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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Megaman Trigger
OSG Planetary Operations
722
|
Posted - 2015.09.15 12:11:00 -
[991] - Quote
Except you're not discussing the suit, you just post how the suit is "inferior " and "pathetic " in your eyes while scratching your head over why Gal Sent users here refuse to change their suit, and therefore their playstyle, based on your opinion. All you do is trash the Gal Sent. That's not discussion.
And no, I don't hate the Gal Sent. If anything I hate the AmSent for being the slowest, ugliest, weakest DPS and overall least useful to me.
Purifier. First Class.
|
Megaman Trigger
OSG Planetary Operations
722
|
Posted - 2015.09.15 12:16:00 -
[992] - Quote
If you want to help the Gal Sent, then why not go post something in the ideas forum?
Purifier. First Class.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
996
|
Posted - 2015.09.15 12:17:00 -
[993] - Quote
Megaman Trigger wrote:Except you're not discussing the suit, you just post how the suit is "inferior " and "pathetic " in your eyes while scratching your head over why Gal Sent users here refuse to change their suit, and therefore their playstyle, based on your opinion. All you do is trash the Gal Sent. That's not discussion.
And no, I don't hate the Gal Sent. If anything I hate the AmSent for being the slowest, ugliest, weakest DPS and overall least useful to me. uhm, you mean that's not good enough for you?
It looks like a discussion to me. Your suit is trash, it has no viable ways of play that isn't superior in another suit, and has no roles.
Yes, that's trash talking, but it's also the truth. I'm not saying it's just complete garbage, a worthless piece of **** that deserves to be deleted, etc etc. That would be what you want to label me as.
But that's not all i'm doing - there is explanation and reasonings. Wether or you want to accept it or not is your own issue.
not everyone can see the point when it's covered in glitter, I guess. lmao. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
996
|
Posted - 2015.09.15 12:18:00 -
[994] - Quote
Megaman Trigger wrote:If you want to help the Gal Sent, then why not go post something in the ideas forum? Your level of stupid needs to stop someday.
This is the heavy discussion thread, right?
CCP Rat posts in here, right?
So why wouldn't i assume this is a great place to have this discussion so CCP Rat can see and other heavies can give input without the GD peasants clogging it up with more pointless pub experiences? |
Megaman Trigger
OSG Planetary Operations
722
|
Posted - 2015.09.15 12:23:00 -
[995] - Quote
Shadowed Cola wrote:Megaman Trigger wrote:If you want to help the Gal Sent, then why not go post something in the ideas forum? Your level of stupid needs to stop someday. This is the heavy discussion thread, right? CCP Rat posts in here, right? So why wouldn't i assume this is a great place to have this discussion so CCP Rat can see and other heavies can give input without the GD peasants clogging it up with more pointless pub experiences?
As does your level of trolling. There better, vastly more effective ways to get a point across then derailing conversations and shitting all over the Gal Sent. A little tact and discression goes a long way to getting a point across.
Purifier. First Class.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
996
|
Posted - 2015.09.15 12:29:00 -
[996] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:If you want to help the Gal Sent, then why not go post something in the ideas forum? Your level of stupid needs to stop someday. This is the heavy discussion thread, right? CCP Rat posts in here, right? So why wouldn't i assume this is a great place to have this discussion so CCP Rat can see and other heavies can give input without the GD peasants clogging it up with more pointless pub experiences? As does your level of trolling. There better, vastly more effective ways to get a point across then derailing conversations and shitting all over the Gal Sent. A little tact and discression goes a long way to getting a point across. derrailing, trolling, shitting on others.
Let's correct these:
1) Can't derail a heavy discussion thread by talking about heavies.
2) Trolling is generally considered targeting a person or topic for harassment. I can see why you think i'm 'trolling' the Gal suit - but it's a little bit of everything, really. I've made plenty of points on the other suits, admiittly in comparison to the Gal Sent, but they're for the most part not 'trollish' comments. Only those directed at you have a troll sting to them because I find you an unhealthy poster.
3 I'm only shitting on you. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
996
|
Posted - 2015.09.15 12:31:00 -
[997] - Quote
Magma, you make this thread bad. Care-bear nice guys who want to get a long and use discussions as a point of interest to get a long with others rather then improve the game - blah.
