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Shadowed Cola
Tal-Romon Legion Amarr Empire
1
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Posted - 2015.09.15 15:34:00 -
[1021] - Quote
Balistyc Farshot wrote:The Gal sent is the second most flexible in fittings. It doesn't need to be respec'd! That is due to the fact that it has the ability to be defense and attack.
Just because some people want to use it solely for defense does not make it an ideal candidate for respec. I think the Gal sent is the second best for the forge gun. That is because it is able to rep through sniper and RR fire while having enough high slots to put on a myo and a some dmg mods.
Hell, the gal sent is great for charging points due to the fact it isn't going to be as slow as an Amarr sent and doesn't need a rep leash to charge assaults. If there is a heavy there waiting, yeah, that is a tactical disadvantage, but that happens. Use your speed to maneuver down some stairs or away to out range, kill the logi, and fight the second heavy from his max range. If it is a Cal sent, you won't outrun it if you have a complex plate, but hopefully you brought some flux nades for those squids.
Personally I find the min sent useless, but that is just me. The suit has very little EHP so it isn't really a heavy. Yeah, you can jump around with a forge gun or HMG, but you will lose out to any other heavy in CQC and you are too slow to fight the commandos and assaults. I hate how the only officer heavy is the Archduke. It just doesn't feel worth the skilling.
This is the same argument they had with the scouts! Yes, the Gal scout was the most superior in the current meta due to the high low mix and reps making hit and run ideal for a scout. Cal scouts should be better but having very few low slots they can't stack a red, green, and damp. Does that mean the scout is useless, NO! It means it has a different play style. Same with Heavies. Glad you brought up Forge Gun.
Damage mods is useless on the Forge unless you're a caldari fully stacking. You do not get enough added DPS to change how many shots it takes to kill a tank or ADS. So the difference between Gal and Amarr in Forge boils down too who can get to the positioning first and stay alive under fire while dealing with vehicles.
Amarr wins on both counts, making a speed forge was one of the best decisions I ever made in Plantary Conquest, buddied with a flux and Proto SMG - you can kill anything, infantry, tanks, ADS, whatever. Just don't fight another heavy, lol. Paired with high stamina I can reasonably escape vehicles, as well.
The Rep forge is even more annoying vs ADS pilots who rely on wearing you down with AoE for the kill. If the ADS is direct landing shots it doesn't matter which suit you're using anymore, lol.
So I'd say Gal is the third best at forge, since Min strafe doesn't really come in handy with the forge. Neither does it's layout, and Caldari is obviously King, killing everything in sight.
And the Gal suit, again, isn't 'useless' just in comparison to what other suits can accomplish. Any heavy suit can get a job done atm - but the Gal does it the worst on almost every level. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 15:42:00 -
[1022] - Quote
haha, let me get to the suit I honestly do hate, MINMTAR HEAVY!
I call the Gal useless, but it can at least stand toe to toe to another heavy to a certain extent.
But I also find it fine that the Min heavy isn't the best heavy fighter - it's the mobile heavy. And that's what I hate about it.
Mobile heavies are incredibly, incredibly, good. And now with those jumps - haha. I loath you Min Sent - Loath! <3 |
Megaman Trigger
OSG Planetary Operations
727
|
Posted - 2015.09.15 16:11:00 -
[1023] - Quote
Shadowed Cola wrote:[ Glad you brought up Forge Gun.
Damage mods is useless on the Forge unless you're a caldari fully stacking. You do not get enough added DPS to change how many shots it takes to kill a tank or ADS.
Would disagree and say damage mods are only useful on the BFG, no more than 2 due to stacking penalty, or if you plan to frag infantry (namely Sentinels) and LAVs
Purifier. First Class.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
1
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Posted - 2015.09.15 16:21:00 -
[1024] - Quote
Megaman Trigger wrote:[quote=Shadowed Cola][ Glad you brought up Forge Gun.
Damage mods is useless on the Forge unless you're a caldari fully stacking. You do not get enough added DPS to change how many shots it takes to kill a tank or ADS. /quote]
Would disagree and say damage mods are only useful on the BFG, no more than 2 due to stacking penalty, or if you plan to frag infantry. Breach? Mmm
You know, I usually use the AFG, myself. On average of 3 clips, it pulls out way more over-all DPS then the other forges. Problem is aiming and practicality.
