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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.18 06:26:00 -
[1] - Quote
So since I'm like....not doing official CPM stuff, I need a new project to work on but I'm not really sure what to go with.
So like, what's priority for you guys? Shields/Armor? Vehicles? Dropsuit Bonuses? Tell me what sort of glorious spreadsheets I should make and present in a visually appealing fashion.
"That little sh*t Pokey..." --CCP Rattati
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Ahkhomi Cypher
0uter.Heaven
991
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Posted - 2015.08.18 06:31:00 -
[2] - Quote
EWAR Rework it
...
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XxBlazikenxX
Vader's-Fist
1
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Posted - 2015.08.18 06:32:00 -
[3] - Quote
Amarr Assault bonus.
/puts helmet on
The Scrambler Rifle is not OP. Rather, it is the fact that the bonus to the Amarr Assault is OP. On an Am Commando it is perfectly balanced.
Also, shields being UP right now is also a factor.
TL;DR make a thread on how to change the Amarr Assault bonus so that it is balanced but no UP.
Original Dust God. Replication was the best build. lolDust.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.08.18 07:53:00 -
[4] - Quote
Broken payouts which give people no reason to fight, no reason to stay in a battle where there is competition, and really no reason to even participate at all other than sitting in the MCC.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.18 10:04:00 -
[5] - Quote
I would suggest projects that Pokey can get the actual equations and numbers for.
To date I don't think that the CCP match payout algorithm is publically known.
Further, the amarr assault bonus is not the source of scram problems. It's the balance itself and the hinky-ass laser rifle overheat script on the scrams that create a balance bottleneck.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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TheD1CK
Dead Man's Game
2
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Posted - 2015.08.18 12:25:00 -
[6] - Quote
HAV turrets.. Current Blaster adjusted to fire Projectile rounds = Matar Turret Replace Current Blaster with a PLC style turret = Plasma Cannon 2.0
To me, it sounds good.. having a Matar turret to mess up a Madrugar may help a lot with HAVE balance.. Feel free to consider it and run the numbers, the bonus to this change is the only new content needed is - a truckload of ducktape to get it all re-arranged and put in place
EWAR+Scans It's just boring and a shame on the Scout class + Scans themselves.. Currently the scan circle falloff makes strange actions (my MinScout scans Gal often) that it should not Then beating the 15db needed to hide from focused scans is only viable in one suit Gallente... - Only 1/4 Scouts performs it's most vital role = not being scanned - Better options for Medium/Heavy EWAR - Gallogi is pretty damn OP because of perma scans being unbeatable, bar 1 suit.
Public Contracts These are in desperate need of some new action, if you have any proposals here, they are needed badly.
SOONtm
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Banjo Robertson
Random Gunz Rise Of Legion.
664
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Posted - 2015.08.18 13:46:00 -
[7] - Quote
I'd really like someone to take a look at dropsuit bonuses, possibly even adding in new skills like 'gallente assault optimization' or skills along those lines for secondary or tertiary skills/suits we can add to roles. |
Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2015.08.18 14:20:00 -
[8] - Quote
Early skilltree progression.
The simple art of restructuring the skilltree so that new players up to 1 mil SP and an equivalent amount of ISK (TBD) intuitively end up speccing into the skills that make them awesome.
It's an easy problem to state, it is very important to new players and the game itself, but it's tough to solve. Some initial thoughts are here, but it's very far from a full solution. |
Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.18 15:17:00 -
[9] - Quote
o/ Pokey
EWAR is where it is today as result of the conversation which took place here, last December. I'm of the opinion that Falloff has enormous potential. The system could be better, but it could also be much worse, and it would've been if Rattati hadn't at least partially listened to those of us who opposed Zatara's agenda.
I believe that the answers to Falloff 2.0 might be found in our exploring the concerns expressed at the birth of Falloff 1.0. The vast majority of EWAR-related issues today were predicted in these December discussions.
CPM Sgt Kirk - On Community
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.18 17:33:00 -
[10] - Quote
I want to design a very simple board-type mini game we could possibly play in our merc quarters. Either solo, or either friends.
Could be something to have in your merc quarters for when we are able to have friends over.
Maybe something that could could played while searching for battles! :P
Perhaps we could collaborate?
Real CPM Platform
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Silver Strike44
758
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Posted - 2015.08.18 17:51:00 -
[11] - Quote
I would personally like to see a shield and armor balance spreadsheet.
My YouTube Channel
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.08.18 17:58:00 -
[12] - Quote
Breakin Stuff wrote:I would suggest projects that Pokey can get the actual equations and numbers for.
To date I don't think that the CCP match payout algorithm is publically known.
Further, the amarr assault bonus is not the source of scram problems. It's the balance itself and the hinky-ass laser rifle overheat script on the scrams that create a balance bottleneck.
The general system is known, only the exact numbers are not which can be reverse engineered. That is exactly what I am talking about needs to be replaced. Passive crap needs to go and this idea of splitting between the whole team needs to be gone as well.
Pay for performance ONLY. For base payouts a simple flat payout based on win or loss like FW will do nicely. That is of course assuming all other pay is performance based.
My proposal can be found at https://forums.dust514.com/default.aspx?g=posts&t=205813 but apparently my numbers are not quite attention getting enough. I am just trying to get others to join in the fight against that which makes Dust STALE because I know my ideas are no where near perfect.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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Sicerly Yaw
Corrosive Synergy No Context
852
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Posted - 2015.08.18 19:23:00 -
[13] - Quote
I'd like to hear your thoughts on the usual dust players mentality and why so many people simply leave battle
perhaps compare the factors and as to what makes these players leave a match and what the most common cause is
in a spreadsheet form you could compare std adv and proto gear each at their respective level
what game mode are players more likely to leave and what the ratio of std adv and proto gear being used is
I know you may not have the resources at hand to accomplish all of that so something more simple would be to compare shields and armor in a way that shows all the pros and cons as well as comparing raw stats of each module and how each compares to the different types of weapons available, giving numbers such as TTK and a list of different scenarios and how each performs in each situation
example armor at range vs shields at range or armor vs control group and shields vs control group, the control group can be Nova Knifes as they do a flat amount of damge
click here if you are making a new account and want some free BPO's
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.19 01:30:00 -
[14] - Quote
XxBlazikenxX wrote:Amarr Assault bonus.
/puts helmet on
The Scrambler Rifle is not OP. Rather, it is the fact that the bonus to the Amarr Assault is OP. On an Am Commando it is perfectly balanced.
Also, shields being UP right now is also a factor.
TL;DR make a thread on how to change the Amarr Assault bonus so that it is balanced but no UP.
@Blaziken @Banjo Robertson
That general class of weapon and how they work are intergrally connected to Assault bonuses in terms of how balanced they are. I think in order to get these weapons balanced, we need to take a serious (and perhaps drastic) look into changing Assault bonuses.
Assaults are currently lacking in something that makes them distinctively unique and I think that needs to change.
deezy dabest wrote:Broken payouts which give people no reason to fight, no reason to stay in a battle where there is competition, and really no reason to even participate at all other than sitting in the MCC. @deezy @Sincerly Yaw
I think the incentives currently are....not right. We need players to be encouraged to not only stay in battle, but also try to make a meaningful impact (You dont want people just sitting in the redline while they make a sandwhich to finish out the match for their payout). At the same time you don't want to make the payouts so harsh that players who do a legitimate job, but lose due to a bad team, don't get screwed. There is also the issue of making sure that regardless of role, the payouts are fair...don't want to see people getting boned/overly rewarded because the role they play gives poor payouts.
I will check out your link in a bit deezy.
Silver Strike44 wrote:I would personally like to see a shield and armor balance spreadsheet. @Silver @Sicerly Yaw
I can totally put together a spreadsheet with a comprehensive comparison between gear, and certainly armor and shields. Not sure where we'll go with it but it'll be a good tool to notice oddities and start a conversation about potential changes. I know Cat Merc and Breakin' have done some work with this already so I'll certainly pull from them as well
Adipem Nothi wrote:o/ Pokey EWAR is where it is today as result of the conversation which took place here, last December. The system could be better, but it could also be much worse, and it would've been if Rattati hadn't at least partially listened to those of us who opposed Zatara's agenda. I'm of the opinion that the fundamental mechanics are brilliant and that we can do better. I believe that the answers to Falloff 2.0 might be found in our exploring the concerns expressed at the birth of Falloff 1.0, as the vast majority of EWAR-related issues today were predicted in these December discussions. Should you choose to focus on EWAR next, the Barbershop and I would be more than willing to help in any way we can. o7 @Adeipm Nothi @Ahkohomi Cypher @TheD1CK
You guys hate me right? Want me to tackle the beast this is EWAR? *sigh* fine. Probably worth a look at, particularly since it does tie in with the Logistics bonus as mentioned, which also need a look at.
Will deff check out that link, I'm sure it'll be quite a read.
Talos Vagheitan wrote:I want to design a very simple board-type mini game we could possibly play in our merc quarters. Either solo, or either friends.
