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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.07.09 00:03:00 -
[1] - Quote
This will probably get hot cause of how common a weapon it is.
But I think the CreoDron really needs to be looked at. I have close to 400 EHP in most my scout fits and get 3 or 4 shooted by it. They might be fitted with damage mods sure, but if i don't get the drop on someone with it, they take me down without a chance of fighting.
I will get someone that is on TeamSpeak with me that's in the beta that uses the CreoDron to test it out more in detail (with and without damage mods) and will post it up on this thread most likely next weekend.
Maybe a nerf (?), or a large kick to make it harder to keep the DPS on the same target without high level skills.
Suggestion to the Dev's, look at the heat maps and search for all the CreoDron kills and if possible the situations that they kill and are killed.
NOTE: I'm not really for nerfing alot of stuff in a game that will be connected to serious business spaceships (lol) but something needs to be looked at with this weapon.
Just posting now cause I've yet to see something on it here yet. |
Takron Nistrom
ROGUE SPADES
83
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Posted - 2012.07.09 00:16:00 -
[2] - Quote
Just my opinion but you are saying that you can't tank with a scout suit? Scout suits are the least out of all the suits for tank. Scout suits are eventually gonna have stealth with them too and I feel that will be the majority of your defenses. I would hardly start calling for a nerf on a gun because it easily kills a suit that isn't designed to run and gun. I don't know if you play Eve but the scout suit in my opinion would be the same as a Buzzard or maybe a Manticore. I would do tests with an assault suit and see what you get done with that and make a call. Trying the lowest tank with one of the higest damage guns and then saying it's too strong seems a bit pre-mature to me.
Just my thoughts. |
GIZMO2606
80
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Posted - 2012.07.09 00:26:00 -
[3] - Quote
More recoil or possibly make it cost more ISK. The CreoDron is by far the most lethal of all the weapons of the game and no amount of strafing and bunny hoping can save you since it can drop you in 4-8 shots. I can understand that it's a prototype weapon but it highly out classes all the other weapons in the prototype class. A nerf would be a bad idea since people would move to the next OP thing. But make it one of those guns(I think all prototype weapons should be like this at least) that you should only consider using it in corps matches and it would be risky to use it in a public match since it could cost you more ISK. Prototype gear and weapons should be high cost and value weapons. Not just buy 100 and use them as you please.
I mean can you use a Super Carrier on EVE and if it's destroyed you don't have to worry about how much it cost you and how much work and time you put in to making it? Seriously should consider making all Prototype weapons and gear high valued. |
Baron Rittmeister
Circle of Huskarl Minmatar Republic
81
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Posted - 2012.07.09 00:27:00 -
[4] - Quote
sorry rolyat but I have to agree with takron. I do believe ccp is looking at the breach ar's as a whole ( not saying nerf, just looking into). All the weapons have their downfalls. The standard ar's actually win in terms of dps and clip size so the breach ar isn't everything. The main issue has still been hit detection and the server having an easier time keeping up with the slower RoF weapons.
I keep preaching giving ccp some slack considering this is their first shooter and have a lot to learn when it comes to hit detection and game balance. By the way, they are off to a great start and have made tremendous progress and I believe by q4 will have an awesome product that blows every other fps out of the water. Hopefully... |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.07.09 00:29:00 -
[5] - Quote
Takron Nistrom wrote:Just my opinion but you are saying that you can't tank with a scout suit? Scout suits are the least out of all the suits for tank. Scout suits are eventually gonna have stealth with them too and I feel that will be the majority of your defenses. I would hardly start calling for a nerf on a gun because it easily kills a suit that isn't designed to run and gun. I don't know if you play Eve but the scout suit in my opinion would be the same as a Buzzard or maybe a Manticore. I would do tests with an assault suit and see what you get done with that and make a call. Trying the lowest tank with one of the higest damage guns and then saying it's too strong seems a bit pre-mature to me.
Just my thoughts.
3 or 4 shots from that gun to 400 EHP doesn't make sense to me. But it'll be tested against both scout and assault will be done. Just wanted to let there be discussion on the weapon.
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.07.09 00:34:00 -
[6] - Quote
Baron Rittmeister wrote:sorry rolyat but I have to agree with takron. I do believe ccp is looking at the breach ar's as a whole ( not saying nerf, just looking into). All the weapons have their downfalls. The standard ar's actually win in terms of dps and clip size so the breach ar isn't everything. The main issue has still been hit detection and the server having an easier time keeping up with the slower RoF weapons.
I keep preaching giving ccp some slack considering this is their first shooter and have a lot to learn when it comes to hit detection and game balance. By the way, they are off to a great start and have made tremendous progress and I believe by q4 will have an awesome product that blows every other fps out of the water. Hopefully...
That's good to know someone else believes that they should be looked into some way.