When I tried the other forges I did so with the Amarr and Caldari. Caldari obviously steam rolling anything that dared be too big near it.
But the thing I noticed is when it comes to forging - what matters more then which weapon you pick is positioning. Caldari, might hit hard, but it'll have a hard time getting to point A to B safely so that it can take out a tank trying to duck and cover behind nodes and doodads.
Gallant can't possibly do it.
Minmtar has success at it - but is underwhelming.
The Amarr is just ridiculously good at this, having several different forge suit options that all increase survivability more then health would and the stamina to sprint all day.
Forges can't kill tanks reasonably 1v1 without them running away - wish we had sticky nades :( |
Megaman Trigger
OSG Planetary Operations
728
|
Posted - 2015.09.15 16:57:00 -
[1025] - Quote
Shadowed Cola wrote:Megaman Trigger wrote:[quote=Shadowed Cola][ Glad you brought up Forge Gun.
Damage mods is useless on the Forge unless you're a caldari fully stacking. You do not get enough added DPS to change how many shots it takes to kill a tank or ADS. /quote]
Would disagree and say damage mods are only useful on the BFG, no more than 2 due to stacking penalty, or if you plan to frag infantry. Breach? Mmm You know, I usually use the AFG, myself. On average of 3 clips, it pulls out way more over-all DPS then the other forges. Problem is aiming and practicality. When I tried the other forges I did so with the Amarr and Caldari. Caldari obviously steam rolling anything that dared be too big near it. But the thing I noticed is when it comes to forging - what matters more then which weapon you pick is positioning. Caldari, might hit hard, but it'll have a hard time getting to point A to B safely so that it can take out a tank trying to duck and cover behind nodes and doodads. Gallant can't possibly do it. Minmtar has success at it - but is underwhelming. The Amarr is just ridiculously good at this, having several different forge suit options that all increase survivability more then health would and the stamina to sprint all day. Forges can't kill tanks reasonably 1v1 without them running away - wish we had sticky nades :(
I've had the opposite experience with the Cal and Gal; Cal's shield regen makes it great vs Missile ADS or popping in and out of cover vs HAVs, as well as being able to take punishment while moving and regen it in moments.
The Gal Sent's second high lets me buff it's side arm with either two Krin's (if powering up the Forge too) or two side arm mods if I go base Forge, letting me fight back better. Might be slow and steady but, with Flux and Breach SMG, it hurts like hell.
I've been able to move around with both and get into positions thanks yo either regen or side arm firepower. Or point blank forge shots.
Purifier. First Class.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
1
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Posted - 2015.09.15 17:07:00 -
[1026] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:[quote=Shadowed Cola][ Glad you brought up Forge Gun.
Damage mods is useless on the Forge unless you're a caldari fully stacking. You do not get enough added DPS to change how many shots it takes to kill a tank or ADS. /quote]
Would disagree and say damage mods are only useful on the BFG, no more than 2 due to stacking penalty, or if you plan to frag infantry. Breach? Mmm You know, I usually use the AFG, myself. On average of 3 clips, it pulls out way more over-all DPS then the other forges. Problem is aiming and practicality. When I tried the other forges I did so with the Amarr and Caldari. Caldari obviously steam rolling anything that dared be too big near it. But the thing I noticed is when it comes to forging - what matters more then which weapon you pick is positioning. Caldari, might hit hard, but it'll have a hard time getting to point A to B safely so that it can take out a tank trying to duck and cover behind nodes and doodads. Gallant can't possibly do it. Minmtar has success at it - but is underwhelming. The Amarr is just ridiculously good at this, having several different forge suit options that all increase survivability more then health would and the stamina to sprint all day. Forges can't kill tanks reasonably 1v1 without them running away - wish we had sticky nades :( I've had the opposite experience with the Cal and Gal; Cal's shield regen makes it great vs Missile ADS or popping in and out of cover vs HAVs, as well as being able to take punishment while moving and regen it in moments. The Gal Sent's second high lets me buff it's side arm with either two Krin's (if powering up the Forge too) or two side arm mods if I go base Forge, letting me fight back better. Might be slow and steady but, with Flux and Breach SMG, it hurts like hell. I've been able to move around with both and get into positions thanks yo either regen or side arm firepower. Or point blank forge shots. Why had I not thought about a regulator stacked caldari forge before?!
