. Because my crap tier I armor dies real fast even from militia SMGs if I get caught in the open.
I also put most of my points into the AR and marksman skills and use a damage mod so I can even drop heavies who are in the open very easily with just the tier II AR breach if I wanted.
But as much as I love the Creodron, I have two problems with it. First, it should require at least some tier II skill training to use. And, second, the auto-aim has got to go - for ALL assault rifles. Auto-aim is what makes this game easy mode. I tested it extensively over the weekend and this is how I get it to work: pick a target, zoom in to your target and aim near where you want to hit them (usually center mass or head), begin firing, release the aim while still firing so you are now shooting from the hip, and BINGO, I am getting miracle kills at long range while running and gunning. Pretty lame. It would make more sense to have to stop and aim to get those hits.
It's the auto-aim which is 'broken', not the gun. Because the dudes with the shield buffed scout suits are ALWAYS a pain in the ass to kill even with the Creodron. At close range they usually drop my crap armor pretty quickly no matter how many rounds I fire off. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.11 03:35:00 -
[53] - Quote
ETEREX wrote:I luvs me Creodron Breach AR. The stupid proto-armor guys who rush me in the open while I am firing at them from a distance while behind cover just deserve to die, period. Maybe they should invest in the Creodron instead of overly expensive armor and learn how to take cover as well. Because my crap tier I armor dies real fast even from militia SMGs if I get caught in the open.
I also put most of my points into the AR and marksman skills and use a damage mod so I can even drop heavies who are in the open very easily with just the tier II AR breach if I wanted.
But as much as I love the Creodron, I have two problems with it. First, it should require at least some tier II skill training to use. And, second, the auto-aim has got to go - for ALL assault rifles. Auto-aim is what makes this game easy mode. I tested it extensively over the weekend and this is how I get it to work: pick a target, zoom in to your target and aim near where you want to hit them (usually center mass or head), begin firing, release the aim while still firing so you are now shooting from the hip, and BINGO, I am getting miracle kills at long range while running and gunning. Pretty lame. It would make more sense to have to stop and aim to get those hits.
It's the auto-aim which is 'broken', not the gun. Because the dudes with the shield buffed scout suits are ALWAYS a pain in the ass to kill even with the Creodron. At close range they usually drop my crap armor pretty quickly no matter how many rounds I fire off.
But the point is I should be able to do the similar with with the cerodon tactical, the allotek burst, and duvolle assault.
I guess the real argument is really Breach Vs Tactical Vs Burst Vs Assault and how to fix the disparity of not using anything but the breach variants. Normally Im not a breach sort of person in shooters but because of weapon handeling in this game is albit difficult combined with poorer hit detection with this beta currently experince has forced me to start using the breach because its the only one I can reliably kill people with and this is wrong. I should be able to pick up the tactical and kill more efficently with it because that is my true style for standoff fighting and assaults indoors.
The word buff or nerf cannot really be applied but I think the whole AR needs to be looked at again and shaken back up. |
Avinash Decker
BetaMax.
25
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Posted - 2012.07.11 04:03:00 -
[54] - Quote
I think all the AR weapons seem to have the same range correct me if im wrong , so i think the breach ar should have less range and the tactical should get the most. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
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Posted - 2012.07.11 11:14:00 -
[55] - Quote
I'm on the fence at the mo, yes it's a good AR been killed by it alot but thats how it should be, if you invest all your SP in AR's they should be real stopping machines.
Don't forget if points are put in one thing you loseing out on other upgrades so it balances out as you cant use the best modules and armour.
As for the tactical and burst versions still think that it should be a skill unlock on the standard AR so that you can switch between those modes instead of haveing to have different guns seems a realy strange move on the part of ccp as even today most AR's have a switchable fire mode |
Abron Garr
Amarr Templars Amarr Empire
256
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Posted - 2012.07.11 13:49:00 -
[56] - Quote
Bones1182 wrote:^^^ I agree with this guy we really shouldn't be in a hurry to nerf things, just look at what happened to HMG. It seems many people now find it pretty much worthless.
Actually, this is the perfect time to nerf things. Plus, I seriously doubt the HMG will remain in its current form.
I think it's better to readjust weapons/fittings right now while we're still in BETA than later on after release when people have real SP invested. |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.11 13:59:00 -
[57] - Quote
Abron Garr wrote:Bones1182 wrote:^^^ I agree with this guy we really shouldn't be in a hurry to nerf things, just look at what happened to HMG. It seems many people now find it pretty much worthless. Actually, this is the perfect time to nerf things. Plus, I seriously doubt the HMG will remain in its current form. I think it's better to readjust weapons/fittings right now while we're still in BETA than later on after release when people have real SP invested.
and what if they entire problem dissappears when they finaly fix hit detection. i did a little bit of math from memory on the stats of the AR.
Creodron breach assault rifle approximate stats from my memory. Damage 57 RoF 400 Magazine capacity is 42 DPS 380
Basic rifle stats Damage 30 RoF 750 Magazine 60 DPS 375
This is all from memory so it is very likely to be off a bit feel free to post corrections on exact numbers although I am fairly certain I am close.
The above is theoretical max dps at base stats for the weapons no skills have been accounted for.
this is just my opinin but that puts these two at similar damage output.
the biggest defference honestly is the increased hipfire accuracy on the breach variants.
Also i did say in an earlir post that perhaps they could use tweaked but that is different than just swinging the nerf bat around.
nerfing any particular weapon or anything for that matter should be a last resort. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.11 14:06:00 -
[58] - Quote
Bones1182 wrote:Abron Garr wrote:Bones1182 wrote:^^^ I agree with this guy we really shouldn't be in a hurry to nerf things, just look at what happened to HMG. It seems many people now find it pretty much worthless. Actually, this is the perfect time to nerf things. Plus, I seriously doubt the HMG will remain in its current form. I think it's better to readjust weapons/fittings right now while we're still in BETA than later on after release when people have real SP invested. and what if they entire problem dissappears when they finaly fix hit detection. i did a little bit of math from memory on the stats of the AR. Creodron breach assault rifle approximate stats from my memory. Damage 57 RoF 400 Magazine capacity is 42 DPS 380 Basic rifle stats Damage 30 RoF 750 Magazine 60 DPS 375 This is all from memory so it is very likely to be off a bit feel free to post corrections on exact numbers although I am fairly certain I am close. The above is theoretical max dps at base stats for the weapons no skills have been accounted for. this is just my opinin but that puts these two at similar damage output. the biggest defference honestly is the increased hipfire accuracy on the breach variants. Also i did say in an earlir post that perhaps they could use tweaked but that is different than just swinging the nerf bat around. nerfing any particular weapon or anything for that matter should be a last resort.
Then they can adjust it again. We've got a few months to hammer everything out before release.
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Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.11 14:12:00 -
[59] - Quote
^^^ the concept goes both ways we can wait for them to fix hit detction and then see if the rifle still needs to be nerfed. |
Abron Garr
Amarr Templars Amarr Empire
256
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Posted - 2012.07.11 14:20:00 -
[60] - Quote
Bones1182 wrote:^^^ the concept goes both ways we can wait for them to fix hit detction and then see if the rifle still needs to be nerfed.
Oh I agree. I've just been a part of too many betas were people were afraid to nerf/adjust certain things which later caused problems after release. You may be right about current hit detection causing the Creo to seem OP but we can't be afraid to nerf, especially in beta.
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