Nerds. |
Megaman Trigger
OSG Planetary Operations
722
|
Posted - 2015.09.15 12:38:00 -
[998] - Quote
As I said, a little tact and discression goes a long way to getting a point across. We can have a great discussion without the need to constantly crap all over the Gal Sent, it just depends on how you go about it.
And for the record, I'd go with Fox's buff if we did push for one.
Purifier. First Class.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
997
|
Posted - 2015.09.15 12:44:00 -
[999] - Quote
Megaman Trigger wrote:As I said, a little tact and discression goes a long way to getting a point across. We can have a great discussion without the need to constantly crap all over the Gal Sent, it just depends on how you go about it.
And for the record, I'd go with Fox's buff if we did push for one. Fox's idea with rep buff isn't thought out enough.
If Gals get a rep bonus then they'll need to lose a little of something else - there is a 'somewhat' balance CCP tried to hit between the suits, and you have to consider how OP reps can be in the right hands. the EHP value of the suit would need readjusting and considering.
And, honestly, all the suits need a rep buff and armor nerf, over-all. Bring each suit down by 70-90 health, add 1-2 reps, then give Gal and extra 2-3 more and replace some of it's shield for more armor to level out it's EHP values.
This would level the playing field between it and the Amarr, which would in turn make it more viable over-all in the few roles it can properly set itself for.
It doesn't have the stamina to put the lows to real use - so it's only real purpose would be holding a point. Gal should be the most self-sufficient of the heavy suits - but it's the opposite, and any solution that we can think of should consider that as there 'speciality' role to achieve for heavies.
In all honesty the best solution is switch back the Amarr and Gal slots - it would pretty much even the playing field between Gal, Amarr, and Cal. |
Megaman Trigger
OSG Planetary Operations
722
|
Posted - 2015.09.15 12:54:00 -
[1000] - Quote
The Gal are predominantly armour orientated with a preference for reps. Would make more sense to drop their shield HP.
Switching back the slots would just enrage the AmSent users unless the base armour was buffed to offset the lost slot.
Purifier. First Class.
|
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Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 13:05:00 -
[1001] - Quote
Megaman Trigger wrote:The Gal are predominantly armour orientated with a preference for reps. Would make more sense to drop their shield HP.
Switching back the slots would just enrage the AmSent users unless the base armour was buffed to offset the lost slot. The Amarr's EHP is actually the highest atm. Amarr Sent users have no room to complain if they made this switch back on those basis, they'd still have the highest EHP values, they'd just lose there ability to overspecialize. And i find that a good thing for the meta of the game - heavies really take away from the fun of this game when spammed because it can be mobile or overly self-sufficient with the best DPS and health in the game
But the Amarr suit has plenty going for it - and having the highest stamina + highest armor + 4 lows was always, always a bad idea. Sometimes i wish i could have 1v1's with Rat to figure out what direction he was heading with some of these changes.
It made more sense with Gal - it still wouldn't be a viable armor stacker with low stamina, and it could finally achieve reps that, with 640 base armor, wouldn't feel too OP or un-counterable.
CCP could even take a bit of a risk, replace the Armor for Shiled on the Gal instead, make it's total armor HP 450, and give it a base natural 10 reps. With it's hitbox, speed, and low health paired with high rep and 3 lows you could have a very interesting yet not OP suit. |
Megaman Trigger
OSG Planetary Operations
722
|
Posted - 2015.09.15 13:23:00 -
[1002] - Quote
Shadowed Cola wrote:Megaman Trigger wrote:The Gal are predominantly armour orientated with a preference for reps. Would make more sense to drop their shield HP.
Switching back the slots would just enrage the AmSent users unless the base armour was buffed to offset the lost slot. The Amarr's EHP is actually the highest atm. Amarr Sent users have no room to complain if they made this switch back on those basis, they'd still have the highest EHP values, they'd just lose there ability to overspecialize. And i find that a good thing for the meta of the game - heavies really take away from the fun of this game when spammed because it can be mobile or overly self-sufficient with the best DPS and health in the game But the Amarr suit has plenty going for it - and having the highest stamina + highest armor + 4 lows was always, always a bad idea. Sometimes i wish i could have 1v1's with Rat to figure out what direction he was heading with some of these changes. It made more sense with Gal - it still wouldn't be a viable armor stacker with low stamina, and it could finally achieve reps that, with 640 base armor, wouldn't feel too OP or un-counterable. CCP could even take a bit of a risk, replace the Armor for Shiled on the Gal instead, make it's total armor HP 450, and give it a base natural 10 reps. With it's hitbox, speed, and low health paired with high rep and 3 lows you could have a very interesting yet not OP suit.