I gotta give that a whirl - I bet it's a huge WP farmer.
And you have a very interesting concept I never thought of before. Since damage mods on forges are mostly useless (to me, anyways) then putting side arm mods on instead to help fight infantry may indeed but a viable choice for the Gal.
But that Caldari set up may be my next ground forge suit for PC matches - my Amarr Ground Forge suit is a city suit meant to beat anything but heavies 1v1 while keeping ADS from the skies - it's effective, especially because of the speed. But even when I 4 stack armor reps I'm still out of the fight for too long that the ADS can cause considerable damage.
Regulators on a Caldari may be the answer I'm looking for. |
Megaman Trigger
OSG Planetary Operations
730
|
Posted - 2015.09.15 17:19:00 -
[1027] - Quote
Shadowed Cola wrote:Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:[quote=Shadowed Cola][ Glad you brought up Forge Gun.
Damage mods is useless on the Forge unless you're a caldari fully stacking. You do not get enough added DPS to change how many shots it takes to kill a tank or ADS. /quote]
Would disagree and say damage mods are only useful on the BFG, no more than 2 due to stacking penalty, or if you plan to frag infantry. Breach? Mmm You know, I usually use the AFG, myself. On average of 3 clips, it pulls out way more over-all DPS then the other forges. Problem is aiming and practicality. When I tried the other forges I did so with the Amarr and Caldari. Caldari obviously steam rolling anything that dared be too big near it. But the thing I noticed is when it comes to forging - what matters more then which weapon you pick is positioning. Caldari, might hit hard, but it'll have a hard time getting to point A to B safely so that it can take out a tank trying to duck and cover behind nodes and doodads. Gallant can't possibly do it. Minmtar has success at it - but is underwhelming. The Amarr is just ridiculously good at this, having several different forge suit options that all increase survivability more then health would and the stamina to sprint all day. Forges can't kill tanks reasonably 1v1 without them running away - wish we had sticky nades :( I've had the opposite experience with the Cal and Gal; Cal's shield regen makes it great vs Missile ADS or popping in and out of cover vs HAVs, as well as being able to take punishment while moving and regen it in moments. The Gal Sent's second high lets me buff it's side arm with either two Krin's (if powering up the Forge too) or two side arm mods if I go base Forge, letting me fight back better. Might be slow and steady but, with Flux and Breach SMG, it hurts like hell. I've been able to move around with both and get into positions thanks yo either regen or side arm firepower. Or point blank forge shots. Why had I not thought about a regulator stacked caldari forge before?! I gotta give that a whirl - I bet it's a huge WP farmer. And you have a very interesting concept I never thought of before. Since damage mods on forges are mostly useless (to me, anyways) then putting side arm mods on instead to help fight infantry may indeed but a viable choice for the Gal. But that Caldari set up may be my next ground forge suit for PC matches - my Amarr Ground Forge suit is a city suit meant to beat anything but heavies 1v1 while keeping ADS from the skies - it's effective, especially because of the speed. But even when I 4 stack armor reps I'm still out of the fight for too long that the ADS can cause considerable damage. Regulators on a Caldari may be the answer I'm looking for.
I think you mean Rechargers or Energisers, as Regulators are low slot and the Cal only has one. Or do you mean Regulator stacked Gal?
Purifier. First Class.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 17:25:00 -
[1028] - Quote
Ops, yea, sorry, brain fart. Hope what I said is still understandable lol
I love the forge with all my <3 My favorite combo will always be an LAV, SMG, and Forge. The ultimately stomp combo. If you know your spots, you can hold pretty much every objective safely from a distance and no 1 person can handle you.
Only objectives inside buildings make my forge combo a bit sad - but long corridors often work out for it :) |
Megaman Trigger
OSG Planetary Operations
730
|
Posted - 2015.09.15 17:40:00 -
[1029] - Quote
Shadowed Cola wrote:Ops, yea, sorry, brain fart. Hope what I said is still understandable lol
I love the forge with all my <3 My favorite combo will always be an LAV, SMG, and Forge. The ultimately stomp combo. If you know your spots, you can hold pretty much every objective safely from a distance and no 1 person can handle you.
