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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
615
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Posted - 2015.08.25 08:22:00 -
[1] - Quote
Pokey Dravon wrote:So since I'm like....not doing official CPM stuff, I need a new project to work on but I'm not really sure what to go with.
So like, what's priority for you guys? Shields/Armor? Vehicles? Dropsuit Bonuses? Tell me what sort of glorious spreadsheets I should make and present in a visually appealing fashion.
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Ok guys here is what I'm tracking more or less
EWAR - Workshop Hot topic it seems. I'm almost wonder if it would be best to establish and ideal "This is how it would work in a perfect world" scenario and then engineer it down step by step to fit the limits of the current development team. I think it would be useful to show exactly where we want it to go so that future iterative changes can follow that roadmap to reach the ideal end result.
I need to do some more research on the work others have done but I think I'll pick this topic up and start a discussion thread soon.
Incentives in Battle - Workshop This is obviously an issue because the current system doesn't entirely encourage people to try very hard, nor does it encourage them to stay in battle. Again i need to look over some of the existing proposals in detail before I get a thread up, but I think this is a pretty critical issue to discuss and work on.
Shields|Armor|Tiers - Data Analysis Not sure where to go with this in terms of actual change so I'm going to start on a master spreadsheet to at least try and compare all the aspects of Armor, Shields, and gear between tiers. I hope that under inspection from the community we can spot some discrepancies and start a conversation about what we need to change.
This one might take a bit to get started since I want to construct the sheet such that we can use it as a calculator to see how changes will affect the overall balance.
--Backburner-- For important topics but trying to limit myself so I dont get stretched too thin/distract.
Dropsuit Bonuses/Weapon These kind go together, particularly in the case of the Assaults where some of the bonuses can make or break the balance of a weapon. I think these need to be addressed simultaneously to avoid basing the balance of one facet on something else that is unbalanced.
Progression/NPE While I think the Progression tab has a lot of potential, I think we're in agreement that it could use some polish. Certainly worth looking into.
Vehicle Updates Take a look at ADV and PRO Dropships and LAVs. Tweak fitting so it makes sense for the price. Adjust slot layouts to make room for Amarr and Minmatar variants in the future. Mirror image maps! What would a balanced map look like |
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
615
|
Posted - 2015.08.25 08:25:00 -
[2] - Quote
CCP Rattati wrote:Hey Pokey,
One thing on top of my mind these days is intel sharing:
Who shares and sees what when. The most difficult scans should have the most payout, but not be overly powerful such as passive squad sharing should not expose HUD chevrons, especially on cloaked targets.
On the: Overview Map Minimap HUD
When: line of sight squad mate line of sight team mate line of sight personal crosshair on target squad mate crosshair on target (maybe needs action) team mate crosshair on target (maybe needs action) within personal passive scan range within squad mate passive scan within team mate passive scan within personal active scan range within squad mate active scan within team mate active scan etc
What: Chevron Map Blip Health Bar
Also, what actions should increase or decrease your profile crouching - decrease firing - increase active scanning - increase cloaking - decrease
etc
This is my WIP, so take it as input into the discussions.
[img]http://puu.sh/jNGQz/7e770ebd24.png[/img] So if a enemy walks crouched the whole time it is a buff to his damping (I like that) Is his hit box any smaller because he is crouched.(maybe it should be) |
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
615
|
Posted - 2015.08.25 08:31:00 -
[3] - Quote
CCP Rattati wrote:Hey Pokey,
One thing on top of my mind these days is intel sharing:
Who shares and sees what when. The most difficult scans should have the most payout, but not be overly powerful such as passive squad sharing should not expose HUD chevrons, especially on cloaked targets.
On the: Overview Map Minimap HUD
When: line of sight squad mate line of sight team mate line of sight personal crosshair on target squad mate crosshair on target (maybe needs action) team mate crosshair on target (maybe needs action) within personal passive scan range within squad mate passive scan within team mate passive scan within personal active scan range within squad mate active scan within team mate active scan etc
What: Chevron Map Blip Health Bar
Also, what actions should increase or decrease your profile crouching - decrease firing - increase active scanning - increase cloaking - decrease
etc
This is my WIP, so take it as input into the discussions.
[img]http://puu.sh/jNGQz/7e770ebd24.png[/img] Warbarge scan is it only able to use it if unlocked in personel warbarge?And can only squadleader use it? |
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