Not sure the Gal would benefit from a Shield/Armour swap; delays and regen rates are bad, which is expected on an armour suit, so those would need adjusting. Gal are rep focused and use more armour than shields, so making the Gal Sent more shield focused doesn't seem the right way.
Simplest option, as you stated, would be just swap Gal and Amarr slots.
Purifier. First Class.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 13:30:00 -
[1003] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:The Gal are predominantly armour orientated with a preference for reps. Would make more sense to drop their shield HP.
Switching back the slots would just enrage the AmSent users unless the base armour was buffed to offset the lost slot. The Amarr's EHP is actually the highest atm. Amarr Sent users have no room to complain if they made this switch back on those basis, they'd still have the highest EHP values, they'd just lose there ability to overspecialize. And i find that a good thing for the meta of the game - heavies really take away from the fun of this game when spammed because it can be mobile or overly self-sufficient with the best DPS and health in the game But the Amarr suit has plenty going for it - and having the highest stamina + highest armor + 4 lows was always, always a bad idea. Sometimes i wish i could have 1v1's with Rat to figure out what direction he was heading with some of these changes. It made more sense with Gal - it still wouldn't be a viable armor stacker with low stamina, and it could finally achieve reps that, with 640 base armor, wouldn't feel too OP or un-counterable. CCP could even take a bit of a risk, replace the Armor for Shiled on the Gal instead, make it's total armor HP 450, and give it a base natural 10 reps. With it's hitbox, speed, and low health paired with high rep and 3 lows you could have a very interesting yet not OP suit. Not sure the Gal would benefit from a Shield/Armour swap; delays and regen rates are bad, which is expected on an armour suit, so those would need adjusting. Gal are rep focused and use more armour than shields, so making the Gal Sent more shield focused doesn't seem the right way. Simplest option, as you stated, would be just swap Gal and Amarr slots. The idea with shield on Gal is the extra survivability you'll lose with Armor. Shields in a heavy fight act like a 25% resistance buff, where as the best armor can get is 15% resistance, stacked with a 25% weakness against Projectile weapons.
so the switch would enable Gal to still survive a gun fight like a heavy should - but not pack enough Armor for the high Reps to be overwhelming.
And if you do try to specialize you'll have a suit that can barely move or a suit with not enough HP to survive a sustained fight. And that's good - specializing with a suit with our HP HAS to be a give and take situation.
Right now, the Amarr is take and take more. Speed, Reps, Health, it can have it all at once. But with 3 lows, it couldn't, and would make the Gal more viable in a hot-spot.
So either lower base Armor, increase shield, and give it a high natural rep. Or switch slots.
Those seem to be the only viable solutions to me to fix the suit without ruining the Heavy balance. |
Megaman Trigger
OSG Planetary Operations
723
|
Posted - 2015.09.15 13:34:00 -
[1004] - Quote
Shadowed Cola wrote:Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:The Gal are predominantly armour orientated with a preference for reps. Would make more sense to drop their shield HP.