Only objectives inside buildings make my forge combo a bit sad - but long corridors often work out for it :)
Shield tanked LAV, harden it and hop out. Most tankers will go for it rather than the Sentinel, why gives you time to take shots from behind your mobile cover. Used to work well before the last tank tweak.
For the Sentinel, try two Rechargers, an Extender and a side arm or Krin's mod. Swap the Extender for another Recharger if you prefer.
Purifier. First Class.
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Balistyc Farshot
MONSTER SYNERGY
382
|
Posted - 2015.09.15 20:45:00 -
[1030] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:Ops, yea, sorry, brain fart. Hope what I said is still understandable lol
I love the forge with all my <3 My favorite combo will always be an LAV, SMG, and Forge. The ultimately stomp combo. If you know your spots, you can hold pretty much every objective safely from a distance and no 1 person can handle you.
Only objectives inside buildings make my forge combo a bit sad - but long corridors often work out for it :) Shield tanked LAV, harden it and hop out. Most tankers will go for it rather than the Sentinel, why gives you time to take shots from behind your mobile cover. Used to work well before the last tank tweak. For the Sentinel, try two Rechargers, an Extender and a side arm or Krin's mod. Swap the Extender for another Recharger if you prefer.
I do this as well, but I like to do this with my bpo LAV. I call it in and use it as bait for tanks. just drop it in a field or street. As they come in, throw out your flux nade and hit it in the sweet spot before it can run. 2 shots and most HAVs are done for. HAVs can't resist blowing up a LAV as it comes in. Or sometimes I will see the reds hack it and get in, that is just funny as I drop the hammer!
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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Megaman Trigger
OSG Planetary Operations
738
|
Posted - 2015.09.15 20:50:00 -
[1031] - Quote
Balistyc Farshot wrote:Megaman Trigger wrote:Shadowed Cola wrote:Ops, yea, sorry, brain fart. Hope what I said is still understandable lol
I love the forge with all my <3 My favorite combo will always be an LAV, SMG, and Forge. The ultimately stomp combo. If you know your spots, you can hold pretty much every objective safely from a distance and no 1 person can handle you.
Only objectives inside buildings make my forge combo a bit sad - but long corridors often work out for it :) Shield tanked LAV, harden it and hop out. Most tankers will go for it rather than the Sentinel, why gives you time to take shots from behind your mobile cover. Used to work well before the last tank tweak. For the Sentinel, try two Rechargers, an Extender and a side arm or Krin's mod. Swap the Extender for another Recharger if you prefer. I do this as well, but I like to do this with my bpo LAV. I call it in and use it as bait for tanks. just drop it in a field or street. As they come in, throw out your flux nade and hit it in the sweet spot before it can run. 2 shots and most HAVs are done for. HAVs can't resist blowing up a LAV as it comes in. Or sometimes I will see the reds hack it and get in, that is just funny as I drop the hammer!
So, I'm not the only Forge Gunner using Flux Grenades. I prefer them for tank hunting over AV Grenades, if I get the drop on a HAV.
One time, just burning Aurum gear I got from salvage, I booby trapped a BPO LAV and left it out in the open. Waited until it was hacked and loaded up, then blew the charges. Points and tears rolled in.
Purifier. First Class.
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Balistyc Farshot
MONSTER SYNERGY
386
|
Posted - 2015.09.16 14:08:00 -
[1032] - Quote
Megaman Trigger wrote:Balistyc Farshot wrote:Megaman Trigger wrote:Shadowed Cola wrote:Ops, yea, sorry, brain fart. Hope what I said is still understandable lol
I love the forge with all my <3 My favorite combo will always be an LAV, SMG, and Forge. The ultimately stomp combo. If you know your spots, you can hold pretty much every objective safely from a distance and no 1 person can handle you.