Could be something to have in your merc quarters for when we are able to have friends over.
Maybe something that could could played while searching for battles! :P
Perhaps we could collaborate?
While that does sound very cool, it's likely not something that would happy in the immediate future so it's probably not a priority right now. Out of curiosity, did you ever play SLAY in the Dust514 Louge on Playstation Home?
"That little sh*t Pokey..." --CCP Rattati
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.08.19 01:34:00 -
[15] - Quote
Pokey Dravon wrote:So since I'm like....not doing official CPM stuff, I need a new project to work on but I'm not really sure what to go with.
So like, what's priority for you guys? Shields/Armor? Vehicles? Dropsuit Bonuses? Tell me what sort of glorious spreadsheets I should make and present in a visually appealing fashion.
Thaddeus made a vehicle proposal spreadsheet that you would approve of.
Also change my Assault bonus and I'll eat your soul!
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.19 01:36:00 -
[16] - Quote
True Adamance wrote:Pokey Dravon wrote:So since I'm like....not doing official CPM stuff, I need a new project to work on but I'm not really sure what to go with.
So like, what's priority for you guys? Shields/Armor? Vehicles? Dropsuit Bonuses? Tell me what sort of glorious spreadsheets I should make and present in a visually appealing fashion. Thaddeus made a vehicle proposal spreadsheet that you would approve of.
I've actually been reviewing it for him while he's been working on it
It's good stuff. He needs a bit of work on presentation so it's less daunting to the average player in terms of digesting it all, but he's working on it.
True Adamance wrote:
Also change my Assault bonus and I'll eat your soul!
Im not so sure if it's that the bonus is the issue, it's more so that the difference in relative value between Assault bonuses is rather large, and when weapons are balanced around bonuses which are innately unbalance against each other....that's when you have issues.
"That little sh*t Pokey..." --CCP Rattati
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Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.19 01:41:00 -
[17] - Quote
Stefan Stahl wrote:Early skilltree progression. The simple art of restructuring the skilltree so that new players up to 1 mil SP and an equivalent amount of ISK (TBD) intuitively end up speccing into the skills that make them awesome. It's an easy problem to state, it is very important to new players and the game itself, but it's tough to solve. Some initial thoughts are here, but it's very far from a full solution.
Sorry, missed this one!
What are your thoughts on the current Progression Tab?
"That little sh*t Pokey..." --CCP Rattati
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
|
Posted - 2015.08.19 04:17:00 -
[18] - Quote
Pokey Dravon wrote:deezy dabest wrote:Broken payouts which give people no reason to fight, no reason to stay in a battle where there is competition, and really no reason to even participate at all other than sitting in the MCC. @deezy @Sincerly Yaw I think the incentives currently are....not right. We need players to be encouraged to not only stay in battle, but also try to make a meaningful impact (You dont want people just sitting in the redline while they make a sandwhich to finish out the match for their payout). At the same time you don't want to make the payouts so harsh that players who do a legitimate job, but lose due to a bad team, don't get screwed. There is also the issue of making sure that regardless of role, the payouts are fair...don't want to see people getting boned/overly rewarded because the role they play gives poor payouts. I will check out your link in a bit deezy.
I feel like I covered keeping everything pretty fair to everyone including newbies who are trying but I am just lacking that wow factor I suppose. I feel like my perspective is a bit warped tho I can not say in which direction.
What it comes down to is any talk on payout gets very quickly over ruled by "git gud" or "raise payouts" making it a very difficult conversation to have. Beware of this if you try to take on the subject.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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Talos Vagheitan
Ancient Exiles.
2
|
Posted - 2015.08.19 12:45:00 -
[19] - Quote
Pokey Dravon wrote:Stefan Stahl wrote:Early skilltree progression. The simple art of restructuring the skilltree so that new players up to 1 mil SP and an equivalent amount of ISK (TBD) intuitively end up speccing into the skills that make them awesome. It's an easy problem to state, it is very important to new players and the game itself, but it's tough to solve. Some initial thoughts are here, but it's very far from a full solution. Sorry, missed this one! What are your thoughts on the current Progression Tab?
Here are my thoughts.
I don't like it.
1.) The UI is buggy, and incomplete. The game chokes and sputters while trying to navigate the menu. I feel like you could easily crash the game just navigating the tab, I'll have to test that.
Also, a lot of the buttons aren't even mapped correctly, which is very silly.
2.) I don't see it as that helpful for new players. A new player can be shown that they are 50% qualified to spec into Gal assault, for example, but it doesn't help them learn what a Gal assault even is.
Descriptions of racial play styles and tactics need to be included in the menu.
Until then I feel the progression tab is borderline useless
Real CPM Platform
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Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2015.08.19 13:21:00 -
[20] - Quote
Pokey Dravon wrote:Stefan Stahl wrote:Early skilltree progression. The simple art of restructuring the skilltree so that new players up to 1 mil SP and an equivalent amount of ISK (TBD) intuitively end up speccing into the skills that make them awesome. It's an easy problem to state, it is very important to new players and the game itself, but it's tough to solve. Some initial thoughts are here, but it's very far from a full solution. Sorry, missed this one! What are your thoughts on the current Progression Tab? I will evaluate the progression tab when it's fully implemented. Right now you need to be a cross between a software engineer and a veteran Dust player to even navigate it.
I'm not sure anyone's ever used it for its intended purpose so far. |
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.19 14:04:00 -
[21] - Quote
Pokey Dravon wrote:
While that does sound very cool, it's likely not something that would happy in the immediate future so it's probably not a priority right now. Out of curiosity, did you ever play SLAY in the Dust514 Louge on Playstation Home?
I did. It was aight, I'd honestly settle for that in our merc quarters.
Right now I have a rough idea in my scattered brain of a simple mini-game that would combine elements of chess, risk and tug and war TD.
Would be fun to do even if CCP couldn't jam it in their game anytime soon :P
Real CPM Platform
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Starlight Burner
Vader's-Fist
419
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Posted - 2015.08.19 14:10:00 -
[22] - Quote
deezy dabest wrote:Broken payouts which give people no reason to fight, no reason to stay in a battle where there is competition, and really no reason to even participate at all other than sitting in the MCC.
EDIT: I think it's a fkin joke that someone, not calling out their name, managed to get 2 alts into the CPM. Complete horse-poo. Should eradicate 1 alt for a Pokey slot.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.20 01:24:00 -
[23] - Quote
Ok guys here is what I'm tracking more or less
EWAR - Workshop Hot topic it seems. I'm almost wonder if it would be best to establish and ideal "This is how it would work in a perfect world" scenario and then engineer it down step by step to fit the limits of the current development team. I think it would be useful to show exactly where we want it to go so that future iterative changes can follow that roadmap to reach the ideal end result.
I need to do some more research on the work others have done but I think I'll pick this topic up and start a discussion thread soon.
Incentives in Battle - Workshop This is obviously an issue because the current system doesn't entirely encourage people to try very hard, nor does it encourage them to stay in battle. Again i need to look over some of the existing proposals in detail before I get a thread up, but I think this is a pretty critical issue to discuss and work on.
Shields|Armor|Tiers - Data Analysis Not sure where to go with this in terms of actual change so I'm going to start on a master spreadsheet to at least try and compare all the aspects of Armor, Shields, and gear between tiers. I hope that under inspection from the community we can spot some discrepancies and start a conversation about what we need to change.
This one might take a bit to get started since I want to construct the sheet such that we can use it as a calculator to see how changes will affect the overall balance.
--Backburner-- For important topics but trying to limit myself so I dont get stretched too thin/distract.
Dropsuit Bonuses/Weapon These kind go together, particularly in the case of the Assaults where some of the bonuses can make or break the balance of a weapon. I think these need to be addressed simultaneously to avoid basing the balance of one facet on something else that is unbalanced.
Progression/NPE While I think the Progression tab has a lot of potential, I think we're in agreement that it could use some polish. Certainly worth looking into.
"That little sh*t Pokey..." --CCP Rattati
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Saint Winter
THE N.O.O.B.S
51
|
Posted - 2015.08.21 21:24:00 -
[24] - Quote
Pokey Dravon wrote:So since I'm like....not doing official CPM stuff, I need a new project to work on but I'm not really sure what to go with.
So like, what's priority for you guys? Shields/Armor? Vehicles? Dropsuit Bonuses? Tell me what sort of glorious spreadsheets I should make and present in a visually appealing fashion. Hi , you do not work with modules |
Saint Winter
THE N.O.O.B.S
51
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Posted - 2015.08.21 21:32:00 -
[25] - Quote
Bonuses should put different browsers, not for evil but have one here.
The Stamina bonus in ammar not think it's very useful, this suit needs other bonus.
No, I thought that bonus would be used in this suit, but if you want it to be more useful this bonus, agregen more actions like, sliding across the floor or something else. |
Saint Winter
THE N.O.O.B.S
51
|
Posted - 2015.08.21 21:38:00 -
[26] - Quote
logistics bonus were pr 1+ armor and equipment cost reduction by 5% before. (By level)
Now it is only a 5% reduction of equipment costs. (By level)
If you can return the bonus to logistics.
