|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.18 06:26:00 -
[1] - Quote
So since I'm like....not doing official CPM stuff, I need a new project to work on but I'm not really sure what to go with.
So like, what's priority for you guys? Shields/Armor? Vehicles? Dropsuit Bonuses? Tell me what sort of glorious spreadsheets I should make and present in a visually appealing fashion.
"That little sh*t Pokey..." --CCP Rattati
|
Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.19 01:30:00 -
[2] - Quote
XxBlazikenxX wrote:Amarr Assault bonus.
/puts helmet on
The Scrambler Rifle is not OP. Rather, it is the fact that the bonus to the Amarr Assault is OP. On an Am Commando it is perfectly balanced.
Also, shields being UP right now is also a factor.
TL;DR make a thread on how to change the Amarr Assault bonus so that it is balanced but no UP.
@Blaziken @Banjo Robertson
That general class of weapon and how they work are intergrally connected to Assault bonuses in terms of how balanced they are. I think in order to get these weapons balanced, we need to take a serious (and perhaps drastic) look into changing Assault bonuses.
Assaults are currently lacking in something that makes them distinctively unique and I think that needs to change.
deezy dabest wrote:Broken payouts which give people no reason to fight, no reason to stay in a battle where there is competition, and really no reason to even participate at all other than sitting in the MCC. @deezy @Sincerly Yaw
I think the incentives currently are....not right. We need players to be encouraged to not only stay in battle, but also try to make a meaningful impact (You dont want people just sitting in the redline while they make a sandwhich to finish out the match for their payout). At the same time you don't want to make the payouts so harsh that players who do a legitimate job, but lose due to a bad team, don't get screwed. There is also the issue of making sure that regardless of role, the payouts are fair...don't want to see people getting boned/overly rewarded because the role they play gives poor payouts.
I will check out your link in a bit deezy.
Silver Strike44 wrote:I would personally like to see a shield and armor balance spreadsheet. @Silver @Sicerly Yaw
I can totally put together a spreadsheet with a comprehensive comparison between gear, and certainly armor and shields. Not sure where we'll go with it but it'll be a good tool to notice oddities and start a conversation about potential changes. I know Cat Merc and Breakin' have done some work with this already so I'll certainly pull from them as well
Adipem Nothi wrote:o/ Pokey EWAR is where it is today as result of the conversation which took place here, last December. The system could be better, but it could also be much worse, and it would've been if Rattati hadn't at least partially listened to those of us who opposed Zatara's agenda. I'm of the opinion that the fundamental mechanics are brilliant and that we can do better. I believe that the answers to Falloff 2.0 might be found in our exploring the concerns expressed at the birth of Falloff 1.0, as the vast majority of EWAR-related issues today were predicted in these December discussions. Should you choose to focus on EWAR next, the Barbershop and I would be more than willing to help in any way we can. o7 @Adeipm Nothi @Ahkohomi Cypher @TheD1CK
You guys hate me right? Want me to tackle the beast this is EWAR? *sigh* fine. Probably worth a look at, particularly since it does tie in with the Logistics bonus as mentioned, which also need a look at.
Will deff check out that link, I'm sure it'll be quite a read.
Talos Vagheitan wrote:I want to design a very simple board-type mini game we could possibly play in our merc quarters. Either solo, or either friends.
Could be something to have in your merc quarters for when we are able to have friends over.
Maybe something that could could played while searching for battles! :P
Perhaps we could collaborate?
While that does sound very cool, it's likely not something that would happy in the immediate future so it's probably not a priority right now. Out of curiosity, did you ever play SLAY in the Dust514 Louge on Playstation Home?
"That little sh*t Pokey..." --CCP Rattati
|
Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.19 01:36:00 -
[3] - Quote
True Adamance wrote:Pokey Dravon wrote:So since I'm like....not doing official CPM stuff, I need a new project to work on but I'm not really sure what to go with.
So like, what's priority for you guys? Shields/Armor? Vehicles? Dropsuit Bonuses? Tell me what sort of glorious spreadsheets I should make and present in a visually appealing fashion. Thaddeus made a vehicle proposal spreadsheet that you would approve of.
I've actually been reviewing it for him while he's been working on it
It's good stuff. He needs a bit of work on presentation so it's less daunting to the average player in terms of digesting it all, but he's working on it.
True Adamance wrote:
Also change my Assault bonus and I'll eat your soul!
Im not so sure if it's that the bonus is the issue, it's more so that the difference in relative value between Assault bonuses is rather large, and when weapons are balanced around bonuses which are innately unbalance against each other....that's when you have issues.