Only objectives inside buildings make my forge combo a bit sad - but long corridors often work out for it :) Shield tanked LAV, harden it and hop out. Most tankers will go for it rather than the Sentinel, why gives you time to take shots from behind your mobile cover. Used to work well before the last tank tweak. For the Sentinel, try two Rechargers, an Extender and a side arm or Krin's mod. Swap the Extender for another Recharger if you prefer. I do this as well, but I like to do this with my bpo LAV. I call it in and use it as bait for tanks. just drop it in a field or street. As they come in, throw out your flux nade and hit it in the sweet spot before it can run. 2 shots and most HAVs are done for. HAVs can't resist blowing up a LAV as it comes in. Or sometimes I will see the reds hack it and get in, that is just funny as I drop the hammer! So, I'm not the only Forge Gunner using Flux Grenades. I prefer them for tank hunting over AV Grenades, if I get the drop on a HAV. One time, just burning Aurum gear I got from salvage, I booby trapped a BPO LAV and left it out in the open. Waited until it was hacked and loaded up, then blew the charges. Points and tears rolled in.
Man, those tears must have been delicious!
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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Megaman Trigger
OSG Planetary Operations
741
|
Posted - 2015.09.16 14:29:00 -
[1033] - Quote
Balistyc Farshot wrote:Megaman Trigger wrote:Balistyc Farshot wrote:Megaman Trigger wrote:Shadowed Cola wrote:Ops, yea, sorry, brain fart. Hope what I said is still understandable lol
I love the forge with all my <3 My favorite combo will always be an LAV, SMG, and Forge. The ultimately stomp combo. If you know your spots, you can hold pretty much every objective safely from a distance and no 1 person can handle you.
Only objectives inside buildings make my forge combo a bit sad - but long corridors often work out for it :) Shield tanked LAV, harden it and hop out. Most tankers will go for it rather than the Sentinel, why gives you time to take shots from behind your mobile cover. Used to work well before the last tank tweak. For the Sentinel, try two Rechargers, an Extender and a side arm or Krin's mod. Swap the Extender for another Recharger if you prefer. I do this as well, but I like to do this with my bpo LAV. I call it in and use it as bait for tanks. just drop it in a field or street. As they come in, throw out your flux nade and hit it in the sweet spot before it can run. 2 shots and most HAVs are done for. HAVs can't resist blowing up a LAV as it comes in. Or sometimes I will see the reds hack it and get in, that is just funny as I drop the hammer! So, I'm not the only Forge Gunner using Flux Grenades. I prefer them for tank hunting over AV Grenades, if I get the drop on a HAV. One time, just burning Aurum gear I got from salvage, I booby trapped a BPO LAV and left it out in the open. Waited until it was hacked and loaded up, then blew the charges. Points and tears rolled in. Man, those tears must have been delicious!
Best tears were shooting the driver out of a fast moving LAV, using a Breach Forge Gun.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.09.16 15:54:00 -
[1034] - Quote
Megaman Trigger wrote:Best tears were shooting the driver out of a fast moving LAV, using a Breach Forge Gun.
Best tears I have gotten is when some guy with a Forge Gun on the other team shot my Squad mate's tank at point blank range, only to find out the hard way that I had left a remote explosive lashed to the side of the tank.
I don't often play Logi... but when I do, things blow up!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
OSG Planetary Operations
742
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Posted - 2015.09.16 16:07:00 -
[1035] - Quote
Fox Gaden wrote:Megaman Trigger wrote:Best tears were shooting the driver out of a fast moving LAV, using a Breach Forge Gun.
Best tears I have gotten is when some guy with a Forge Gun on the other team shot my Squad mate's tank at point blank range, only to find out the hard way that I had left a remote explosive lashed to the side of the tank. I don't often play Logi... but when I do, things blow up!
That's one way to counter AV Scouts.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.09.16 16:11:00 -
[1036] - Quote
Megaman Trigger wrote:Fox Gaden wrote:Megaman Trigger wrote:Best tears were shooting the driver out of a fast moving LAV, using a Breach Forge Gun.
Best tears I have gotten is when some guy with a Forge Gun on the other team shot my Squad mate's tank at point blank range, only to find out the hard way that I had left a remote explosive lashed to the side of the tank. I don't often play Logi... but when I do, things blow up! That's one way to counter AV Scouts. Yeah, the original plan was for me to activate the Remote when the Scouts got too close. The Forge Gunner setting off the RE while standing in the blast radius was a total fluke, particularly since I was dead a the time and could not trigger it myself.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
OSG Planetary Operations
742
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Posted - 2015.09.16 16:17:00 -
[1037] - Quote
Fox Gaden wrote:Megaman Trigger wrote:Fox Gaden wrote:Megaman Trigger wrote:Best tears were shooting the driver out of a fast moving LAV, using a Breach Forge Gun.