And if even the bonus of +1 pr is maintained, I do not think that is running the bonus. |
Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.22 06:07:00 -
[27] - Quote
Saint Winter wrote:logistics bonus were pr 1+ armor and equipment cost reduction by 5% before. (By level)
Now it is only a 5% reduction of equipment costs. (By level)
If you can return the bonus to logistics.
And if even the bonus of +1 pr is maintained, I do not think that is running the bonus.
Actually the original Logistics Bonus was
+1 Armor Repair / Lvl +5% Hack Speed / Lvl
All logistics actually have a base bonus of +15% hack speed now, and the Minmatar has a +20%
Also as you k now all dropsuits have some manner of natural armor repair, so the old bonuses are in some way maintained already in the base stats.
The issue with the armor repair is that it provides a much more substantial advantage to armor logistics over shield logistics, which isn't really fair game design. Besides, bonuses should really reflect the role of the suit which in the Logistics case is more about equipment and supporting other players, and not so much in health regen.
"That little sh*t Pokey..." --CCP Rattati
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Tebu Gan
0uter.Heaven
1
|
Posted - 2015.08.22 16:04:00 -
[28] - Quote
Did anyone mention dropships. They need the same love tanks were given. Plus one slot, STD, ADV, PRO. |
Saint Winter
THE N.O.O.B.S
52
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Posted - 2015.08.22 17:03:00 -
[29] - Quote
Pokey Dravon wrote:Saint Winter wrote:logistics bonus were pr 1+ armor and equipment cost reduction by 5% before. (By level)
Now it is only a 5% reduction of equipment costs. (By level)
If you can return the bonus to logistics.
And if even the bonus of +1 pr is maintained, I do not think that is running the bonus. Actually the original Logistics Bonus was +1 Armor Repair / Lvl +5% Hack Speed / Lvl All logistics actually have a base bonus of +15% hack speed now, and the Minmatar has a +20% Also as you k now all dropsuits have some manner of natural armor repair, so the old bonuses are in some way maintained already in the base stats. The issue with the armor repair is that it provides a much more substantial advantage to armor logistics over shield logistics, which isn't really fair game design. Besides, bonuses should really reflect the role of the suit which in the Logistics case is more about equipment and supporting other players, and not so much in health regen. So if the acts to give logistical support to the team, they should have a special bonus as speed of action (SA).
Speed Action (SA): This lets you do actions such as putting drop uplinks, use nanite injector not think it will affect armor repairer ...
I know it sounds silly, but this will help the logistical support your team as quickly as possible.
5% for the Speed Action and
5% for the cost of the equipment reducing job |
Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.22 17:26:00 -
[30] - Quote
Tebu Gan wrote:Did anyone mention dropships. They need the same love tanks were given. Plus one slot, STD, ADV, PRO.
Oh I don't k now if I'm qualified to really work on Dropships all th at much....it's one of the few things I have nearly zero experience in. I'll put feelers out for it though.
Saint Winter wrote: So if the acts to give logistical support to the team, they should have a special bonus as speed of action (SA).
Speed Action (SA): This lets you do actions such as putting drop uplinks, use nanite injector not think it will affect armor repairer ...
I know it sounds silly, but this will help the logistical support your team as quickly as possible.
5% for the Speed Action and
5% for the cost of the equipment reducing job
I'm not entirely sure what you mean by Speed of Action. Do you mean the animation speed of performing a action with a piece of equipment?
"That little sh*t Pokey..." --CCP Rattati
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Dont-be-a-D1CK
Seykal Expeditionary Group Minmatar Republic
6
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Posted - 2015.08.22 17:35:00 -
[31] - Quote
Tebu Gan wrote:Did anyone mention dropships. They need the same love tanks were given. Plus one slot, STD, ADV, PRO.
This ^^
And to save CCP a balancing nightmare... they could make it that the current STD ADS is set to ADV.
Why?
So we can get cheaper ADS at STD with only 3 Module slots (eg.Python either, 3 High / 2 High+1Low) ADV keeps the current price tag and slot layout PRO gets an added Module slot with a price increase.
This would make flying an ADS much more bearable for those unable to lose 250-450k each time they call an ADS
Any thoughts on this?
Ban me once, shame on me
Ban me twice, shame on you !!!
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.22 17:47:00 -
[32] - Quote
At the very least it makes compete sense that LAVs and Dropships get the proper STD, ADV, and PRO variants. There is no reason for only 1 of the 3 vehicle types to have this sort of treatment.
As for slot variations...considering that both HAVs and now all dropsuits have consistent slot counts throughout all tiers, I wouldn't want to break that consistency with dropships. Now as fare as a cheaper alternative....I thnk you can manage that with raw ISK cost and fitting capacity...so perhaps standard may pan out to be less ISK than it currently is but with reduced resources, and then current Standard is advanced with similar resources. Make sense?
"That little sh*t Pokey..." --CCP Rattati
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Dont-be-a-D1CK
Seykal Expeditionary Group Minmatar Republic
8
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Posted - 2015.08.22 17:54:00 -
[33] - Quote
Pokey Dravon wrote:At the very least it makes compete sense that LAVs and Dropships get the proper STD, ADV, and PRO variants. There is no reason for only 1 of the 3 vehicle types to have this sort of treatment.
As for slot variations...considering that both HAVs and now all dropsuits have consistent slot counts throughout all tiers, I wouldn't want to break that consistency with dropships. Now as fare as a cheaper alternative....I thnk you can manage that with raw ISK cost and fitting capacity...so perhaps standard may pan out to be less ISK than it currently is but with reduced resources, and then current Standard is advanced with similar resources. Make sense?
Indeed.
It should still stand that the current ADS = ADV tier.
I think we will regret if we keep that as STD, and add AVD+PRO
Ban me once, shame on me
Ban me twice, shame on you !!!
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.22 18:00:00 -
[34] - Quote
First post updated.
"That little sh*t Pokey..." --CCP Rattati
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.22 18:03:00 -
[35] - Quote
Do you intend to create a separate EWAR workshop thread or do you intend to use this one?
CPM Sgt Kirk - On Community
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.22 18:22:00 -
[36] - Quote
Adipem Nothi wrote:Do you intend to create a separate EWAR workshop thread or do you intend to use this one?
There will be a separate thread. I'll be sure to drop a link in the Barbershop to summon the hoard of cloaky minions.
"That little sh*t Pokey..." --CCP Rattati
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XxBlazikenxX
Vader's-Fist
1
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Posted - 2015.08.22 18:24:00 -
[37] - Quote
Pokey Dravon wrote:Adipem Nothi wrote:Do you intend to create a separate EWAR workshop thread or do you intend to use this one? There will be a separate thread. I'll be sure to drop a link in the Barbershop to summon the hoard of cloaky minions. Why does everyone assume scouts always have a cloak?
Vader's-Fist is still alive and recruiting!
Director of Vader's-Fist
Amarr Victor
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Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.22 18:28:00 -
[38] - Quote
XxBlazikenxX wrote:Pokey Dravon wrote:Adipem Nothi wrote:Do you intend to create a separate EWAR workshop thread or do you intend to use this one? There will be a separate thread. I'll be sure to drop a link in the Barbershop to summon the hoard of cloaky minions. Why does everyone assume scouts always have a cloak?
I was being lulzy....don't take it so literally.
"That little sh*t Pokey..." --CCP Rattati
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Saint Winter
THE N.O.O.B.S
57
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Posted - 2015.08.24 20:02:00 -
[39] - Quote
Pokey Dravon wrote:Tebu Gan wrote:Did anyone mention dropships. They need the same love tanks were given. Plus one slot, STD, ADV, PRO. Oh I don't k now if I'm qualified to really work on Dropships all th at much....it's one of the few things I have nearly zero experience in. I'll put feelers out for it though. Saint Winter wrote: So if the acts to give logistical support to the team, they should have a special bonus as speed of action (SA).
Speed Action (SA): This lets you do actions such as putting drop uplinks, use nanite injector not think it will affect armor repairer ...
I know it sounds silly, but this will help the logistical support your team as quickly as possible.
5% for the Speed Action and
5% for the cost of the equipment reducing job
I'm not entirely sure what you mean by Speed of Action. Do you mean the animation speed of performing a action with a piece of equipment? If, that is exactly what it says.
Sorry for not explaining well. |
Juno Tristan
Obscure Reference
772
|
Posted - 2015.08.24 23:57:00 -
[40] - Quote
Turret installation mechanics are pretty broken/not fun at the moment, how about that?
ADS Ramming Revenge!
Plasma Cannon Rampage
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XxBlazikenxX
Ancient Exiles.
1
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Posted - 2015.08.25 00:15:00 -
[41] - Quote
Juno Tristan wrote:Turret installation mechanics are pretty broken/not fun at the moment, how about that? Only for railguns ATM.
Bittervet
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Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.25 04:18:00 -
[42] - Quote
Juno Tristan wrote:Turret installation mechanics are pretty broken/not fun at the moment, how about that?