"That little sh*t Pokey..." --CCP Rattati
|
Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.19 01:41:00 -
[4] - Quote
Stefan Stahl wrote:Early skilltree progression. The simple art of restructuring the skilltree so that new players up to 1 mil SP and an equivalent amount of ISK (TBD) intuitively end up speccing into the skills that make them awesome. It's an easy problem to state, it is very important to new players and the game itself, but it's tough to solve. Some initial thoughts are here, but it's very far from a full solution.
Sorry, missed this one!
What are your thoughts on the current Progression Tab?
"That little sh*t Pokey..." --CCP Rattati
|
Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.20 01:24:00 -
[5] - Quote
Ok guys here is what I'm tracking more or less
EWAR - Workshop Hot topic it seems. I'm almost wonder if it would be best to establish and ideal "This is how it would work in a perfect world" scenario and then engineer it down step by step to fit the limits of the current development team. I think it would be useful to show exactly where we want it to go so that future iterative changes can follow that roadmap to reach the ideal end result.
I need to do some more research on the work others have done but I think I'll pick this topic up and start a discussion thread soon.
Incentives in Battle - Workshop This is obviously an issue because the current system doesn't entirely encourage people to try very hard, nor does it encourage them to stay in battle. Again i need to look over some of the existing proposals in detail before I get a thread up, but I think this is a pretty critical issue to discuss and work on.
Shields|Armor|Tiers - Data Analysis Not sure where to go with this in terms of actual change so I'm going to start on a master spreadsheet to at least try and compare all the aspects of Armor, Shields, and gear between tiers. I hope that under inspection from the community we can spot some discrepancies and start a conversation about what we need to change.
This one might take a bit to get started since I want to construct the sheet such that we can use it as a calculator to see how changes will affect the overall balance.
--Backburner-- For important topics but trying to limit myself so I dont get stretched too thin/distract.
Dropsuit Bonuses/Weapon These kind go together, particularly in the case of the Assaults where some of the bonuses can make or break the balance of a weapon. I think these need to be addressed simultaneously to avoid basing the balance of one facet on something else that is unbalanced.
Progression/NPE While I think the Progression tab has a lot of potential, I think we're in agreement that it could use some polish. Certainly worth looking into.
"That little sh*t Pokey..." --CCP Rattati
|
Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.22 06:07:00 -
[6] - Quote
Saint Winter wrote:logistics bonus were pr 1+ armor and equipment cost reduction by 5% before. (By level)
Now it is only a 5% reduction of equipment costs. (By level)
If you can return the bonus to logistics.
And if even the bonus of +1 pr is maintained, I do not think that is running the bonus.
Actually the original Logistics Bonus was
+1 Armor Repair / Lvl +5% Hack Speed / Lvl
All logistics actually have a base bonus of +15% hack speed now, and the Minmatar has a +20%
Also as you k now all dropsuits have some manner of natural armor repair, so the old bonuses are in some way maintained already in the base stats.
The issue with the armor repair is that it provides a much more substantial advantage to armor logistics over shield logistics, which isn't really fair game design. Besides, bonuses should really reflect the role of the suit which in the Logistics case is more about equipment and supporting other players, and not so much in health regen.
"That little sh*t Pokey..." --CCP Rattati
|
Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.22 17:26:00 -
[7] - Quote
Tebu Gan wrote:Did anyone mention dropships. They need the same love tanks were given. Plus one slot, STD, ADV, PRO.
Oh I don't k now if I'm qualified to really work on Dropships all th at much....it's one of the few things I have nearly zero experience in. I'll put feelers out for it though.
Saint Winter wrote: So if the acts to give logistical support to the team, they should have a special bonus as speed of action (SA).
Speed Action (SA): This lets you do actions such as putting drop uplinks, use nanite injector not think it will affect armor repairer ...
I know it sounds silly, but this will help the logistical support your team as quickly as possible.
5% for the Speed Action and
5% for the cost of the equipment reducing job
I'm not entirely sure what you mean by Speed of Action. Do you mean the animation speed of performing a action with a piece of equipment?
"That little sh*t Pokey..." --CCP Rattati
|
Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.22 17:47:00 -
[8] - Quote
At the very least it makes compete sense that LAVs and Dropships get the proper STD, ADV, and PRO variants. There is no reason for only 1 of the 3 vehicle types to have this sort of treatment.
As for slot variations...considering that both HAVs and now all dropsuits have consistent slot counts throughout all tiers, I wouldn't want to break that consistency with dropships. Now as fare as a cheaper alternative....I thnk you can manage that with raw ISK cost and fitting capacity...so perhaps standard may pan out to be less ISK than it currently is but with reduced resources, and then current Standard is advanced with similar resources. Make sense?
"That little sh*t Pokey..." --CCP Rattati
|
Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.22 18:00:00 -
[9] - Quote
First post updated.
