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Thread Statistics | Show CCP posts - 1 post(s) |
Saint Winter
THE N.O.O.B.S
51
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Posted - 2015.08.21 21:24:00 -
[1] - Quote
Pokey Dravon wrote:So since I'm like....not doing official CPM stuff, I need a new project to work on but I'm not really sure what to go with.
So like, what's priority for you guys? Shields/Armor? Vehicles? Dropsuit Bonuses? Tell me what sort of glorious spreadsheets I should make and present in a visually appealing fashion. Hi , you do not work with modules |
Saint Winter
THE N.O.O.B.S
51
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Posted - 2015.08.21 21:32:00 -
[2] - Quote
Bonuses should put different browsers, not for evil but have one here.
The Stamina bonus in ammar not think it's very useful, this suit needs other bonus.
No, I thought that bonus would be used in this suit, but if you want it to be more useful this bonus, agregen more actions like, sliding across the floor or something else. |
Saint Winter
THE N.O.O.B.S
51
|
Posted - 2015.08.21 21:38:00 -
[3] - Quote
logistics bonus were pr 1+ armor and equipment cost reduction by 5% before. (By level)
Now it is only a 5% reduction of equipment costs. (By level)
If you can return the bonus to logistics.
And if even the bonus of +1 pr is maintained, I do not think that is running the bonus. |
Saint Winter
THE N.O.O.B.S
52
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Posted - 2015.08.22 17:03:00 -
[4] - Quote
Pokey Dravon wrote:Saint Winter wrote:logistics bonus were pr 1+ armor and equipment cost reduction by 5% before. (By level)
Now it is only a 5% reduction of equipment costs. (By level)
If you can return the bonus to logistics.
And if even the bonus of +1 pr is maintained, I do not think that is running the bonus. Actually the original Logistics Bonus was +1 Armor Repair / Lvl +5% Hack Speed / Lvl All logistics actually have a base bonus of +15% hack speed now, and the Minmatar has a +20% Also as you k now all dropsuits have some manner of natural armor repair, so the old bonuses are in some way maintained already in the base stats. The issue with the armor repair is that it provides a much more substantial advantage to armor logistics over shield logistics, which isn't really fair game design. Besides, bonuses should really reflect the role of the suit which in the Logistics case is more about equipment and supporting other players, and not so much in health regen. So if the acts to give logistical support to the team, they should have a special bonus as speed of action (SA).
Speed Action (SA): This lets you do actions such as putting drop uplinks, use nanite injector not think it will affect armor repairer ...
I know it sounds silly, but this will help the logistical support your team as quickly as possible.
5% for the Speed Action and
5% for the cost of the equipment reducing job |
Saint Winter
THE N.O.O.B.S
57
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Posted - 2015.08.24 20:02:00 -
[5] - Quote
Pokey Dravon wrote:Tebu Gan wrote:Did anyone mention dropships. They need the same love tanks were given. Plus one slot, STD, ADV, PRO. Oh I don't k now if I'm qualified to really work on Dropships all th at much....it's one of the few things I have nearly zero experience in. I'll put feelers out for it though. Saint Winter wrote: So if the acts to give logistical support to the team, they should have a special bonus as speed of action (SA).
Speed Action (SA): This lets you do actions such as putting drop uplinks, use nanite injector not think it will affect armor repairer ...
I know it sounds silly, but this will help the logistical support your team as quickly as possible.
5% for the Speed Action and
5% for the cost of the equipment reducing job
I'm not entirely sure what you mean by Speed of Action. Do you mean the animation speed of performing a action with a piece of equipment? If, that is exactly what it says.
Sorry for not explaining well. |
Saint Winter
THE N.O.O.B.S
58
|
Posted - 2015.08.25 17:00:00 -
[6] - Quote
Hi , Check this ideas to the HUD
Hello everyone today I will begin my idea about the HUD by many as it was explained to me that try to give a recommendation to help Dust 514.
Basically a transparent HUD eyelash where functional basic information is displayed, either the left of your life q, q what ammo you have left, your level of armor and shield and other visible q options you have available. (Taken by Densetsu Ao and The Lore Sleipnier)
Well I start ...
1. Bars life and Stamina.
They are simply the shield and shield to the left side of the screen shows how much resistance you have left upon impact, with the stamina to be spent for actions that do example: Running, Jumping, etc ...
1.1 Ideas
Good bars that give them a different color, because seeing all of the same color is very confusing.
1.1.1 Armor
Change its color to yellow as you have lost color shield showing the lost is a red shield.
1.1.2 Shield
Change its color to a deep blue or leave it blue you currently have and when they lost shield displayed in a purple or black. (I'm more to purple)
Note: When you die or become disabled have both bars sumergan on a dark red.
1.1.3 Stanmina Bar
Flashes red so you know you have little stamina and shine blue when this regenerating.
2. Scanner
I do not have much to say, it serves to see enemies or just gives you an estimate that are as close to you.
2.1 Ideas
I do not have any
3. Bar ammunition, load, etc ...
This the right side of the screen.
3.1 Ideas
Nor, sorry.
4.Informative Table of Deployed Objects (New)
It works like a table will appear on the left / right side of the screen which will show the status of your objects displayed examples drop uplinks , nanohives and Explosives Remotes.
4.1 Ideas
She showed as either the Link or Nanohive the number of uses remaining, which can be shown in numerical form or in the form of a stick. (Optional)
The Unfolding Object will be represented by an image up or down the image number that you have deployed variant either 1, 2 or more will be displayed.
Note: Should put the possibility of changing the color to recognize the links, nanohives , etc ... So we know from the table, when exchanged for new ones.
No HUD is seeking a circus of colors but at least they have some variety in their colors.
With Densetsu Ao and The Lore Sleipnier explain why it was the HUD, so I could do this part. My most heartfelt thanks.
This concludes the part of HUD, I hope you read this CCP.
Thanks for reading the report. |
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