Can you be more specific about what you dislike?
"That little sh*t Pokey..." --CCP Rattati
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CCP Rattati
C C P C C P Alliance
26
|
Posted - 2015.08.25 05:57:00 -
[43] - Quote
Hey Pokey,
One thing on top of my mind these days is intel sharing:
Who shares and sees what when. The most difficult scans should have the most payout, but not be overly powerful such as passive squad sharing should not expose HUD chevrons, especially on cloaked targets.
On the: Overview Map Minimap HUD
When: line of sight squad mate line of sight team mate line of sight personal crosshair on target squad mate crosshair on target (maybe needs action) team mate crosshair on target (maybe needs action) within personal passive scan range within squad mate passive scan within team mate passive scan within personal active scan range within squad mate active scan within team mate active scan etc
What: Chevron Map Blip Health Bar
Also, what actions should increase or decrease your profile crouching - decrease firing - increase active scanning - increase cloaking - decrease
etc
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.25 06:02:00 -
[44] - Quote
CCP Rattati wrote:Hey Pokey,
One thing on top of my mind these days is intel sharing:
Who shares and sees what when. The most difficult scans should have the most payout, but not be overly powerful such as passive squad sharing should not expose HUD chevrons, especially on cloaked targets.
On the: Overview Map Minimap HUD
When: line of sight squad mate line of sight team mate line of sight personal crosshair on target squad mate crosshair on target (maybe needs action) team mate crosshair on target (maybe needs action) within personal passive scan range within squad mate passive scan within team mate passive scan within personal active scan range within squad mate active scan within team mate active scan etc
What: Chevron Map Blip Health Bar
Also, what actions should increase or decrease your profile crouching - decrease firing - increase active scanning - increase cloaking - decrease
etc
This is my WIP, so take it as input into the discussions.
[img]http://puu.sh/jNGQz/7e770ebd24.png[/img]
Excellent stuff, I will copy this over to the EWAR Workshop thread for further discussion. Currently in the idea gathering phase but this will be a good point to start from.
"That little sh*t Pokey..." --CCP Rattati
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Avallo Kantor
857
|
Posted - 2015.08.25 06:10:00 -
[45] - Quote
Is it possible to have crosshair on target vary by gun type?
For example, have snipers trigger the intel faster / longer than say a rifle weapon.
"Mind Blown" - CCP Rattati
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CommanderBolt
Dead Man's Game
3
|
Posted - 2015.08.25 06:36:00 -
[46] - Quote
Warbarge scan hey..... This could be awesome and scary at the same time!
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Adipem Nothi
Nos Nothi
13
|
Posted - 2015.08.25 07:45:00 -
[47] - Quote
and .
Lots of moving parts here; hesitant to add my two cents before seeing more of what you have in mind. I would add (excitedly) that a detection condition which took into lighting/environment as it relates to a merc's position could be incredibly cool. For instance, if firing increases one's profile by X, couldn't sticking to the shadows decrease one's profile by Y?
CPM Sgt Kirk - On Community
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CeeJ Mantis
Mantodea MC
205
|
Posted - 2015.08.25 08:16:00 -
[48] - Quote
Personally, I like what I see so far. Here are some of my ideas from my perspective as a long-time ewar scout, and someone who runs precision amps on most suits:
-Moving increases profile, sitting stationary for a few seconds reduces it.
-Slight increase in dampening values so basic cloaks have a profile reduction value, and proto cloaks can help make you a bit stealthier (B 5%, A 10%, P 15%)
-Adjustment to scan rings. The current amount 20% 50% 100% means that adding precision/range amps to a suit feels ineffective when your long-range is the most dominant part. I like an even 33%, 33%, 33%.
-Display short, medium, and long scan ranges and coresponding precision values on fitting screen.
-Add scan strength to the "You have been scanned" display so you have more info on how to counter it. (possibly the duration as well)
-Basic active scans are awful as they only scan heavies and basic equipment. Perhaps make it 42 instead of 46 so medium suits without dampening can be scanned, but ones with it can hide.
-Vehicle scans should share with team (currently squad only)
-The more you share active scanning data with your team, the lower the precision/duration. Permascan is not very engaging for either side.
-Rework scouts so they have higher (worse) base precision, and make cloak fields boost precision when active (probably by an amount that increases with tier). Bonuses from this system include: 1. Makes it an active and time limited system so that the scans aren't a constant boon. 2. Hiding and seeking are tied to the same limited resource 3. You can be scanny, or shooty, but not simultaneously. 4. Putting precision/range amps on a scout doesn't feel like a waste as they are no longer negated by using your signature equipment.
-Ensure that the larger squad sizes in FW and PC don't cause these systems to overshare information.
Combined with proposed changes, this could make ewar more dynamic, and hopefully more fun for hiders, and seekers alike.
Longest plasma cannon kill: 236.45m
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
615
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Posted - 2015.08.25 08:22:00 -
[49] - Quote
Pokey Dravon wrote:So since I'm like....not doing official CPM stuff, I need a new project to work on but I'm not really sure what to go with.
So like, what's priority for you guys? Shields/Armor? Vehicles? Dropsuit Bonuses? Tell me what sort of glorious spreadsheets I should make and present in a visually appealing fashion.
---
Ok guys here is what I'm tracking more or less
EWAR - Workshop Hot topic it seems. I'm almost wonder if it would be best to establish and ideal "This is how it would work in a perfect world" scenario and then engineer it down step by step to fit the limits of the current development team. I think it would be useful to show exactly where we want it to go so that future iterative changes can follow that roadmap to reach the ideal end result.
I need to do some more research on the work others have done but I think I'll pick this topic up and start a discussion thread soon.
Incentives in Battle - Workshop This is obviously an issue because the current system doesn't entirely encourage people to try very hard, nor does it encourage them to stay in battle. Again i need to look over some of the existing proposals in detail before I get a thread up, but I think this is a pretty critical issue to discuss and work on.
Shields|Armor|Tiers - Data Analysis Not sure where to go with this in terms of actual change so I'm going to start on a master spreadsheet to at least try and compare all the aspects of Armor, Shields, and gear between tiers. I hope that under inspection from the community we can spot some discrepancies and start a conversation about what we need to change.
This one might take a bit to get started since I want to construct the sheet such that we can use it as a calculator to see how changes will affect the overall balance.
--Backburner-- For important topics but trying to limit myself so I dont get stretched too thin/distract.
Dropsuit Bonuses/Weapon These kind go together, particularly in the case of the Assaults where some of the bonuses can make or break the balance of a weapon. I think these need to be addressed simultaneously to avoid basing the balance of one facet on something else that is unbalanced.
Progression/NPE While I think the Progression tab has a lot of potential, I think we're in agreement that it could use some polish. Certainly worth looking into.
Vehicle Updates Take a look at ADV and PRO Dropships and LAVs. Tweak fitting so it makes sense for the price. Adjust slot layouts to make room for Amarr and Minmatar variants in the future. Mirror image maps! What would a balanced map look like |
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
615
|
Posted - 2015.08.25 08:25:00 -
[50] - Quote
CCP Rattati wrote:Hey Pokey,
One thing on top of my mind these days is intel sharing:
Who shares and sees what when. The most difficult scans should have the most payout, but not be overly powerful such as passive squad sharing should not expose HUD chevrons, especially on cloaked targets.
On the: Overview Map Minimap HUD
When: line of sight squad mate line of sight team mate line of sight personal crosshair on target squad mate crosshair on target (maybe needs action) team mate crosshair on target (maybe needs action) within personal passive scan range within squad mate passive scan within team mate passive scan within personal active scan range within squad mate active scan within team mate active scan etc
What: Chevron Map Blip Health Bar
Also, what actions should increase or decrease your profile crouching - decrease firing - increase active scanning - increase cloaking - decrease
etc
This is my WIP, so take it as input into the discussions.
[img]http://puu.sh/jNGQz/7e770ebd24.png[/img] So if a enemy walks crouched the whole time it is a buff to his damping (I like that) Is his hit box any smaller because he is crouched.(maybe it should be) |
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
615
|
Posted - 2015.08.25 08:31:00 -
[51] - Quote
CCP Rattati wrote:Hey Pokey,
One thing on top of my mind these days is intel sharing:
Who shares and sees what when. The most difficult scans should have the most payout, but not be overly powerful such as passive squad sharing should not expose HUD chevrons, especially on cloaked targets.
On the: Overview Map Minimap HUD
When: line of sight squad mate line of sight team mate line of sight personal crosshair on target squad mate crosshair on target (maybe needs action) team mate crosshair on target (maybe needs action) within personal passive scan range within squad mate passive scan within team mate passive scan within personal active scan range within squad mate active scan within team mate active scan etc
What: Chevron Map Blip Health Bar
Also, what actions should increase or decrease your profile crouching - decrease firing - increase active scanning - increase cloaking - decrease
etc
This is my WIP, so take it as input into the discussions.