Switching back the slots would just enrage the AmSent users unless the base armour was buffed to offset the lost slot. The Amarr's EHP is actually the highest atm. Amarr Sent users have no room to complain if they made this switch back on those basis, they'd still have the highest EHP values, they'd just lose there ability to overspecialize. And i find that a good thing for the meta of the game - heavies really take away from the fun of this game when spammed because it can be mobile or overly self-sufficient with the best DPS and health in the game But the Amarr suit has plenty going for it - and having the highest stamina + highest armor + 4 lows was always, always a bad idea. Sometimes i wish i could have 1v1's with Rat to figure out what direction he was heading with some of these changes. It made more sense with Gal - it still wouldn't be a viable armor stacker with low stamina, and it could finally achieve reps that, with 640 base armor, wouldn't feel too OP or un-counterable. CCP could even take a bit of a risk, replace the Armor for Shiled on the Gal instead, make it's total armor HP 450, and give it a base natural 10 reps. With it's hitbox, speed, and low health paired with high rep and 3 lows you could have a very interesting yet not OP suit. Not sure the Gal would benefit from a Shield/Armour swap; delays and regen rates are bad, which is expected on an armour suit, so those would need adjusting. Gal are rep focused and use more armour than shields, so making the Gal Sent more shield focused doesn't seem the right way. Simplest option, as you stated, would be just swap Gal and Amarr slots. The idea with shield on Gal is the extra survivability you'll lose with Armor. Shields in a heavy fight act like a 25% resistance buff, where as the best armor can get is 15% resistance, stacked with a 25% weakness against Projectile weapons. so the switch would enable Gal to still survive a gun fight like a heavy should - but not pack enough Armor for the high Reps to be overwhelming. And if you do try to specialize you'll have a suit that can barely move or a suit with not enough HP to survive a sustained fight. And that's good - specializing with a suit with our HP HAS to be a give and take situation. Right now, the Amarr is take and take more. Speed, Reps, Health, it can have it all at once. But with 3 lows, it couldn't, and would make the Gal more viable in a hot-spot. So either lower base Armor, increase shield, and give it a high natural rep. Or switch slots. Those seem to be the only viable solutions to me to fix the suit without ruining the Heavy balance.
So the best fix, or at least easiest for Ratatti, is just swap the slots. Numbers regarding possible class wide native Rep buffs and base armour nerfs would come after.
Purifier. First Class.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 13:42:00 -
[1005] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:The Gal are predominantly armour orientated with a preference for reps. Would make more sense to drop their shield HP.
Switching back the slots would just enrage the AmSent users unless the base armour was buffed to offset the lost slot. The Amarr's EHP is actually the highest atm. Amarr Sent users have no room to complain if they made this switch back on those basis, they'd still have the highest EHP values, they'd just lose there ability to overspecialize. And i find that a good thing for the meta of the game - heavies really take away from the fun of this game when spammed because it can be mobile or overly self-sufficient with the best DPS and health in the game But the Amarr suit has plenty going for it - and having the highest stamina + highest armor + 4 lows was always, always a bad idea. Sometimes i wish i could have 1v1's with Rat to figure out what direction he was heading with some of these changes. It made more sense with Gal - it still wouldn't be a viable armor stacker with low stamina, and it could finally achieve reps that, with 640 base armor, wouldn't feel too OP or un-counterable. CCP could even take a bit of a risk, replace the Armor for Shiled on the Gal instead, make it's total armor HP 450, and give it a base natural 10 reps. With it's hitbox, speed, and low health paired with high rep and 3 lows you could have a very interesting yet not OP suit. Not sure the Gal would benefit from a Shield/Armour swap; delays and regen rates are bad, which is expected on an armour suit, so those would need adjusting. Gal are rep focused and use more armour than shields, so making the Gal Sent more shield focused doesn't seem the right way. Simplest option, as you stated, would be just swap Gal and Amarr slots. The idea with shield on Gal is the extra survivability you'll lose with Armor. Shields in a heavy fight act like a 25% resistance buff, where as the best armor can get is 15% resistance, stacked with a 25% weakness against Projectile weapons. so the switch would enable Gal to still survive a gun fight like a heavy should - but not pack enough Armor for the high Reps to be overwhelming. And if you do try to specialize you'll have a suit that can barely move or a suit with not enough HP to survive a sustained fight. And that's good - specializing with a suit with our HP HAS to be a give and take situation. Right now, the Amarr is take and take more. Speed, Reps, Health, it can have it all at once. But with 3 lows, it couldn't, and would make the Gal more viable in a hot-spot. So either lower base Armor, increase shield, and give it a high natural rep. Or switch slots. Those seem to be the only viable solutions to me to fix the suit without ruining the Heavy balance. So the best fix, or at least easiest for Ratatti, is just swap the slots. Numbers regarding possible class wide native Rep buffs and base armour nerfs would come after. They won't need any sort of buff with the slot layout - since the slots would enable the Gal to be the top repper. So i'd say if they do switch it back then can leave everything else 'mostly' alone. They'll still need to re-do EHP values, as they did give Gal increased reps after switching the layouts between Amarr and Gal.
The only QQ about it would be lore, Amarr are supposed to be Armor based, so obviously they'd have more lows - but it doesn't make practical sense for gameplay.
The way the Min heavy is set up should be how the Gal should of been handled. Because Min is faster - it has lower survivability in a straight fight. Gal should work the same way but with different methods. So I'm more in favor of reducing the armor totals and adding reps.