I do agree they are off to a great start as it being their first FPS. This build compared to the first one, is 10,000% an improvement, and hope it continues in that direction. |
Takron Nistrom
ROGUE SPADES
83
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Posted - 2012.07.09 00:36:00 -
[7] - Quote
GIZMO2606 wrote: Seriously should consider making all Prototype weapons and gear high valued.
That very well may be the case. Right now things are lower price and only NPC purchased because of the beta. Once the game goes live, all the gear will be built and sold by Eve players and the market will determine the prices. They all very well may be expensive to purchase on the market. I don't know if prototype would be considered tech 2 or best named or faction because the meta level is over 5 but any of those three types of items are never cheap. Price spotting at this point in the game is moot I think because of the fact it is a beta. Let the market take hold of the items and that will let us know when prices or components need to be adjusted. |
Icy Tiger
496
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Posted - 2012.07.09 00:58:00 -
[8] - Quote
For a slower rate of fire as its described, its not working like it should be. |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.09 01:28:00 -
[9] - Quote
Icy Tiger wrote:For a slower rate of fire as its described, its not working like it should be.
Can you elaborate on this further because it shoots pretty slow. |
Icy Tiger
496
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Posted - 2012.07.10 03:29:00 -
[10] - Quote
In the description, it is said that the slow rof is a penalty for high damage, but as of now, its near impossible to run away from a guy with a Creodron without getting killed. |
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Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.10 03:34:00 -
[11] - Quote
Icy Tiger wrote:In the description, it is said that the slow rof is a penalty for high damage, but as of now, its near impossible to run away from a guy with a Creodron without getting killed. part of the problem is the hit detection issues seem to favor the slow RoF which i belive someone already mentioned plus it is also much more stable due to its low RoF as it also states in the description.
and yeah 400 rpm is a lot less then the 750 of the standard assualt but still pretty fast. |
GoD-NoVa
16
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Posted - 2012.07.10 05:07:00 -
[12] - Quote
Omg stop posting stuff like this, i mean think about what this game actually is. Im sorry, i dont mean to be an a**hole but DUST is supposed to be a game that requires a grand amount of time to be able to compete well in. If you think the breach weapons are too strong then put more armor modules on and call it a day. The longer you play=the stronger you can make your character, which=equiping better armor or repair gear=greater chance to survive a gunfight against a Breach weapon. |
Cobalt Monkey
Crux Special Tasks Group Gallente Federation
140
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Posted - 2012.07.10 06:03:00 -
[13] - Quote
Now is the best time for complaining. Complaining is what they want to hear, and how they know if what they're doing is right. Of course, not every complaint is valid. Just focus on feedback. If you agree, support this. If you don't, move on. All we can really do right now.
The Breech is about the only thing that was killing me this passed weekend that wasn't a tank. If what the others say is true, then it's not the weapon so much as the circumstances we're encountering it in. It's like tower dropships. There's nothing inherently wrong with the tactic as they're sacrificing all maneuverability for offense (though a loss of shields while grounded probably wouldn't hurt), but the fact that they're both frequently invisible and available in infinite supply right now means they have significantly better advantages than they should. It's not the equipment or the tactic, but the limitations of the build in which we have to deal with it. If the Breech series' low RoF is actually turned into an advantage caused by server trouble, then the weapon might be fine, but just overpowered in this situation. |
Norian Andedare
Algintal Core Gallente Federation
6
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Posted - 2012.07.10 06:07:00 -
[14] - Quote
GoD-NoVa wrote:Omg stop posting stuff like this, i mean think about what this game actually is. Im sorry, i dont mean to be an a**hole but DUST is supposed to be a game that requires a grand amount of time to be able to compete well in. If you think the breach weapons are too strong then put more armor modules on and call it a day. The longer you play=the stronger you can make your character, which=equiping better armor or repair gear=greater chance to survive a gunfight against a Breach weapon.
dude you can put armor modules on a type II or adv. suit all day long, the breach is gonna rip through it like paper. it just Kills Too Fast, even if bullets too slow.
really all we ask is that they take a look at the breach weapons. tweaking? if needed. |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.10 06:17:00 -
[15] - Quote
Creodron breach assault rifle approximate stats from my memory. Damage 57 RoF 400 Magazine capacity is 42
Just base damage is enough to kill a 400 ehp dropsuit in 8 hits. If you account for some amount of damage resist that goes up to 8-10 hits.
The weapon is powerful however it does have a lower RoF and a smaller magazine. Its more stable when firing from the hip but has a horrible zoom.
They could maybe use some tweaking but plenty of people manage to escape me when I run around with one.
Edit I hate autocorrect on my phone Replaced frozen with Creodron |
Abner Kalen
Seituoda Taskforce Command Caldari State
100
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Posted - 2012.07.10 06:17:00 -
[16] - Quote
As someone who dies many times by this gun............. I can't wait till I level enough to be able to use it!!!