[img]http://puu.sh/jNGQz/7e770ebd24.png[/img] Warbarge scan is it only able to use it if unlocked in personel warbarge?And can only squadleader use it? |
Juno Tristan
Obscure Reference
778
|
Posted - 2015.08.25 09:39:00 -
[52] - Quote
Pokey Dravon wrote:Juno Tristan wrote:Turret installation mechanics are pretty broken/not fun at the moment, how about that? Can you be more specific about what you dislike?
I don't think there's a clear vision on what installations should do/why they are there
The Ambush OMS bridge map shows how important installations can be, capture them first and it's much easier to win/hold the bridge, yet there is no attack/defend game mode where this could be developed.
Map Placement Most installations are in useless or very situational positions that can't hold choke points or help the team Redline rail installations with overview of the point/key map areas that can only be destroyed by a rail (maybe missile) tank
Infantry Since Installations don't target infantry they are actually incentivised to let them get hacked, so they can hack them back and complete their dailies/get war points (this is true at least in the low activity areas)
Exposed whilst using the Turret means it is high risk unless surrounded by team mates or squad/team permascans
Infantry AV is sufficient to take on vehicles and therefore installations are not needed
Vehicles Any installation is a potential threat if it gets hacked, so vehicles can't afford to keep installations on the field. With the additional armour this just makes it more tedious to clear the field at the start of the match.
The flip side of this is Rail and Missile tanks don't have anything to shoot at if there are no other tanks on the field
ADS Ramming Revenge!
Plasma Cannon Rampage
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.25 09:54:00 -
[53] - Quote
Adipem I cannot see any logical reason why being in shadow would assist ewar, which is not visual based
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.08.25 11:04:00 -
[54] - Quote
Pokey Dravon wrote:Juno Tristan wrote:Turret installation mechanics are pretty broken/not fun at the moment, how about that? Can you be more specific about what you dislike?
placement
limited variation/types
inconsistent. large missile installation turret isnt the same as a tank mounted one for example |
DeathwindRising
ROGUE RELICS
1
|
Posted - 2015.08.25 11:04:00 -
[55] - Quote
i dont think shield stats have been looked at since uprising 1.0 |
Cat Merc
Negative-Feedback. Negative-Feedback
18
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Posted - 2015.08.25 11:58:00 -
[56] - Quote
These mechanics are actually on the table?
Did you research their feasibility or are you spit balling and seeing what you can apply?
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.25 12:11:00 -
[57] - Quote
Breakin Stuff wrote:Adipem I cannot see any logical reason why being in shadow would assist ewar, which is not visual based Makes as much sense as crouching.
Also, there are different types of scans involved: passive, active and line-of-slight; a given status effect need not affect every scan time.
CPM Sgt Kirk - On Community
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Sgt Kirk
Fatal Absolution
12
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Posted - 2015.08.25 12:45:00 -
[58] - Quote
Maybe we could take this chance to dial back the Gallente Logistic Bonus as well as active scanners. Question is if people would want that and or which bonus part should go in favor of having a dampening affect while scanning.
I believe if you active scan, you should be pretty visible even on passive for at least 30 meters on a med frame suit and much more with a specialized suit.
It'd also really be nice if we had scanner falloff for the active scanner, kind of like how the passive scanner ring system works .
What I'm seeing here is beyond awesome, it's what I've always wanted. Is there anyway we could get different profiles for each weapon size just for right now? So a sidearm weapon has x+1 db rating, light weapon has x+2 and heavy weapons x+3?
P.S. Yay for crouching being useful for once!
Sgt Kirk's Propaganda Youtube Channel
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Adipem Nothi
Nos Nothi
13
|
Posted - 2015.08.25 12:56:00 -
[59] - Quote
Sgt Kirk wrote:Maybe we could take this chance to dial back the Gallente Logistic Bonus as well as active scanners. Question is if people would want that and or which bonus part should go in favor of having a dampening affect while scanning.
I believe if you active scan, you should be pretty visible even on passive for at least 30 meters on a med frame suit and much more with a specialized suit.
It'd also really be nice if we had scanner falloff for the active scanner, kind of like how the passive scanner ring system works .
Here's my two cents: Active Scans: Beam Scanning vs Snapshot Scanning
Someone else's idea, so don't throw it out automatically. I think it'd work well, and it could be very easily tuned.
CPM Sgt Kirk - On Community
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Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.25 13:12:00 -
[60] - Quote
Thanks for the responses guys. For EWAR related discussion and ideas, let's move it over to the EWAR specific thread so this thread can be used specifically for new ideas and the EWAR thread can be used for EWAR ideas
https://forums.dust514.com/default.aspx?g=posts&t=212213
"That little sh*t Pokey..." --CCP Rattati
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Sgt Kirk
Fatal Absolution
12
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Posted - 2015.08.25 13:15:00 -
[61] - Quote
Adipem Nothi wrote:Sgt Kirk wrote:Maybe we could take this chance to dial back the Gallente Logistic Bonus as well as active scanners. Question is if people would want that and or which bonus part should go in favor of having a dampening affect while scanning.
I believe if you active scan, you should be pretty visible even on passive for at least 30 meters on a med frame suit and much more with a specialized suit.
It'd also really be nice if we had scanner falloff for the active scanner, kind of like how the passive scanner ring system works .
Here's my two cents on 'how to fix': Active Scans: Beam Scanning vs Snapshot ScanningSomeone else's idea, so don't throw it out automatically. I think it'd work well, and it could be very easily tuned. I'm super glad other people like the Beam idea because I'm totally on board for that. Beam Scanning was certainly something I've always wanted from the active scanner....and if I remember right I think that is what they were supposed to be. The first time Scanners were introduced (and didn't work at all) you could hold the scanner button for a while and it would pulse light. After seeing that it didn't work they threw it back in the workshop and about 7 months later the snapshot active scanner came out.
The beam scanner is just overall, a healthier alternative for this game in almost every single way.
P.S. I'd also like to add that if these changes were implemented with beam and scanner falloff I'd personally like the Gallente Logistics to get a bonus to optimal range and negate the Active Scanner db spike
Sgt Kirk's Propaganda Youtube Channel
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Dont-be-a-D1CK
Dead Man's Game
14
|
Posted - 2015.08.25 13:20:00 -
[62] - Quote
Regarding actions to increase/decrease profile..
Jumping should increase profile as much as shooting.. Sprinting adding a small increase may not be a bad idea Placing Equipment could add another small increase Using grenades should equal the increase of shooting
Not moving should decrease profile, a bit less than when crouched..
Just some possible tweaks to that setup you have in mind.
Ban me once, shame on me
Ban me twice, shame on you !!!
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v snake
Wolf Pack Special Forces
4
|
Posted - 2015.08.25 14:12:00 -
[63] - Quote
CCP Rattati wrote:Hey Pokey,
One thing on top of my mind these days is intel sharing:
Who shares and sees what when. The most difficult scans should have the most payout, but not be overly powerful such as passive squad sharing should not expose HUD chevrons, especially on cloaked targets.
On the: Overview Map Minimap HUD
When: line of sight squad mate line of sight team mate line of sight personal crosshair on target squad mate crosshair on target (maybe needs action) team mate crosshair on target (maybe needs action) within personal passive scan range within squad mate passive scan within team mate passive scan within personal active scan range within squad mate active scan within team mate active scan etc
What: Chevron Map Blip Health Bar
Also, what actions should increase or decrease your profile crouching - decrease firing - increase active scanning - increase cloaking - decrease
etc
This is my WIP, so take it as input into the discussions.
[img]http://puu.sh/jNGQz/7e770ebd24.png[/img]
Really good features to implement but the best to note is make the minimap/radar better if some has played MGS4 the radar was sick cause it points out where noise is coming from, how easy r u to detect depending on stance speed of mouvement and also if a team-mate aims at someone he gets marked and you can see him through walls n objects cause just a red dot isnt really sqd Intel, sharing passive of other sqd mates should give u sight through objects so u can tell if he a scout, assault or heavy n a health bar would be great that way ur friends would know whether to steo in or not without needing a mic but sharing a health bar of someone very far away wouldn't be as useful. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.25 14:19:00 -
[64] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Adipem I cannot see any logical reason why being in shadow would assist ewar, which is not visual based Makes as much sense as crouching. Also, there are different types of scans involved: passive, active and line-of-slight; a given status effect need not affect every type of scan. Also, we needn't necessarily fixate upon what is logical. So says the heaping pile of precedent behind us. Also, if we intended to fixate only upon the logical, shouldn't EWAR gadgets and gear perform more reliably outdoors, where there is no potential interference from electrical/mechanical systems and/or physical obstructions? Unless, of course, we're experiencing a spike in solar flare activity that day, in which case, all of our gadgetry would likely work better while indoors. Meh. That's alot of coding. Though the skybox and mood for solar flare days could be fun. Then again -- since we're being logical -- shields wouldn't work outside during solar flare days; that'd be hard to sell to those concerned about armor-v-shield interplay. Double meh.