Best tears I have gotten is when some guy with a Forge Gun on the other team shot my Squad mate's tank at point blank range, only to find out the hard way that I had left a remote explosive lashed to the side of the tank. I don't often play Logi... but when I do, things blow up! That's one way to counter AV Scouts. Yeah, the original plan was for me to activate the Remote when the Scouts got too close. The Forge Gunner setting off the RE while standing in the blast radius was a total fluke, particularly since I was dead a the time and could not trigger it myself.
I had one last night were I was pushing the point on Dom, under the table top. Saw two Sentinels, both Dominus, and a Logi sat in the box, so I lobbed a Flux in to shake them up. Ended up setting off the Logi's RE, killing him and then Forge blapping both Dominus.
Purifier. First Class.
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Georgia Xavier
Incorruptibles
1
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Posted - 2015.09.16 17:08:00 -
[1038] - Quote
Boy, lot has happened since I got just a tad busy, gal sent still has no love from you guys huh?
Click for an instant good day! (or atleast cheer you up a bit)
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Megaman Trigger
OSG Planetary Operations
742
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Posted - 2015.09.16 17:18:00 -
[1039] - Quote
Georgia Xavier wrote:Boy, lot has happened since I got just a tad busy, gal sent still has no love from you guys huh?
I still use it and will continue to do so.
Purifier. First Class.
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Georgia Xavier
Incorruptibles
1
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Posted - 2015.09.16 17:28:00 -
[1040] - Quote
Megaman Trigger wrote:Georgia Xavier wrote:Boy, lot has happened since I got just a tad busy, gal sent still has no love from you guys huh? I still use it and will continue to do so. Heck I don't mind the sentinels, I love them all really. Well maybe not the min sent, its a great sent but is minmatar
Click for an instant good day! (or atleast cheer you up a bit)
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Megaman Trigger
OSG Planetary Operations
744
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Posted - 2015.09.16 18:57:00 -
[1041] - Quote
Georgia Xavier wrote:Megaman Trigger wrote:Georgia Xavier wrote:Boy, lot has happened since I got just a tad busy, gal sent still has no love from you guys huh? I still use it and will continue to do so. Heck I don't mind the sentinels, I love them all really. Well maybe not the min sent, its a great sent but is minmatar
Bet you're conflicted over the HMG and Locus Grenades, both being Min.
Purifier. First Class.
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Georgia Xavier
Incorruptibles
1
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Posted - 2015.09.16 19:52:00 -
[1042] - Quote
Megaman Trigger wrote:Georgia Xavier wrote:Megaman Trigger wrote:Georgia Xavier wrote:Boy, lot has happened since I got just a tad busy, gal sent still has no love from you guys huh? I still use it and will continue to do so. Heck I don't mind the sentinels, I love them all really. Well maybe not the min sent, its a great sent but is minmatar Bet you're conflicted over the HMG and Locus Grenades, both being Min. Using it against the many other amarr sentinels out there makes my heart bleed, yes. On the other hand I also kill minmatar with their own weapon so thats the good part.
Yes, you're spot on
Click for an instant good day! (or atleast cheer you up a bit)
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Megaman Trigger
OSG Planetary Operations
746
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Posted - 2015.09.16 20:07:00 -
[1043] - Quote
Georgia Xavier wrote:Megaman Trigger wrote:Georgia Xavier wrote:Megaman Trigger wrote:Georgia Xavier wrote:Boy, lot has happened since I got just a tad busy, gal sent still has no love from you guys huh? I still use it and will continue to do so. Heck I don't mind the sentinels, I love them all really. Well maybe not the min sent, its a great sent but is minmatar Bet you're conflicted over the HMG and Locus Grenades, both being Min. Using it against the many other amarr sentinels out there makes my heart bleed, yes. On the other hand I also kill minmatar with their own weapon so thats the good part. Yes, you're spot on
Guess that's the problem with trying to be an Amarr loyalist and and Sentinel; you don't have the Heavy Weapons available.
I'm a merc, I'll use whatever I think works best. Loyalty be damned, I'm a Sentinel first and foremost.
Purifier. First Class.