I don't think it should be nerfed at all either. There will be quite a few more guns that are way more powerful for assault troopers, but then again most people playing in the quick-play matches will most likely be placed with players of similar skill level. If you're in a private corporation and are contracted, then it's whatever you bring to the table, but even then it will be risk vs reward, and higher SP vets won't take the low-paying jobs.
And I want to agree with everyone who is telling you that you're in a fast moving scout suit. It's not meant to be faster than a bullet, it's meant for stealth and speed which means if you are discovered you're screwed.
Sissers beats Paper. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.07.10 06:31:00 -
[17] - Quote
Problem with AR isn't the damage IMHO it's their accuracy and range, mainly in that you're better off shooting people with an AR on mid ranges then with a sniper rifle and you'd be surprised on how many times I've died from aimed AR shots from what most would call a "sniping distance".
So AR needs either their range or accuracy reduced, personally I would go for the range unless hit detection gets some more tweaks. |
Cobalt Monkey
Crux Special Tasks Group Gallente Federation
140
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Posted - 2012.07.10 06:36:00 -
[18] - Quote
The range is a little crazy. I was taken out in my Heavy suit from full health and shields while standing on the supports of a building near C's closest Supply Depot. The guy who did it used one of these to down me from right near C itself in two seconds. Heavy suit or no, I barely lived long enough to see who did it. Lag is a possibility, I suppose. Could have been getting shot and all the bullets effectively hit at once. Still, that's quite a bit of range for a non tactical AR. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
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Posted - 2012.07.10 06:46:00 -
[19] - Quote
I can not wait for the day the market is free and any weapon that is OP will just see its price go up to balance it. |
Hawk Von Draum
Sanmatar Kelkoons Minmatar Republic
122
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Posted - 2012.07.10 07:46:00 -
[20] - Quote
Cobalt Monkey wrote:The range is a little crazy. I was taken out in my Heavy suit from full health and shields while standing on the supports of a building near C's closest Supply Depot. The guy who did it used one of these to down me from right near C itself in two seconds. Heavy suit or no, I barely lived long enough to see who did it. Lag is a possibility, I suppose. Could have been getting shot and all the bullets effectively hit at once. Still, that's quite a bit of range for a non tactical AR.
heavy suit standing still makes quite an easy target, the guy shooting you probably didn't miss a shot hence why you died so quickly, I'd also like to bet he was crouching.
also was it me? :) |
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Cobalt Monkey
Crux Special Tasks Group Gallente Federation
140
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Posted - 2012.07.10 07:56:00 -
[21] - Quote
Nah, he was moving towards me. I was standing fairly still though. Shooting at a tank. Slow movement's the Forge Gun's drawback. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
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Posted - 2012.07.10 08:10:00 -
[22] - Quote
Norian Andedare wrote:GoD-NoVa wrote:Omg stop posting stuff like this, i mean think about what this game actually is. Im sorry, i dont mean to be an a**hole but DUST is supposed to be a game that requires a grand amount of time to be able to compete well in. If you think the breach weapons are too strong then put more armor modules on and call it a day. The longer you play=the stronger you can make your character, which=equiping better armor or repair gear=greater chance to survive a gunfight against a Breach weapon. dude you can put armor modules on a type II or adv. suit all day long, the breach is gonna rip through it like paper. it just Kills Too Fast, even if bullets too slow. really all we ask is that they take a look at the breach weapons. tweaking? if needed.
Personally, I am not convinced its OP. Stop expecting to stand in front of someone and take bullets/ plasma rounds.
An Ar should be the weapon of choice as the basic/ stock weapon in this game. Small tweaks may be needed etc. but I dont see it. I want a strong side to the FPS - as people seem to call it on these forums, gun game - not just the RPG role of armor adding / modding etc. (Which i like BTW). The rest of the weapons outfits should balance up squads / tactics and peoples personal enjoyment of play styles etc.
I would rather have lots of AR players than HMG players running around in a game. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
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Posted - 2012.07.10 08:17:00 -
[23] - Quote
Breach weapon in general have a lower hipfire spread mostly due to the lower RoF. Since no one is ADS in a Dance Off, especially after they lowered the movement speed in ADS by 50% (To reduce "Strafe dancing" BTWLOLWTFBBQQ) combined with the longer sustained fire, the breach weapons end up getting served less often. |
Jack McReady
46
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Posted - 2012.07.10 08:59:00 -
[24] - Quote
problem is the breach rifle accuracy. it is a headshot machine even with hipfire.
if you use the regular rifle for a round then switch to breach then you will see a world of a difference. the regular AR theoretically wins in DPS but in a real fight you will miss most of your shots because of the spread. alot of engagements also happen at mid range where the breach will also easily dominate. |
Etero Narciss
Seraphim Initiative. CRONOS.
