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Thread Statistics | Show CCP posts - 1 post(s) |
el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.08.25 21:46:00 -
[1] - Quote
I'd like to see a spreadsheet of playerbase numbers, actual players (IPs?) not just new alts, and their correlating update periods since from what I've seen these last two years is the more tinkering that gets done with base stats/elements, rewriting whole segments of the game, the more DUST hemmorrages players and any thing resembling profit potential.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.08.25 22:17:00 -
[2] - Quote
Pokey Dravon wrote:el OPERATOR wrote:I'd like to see a spreadsheet of playerbase numbers, actual players (IPs?) not just new alts, and their correlating update periods since from what I've seen these last two years is the more tinkering that gets done with base stats/elements, rewriting whole segments of the game, the more DUST hemmorrages players and any thing resembling profit potential. Right because I totally have access to those numbers to do that.
You're usually coming from what seems to be a "more access" position for some of the data/Rattati. Maybe you do, maybe you don't. If not, maybe you could ask and Rattati would enable you. Idk. You asked for an idea and that^ was the first that came to me.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.08.25 22:21:00 -
[3] - Quote
Adipem Nothi wrote:el OPERATOR wrote:I'd like to see a spreadsheet of playerbase numbers, actual players (IPs?) not just new alts, and their correlating update periods since from what I've seen these last two years is the more tinkering that gets done with base stats/elements, rewriting whole segments of the game, the more DUST hemmorrages players and any thing resembling profit potential. Good luck proving that causal relationship. What would be interesting to see, however, is how many votes were cast per Unique IP for CPM1 and how that figure compares to CPM2. Do you think our Council would be the same if only one vote were counted per Unique IP?
Its the exact casual relationship that drives all for-profit design. Its why Frito-Lay first surveyed poeple for new flavor ideas, then systematically test-marketed several different ones to see which ones got the greatest market reaction. "What stats/game conditions garnered the largest playerbase" is likely a topic of discourse at many game development companies the world over. I'd just like to see DUST's. And The Pokester wants a project.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.08.25 22:23:00 -
[4] - Quote
And obviously vote counts and their results are different when individuals are limited to one vote per individual. C'mon, bro. We know this, maaaan.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.08.25 22:34:00 -
[5] - Quote
Pokey Dravon wrote:el OPERATOR wrote:Pokey Dravon wrote:el OPERATOR wrote:I'd like to see a spreadsheet of playerbase numbers, actual players (IPs?) not just new alts, and their correlating update periods since from what I've seen these last two years is the more tinkering that gets done with base stats/elements, rewriting whole segments of the game, the more DUST hemmorrages players and any thing resembling profit potential. Right because I totally have access to those numbers to do that. You're usually coming from what seems to be a "more access" position for some of the data/Rattati. Maybe you do, maybe you don't. If not, maybe you could ask and Rattati would enable you. Idk. You asked for an idea and that^ was the first that came to me. Unfortunately I was not elected to the CPM so my access is the same as almost everyone else.
Call in a favor somewhere, I believe in you.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.08.25 22:35:00 -
[6] - Quote
Adipem Nothi wrote:el OPERATOR wrote: "What stats/game conditions garnered the largest playerbase" is likely a topic of discourse at many game development companies the world over. I'd just like to see DUST's. And The Pokester wants a project. For those developing shooters, I imagine "Balanced" stats/game conditions rank high on the list. Which is what the tuning is all about, and Rattati's made serious headway in this department. For the first time since Chromosome, I can't tell you which dropsuit is FoTM. Perhaps you can tell me?
Its obviously the Dark Elf Nightblade.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.08.26 20:07:00 -
[7] - Quote
v snake wrote:CCP Rattati wrote:Hey Pokey,
One thing on top of my mind these days is intel sharing:
Who shares and sees what when. The most difficult scans should have the most payout, but not be overly powerful such as passive squad sharing should not expose HUD chevrons, especially on cloaked targets.
On the: Overview Map Minimap HUD
When: line of sight squad mate line of sight team mate line of sight personal crosshair on target squad mate crosshair on target (maybe needs action) team mate crosshair on target (maybe needs action) within personal passive scan range within squad mate passive scan within team mate passive scan within personal active scan range within squad mate active scan within team mate active scan etc
What: Chevron Map Blip Health Bar
Also, what actions should increase or decrease your profile crouching - decrease firing - increase active scanning - increase cloaking - decrease
etc
This is my WIP, so take it as input into the discussions.
[img]http://puu.sh/jNGQz/7e770ebd24.png[/img] Really good features to implement but the best to note is make the minimap/radar better if some has played MGS4 the radar was sick cause it points out where noise is coming from, how easy r u to detect depending on stance speed of mouvement and also if a team-mate aims at someone he gets marked and you can see him through walls n objects cause just a red dot isnt really sqd Intel, sharing passive of other sqd mates should give u sight through objects so u can tell if he a scout, assault or heavy n a health bar would be great that way ur friends would know whether to steo in or not without needing a mic but sharing a health bar of someone very far away wouldn't be as useful.
The vast majority of these kids could never, ever handle an MGO2 Tsnk/MGS4 style online-multiplayer level of stealth interplay. Current Active Scans/Damps are close and its been nothing but omgscanqq from a good-sized contingency.
"Stealth" play in DUST is laughable relative to MGS4/MGO.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.08.26 20:22:00 -
[8] - Quote
Talos Vagheitan wrote:I want to design a very simple board-type mini game we could possibly play in our merc quarters. Either solo, or either friends.
Could be something to have in your merc quarters for when we are able to have friends over.
Maybe something that could could played while searching for battles! :P
Perhaps we could collaborate?
I was thinking about this idea last night and think its a great one. There used to be a public domain game back in the day (or maybe I just had a copy) called Archon that was a sort of chess variant using mythical crearures like chimera and djinns. Individual pieces had movement differences (like chess) and when two opposing pieces occupied the same space the screen changed to a combat field where the two actively fought with their relative strengths and weaknesses for the space.
http://www.myabandonware.com/game/archon-the-light-and-the-dark-1u
Archon LaD was a later version, images show some of the original so you can see the idea.
Something like this, I think, modified to encompass DUSTs suits and their roles could fill a major hole in NPE beyond simply giving folks something to do in the MQ: It could function as a sort of "basic role trainer" and, especially if it allowed two ppl to play, could allow someone unfamiliar with the role systems in place in DUST to get a very cursory feel for them or at least a sort of experimental area where they could try combatting different roles against one another and see the results. Without ever suffering their own losses doig the same in the Academy or pubs.
Expanded it could have "boards" based on existing maps to allow some light strategy/tactic practice, planning or refining as well.
MQ Mini-game. +1
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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