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Adipem Nothi
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Posted - 2015.08.18 15:17:00 -
[1] - Quote
o/ Pokey
EWAR is where it is today as result of the conversation which took place here, last December. I'm of the opinion that Falloff has enormous potential. The system could be better, but it could also be much worse, and it would've been if Rattati hadn't at least partially listened to those of us who opposed Zatara's agenda.
I believe that the answers to Falloff 2.0 might be found in our exploring the concerns expressed at the birth of Falloff 1.0. The vast majority of EWAR-related issues today were predicted in these December discussions.
CPM Sgt Kirk - On Community
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13
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Posted - 2015.08.22 18:03:00 -
[2] - Quote
Do you intend to create a separate EWAR workshop thread or do you intend to use this one?
CPM Sgt Kirk - On Community
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13
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Posted - 2015.08.25 07:45:00 -
[3] - Quote
and .
Lots of moving parts here; hesitant to add my two cents before seeing more of what you have in mind. I would add (excitedly) that a detection condition which took into lighting/environment as it relates to a merc's position could be incredibly cool. For instance, if firing increases one's profile by X, couldn't sticking to the shadows decrease one's profile by Y?
CPM Sgt Kirk - On Community
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13
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Posted - 2015.08.25 12:11:00 -
[4] - Quote
Breakin Stuff wrote:Adipem I cannot see any logical reason why being in shadow would assist ewar, which is not visual based Makes as much sense as crouching.
Also, there are different types of scans involved: passive, active and line-of-slight; a given status effect need not affect every scan time.
CPM Sgt Kirk - On Community
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Posted - 2015.08.25 12:56:00 -
[5] - Quote
Sgt Kirk wrote:Maybe we could take this chance to dial back the Gallente Logistic Bonus as well as active scanners. Question is if people would want that and or which bonus part should go in favor of having a dampening affect while scanning.
I believe if you active scan, you should be pretty visible even on passive for at least 30 meters on a med frame suit and much more with a specialized suit.
It'd also really be nice if we had scanner falloff for the active scanner, kind of like how the passive scanner ring system works .
Here's my two cents: Active Scans: Beam Scanning vs Snapshot Scanning
Someone else's idea, so don't throw it out automatically. I think it'd work well, and it could be very easily tuned.
CPM Sgt Kirk - On Community
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13
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Posted - 2015.08.25 15:20:00 -
[6] - Quote
Breakin Stuff wrote:A lot of cruise missiles don't get detected on a lot of radar systems bexause their speed is below most system "missile warning" thresholds.
Errr. I was under the impression that cruise missiles averted detection by closely hugging terrain and blending in among the clutter and noise. If I'm not mistaken, they travel at very high speeds. "Low altitude navigation" permits aircraft to do the same; a good example can be found in Task Force Normandy, which (in short) flew in "under the radar" ahead of invading forces and systematically disabled border outposts one after another, before said outposts could raise alarm.
http://lmgtfy.com/?q=how+do+cruise+missiles+avoid+radar%3F
CPM Sgt Kirk - On Community
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Posted - 2015.08.25 21:51:00 -
[7] - Quote
el OPERATOR wrote:I'd like to see a spreadsheet of playerbase numbers, actual players (IPs?) not just new alts, and their correlating update periods since from what I've seen these last two years is the more tinkering that gets done with base stats/elements, rewriting whole segments of the game, the more DUST hemmorrages players and any thing resembling profit potential. Good luck proving that causal relationship. What would be interesting to see, however, is how many votes were cast per Unique IP for CPM1 and how that figure compares to CPM2. Do you think our Council would be the same if only one vote were counted per Unique IP?
CPM Sgt Kirk - On Community
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Posted - 2015.08.25 22:26:00 -
[8] - Quote
el OPERATOR wrote: "What stats/game conditions garnered the largest playerbase" is likely a topic of discourse at many game development companies the world over. I'd just like to see DUST's. And The Pokester wants a project. For those developing shooters, I imagine "Balanced" stats/game conditions rank high on the list. Which is what the tuning is all about, and Rattati's made serious headway. For the first time since Chromosome, I can't tell you which dropsuit is FoTM. Perhaps you can tell me?
CPM Sgt Kirk - On Community
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