112
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Posted - 2012.07.10 13:16:00 -
[25] - Quote
Posting in support of tweaking for Breach weapons. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
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Posted - 2012.07.10 13:20:00 -
[26] - Quote
Jack McReady wrote:problem is the breach rifle accuracy. it is a headshot machine even with hipfire.
if you use the regular rifle for a round then switch to breach then you will see a world of a difference. the regular AR theoretically wins in DPS but in a real fight you will miss most of your shots because of the spread. alot of engagements also happen at mid range where the breach will also easily dominate.
And that's why you spend your skills in the weapon book, Ar proficiency (and even sharpshooter).
Sp is cheap now with the 4x multiplier. Sp spending at launch will mean choices
hipfire accuracy is due to hit detection being off - i presume |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.10 13:29:00 -
[27] - Quote
The hipfire accuracy is supposed to be better due to the lower RoF. It's in the description of the weapon. |
Jack McReady
46
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Posted - 2012.07.10 13:33:00 -
[28] - Quote
xAckie wrote:Jack McReady wrote:problem is the breach rifle accuracy. it is a headshot machine even with hipfire.
if you use the regular rifle for a round then switch to breach then you will see a world of a difference. the regular AR theoretically wins in DPS but in a real fight you will miss most of your shots because of the spread. alot of engagements also happen at mid range where the breach will also easily dominate. And that's why you spend your skills in the weapon book, Ar proficiency (and even sharpshooter). Sp is cheap now with the 4x multiplier. Sp spending at launch will mean choices hipfire accuracy is due to hit detection being off - i presume i have the related skill points and the regular rifle still misses alot of point blank shots with hip fire while the breach AR is very accurate while holding the trigger. again the breach version has both, advantage in close quarter and medium range over the regular one. being able to reliable hit in the head while being able to continuously fire in every circumstance is why the breach version is so much better. |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.10 13:34:00 -
[29] - Quote
carl von oppenheimer wrote:Problem with AR isn't the damage IMHO it's their accuracy and range, mainly in that you're better off shooting people with an AR on mid ranges then with a sniper rifle and you'd be surprised on how many times I've died from aimed AR shots from what most would call a "sniping distance".
So AR needs either their range or accuracy reduced, personally I would go for the range unless hit detection gets some more tweaks.
I know the argument doesn't hold up well but realistically 300 meters is fairly easy to hit with an assault rifle.
However gameplay > realism. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.07.10 14:24:00 -
[30] - Quote
The real issue is that breach isn't on par with other AR's, it's currently actually The assault rifle of choice. I even dare to call breach Easy Mode as I coach new friends in their first steps into Dust (their k/d went from something like 1/10 to 6/6 right after changing to breach)
Currently it doesn't make sense to use non-breach versions which is kinda boring - no diversity which is a sign of a poor gamedesign.
I tested AR's in the previous build to some extend, here's my analysis into which rifle does what and why:
Burst: idea would be to put a set of bullets into a small area quickly but it fails as the follow-up bullets go up. Kick make them go totally wild. Requires good trigger finger as well as deliberately aiming a bit too low to get headshots. Very poor on sniping distances.
Tactical: Zoom improvement is minimal and ADS is currently non-essential to make long range hits on any rifle. Single shot means good trigger finger to aim requiered as well as constant tapping in close combat which makes aim a bit harder. Weaker shots if I remember correctly?
Basic AR: Better that above two. Trigger CAN be pressed which makes aim a bit steadier BUT high rof empties clip so fast putting user at disadvantage. At the same time, high rof doesn't make that up as rest of the shots disperse a lot meaning less valuable head shots (and even hits altogether). Normal AR must be pulsed to be used effectively.
Breach: Someone mentioned above that stats say that dps (damage/rof) is about the same as with all the same level rifles. That is true. Breach superiority comes from the accuracy which in itself should be okay and intended. Lower rof makes all the bullets go very straight where aimed. Also, with breach you can keep trigger pressed while having tight shots and not running out of ammo. This combined with the fact that dps still is the same in all the rifles this makes breach variants excel!
If some wonders why I mention trigger use and pressing the trigger the reason is: If you have to squeeze the trigger the right time, it'll affect your hand and your aim - just like using a real gun. By just pressing the trigger it means you, the controller user, can focus on aiming and keeping the sights on target. Preferably to upper torso/head area =)
Also, I have a hypothesis that lag might cause a delay in shot actually happening later of the trigger squeeze, the 'perfect moment'. Having trigger pressed, shots are pouring at constant rate, all you have to do is keep the reticle on upper torso.
These factors contribute in making breach variants current 'easy mode' of Dust. |
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