"That little sh*t Pokey..." --CCP Rattati
|
Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.22 18:22:00 -
[10] - Quote
Adipem Nothi wrote:Do you intend to create a separate EWAR workshop thread or do you intend to use this one?
There will be a separate thread. I'll be sure to drop a link in the Barbershop to summon the hoard of cloaky minions.
"That little sh*t Pokey..." --CCP Rattati
|
|
Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.22 18:28:00 -
[11] - Quote
XxBlazikenxX wrote:Pokey Dravon wrote:Adipem Nothi wrote:Do you intend to create a separate EWAR workshop thread or do you intend to use this one? There will be a separate thread. I'll be sure to drop a link in the Barbershop to summon the hoard of cloaky minions. Why does everyone assume scouts always have a cloak?
I was being lulzy....don't take it so literally.
"That little sh*t Pokey..." --CCP Rattati
|
Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.25 04:18:00 -
[12] - Quote
Juno Tristan wrote:Turret installation mechanics are pretty broken/not fun at the moment, how about that?
Can you be more specific about what you dislike?
"That little sh*t Pokey..." --CCP Rattati
|
Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.25 06:02:00 -
[13] - Quote
CCP Rattati wrote:Hey Pokey,
One thing on top of my mind these days is intel sharing:
Who shares and sees what when. The most difficult scans should have the most payout, but not be overly powerful such as passive squad sharing should not expose HUD chevrons, especially on cloaked targets.
On the: Overview Map Minimap HUD
When: line of sight squad mate line of sight team mate line of sight personal crosshair on target squad mate crosshair on target (maybe needs action) team mate crosshair on target (maybe needs action) within personal passive scan range within squad mate passive scan within team mate passive scan within personal active scan range within squad mate active scan within team mate active scan etc
What: Chevron Map Blip Health Bar
Also, what actions should increase or decrease your profile crouching - decrease firing - increase active scanning - increase cloaking - decrease
etc
This is my WIP, so take it as input into the discussions.
[img]http://puu.sh/jNGQz/7e770ebd24.png[/img]
Excellent stuff, I will copy this over to the EWAR Workshop thread for further discussion. Currently in the idea gathering phase but this will be a good point to start from.
"That little sh*t Pokey..." --CCP Rattati
|
Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.25 13:12:00 -
[14] - Quote
Thanks for the responses guys. For EWAR related discussion and ideas, let's move it over to the EWAR specific thread so this thread can be used specifically for new ideas and the EWAR thread can be used for EWAR ideas
https://forums.dust514.com/default.aspx?g=posts&t=212213
"That little sh*t Pokey..." --CCP Rattati
|
Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.25 15:39:00 -
[15] - Quote
"That little sh*t Pokey..." --CCP Rattati
|
Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.25 21:23:00 -
[16] - Quote
Clearly no one here is interested in being on topic :)
"That little sh*t Pokey..." --CCP Rattati
|
Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.25 21:52:00 -
[17] - Quote
el OPERATOR wrote:I'd like to see a spreadsheet of playerbase numbers, actual players (IPs?) not just new alts, and their correlating update periods since from what I've seen these last two years is the more tinkering that gets done with base stats/elements, rewriting whole segments of the game, the more DUST hemmorrages players and any thing resembling profit potential. Right because I totally have access to those numbers to do that.
"That little sh*t Pokey..." --CCP Rattati
|
Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.25 22:22:00 -
[18] - Quote
el OPERATOR wrote:Pokey Dravon wrote:el OPERATOR wrote:I'd like to see a spreadsheet of playerbase numbers, actual players (IPs?) not just new alts, and their correlating update periods since from what I've seen these last two years is the more tinkering that gets done with base stats/elements, rewriting whole segments of the game, the more DUST hemmorrages players and any thing resembling profit potential. Right because I totally have access to those numbers to do that. You're usually coming from what seems to be a "more access" position for some of the data/Rattati. Maybe you do, maybe you don't. If not, maybe you could ask and Rattati would enable you. Idk. You asked for an idea and that^ was the first that came to me.
Unfortunately I was not elected to the CPM so my access is the same as almost everyone else.
"That little sh*t Pokey..." --CCP Rattati
|
Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.26 03:38:00 -
[19] - Quote
Juno Tristan wrote:Are you interested in more 'civil' vehicle discussion?
Small turrets = Light Weapons
With all the effort spent on rifle balance would any of this translate to vehicles if you could effectively mount them as small turrets?
Id like to work on small turrets as I feel some of them are really not performing as they should.
As for equating them to small weapons....I think that would only work in a few cases. I'd have to see what your specifics are.
"That little sh*t Pokey..." --CCP Rattati
|
|
|
|