Fixing the suit by switching back the layout fixes the suit - but it adds nothing to the game. The fix we could give the Gal could open up a word of possibility for heavy users, and I think that's how we should think on it |
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.09.15 14:10:00 -
[1006] - Quote
Megaman Trigger wrote:If you want to help the Gal Sent, then why not go post something in the ideas forum? Dam! I forgot.
Did anyone remember to ask for an extra 2 HP/sec native rep for the Gal Sent in that Rattati thread asking what we wanted him to do in the next hot fix?
It completely slipped my mind, and now the thread is locked.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.09.15 14:14:00 -
[1007] - Quote
Shadowed Cola wrote:Megaman Trigger wrote:If you want to help the Gal Sent, then why not go post something in the ideas forum? Your level of stupid needs to stop someday. This is the heavy discussion thread, right? CCP Rat posts in here, right? So why wouldn't i assume this is a great place to have this discussion so CCP Rat can see and other heavies can give input without the GD/iD peasants clogging it up with more pointless pub experiences? Yeah, but even if you make good points, if you say them in a way the triggers the opposition reflex of the other Gal Sentinels, then their reaction completely undermines you argument. Sometimes being antagonistic is counter productive.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Megaman Trigger
OSG Planetary Operations
723
|
Posted - 2015.09.15 14:15:00 -
[1008] - Quote
Fox Gaden wrote:Megaman Trigger wrote:If you want to help the Gal Sent, then why not go post something in the ideas forum? Dam! I forgot. Did anyone remember to ask for an extra 2 HP/sec native rep for the Gal Sent in that Rattati thread asking what we wanted him to do in the next hot fix? It completely slipped my mind, and now the thread is locked.
It would have gotten lost in the cries for a port.
Purifier. First Class.
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.09.15 14:17:00 -
[1009] - Quote
Megaman Trigger wrote:Fox Gaden wrote:Megaman Trigger wrote:If you want to help the Gal Sent, then why not go post something in the ideas forum? Dam! I forgot. Did anyone remember to ask for an extra 2 HP/sec native rep for the Gal Sent in that Rattati thread asking what we wanted him to do in the next hot fix? It completely slipped my mind, and now the thread is locked. It would have gotten lost in the cries for a port. Yes, but Rattati might have taken hart at seeing an on topic post.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 14:22:00 -
[1010] - Quote
Fox Gaden wrote:Megaman Trigger wrote:If you want to help the Gal Sent, then why not go post something in the ideas forum? Dam! I forgot. Did anyone remember to ask for an extra 2 HP/sec native rep for the Gal Sent in that Rattati thread asking what we wanted him to do in the next hot fix? It completely slipped my mind, and now the thread is locked. He's been told - Plus Breakin' Stuff is CPM, he'll let CCP know.
Rat seems to want the Gal suit to be the jack-of-all-trades-master-of-none suit. If that's the case - Gal will always be a limp suit in a game where specializing means overpowering. |
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Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 14:32:00 -
[1011] - Quote
Fox Gaden wrote:Shadowed Cola wrote:Megaman Trigger wrote:If you want to help the Gal Sent, then why not go post something in the ideas forum? Your level of stupid needs to stop someday. This is the heavy discussion thread, right? CCP Rat posts in here, right? So why wouldn't i assume this is a great place to have this discussion so CCP Rat can see and other heavies can give input without the GD/iD peasants clogging it up with more pointless pub experiences? Yeah, but even if you make good points, if you say them in a way the triggers the opposition reflex of the other Gal Sentinels, then their reaction completely undermines you argument. Sometimes being antagonistic is counter productive. Depends on goal, all I want is people to take notice of the problem and discuss it. Wether they like what I say is irrelevant to the point if they're now discussing the topic properly and looking at the real issues.
No one ever likes me at first - but by the time the discussions over we'll all be friends xD |
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.09.15 14:34:00 -
[1012] - Quote
Shadowed Cola wrote:Megaman Trigger wrote:As I said, a little tact and discression goes a long way to getting a point across. We can have a great discussion without the need to constantly crap all over the Gal Sent, it just depends on how you go about it.