Crouching would reduce exposed surface area for a reflecting energy detection system to ping off of. So a scout might get mistaken for a "metallic rock" for instance and get filtered out. There's plenty of precedent for that in radar and sonar.
A lot of cruise missiles don't get detected on a lot of radar systems bexause their speed is below most system "missile warning" thresholds.
So crouching does make sense given the nature of EVE universe utilizing radar, lidar, gravimetric and other exotic sensors that utilize reflected energy.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.25 14:24:00 -
[65] - Quote
Is there any way for walls to block any type of scans?
Call me wierd but if you're going to scan someone in a building maybe you should be pointed at a door or window into said building.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Talos Vagheitan
Ancient Exiles.
2
|
Posted - 2015.08.25 14:50:00 -
[66] - Quote
Interesting ideas. However I was told much of these Same ideas were not possible in this thread:
https://forums.dust514.com/default.aspx?g=posts&m=2870725#post2870725
Let's hope that isn't true
Real CPM Platform
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.25 15:20:00 -
[67] - Quote
Breakin Stuff wrote:A lot of cruise missiles don't get detected on a lot of radar systems bexause their speed is below most system "missile warning" thresholds.
Errr. I was under the impression that cruise missiles averted detection by closely hugging terrain and blending in among the clutter and noise. If I'm not mistaken, they travel at very high speeds. "Low altitude navigation" permits aircraft to do the same; a good example can be found in Task Force Normandy, which (in short) flew in "under the radar" ahead of invading forces and systematically disabled border outposts one after another, before said outposts could raise alarm.
http://lmgtfy.com/?q=how+do+cruise+missiles+avoid+radar%3F
CPM Sgt Kirk - On Community
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.25 15:30:00 -
[68] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:A lot of cruise missiles don't get detected on a lot of radar systems bexause their speed is below most system "missile warning" thresholds.
Errr. I was under the impression that cruise missiles averted detection by closely hugging terrain and blending in among the clutter and noise. If I'm not mistaken, they travel at very high speeds. "Low altitude navigation" permits aircraft to do the same; a good example can be found in Task Force Normandy, which (in short) flew in "under the radar" ahead of invading forces and systematically disabled border outposts one after another, before said outposts could raise alarm. http://lmgtfy.com/?q=how+do+cruise+missiles+avoid+radar%3F
Both are true. Aircraft radar doesn't suffer the low-altitude as much when detecting missiles, but they're going to detect anything moving past mach. Because aircraft doppler radar is directed forward primarily. It's why Hollywood makes a big deal about pilots intercepting cruise missiles.
It's the combination of low and slow. They're designed exactly as you say, running low but slow so that if they get pickef up, they get filtered out by the radar software.
The tech is old enough that I can't imagine the radar systems in military arrays still filter them out, but it uses to be a rather big part of their effeciveness.
And by "slow" I mean "below mach 1" because anything small moving past mach 1 makes every radar in the universe scream bloody murder.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.25 15:35:00 -
[69] - Quote
Was true then. May not be true depending on which programmers are whipped into a frenzy to the call of "MAKE THIS FEATURE NOT SUCK, SO SAYETH THE BOSS"
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.25 15:39:00 -
[70] - Quote
"That little sh*t Pokey..." --CCP Rattati
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Saint Winter
THE N.O.O.B.S
58
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Posted - 2015.08.25 17:00:00 -
[71] - Quote
Hi , Check this ideas to the HUD
Hello everyone today I will begin my idea about the HUD by many as it was explained to me that try to give a recommendation to help Dust 514.
Basically a transparent HUD eyelash where functional basic information is displayed, either the left of your life q, q what ammo you have left, your level of armor and shield and other visible q options you have available. (Taken by Densetsu Ao and The Lore Sleipnier)
Well I start ...
1. Bars life and Stamina.
They are simply the shield and shield to the left side of the screen shows how much resistance you have left upon impact, with the stamina to be spent for actions that do example: Running, Jumping, etc ...
1.1 Ideas
Good bars that give them a different color, because seeing all of the same color is very confusing.
1.1.1 Armor
Change its color to yellow as you have lost color shield showing the lost is a red shield.
1.1.2 Shield
Change its color to a deep blue or leave it blue you currently have and when they lost shield displayed in a purple or black. (I'm more to purple)
Note: When you die or become disabled have both bars sumergan on a dark red.
1.1.3 Stanmina Bar
Flashes red so you know you have little stamina and shine blue when this regenerating.
2. Scanner
I do not have much to say, it serves to see enemies or just gives you an estimate that are as close to you.
2.1 Ideas
I do not have any
3. Bar ammunition, load, etc ...
This the right side of the screen.
3.1 Ideas
Nor, sorry.
4.Informative Table of Deployed Objects (New)
It works like a table will appear on the left / right side of the screen which will show the status of your objects displayed examples drop uplinks , nanohives and Explosives Remotes.
4.1 Ideas
She showed as either the Link or Nanohive the number of uses remaining, which can be shown in numerical form or in the form of a stick. (Optional)
The Unfolding Object will be represented by an image up or down the image number that you have deployed variant either 1, 2 or more will be displayed.
Note: Should put the possibility of changing the color to recognize the links, nanohives , etc ... So we know from the table, when exchanged for new ones.
No HUD is seeking a circus of colors but at least they have some variety in their colors.
With Densetsu Ao and The Lore Sleipnier explain why it was the HUD, so I could do this part. My most heartfelt thanks.
This concludes the part of HUD, I hope you read this CCP.
Thanks for reading the report. |
CommanderBolt
Dead Man's Game
3
|
Posted - 2015.08.25 17:40:00 -
[72] - Quote
If I was a girl I would be getting slightly moist at the thought of some of these good wholesome nom nom ideas for ewar and more stealth!
No idea where the ball might land on this one but certainly some good ideas floating about.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Kierkegaard Soren
Eridani Light Horse Battalion
915
|
Posted - 2015.08.25 17:42:00 -
[73] - Quote
Whilst I'm really interested in what you'll bring to the table in terms of EWAR changes, my personal request would be a re-working of the warbarge; I think its implementation was a massive let-down and should be looked at again from top to bottom, with a much stronger focus on winning battles to drive resource generation for warbarge upgrades. I've touched on the subject before in Feedback to little success, wondered if you had any thoughts on it yourself?
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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shaman oga
Dead Man's Game
4
|
Posted - 2015.08.25 18:30:00 -
[74] - Quote
My idea is rather simple.
LOS - personal (not shared) Target paint (new feature) - Keep reticule on enemy for x seconds (shared with squad) Passive scan - shared with squad Active scan - shared with team WB scan - like active but moar (powerful? longer? both?)
Cloak bonus: chevron never appear while active
- LOS: give all the info, healthbar, suit type, appear on personal minimap.
- Passive for squad: appears on minimap, no chevron, no health bars, simple point on minimap and overview map.
- Passive personal: appears on minimap, no chevron, no health bars, point different between light, heavy and medium depending on scan precision vs dampening on minimap and overview map.
- Active scan: appears on minimap, chevron & health bars appear, point different between light, heavy and medium depending on scan precision vs dampening on minimap and overview map.
- WB scan: everthing appears, negate cloak bonus
Bonus bullet: Target paint: give similar info to squad passive scan. (ready for weapon customization)
Regressed to blueberry level.
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I-Shayz-I
I----------I
6
|
Posted - 2015.08.25 19:17:00 -
[75] - Quote
Warbarge scans?
Hey that was my idea from TWO YEARS AGO
https://forums.dust514.com/default.aspx?g=posts&t=97059
7162 wp with a Repair Tool!
--
Vote for Cross!
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Dreis ShadowWeaver
Negative-Feedback. Negative-Feedback
6
|
Posted - 2015.08.25 19:54:00 -
[76] - Quote
I worry that differences between Squad LOS and Team LOS will be made redundant by being able to have everyone in one squad in PC, similar to how it's made Active Scanner intel sharing limitations redundant.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Varoth Drac
Dead Man's Game
1
|
Posted - 2015.08.25 20:57:00 -
[77] - Quote
Dreis ShadowWeaver wrote:I worry that differences between Squad LOS and Team LOS will be made redundant by being able to have everyone in one squad in PC, similar to how it's made Active Scanner intel sharing limitations redundant. Platoons need to be sub divided into fire teams and squads. |
Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.25 21:23:00 -
[78] - Quote
Clearly no one here is interested in being on topic :)
"That little sh*t Pokey..." --CCP Rattati
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2015.08.25 21:46:00 -
[79] - Quote
I'd like to see a spreadsheet of playerbase numbers, actual players (IPs?) not just new alts, and their correlating update periods since from what I've seen these last two years is the more tinkering that gets done with base stats/elements, rewriting whole segments of the game, the more DUST hemmorrages players and any thing resembling profit potential.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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Adipem Nothi
Nos Nothi
13
|
Posted - 2015.08.25 21:51:00 -
[80] - Quote
el OPERATOR wrote:I'd like to see a spreadsheet of playerbase numbers, actual players (IPs?) not just new alts, and their correlating update periods since from what I've seen these last two years is the more tinkering that gets done with base stats/elements, rewriting whole segments of the game, the more DUST hemmorrages players and any thing resembling profit potential. Good luck proving that causal relationship. What would be interesting to see, however, is how many votes were cast per Unique IP for CPM1 and how that figure compares to CPM2. Do you think our Council would be the same if only one vote were counted per Unique IP?