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Georgia Xavier
Incorruptibles
1
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Posted - 2015.09.16 20:17:00 -
[1044] - Quote
Megaman Trigger wrote:Guess that's the problem with trying to be an Amarr loyalist and and Sentinel; you don't have the Heavy Weapons available.
I'm a merc, I'll use whatever I think works best. Loyalty be damned, I'm a Sentinel first and foremost.
One day there will be an Amarr heavy weapon, and on that day I will be blind to CCP's blunders up until that point.
But alas, such is an ever-distant dream I hold onto so dearly......
Click for an instant good day! (or atleast cheer you up a bit)
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Megaman Trigger
OSG Planetary Operations
747
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Posted - 2015.09.16 20:21:00 -
[1045] - Quote
Georgia Xavier wrote:Megaman Trigger wrote:Guess that's the problem with trying to be an Amarr loyalist and and Sentinel; you don't have the Heavy Weapons available.
I'm a merc, I'll use whatever I think works best. Loyalty be damned, I'm a Sentinel first and foremost.
One day there will be an Amarr heavy weapon, and on that day I will be blind to CCP's blunders up until that point. But alas, such is an ever-distant dream I hold onto so dearly......
The day I get the Sentinel equivalent of a Buster, or the Dust equivalent of an SG1 Staff Cannon, everything dies.
Purifier. First Class.
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Georgia Xavier
Incorruptibles
1
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Posted - 2015.09.16 20:25:00 -
[1046] - Quote
Megaman Trigger wrote:Georgia Xavier wrote:Megaman Trigger wrote:Guess that's the problem with trying to be an Amarr loyalist and and Sentinel; you don't have the Heavy Weapons available.
I'm a merc, I'll use whatever I think works best. Loyalty be damned, I'm a Sentinel first and foremost.
One day there will be an Amarr heavy weapon, and on that day I will be blind to CCP's blunders up until that point. But alas, such is an ever-distant dream I hold onto so dearly...... The day I get the Sentinel equivalent of a Buster, or the Dust equivalent of an SG1 Staff Cannon, everything dies. Then how about a deal, IF we do get our racial weapons, how about we go on a hunt for each other?
Click for an instant good day! (or atleast cheer you up a bit)
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Megaman Trigger
OSG Planetary Operations
747
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Posted - 2015.09.16 20:29:00 -
[1047] - Quote
Georgia Xavier wrote:Megaman Trigger wrote:Georgia Xavier wrote:Megaman Trigger wrote:Guess that's the problem with trying to be an Amarr loyalist and and Sentinel; you don't have the Heavy Weapons available.
I'm a merc, I'll use whatever I think works best. Loyalty be damned, I'm a Sentinel first and foremost.
One day there will be an Amarr heavy weapon, and on that day I will be blind to CCP's blunders up until that point. But alas, such is an ever-distant dream I hold onto so dearly...... The day I get the Sentinel equivalent of a Buster, or the Dust equivalent of an SG1 Staff Cannon, everything dies. Then how about a deal, IF we do get our racial weapons, how about we go on a hunt for each other?
By the time that happens, I'll probably be playing Eternal Crusade on PS4
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
748
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Posted - 2015.09.16 20:58:00 -
[1048] - Quote
I've been wondering; does a damage mod really make much difference to a HMG 's DPS/damage output?
Purifier. First Class.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
1
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Posted - 2015.09.16 21:17:00 -
[1049] - Quote
I will always pick more shields over damage mods right now.
I haven't done the math to support it, but I don't think I need too. Damage mods don't give 10% like they used too and shields give more then they did - and back then you'd still want the shield over the added DPS on a Sent.
So I would assume it's even more so in favor for shields now. Especially with the range nerf meaning we need to get closer or be more patient. And RR becoming more and more prevalent. |
Megaman Trigger
OSG Planetary Operations
748
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Posted - 2015.09.16 21:40:00 -
[1050] - Quote
I was thinking about throwing a pair of side arm mods on a Breach SMG, rather than trying to boost the HMG, and seeing how that works.
Extenders on a non-Cal seem like a waste because of low regen rates, so they only seem good for one encounter. Oddly, I don't see Flux on many Sentinels. I swear by the things for Sent v Sent engagements.
Purifier. First Class.
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