And for the record, I'd go with Fox's buff if we did push for one. Fox's idea with rep buff isn't thought out enough. If Gals get a rep bonus then they'll need to lose a little of something else - there is a 'somewhat' balance CCP tried to hit between the suits, and you have to consider how OP reps can be in the right hands. the EHP value of the suit would need readjusting and considering. And, honestly, all the suits need a rep buff and armor nerf, over-all. Bring each suit down by 70-90 health, add 1-2 reps, then give Gal and extra 2-3 more and replace some of it's shield for more armor to level out it's EHP values. This would level the playing field between it and the Amarr, which would in turn make it more viable over-all in the few roles it can properly set itself for. It doesn't have the stamina to put the lows to real use - so it's only real purpose would be holding a point. Gal should be the most self-sufficient of the heavy suits - but it's the opposite, and any solution that we can think of should consider that as there 'speciality' role to achieve for heavies. Your proposed solution has merit, but changes a lot of variables. The four Sentinel suits are quite well balanced right now, with the Gal Sent just slightly behind the other three. Changing so many variables will likely have unforeseen consequences which might well lead to a worse balance situation than what we have now.
Adding 2 HP/sev native rep does not need to be balanced with a nerf. The lack of Stamina balances it, along with several other factors. If you want to be more mobile, add a Cardiac Regulator (green bottle). Gal Sent has enough low slots to add a green bottle, but you have to give up something else to do so. Versatility comes with sacrifice. You can stack lots of Rep or lots of Armor, but you will be stuck with point defense, or you can sacrifice some rep, or some armor, and have enough stamina to move between objectives effectively.
Shadowed Cola wrote: In all honesty the best solution is switch back the Amarr and Gal slots - it would pretty much even the playing field between Gal, Amarr, and Cal. While this would help to resolve the balance issue, I don't like how it meshes (or does not mesh) into the large meta tactics of the Factions.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 14:44:00 -
[1013] - Quote
Fox Gaden wrote:Shadowed Cola wrote:Megaman Trigger wrote:As I said, a little tact and discression goes a long way to getting a point across. We can have a great discussion without the need to constantly crap all over the Gal Sent, it just depends on how you go about it.
And for the record, I'd go with Fox's buff if we did push for one. Fox's idea with rep buff isn't thought out enough. If Gals get a rep bonus then they'll need to lose a little of something else - there is a 'somewhat' balance CCP tried to hit between the suits, and you have to consider how OP reps can be in the right hands. the EHP value of the suit would need readjusting and considering. And, honestly, all the suits need a rep buff and armor nerf, over-all. Bring each suit down by 70-90 health, add 1-2 reps, then give Gal and extra 2-3 more and replace some of it's shield for more armor to level out it's EHP values. This would level the playing field between it and the Amarr, which would in turn make it more viable over-all in the few roles it can properly set itself for. It doesn't have the stamina to put the lows to real use - so it's only real purpose would be holding a point. Gal should be the most self-sufficient of the heavy suits - but it's the opposite, and any solution that we can think of should consider that as there 'speciality' role to achieve for heavies. Your proposed solution has merit, but changes a lot of variables. The four Sentinel suits are quite well balanced right now, with the Gal Sent just slightly behind the other three. Changing so many variables will likely have unforeseen consequences which might well lead to a worse balance situation than what we have now. Adding 2 HP/sev native rep does not need to be balanced with a nerf. The lack of Stamina balances it, along with several other factors. If you want to be more mobile, add a Cardiac Regulator (green bottle). Gal Sent has enough low slots to add a green bottle, but you have to give up something else to do so. Versatility comes with sacrifice. You can stack lots of Rep or lots of Armor, but you will be stuck with point defense, or you can sacrifice some rep, or some armor, and have enough stamina to move between objectives effectively. Shadowed Cola wrote: In all honesty the best solution is switch back the Amarr and Gal slots - it would pretty much even the playing field between Gal, Amarr, and Cal. While this would help to resolve the balance issue, I don't like how it meshes (or does not mesh) into the large meta tactics of the Factions. The green bottle, as you put it, is a wasted mod for the most part. As important as it is to get back on point quickly enough, or help a nearby ally swiftly enough, it's also important to realize the Gal suit, being stuck on point, will be facing a lot of heavy counter offensives.
Because of how it's base stats are set up any heavy beats it 1v1 with no mods on. Now fully set up all slots - and make the Gal put on a green bottle. You had to sacrifice that slot to get that movement - while the Amarr, Caldari, and Minmtar, didn't. They can put on more reps or armor, no sacrifice needed for them.