CPM Sgt Kirk - On Community
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Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.25 21:52:00 -
[81] - Quote
el OPERATOR wrote:I'd like to see a spreadsheet of playerbase numbers, actual players (IPs?) not just new alts, and their correlating update periods since from what I've seen these last two years is the more tinkering that gets done with base stats/elements, rewriting whole segments of the game, the more DUST hemmorrages players and any thing resembling profit potential. Right because I totally have access to those numbers to do that.
"That little sh*t Pokey..." --CCP Rattati
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2015.08.25 22:17:00 -
[82] - Quote
Pokey Dravon wrote:el OPERATOR wrote:I'd like to see a spreadsheet of playerbase numbers, actual players (IPs?) not just new alts, and their correlating update periods since from what I've seen these last two years is the more tinkering that gets done with base stats/elements, rewriting whole segments of the game, the more DUST hemmorrages players and any thing resembling profit potential. Right because I totally have access to those numbers to do that.
You're usually coming from what seems to be a "more access" position for some of the data/Rattati. Maybe you do, maybe you don't. If not, maybe you could ask and Rattati would enable you. Idk. You asked for an idea and that^ was the first that came to me.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2015.08.25 22:21:00 -
[83] - Quote
Adipem Nothi wrote:el OPERATOR wrote:I'd like to see a spreadsheet of playerbase numbers, actual players (IPs?) not just new alts, and their correlating update periods since from what I've seen these last two years is the more tinkering that gets done with base stats/elements, rewriting whole segments of the game, the more DUST hemmorrages players and any thing resembling profit potential. Good luck proving that causal relationship. What would be interesting to see, however, is how many votes were cast per Unique IP for CPM1 and how that figure compares to CPM2. Do you think our Council would be the same if only one vote were counted per Unique IP?
Its the exact casual relationship that drives all for-profit design. Its why Frito-Lay first surveyed poeple for new flavor ideas, then systematically test-marketed several different ones to see which ones got the greatest market reaction. "What stats/game conditions garnered the largest playerbase" is likely a topic of discourse at many game development companies the world over. I'd just like to see DUST's. And The Pokester wants a project.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.25 22:22:00 -
[84] - Quote
el OPERATOR wrote:Pokey Dravon wrote:el OPERATOR wrote:I'd like to see a spreadsheet of playerbase numbers, actual players (IPs?) not just new alts, and their correlating update periods since from what I've seen these last two years is the more tinkering that gets done with base stats/elements, rewriting whole segments of the game, the more DUST hemmorrages players and any thing resembling profit potential. Right because I totally have access to those numbers to do that. You're usually coming from what seems to be a "more access" position for some of the data/Rattati. Maybe you do, maybe you don't. If not, maybe you could ask and Rattati would enable you. Idk. You asked for an idea and that^ was the first that came to me.
Unfortunately I was not elected to the CPM so my access is the same as almost everyone else.
"That little sh*t Pokey..." --CCP Rattati
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2015.08.25 22:23:00 -
[85] - Quote
And obviously vote counts and their results are different when individuals are limited to one vote per individual. C'mon, bro. We know this, maaaan.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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Iron Wolf Saber
Den of Swords
19
|
Posted - 2015.08.25 22:24:00 -
[86] - Quote
I strongly urge the war-barge scan strike work in pulses. If possible keep positions of where they where when the scan went off and not update their new locations should they move.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Adipem Nothi
Nos Nothi
13
|
Posted - 2015.08.25 22:26:00 -
[87] - Quote
el OPERATOR wrote: "What stats/game conditions garnered the largest playerbase" is likely a topic of discourse at many game development companies the world over. I'd just like to see DUST's. And The Pokester wants a project. For those developing shooters, I imagine "Balanced" stats/game conditions rank high on the list. Which is what the tuning is all about, and Rattati's made serious headway. For the first time since Chromosome, I can't tell you which dropsuit is FoTM. Perhaps you can tell me?
CPM Sgt Kirk - On Community
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Dreis ShadowWeaver
Negative-Feedback. Negative-Feedback
6
|
Posted - 2015.08.25 22:30:00 -
[88] - Quote
Adipem Nothi wrote:el OPERATOR wrote:I'd like to see a spreadsheet of playerbase numbers, actual players (IPs?) not just new alts, and their correlating update periods since from what I've seen these last two years is the more tinkering that gets done with base stats/elements, rewriting whole segments of the game, the more DUST hemmorrages players and any thing resembling profit potential. Good luck proving that causal relationship. What would be interesting to see, however, is how many votes were cast per Unique IP for CPM1 and how that figure compares to CPM2. Do you think our Council would be the same if only one vote were counted per Unique IP? I tinfoil that GJR spammed alts with Aeon in the #1 spot for lolz.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Dreis ShadowWeaver
Negative-Feedback. Negative-Feedback
6
|
Posted - 2015.08.25 22:31:00 -
[89] - Quote
Iron Wolf Saber wrote:I strongly urge the war-barge scan strike work in pulses. If possible keep positions of where they where when the scan went off and not update their new locations should they move. I think that's how all active scanners should work tbh.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2015.08.25 22:34:00 -
[90] - Quote
Pokey Dravon wrote:el OPERATOR wrote:Pokey Dravon wrote:el OPERATOR wrote:I'd like to see a spreadsheet of playerbase numbers, actual players (IPs?) not just new alts, and their correlating update periods since from what I've seen these last two years is the more tinkering that gets done with base stats/elements, rewriting whole segments of the game, the more DUST hemmorrages players and any thing resembling profit potential. Right because I totally have access to those numbers to do that. You're usually coming from what seems to be a "more access" position for some of the data/Rattati. Maybe you do, maybe you don't. If not, maybe you could ask and Rattati would enable you. Idk. You asked for an idea and that^ was the first that came to me. Unfortunately I was not elected to the CPM so my access is the same as almost everyone else.
Call in a favor somewhere, I believe in you.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2015.08.25 22:35:00 -
[91] - Quote
Adipem Nothi wrote:el OPERATOR wrote: "What stats/game conditions garnered the largest playerbase" is likely a topic of discourse at many game development companies the world over. I'd just like to see DUST's. And The Pokester wants a project. For those developing shooters, I imagine "Balanced" stats/game conditions rank high on the list. Which is what the tuning is all about, and Rattati's made serious headway in this department. For the first time since Chromosome, I can't tell you which dropsuit is FoTM. Perhaps you can tell me?
Its obviously the Dark Elf Nightblade.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
|
Dreis ShadowWeaver
Negative-Feedback. Negative-Feedback
6
|
Posted - 2015.08.25 22:52:00 -
[92] - Quote
Pokey Dravon wrote:Clearly no one here is interested in being on topic :) I was brought here by this. I'm just here to help Rattati with cloaks and scanning, sprinkled with some light trolling.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Juno Tristan
Obscure Reference
786
|
Posted - 2015.08.26 02:40:00 -
[93] - Quote
Are you interested in more 'civil' vehicle discussion?
Small turrets = Light Weapons
With all the effort spent on rifle balance would any of this translate to vehicles if you could effectively mount them as small turrets?
ADS Ramming Revenge!
Plasma Cannon Rampage
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Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.26 03:38:00 -
[94] - Quote
Juno Tristan wrote:Are you interested in more 'civil' vehicle discussion?
Small turrets = Light Weapons
With all the effort spent on rifle balance would any of this translate to vehicles if you could effectively mount them as small turrets?
Id like to work on small turrets as I feel some of them are really not performing as they should.
As for equating them to small weapons....I think that would only work in a few cases. I'd have to see what your specifics are.
"That little sh*t Pokey..." --CCP Rattati
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Grimmiers
875
|
Posted - 2015.08.26 05:36:00 -
[95] - Quote
CCP Rattati wrote:Hey Pokey,
Also, what actions should increase or decrease your profile crouching - decrease firing - increase active scanning - increase cloaking - decrease
etc... ]
I suggested dynamic profiles a few times glad to see it might get implemented. Things like sprinting and crouching should change your profile.
Weapons should have their own db value when shot. For instance a shotgun being a loud weapon would make shotgun scouting more risky. A scout could stay stealthy and do alpha damage by getting a well placed headshot with a quieter pistol or nova knife instead.
For automatic weapons the db would gradually increase the longer you held the trigger.
If weapon attachments existed I could see silencers being pretty cool.
The suits base and dynamic profile would have to be displayed on the hud for players to understand the mechanic.