How the Gal should be is rep through suit - nice base strafe, low stamina so it can't just run around repping, forcing it to hold a position reasonably well to recover health. Adding in just 2 reps continues to make it comparible in stats and ability with Amarr when it needs to be self-defined.
And my solution to that is take away a good chunk of base armor and add a lot of reps. If anyone has all the sentinel base stats on link I could do all the maths. |
Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.09.15 14:45:00 -
[1014] - Quote
Shadowed Cola wrote:Megaman Trigger wrote:The Gal are predominantly armour orientated with a preference for reps. Would make more sense to drop their shield HP.
Switching back the slots would just enrage the AmSent users unless the base armour was buffed to offset the lost slot. The Amarr's EHP is actually the highest atm. Amarr Sent users have no room to complain if they made this switch back on those basis, they'd still have the highest EHP values, they'd just lose there ability to overspecialize. And i find that a good thing for the meta of the game - heavies really take away from the fun of this game when spammed because it can be mobile or overly self-sufficient with the best DPS and health in the game But the Amarr suit has plenty going for it - and having the highest stamina + highest armor + 4 lows was always, always a bad idea. Sometimes i wish i could have 1v1's with Rat to figure out what direction he was heading with some of these changes. It made more sense with Gal - it still wouldn't be a viable armor stacker with low stamina, and it could finally achieve reps that, with 640 base armor, wouldn't feel too OP or un-counterable. CCP could even take a bit of a risk, replace the Armor for Shiled on the Gal instead, make it's total armor HP 450, and give it a base natural 10 reps. With it's hitbox, speed, and low health paired with high rep and 3 lows you could have a very interesting yet not OP suit. An argument could be made that any Sentinel with 4 low slots will have the advantage over other Sentinels.
I would be fine with giving both the Amarr and Gallente the same 2 high / 3 low slot layout at Proto, but giving the Gal Sent 2 more HP/Sec native Rep, and giving the Amarr a bit more Armor (yes I know they already have the most, but by losing a low they would be losing their current max potential). This would allow both suits to follow their Factional preference of Reps for Gallente, and Armor for Amarr, while taking away a little of the Min/Max potential and flexibility that the 4 low slots gives the Amarr Sent currently.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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VAHZZ
RabbitSwarm
8
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Posted - 2015.09.15 14:59:00 -
[1015] - Quote
The Gallente argument is still ongoing?
"I fear all you have done is awaken a sleeping giant and fill him with a terrible resolve."
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Megaman Trigger
OSG Planetary Operations
727
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Posted - 2015.09.15 14:59:00 -
[1016] - Quote
Fox Gaden wrote:Shadowed Cola wrote:Megaman Trigger wrote:The Gal are predominantly armour orientated with a preference for reps. Would make more sense to drop their shield HP.
Switching back the slots would just enrage the AmSent users unless the base armour was buffed to offset the lost slot. The Amarr's EHP is actually the highest atm. Amarr Sent users have no room to complain if they made this switch back on those basis, they'd still have the highest EHP values, they'd just lose there ability to overspecialize. And i find that a good thing for the meta of the game - heavies really take away from the fun of this game when spammed because it can be mobile or overly self-sufficient with the best DPS and health in the game But the Amarr suit has plenty going for it - and having the highest stamina + highest armor + 4 lows was always, always a bad idea. Sometimes i wish i could have 1v1's with Rat to figure out what direction he was heading with some of these changes. It made more sense with Gal - it still wouldn't be a viable armor stacker with low stamina, and it could finally achieve reps that, with 640 base armor, wouldn't feel too OP or un-counterable. CCP could even take a bit of a risk, replace the Armor for Shiled on the Gal instead, make it's total armor HP 450, and give it a base natural 10 reps. With it's hitbox, speed, and low health paired with high rep and 3 lows you could have a very interesting yet not OP suit. An argument could be made that any Sentinel with 4 low slots will have the advantage over other Sentinels. I would be fine with giving both the Amarr and Gallente the same 2 high / 3 low slot layout at Proto, but giving the Gal Sent 2 more HP/Sec native Rep, and giving the Amarr a bit more Armor (yes I know they already have the most, but by losing a low they would be losing their current max potential). This would allow both suits to follow their Factional preference of Reps for Gallente, and Armor for Amarr, while taking away a little of the Min/Max potential and flexibility that the 4 low slots gives the Amarr Sent currently.
Building on this ; what if Sentinels had the same slot layout as their Commando counterparts, with tweaked stats to offset any changes? Shield HP buff for Cal, Armour HP for Amarr. Reps for Gal. Min wiuld be unchanged.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.09.15 14:59:00 -
[1017] - Quote
Shadowed Cola wrote:Because of how it's base stats are set up any heavy beats it 1v1 with no mods on. Now fully set up all slots - and make the Gal put on a green bottle. You had to sacrifice that slot to get that movement - while the Amarr, Caldari, and Minmtar, didn't. They can put on more reps or armor, no sacrifice needed for them. I know it is just being a sticker for detail, but the Caldari Sent has worse stamina than the Gal Sent, and has to give up its only low slot to be at all mobile.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.09.15 15:04:00 -
[1018] - Quote
Breakin Stuff, tell Rettati to skip to page 51. He can safely skip the many pages of bickering and go straight to the actual discussion.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Balistyc Farshot
MONSTER SYNERGY
380
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Posted - 2015.09.15 15:22:00 -
[1019] - Quote
The Gal sent is the second most flexible in fittings. It doesn't need to be respec'd! That is due to the fact that it has the ability to be defense and attack.
Just because some people want to use it solely for defense does not make it an ideal candidate for respec. I think the Gal sent is the second best for the forge gun. That is because it is able to rep through sniper and RR fire while having enough high slots to put on a myo and a some dmg mods.
Hell, the gal sent is great for charging points due to the fact it isn't going to be as slow as an Amarr sent and doesn't need a rep leash to charge assaults. If there is a heavy there waiting, yeah, that is a tactical disadvantage, but that happens. Use your speed to maneuver down some stairs or away to out range, kill the logi, and fight the second heavy from his max range. If it is a Cal sent, you won't outrun it if you have a complex plate, but hopefully you brought some flux nades for those squids.
Personally I find the min sent useless, but that is just me. The suit has very little EHP so it isn't really a heavy. Yeah, you can jump around with a forge gun or HMG, but you will lose out to any other heavy in CQC and you are too slow to fight the commandos and assaults. I hate how the only officer heavy is the Archduke. It just doesn't feel worth the skilling.
This is the same argument they had with the scouts! Yes, the Gal scout was the most superior in the current meta due to the high low mix and reps making hit and run ideal for a scout. Cal scouts should be better but having very few low slots they can't stack a red, green, and damp. Does that mean the scout is useless, NO! It means it has a different play style. Same with Heavies.
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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Shadowed Cola
Tal-Romon Legion Amarr Empire
1
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Posted - 2015.09.15 15:28:00 -
[1020] - Quote
Fox Gaden wrote:Shadowed Cola wrote:Because of how it's base stats are set up any heavy beats it 1v1 with no mods on. Now fully set up all slots - and make the Gal put on a green bottle. You had to sacrifice that slot to get that movement - while the Amarr, Caldari, and Minmtar, didn't. They can put on more reps or armor, no sacrifice needed for them. I know it is just being a stickler for detail, but the Caldari Sent has worse stamina than the Gal Sent, and has to give up its only low slot to be at all mobile. Worse stemina, but better base movement speed.
And since you're shield stacking you won't get strafe nerfs forcing you to put a Kat on to make up for it.
Caldari Heavy sits pretty since it can stack quite a bit shield and still have room for Regulators. Shields offer a larger array of versatility to a player then Armor does, which only offers more HP at a sacrifice of Speed, or no HP advantage over shields for an irrelevant amount of Reps. A caldari player would actually be wise to throw on a stamina mod or speed mod.
But shield users can do some crazy things with Regulators.
I used to give Caldari the same crap I give Gallante - but a few Caldari users took me to the side and showed me first hand how I needed to change how i viewed EHP vs DPS. It was basically practical play vs numbers - numbers showed Caldari should have over-all lesser EHP values and not enough movement/stamina to make up for it.
But it's ability to duck, cover, rep, and re-engage is just phenomenal. And that's how I want the Gallant to be - for armor. But armor has no clear hard OHK counters like a flux does to a Caldari - so the balance is trickier to hit. |
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