As for active scanning I always thought it should have a meter like the cloak device so you had to hold a steady scan to pick up targets. It would stop spinning scans, which are still possible on a m/kb, since it wouldn't instantly catch everything in the cone. After you held it past 70% of the scan duration you would get the strongest scan, but also show up as if you were a vehicle I guess. |
Varoth Drac
Dead Man's Game
1
|
Posted - 2015.08.26 05:52:00 -
[96] - Quote
Iron Wolf Saber wrote:I strongly urge the war-barge scan strike work in pulses. If possible keep positions of where they where when the scan went off and not update their new locations should they move. This is how I'd like all active scans to work. |
Juno Tristan
Obscure Reference
790
|
Posted - 2015.08.26 11:43:00 -
[97] - Quote
Pokey Dravon wrote:Juno Tristan wrote:Are you interested in more 'civil' vehicle discussion?
Small turrets = Light Weapons
With all the effort spent on rifle balance would any of this translate to vehicles if you could effectively mount them as small turrets? Id like to work on small turrets as I feel some of them are really not performing as they should. As for equating them to small weapons....I think that would only work in a few cases. I'd have to see what your specifics are.
A lot of time has been spent on the small blaster turret and it's still not right wheras the infantry rifles are generally in a good place right now, so just allow them to be mounted to vehicles (hack job current art assets). This would make party tanks stronger but only when operated by multiple players
I would limit it just to the rifles as the other light weapons are too specialist or would mess up the vehicle balance (PLC & Swarms)
When racial tanks get added you can apply the current Assault Suit bonuses
Leave the current small rail as AV and missiles as AV & AI
and whilst we're changing things an exit timer (like hacking a point in acquisition) would be good and help prevent the much hated, hop out of the tank with an HMG
ADS Ramming Revenge!
Plasma Cannon Rampage
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PARKOUR PRACTIONER
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
3
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Posted - 2015.08.26 13:05:00 -
[98] - Quote
CCP Rattati wrote:Hey Pokey,
One thing on top of my mind these days is intel sharing:
Who shares and sees what when. The most difficult scans should have the most payout, but not be overly powerful such as passive squad sharing should not expose HUD chevrons, especially on cloaked targets.
On the: Overview Map Minimap HUD
When: line of sight squad mate line of sight team mate line of sight personal crosshair on target squad mate crosshair on target (maybe needs action) team mate crosshair on target (maybe needs action) within personal passive scan range within squad mate passive scan within team mate passive scan within personal active scan range within squad mate active scan within team mate active scan etc
What: Chevron Map Blip Health Bar
Also, what actions should increase or decrease your profile crouching - decrease firing - increase active scanning - increase cloaking - decrease
etc
This is my WIP, so take it as input into the discussions.
[img]http://puu.sh/jNGQz/7e770ebd24.png[/img]
This could give snipers a role! Especially scout snipers since our job revolves around recon. Yeah! Give me a role outside of HSing HVTs.
So could the shared scan pop up faster with a sniper rifle? That be sweet as well cause i can't talk well i can point out VIPs and such. Nice!
You don't need to follow the rules of the game just keep breaking it until it works-JSE
GS Rifleman & SGer MS NKer
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haerr
Ancient Exiles.
3
|
Posted - 2015.08.26 17:38:00 -
[99] - Quote
CCP Rattati wrote:One thing on top of my mind these days is intel sharing: ... [img]http://puu.sh/jNGQz/7e770ebd24.png[/img] cool!
random thoughts on ewar, are any of the following possible?
active scans overview map and minimap blips fading out, transparency increasing the less scanned down duration that is remaining (same with hud-chevron)
dampeners reducing the scanned down duration by xx%
make scanned down duration function like weapon heat, with some suits cooling off faster and some suits having a lower max scanned down duration
are minimap sectors possible? like in destiny... would be a nice addition in-between not showing up and showing up as a blip
minimap arrow together with out of LoS chevron/silhouette is an incredibly potent combination, perhaps separating these two states by making it so that passive scans are the only way of providing the minimap arrow and active scans are the only way of providing out of LoS chevron/silhouettes would be a good idea?
forge crosshair only turning red for vehicles? (and return the circle charge on the forge crosshair naow! :P)
targeting info/crosshair falloff (colour red->white ... & team sharing -> squad sharing -> personal) in order to make long range spotting a sniper rifle only function
me want: a module/equipment that prevents opponents from getting a hud chevron! (active equipment? og cloak field minus the cloaking --- more like an active dampener+silencer)
module/equipment/grenade that makes the wearers minimap blip !huge! in order to mask friendlies minimap blips
minimap overload, if many enemies are close together they can't be separated but are a huge red minimap blob instead?
dampeners reducing the max scanned down state by one (with one/two fitted the enemies can't get minimap arrow and/or out of LoS chevron on you) |
Sgt Kirk
Fatal Absolution
12
|
Posted - 2015.08.26 18:28:00 -
[100] - Quote
Varoth Drac wrote:Iron Wolf Saber wrote:I strongly urge the war-barge scan strike work in pulses. If possible keep positions of where they where when the scan went off and not update their new locations should they move. This is how I'd like all active scans to work. If beam scanning is introduced then that's how it should work when you stop scanning. I dont like it being just a snapshot in for the current mechanics but I dont like the current scan mechanics in general so I guess it doesn't matter to me.
Give me Beam Scan or give me death.
Sgt Kirk's Propaganda Youtube Channel
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2015.08.26 20:07:00 -
[101] - Quote
v snake wrote:CCP Rattati wrote:Hey Pokey,
One thing on top of my mind these days is intel sharing:
Who shares and sees what when. The most difficult scans should have the most payout, but not be overly powerful such as passive squad sharing should not expose HUD chevrons, especially on cloaked targets.
On the: Overview Map Minimap HUD
When: line of sight squad mate line of sight team mate line of sight personal crosshair on target squad mate crosshair on target (maybe needs action) team mate crosshair on target (maybe needs action) within personal passive scan range within squad mate passive scan within team mate passive scan within personal active scan range within squad mate active scan within team mate active scan etc
What: Chevron Map Blip Health Bar
Also, what actions should increase or decrease your profile crouching - decrease firing - increase active scanning - increase cloaking - decrease
etc
This is my WIP, so take it as input into the discussions.
[img]http://puu.sh/jNGQz/7e770ebd24.png[/img] Really good features to implement but the best to note is make the minimap/radar better if some has played MGS4 the radar was sick cause it points out where noise is coming from, how easy r u to detect depending on stance speed of mouvement and also if a team-mate aims at someone he gets marked and you can see him through walls n objects cause just a red dot isnt really sqd Intel, sharing passive of other sqd mates should give u sight through objects so u can tell if he a scout, assault or heavy n a health bar would be great that way ur friends would know whether to steo in or not without needing a mic but sharing a health bar of someone very far away wouldn't be as useful.
The vast majority of these kids could never, ever handle an MGO2 Tsnk/MGS4 style online-multiplayer level of stealth interplay. Current Active Scans/Damps are close and its been nothing but omgscanqq from a good-sized contingency.
"Stealth" play in DUST is laughable relative to MGS4/MGO.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2015.08.26 20:22:00 -
[102] - Quote
Talos Vagheitan wrote:I want to design a very simple board-type mini game we could possibly play in our merc quarters. Either solo, or either friends.
Could be something to have in your merc quarters for when we are able to have friends over.
Maybe something that could could played while searching for battles! :P
Perhaps we could collaborate?
I was thinking about this idea last night and think its a great one. There used to be a public domain game back in the day (or maybe I just had a copy) called Archon that was a sort of chess variant using mythical crearures like chimera and djinns. Individual pieces had movement differences (like chess) and when two opposing pieces occupied the same space the screen changed to a combat field where the two actively fought with their relative strengths and weaknesses for the space.
http://www.myabandonware.com/game/archon-the-light-and-the-dark-1u
Archon LaD was a later version, images show some of the original so you can see the idea.
Something like this, I think, modified to encompass DUSTs suits and their roles could fill a major hole in NPE beyond simply giving folks something to do in the MQ: It could function as a sort of "basic role trainer" and, especially if it allowed two ppl to play, could allow someone unfamiliar with the role systems in place in DUST to get a very cursory feel for them or at least a sort of experimental area where they could try combatting different roles against one another and see the results. Without ever suffering their own losses doig the same in the Academy or pubs.
Expanded it could have "boards" based on existing maps to allow some light strategy/tactic practice, planning or refining as well.
MQ Mini-game. +1
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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SPAWN of DEATH
THE TASTE OF BLOOD.
0
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Posted - 2015.08.27 06:17:00 -
[103] - Quote
I know this is probably not as important compared to eveything else but I woul like to have a system on the vehicles where you can choose who can get on your vehicle like your whole team can or only your squad or just you.This would really come in handy on skirmish battles because everytime I take out an LAV and get off one of my teammates steals it and I have to call in another on and some times they can't get it to where I am and I have to walk to the point. |
PLAYSTTION
Corrosive Synergy No Context
2
|
Posted - 2015.08.27 19:10:00 -
[104] - Quote
AR balance.
Galassault Galogi Galsent Galmando Galscout
Open Beta Vet - 50 mil sp
Director of Corrosive Synergy
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